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Showing content with the highest reputation on 08/02/12 in all areas

  1. Entity overflow can happen because of players dropping too many medkits/ammopacks after death for example. But it is not related to gamestate chars.
    1 point
  2. I think it's 15000, but the problem is on client side because server can handle more config strings with no crashes.
    1 point
  3. One player takes up to about 150 bytes if I remember correctly. So you can estimate the value a little. Also, if on your server you are used to having 40 players, you can also test by removing just the map that was playing when it happened. Certain maps are more prone to it then others. Also, you can see the config string usage with csinfo rcon command. EDIT: It's actually closer to max 130 bytes/player.
    1 point
  4. We run around ~25 custom maps on our server and never had any problems (except with Venice, but removing whole command posts scripting solved the problem).
    1 point
  5. Large amount of pk3 files in the etmain and in the silent folders. Try reducing them a little if you can.
    1 point
  6. BettyBoop

    ET 3.0.0

    here i think
    1 point
  7. http://www.rtcwmap.de/images/stories/et/baserace2_b1.jpghttp://www.rtcwmap.de/images/stories/d.gifDaz2007 veröffentlicht eine erste Beta von der neuen Map Baserace 2. Änderungen (zu Baserace 1): Objekte sind nicht mehr in den Basen für ein besseres Teamplay und weniger Spawnkilling. In der Mitte der Map ist jetzt ein Teich hinzugefügt. Das "typisch rot/blaue" ist entsorgt. Der Nebel ist durch Forstbestand (Bäume, Büsche etc.) ersetzt. Es gibt neue Sounds/Geräusche und noch Masse an weiteren Änderungen. http://www.rtcwmap.de/images/stories/e.gifDaz2007 released a first beta of the new map Baserace 2. Changes (to Baserace 1): Objective is No Longer Inside the Base for Better Balance and less Spawn killing. Added a Pond In the Centre of the Map. Scrapped the Red/Blue Theme. Scrapped the Fog which is now Substituted for Forestry. Added New Sounds and tons of Changes and Improvements. http://www.rtcwmap.de/images/stories/et/alliedbase-k.jpghttp://www.rtcwmap.de/images/stories/et/midst-k.jpghttp://www.rtcwmap.de/images/stories/et/axisbase-k.jpg Download
    1 point
  8. http://www.rtcwmap.de/images/stories/et/baserace-mappack.gifhttp://www.rtcwmap.de/images/stories/d.gifBaserace Server Pack (jetzt Beta 2.32) von Micha! - Ein alles-in-einem BaseRace Mappack für ETPro 3.2.6 Server (scoreboard.lua/mapscripts können auch für andere Mods verwendet werden). Das Mappack beinhaltet die Maps Baserace, Baserace Desert, Baesrace Winter und enthält auch sämtliche Configs, SLAC Support, Mapscripte und LUA Dateien. Ein Rundumsorglospaket also. http://www.rtcwmap.de/images/stories/e.gifBaserace server pack (now beta 2.32) by Micha! - A baserace all-in-one mappack for ETPro 3.2.6 servers (scoreboard.lua/mapscripts can be used for other mods too). The mappack contains the maps Baserace, Baserace Desert, Baesrace Winters and also includes all configs, SLAC support, mapscripts and lua files. An all around careless package. Changes beta 2.32: Included a auto mapname fix in the lua. It will load the map again and b8 config. Features: - Baserace 10 on 10 config - Baserace 8 on 8 config - Baserace 6 on 6 config - All configs with SLAC support - improved mapscripts (announcements has been highlighted <- It was necessary for the lua) - scoreboard.lua (announces the scores) - slacstatsaver.lua (xp get saved on slac guid) - combinedglobal.lua (fixed forcetapout) Download
    1 point
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