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huge problem


Dookie

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I've seen this lots on Jaymod but never in silEnT.. I guess it's a console exploit rather than a MOD bug.. But maybe the silEnT team can prevent any 'says' from being printed if the client is in connecting status.

idk man, we never had that problem till now, half of our server left during that shit happening. :/

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I've seen this lots on Jaymod but never in silEnT.. I guess it's a console exploit rather than a MOD bug.. But maybe the silEnT team can prevent any 'says' from being printed if the client is in connecting status.

 

That's a good idea, or something that limits the amount of msgs within a time period to prevent any spam perhaps.

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  • Management

I don't have a tool to test this, but added something that can stop it. You can try stopping it with Lua script such as:

function et_ClientCommand(clientNum, command)
	local connected = et.gentity_get(clientNum, "pers.connected")
	
	if connected == 2 then
		return 0 -- return without intercepting
	end
	
	return 1
end
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I believe it requires engine side fix. Sol, provided me engine side fix for it. I would suggest to PM Sol and see if he agrees to share the fix with you. 

 

In the mean time you can ban their subnets.

Sol asked, does it actually works? So he can implement it in new 3.00 version.

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