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hellreturn

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Everything posted by hellreturn

  1. Yes indeed you need patch because you had server files released before July 08, 2012. Admins downloading full package after July 08 don't need the patch.
  2. I have seen similar kind of bugs in other maps. I believe you should contact some map scripters and they should be able to fix your issue.
  3. Then I would suggest to ask those "few guys" to take demo or something so we can look into it and if it's a bug we will try to fix it in next release. What Petbark said is also true.
  4. What's buggy in riflenade? I have never seen any bugs for riflenades.
  5. Majordelux, i suggest you post this on suggestion section and we can consider it in next release That is certainly not a bug though.
  6. We can look into it but I believe it's less demanded feature. In what sense killcam feature would be helpful. Can you please elaborate? Also one suggest per topic please so other admins can also post yes/no/feedback for same suggestion. It just helps everyone by keep one topic/suggestion
  7. Please create separate topic for your each separate issue. This way if someone else get's same issue they can easily follow solution. Added below in your server config. set match_latejoin 1
  8. Are you looking to disable votes ingame or you are asking why their is map voting ?
  9. You can change commands of a player ingame through !useredit http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot#.21useredit I suggest you go through silEnT mod command list once: http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot#User_Database_Commands Just because you never had an issue with XP saving in user.db of jaymod then it doesn't mean issue doesn't exist. I had enough of my fair share with user.db issues but then again we are not here to debate on that.
  10. Get the name from mapscript. That should work fine.
  11. Try this: [players 0-9] set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:cortex_who:baserace_desert:battery:goldrush:radar:" [players 9-12] set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:cortex_who:battery:goldrush:radar:" [players 13-14] set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:cortex_who:purefrag:battery:goldrush:radar:" [players 15-17] set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:cortex_who:purefrag:ga_el_kef:battery:goldrush:radar:" [players 18-19] set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:purefrag:ga_el_kef:battery:goldrush:radar:" [players 20-*] set g_excludedMaps ":purefrag:ga_el_Kef:battery:goldrush:radar:" [/players]
  12. forcecvar rate 25000 forcecvar cl_maxpackets 100 Add both in default.cfg
  13. Yup, know that from u avatar and alias I still have u on my gmail Good to see problem is fixed.
  14. File Name: Revive Spree File Submitter: hellreturn File Submitted: 21 Jun 2012 File Category: LUA Revive spree LUA for Enemy Territory mod's. Click here to download this file
  15. hellreturn

    Revive Spree

    Version 1.2.3

    198 downloads

    Revive spree LUA for Enemy Territory mod's.
  16. File Name: Combined Fixes File Submitter: hellreturn File Submitted: 21 Jun 2012 File Category: LUA Combined Fixes LUA version 3 for ETpro. Click here to download this file
  17. Version 3

