#1
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Posted 02 November 2011 - 01:08 PM

I have a suggestion though - the title pretty much says it all.. Would it be possible to implement a way of selecting multiple people from the list?
The only way I can suggest doing that would be to CTRL+Click on several people from the list..
If it's not possible to captcher ctrl like that, then perhaps have it so you must double click people from the list to add to the recipient field.. But if possible, the ctrl+click option is probably the least messy for you guys..
Chuckun
#2
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Posted 04 December 2011 - 12:43 AM


#3
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Posted 04 December 2011 - 12:59 PM

#4
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Posted 06 December 2011 - 03:09 AM



#5
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Posted 06 December 2011 - 09:00 AM

- Chuckun likes this
#6
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Posted 08 December 2011 - 02:43 AM


Only way I can explain what I mean is in my own made up programming language (upon reflection, it seems to be PHP crossed with jscript) lol
message = var message; players = array(selectedplayers); foreach players as player { sendpm(player, message); }
I hope that clearly explains what I mean by looping through selected recipients..
Edited by Chuckun, 08 December 2011 - 02:44 AM.
#7
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Posted 07 May 2012 - 07:41 PM


However there is one limitation to it: server can't have the g_floodprotect cvar enabled or the flood protection cvars have to be tuned up for it. Otherwise the PM will be sent only to one player.
#8
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Posted 07 May 2012 - 10:42 PM

Awesome! Thank you!Implemented
Available since: 0.5.2
Makes sense.. Perhaps in the future, if the engine allows it, this could be altered by changing how g_floodprotect works.. (ie, checking if it's a PM to multiple people, or a repeated PM to one person).However there is one limitation to it: server can't have the g_floodprotect cvar enabled or the flood protection cvars have to be tuned up for it. Otherwise the PM will be sent only to one player.
Great job guys!
#9
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Posted 07 May 2012 - 10:49 PM


#10
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Posted 07 May 2012 - 11:08 PM

yes, we could make the change on the server side, to block too quickly repeated multi message. I haven't thought about that yet though, how to do it
I should take a look at etpub source code or something and learn roughly how these things work because I'm a decent PHP programmer so I have the correct mind for programming any language I suppose (in terms of knowing how to approach creating a method or function), that way I could probably help out with these things rather than just throw suggestions at you all the time lol. Essentially youd need to 1 - check if the flood is a PM. 2 - if its a PM, check for the names in each PM array to see if they are the same or varying . 3 - pass it if the names are not duplicates, block it if they are.
Edited by Chuckun, 07 May 2012 - 11:10 PM.
#11
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Posted 08 May 2012 - 05:41 AM

#12
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Posted 08 May 2012 - 07:51 AM



#13
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Posted 08 May 2012 - 01:41 PM

I forgot to mention that there is another limitation: max 10 slections
If you think it's not enough, then I can raise it. But it's the restriction to not let people spam too many players and the other thig is who would like to send PM to more than 10 people anyway? If I am wrong in my assumptions, please state your opinion
Nah that's enough IMO. No need to send PM to everyone on the server lol.
Edited by Chuckun, 08 May 2012 - 01:41 PM.
#15
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Posted 08 May 2012 - 07:12 PM

great idea Chuckun, anyway, when is 0.5.2 coming out?
When it's ready

#16
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Posted 08 May 2012 - 07:48 PM

When it's ready
We never give out release dates or else u might see flood of admins asking why it's not yet released.
ok np, but its good to know that ur working on it

#17
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Posted 09 May 2012 - 07:26 PM

There is the new command to send multiple messages:
ml <number of recipients> <recipients ids> <message>
ml 5 3 4 6 7 1 message
- ml - cmd name
- 5 - number of recipients
- 3,4,6,7,1 - recipients ids, have to be numbers - won't work otherwise
- message - message itself
- Chuckun likes this
#18
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Posted 09 May 2012 - 08:39 PM



This really is a nifty function though.. Especially if you got visual multi selection working.. I've never seen that within ET.
Keep up the great work guys, really! <3
Edited by Chuckun, 09 May 2012 - 08:39 PM.
#19
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Posted 09 May 2012 - 10:17 PM

#20
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Posted 09 May 2012 - 11:41 PM

Also tagged with one or more of these keywords: Implemented
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