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Showing content with the highest reputation on 01/20/14 in all areas

  1. Like solar and Dragonji already pointed out, ETPro sourcecode is not available. But I will add as a representative of the silEnT mod team, that even if ETPro source code would be available, there would be no motivation for the silEnT mod team to add features to it. If we would do anything with it, we would just look for things we could use to improve our mod.
    4 points
  2. I would like to request an enhancement to the HUD. It would be nice to have a visual indicator (maybe the green circle thingie with the exclamation point in it) on the screen while an objective has been captured by another player. Right now, as far as I know you have to look in the player list to see if someone has something. Its an extra tap and it sometimes goes unnoticed with all the other noise and chatter that someone actually has the objective. Think about a map like Frostbite, I know there are times when I didn't realize allies had the docs and I'm totally out of position and they win the map. I like how right now there is the popup when a dynamite is planted. It shows the location of the dynamite and it is clear and obvious that an engineer is needed quickly. I think the same kind of notification would be nice - just a little green popup when someone has an objective. Now - I'm not sure how this would be handled on maps like Baserace, where both teams can have objective. Maybe some kind of alternate colors (blue and red) for the icon to show which team has an objective. Well, thanks for the consideration.
    2 points
  3. I think I now know why it didn't work. You had this in your campaigncycle.cfg set d_initial "set g_gametype 4 ; oasis ; set nextcampaign vstr d2" While it indeed needs to have the map command to start the game. set d_initial "set g_gametype 4 ; map oasis ; set nextcampaign vstr d2" Like in the original campaigncycle.cfg.
    2 points
  4. I like the idea, the need to TAB has been a trouble for me too, have had the same feeling, that something has not been right Unfortunately I didn't conclude that something should have been changed to improve the situation. Thanks for this feature proposition Beck
    1 point
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