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hellreturn

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Everything posted by hellreturn

  1. None of developers know French as far as I am aware. Posting in English will help to understand the issue and then we/others can help you.
  2. You can find the path of sound by opening the pk3. You can open any pk3 using winrar software.
  3. We don't share that.
  4. File Name: Rename Player File Submitter: hellreturn File Submitted: 24 Apr 2013 File Category: LUA -- This script renames the player around which have no name or use a not allowed name. -- no functional warranty -- by OldMan 2012/09/28 et-zone.de Click here to download this file
  5. hellreturn

    Rename Player

    165 downloads

    -- This script renames the player around which have no name or use a not allowed name. -- no functional warranty -- by OldMan 2012/09/28 et-zone.de
  6. File Name: Botdetect File Submitter: hellreturn File Submitted: 24 Apr 2013 File Category: LUA --------------------------------------------- -- BOTDETECTV3.LUA --------------------------------------------- -- covert-ops only, logging version + autokick version -- sten, scoped garand and scoped K43 -- FOREWORD: -- This script was never intended for release. However, once word of it got out, I have had repeated requests -- and so have responded. It is important to understand what this script does before using it so its limitations -- are clear. THIS SCRIPT DOES NOT DETECT AIMBOTS. What it does is look for consecutive kills with a limited number -- of weapons and measure the flux in damage_given (damage/time). The scipt assumes that the damage caused between -- 2 consecutive kills was inflicted by the MOD in et_obituary. This is a dangerous assumption, and so I have -- limited the application of the script to sten, scoped K43 and scoped Garand to increase the chances of it being -- true. Additionally, to help ensure that innocent players are never kicked, the script works on a "strike" system -- i.e. 3 strikes before the player is kicked. -- PURPOSE -- This script was written to act as an annoyance to botters who come on the server when no admins are around. It -- is no substitute for a good admin and will only ever kick botters using their bots on full. -- I collected data for ~1 month and analysed it in order to find flux_weapon limits that are not obtained by -- honest players (certainly never more than once in a map). If you use the limits here, it is unlikely an innocent -- player will ever be kicked, unless he is repeatedly against a number of afks. I deemed this to be infrequent -- enough to be acceptable. -- GhosT:McSteve -- www.ghostworks.co.uk -- #ghostworks, #pbbans @quakenet -- Version 3, 17/2/07 Click here to download this file
  7. hellreturn

    Botdetect

    Version v3

    135 downloads

    --------------------------------------------- -- BOTDETECTV3.LUA --------------------------------------------- -- covert-ops only, logging version + autokick version -- sten, scoped garand and scoped K43 -- FOREWORD: -- This script was never intended for release. However, once word of it got out, I have had repeated requests -- and so have responded. It is important to understand what this script does before using it so its limitations -- are clear. THIS SCRIPT DOES NOT DETECT AIMBOTS. What it does is look for consecutive kills with a limited number -- of weapons and measure the flux in damage_given (damage/time). The scipt assumes that the damage caused between -- 2 consecutive kills was inflicted by the MOD in et_obituary. This is a dangerous assumption, and so I have -- limited the application of the script to sten, scoped K43 and scoped Garand to increase the chances of it being -- true. Additionally, to help ensure that innocent players are never kicked, the script works on a "strike" system -- i.e. 3 strikes before the player is kicked. -- PURPOSE -- This script was written to act as an annoyance to botters who come on the server when no admins are around. It -- is no substitute for a good admin and will only ever kick botters using their bots on full. -- I collected data for ~1 month and analysed it in order to find flux_weapon limits that are not obtained by -- honest players (certainly never more than once in a map). If you use the limits here, it is unlikely an innocent -- player will ever be kicked, unless he is repeatedly against a number of afks. I deemed this to be infrequent -- enough to be acceptable. -- GhosT:McSteve -- www.ghostworks.co.uk -- #ghostworks, #pbbans @quakenet -- Version 3, 17/2/07
  8. hellreturn

    bugs

    g_floodProtect 1 That's what I use on my server.
  9. I believe it requires engine side fix. Sol, provided me engine side fix for it. I would suggest to PM Sol and see if he agrees to share the fix with you. In the mean time you can ban their subnets.
  10. Either server or client has wrong pk3 files. It clearly says wrong checksum. On client - "delete silent folder" and re-try again.
  11. et300 works fine on my server. Do you use any special LUA or any other add-ons?
  12. That's probably download issue in your config file.
  13. I support the motion May be something like default is 5 minutes mute if no time is defined in mute? This way if admin likes to change the time they can by adding it to !mute command.
  14. PM me your server access and I will fix it up for you. It seems you are doing something wrong. Probably you also deleted pak0.pk3. You don't need to delete those pk3's from your "Client" installation. You just delete from your server as I mentioned previously.
  15. Remove pak1.pk3, pak2.pk3 and mp_bin.pk3 from your etmain server installation. That should probably resolve the issue.
  16. No we asked right. By saying players can't connect we can't help much. You first said: In plain English it means 2.55 and 2.6b clients can't connect. No where it mentions that "only" 2.55 clients can't connect which seems to be an issue from your 2nd post. Now their must be some error they are getting while connecting. Example: 1. "Players are getting awaiting connection when trying to connect from 2.55" 2. Players are getting pk3 mismatch error etc etc... If you tell us what exact error that players are getting we can help you because each error co-relates to different server set up issues.
  17. What kind of issues you are having? If you can elaborate the issue we can help.
  18. Use this for fieldops: g_LTChargeTime xxxxx Replace xxxxx with the value you want. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_dmgArtyRadius
  19. I would opt for engineers but instead something like: Do some engineer work and it auto increases your HP. So if I get 1 kill through mine it increases 10HP or if I build something it would increase like 20HP? This is just example and values can be adjusted on what others think.
  20. Please don't post "part" of configs. Because with half parts we can't help you much. Post the full config and we will see your XP save issue is resolved.
  21. By any chance you are running server with LMS mod? If not try this cvar: g_noTeamSwitching - It should be set to zero.
  22. What's not working in your killing sprees? Sound or in game message? Kind of confused.
  23. /Merged Please don't create multiple topics for same issue.
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