    123 downloads

    Combined Fixes LUA version 3 for ETpro.
  18. If i recall correctly ETAdmin mod has it's own admin shrubbot files. Let me be specific: Are you trying to export ETPub admins to silEnT .db files? OR Are you trying to make ETAdmin mod work with silEnT mod?
  19. Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Next Mutation: Nightmare - Fixed an exploit that allowed banned players to bypass the ban View the full article
  20. Krater Patch 1.0.2 - More epic weapons added - Keybinding fixed - Bug for the blackscreen that appeared when switching resolutions fixed - You can put you characters in any order - Fog of war we no longer reappear when switching team members - Added more quest rewards - Divided valuables and crafting into two separate inventory tabs - Sound options added View the full article
  21. Today's Deal: Save 50% off Nancy Drew: Secrets Can Kill! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/42210/capsule_467x181.jpg View the full article
  22. r21933b ------ Critical fixes: + Fixed a crash that could occur when building both a Naval and Science station in the same system. + Fixed a Suul'ka Horde crash that resulted from relocating assets. Other fixes: + Fixed phantom mouse-over effects in combat. + Fixed a case where asteroid monitors were not being removed. + Fixed a case where selected ship changes were not being reflected in the combat UI. + Slaves are delivered to colonies on ship arrival. + Made some improvements to star map UI stalls. + Network packets are now more respectful of less common MTU limitations. + Shield graphics are now disabled when associated ship sections are destroyed. + Fixed grappling hook lag. + Fixed assault shuttle behavior after the target colony is defeated. + Pirates will now prefer to attack nearby freighters. + Life- and psi-drain now works on enemy planets. + Fixed reaction opportunity spam. + Can no longer retrofit ships in a system without a colony. + Fixed an issue that would cause automatic station placement not to consider planets orbiting other planets, or independent system limitations. + Added missing weapon icons. + Fixed cases where station placement was not possible in independent systems. + Fixed the bug that prevented retrofitting in networked games. + Fixed a bug that was delimiting relocation range. + Fixed various missing text strings. + Fixed a bug that was causing relocating fleets not to show up in the star map. Other changes and additions: + Combat double-left-click now makes ships move to their destination without holding formation. + Added War Mind effects. + Improved free turret and spinal mounted weapon accuracy. + Combat AI now makes use of Psionic powers. + Defenses and Reserves can now be relocated. + Introduced advanced network configuration options, which can be accessed from the game launcher. + Introduced new strategic AI research and colonization algorithms. + Reaction dialog is now an overlay. + Default initial savings is now 500,000. + Police cutters now default to the reserves fleet and must be placed as defensive assets, but are now capable of traveling with fleets and/or be relocated. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article
  23. 2K Games and Steam announced today that the critically acclaimed and award-winning Sid Meier's Civilization® V is now a part of Steam Workshop. With this partnership, gamers can browse, comment, rate and subscribe to Civilization V mods directly from the Steam Workshop. “Civ fans now have the added benefit of using Steam Workshop for their Civilization V modding,” said Sarah Anderson, senior vice president of marketing for 2K. “With this partnership and the Civilization V: Gods & Kings expansion pack due out on June 19, it’s a great time to be a Civ fan.” Civilization V mod authors can now post their mods in Steam Workshop. Additionally, Civ fans can now use Steam Workshop to browse mods in-game or on the Steam Workshop website, keep track of mods from their favorite mod authors, create mod collections to share with friends, and more. “Civilization V is a fantastic addition to the Steam Workshop,” said Jason Holtman, Director of Business Development for Steam. “We hope that the Steam Workshop will provide another avenue for the many talented Civ V mod creators to have their work seen and played by millions of Civ V fans.” Civilization V features fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language. Wars between empires feel massive, as armies dominate the landscape and combat is more exciting and intense than ever before. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging them to develop clever new strategies to guarantee victory on the battlefield. Civilization V also features an even more extensive suite of community, modding and multiplayer elements with the addition of Steam Workshop. http://storefront.steampowered.com/v/gfx/apps/8930/capsule_467x181.jpg View the full article
  24. 1.2 Patch Notes: Dead Hungry Diner NEW: 3 Difficulty modes to choose from (Casual, Expert, Master) with ability to skip/fast track introductory levels NEW: Localization added for the following languages. - French - German - Irish - Italian - Spanish NEW: Help screen added to the main menu NEW: Language selection screen added to main menu NEW: Task Indicators that show queued player actions NEW: Selected monsters now pulse in the queue NEW: Ability to deselect a queue or spell by clicking on it again FIX: Mouse disappearing at start of game FIX: Right mouse button problems FIX: Upper middle table was unclickable in certain circumstances. FIX: Some in game dialogue had been missing. The events that fire these are now fixed CHANGED: Some audio has been tuned down (Vampire Hiss, Coin "ping") View the full article
  25. London to Brighton Service Pack: - Scenario Timing Improvements - 377 Motor sound at low speed adjusted to be more accurate - Pantograph Animation repeating issue fixed - Missing AWS ramps at Haywards Heath added - Signals approaching Redhill updated and fixed - Signalling for Horsham Branch at Three Bridges corrected - Help Point asset shadow issue fixed - Glasgow Airport writing removed from Gatwick - Missing sign for 80mph limit at Earlswood added - TPWS Error outside Brighton Station fixed - East Grinstead Branch Signalling added - Added 3rd Rail to Three Bridges Up Sidings - Added signal box to Brighton Lovers Walk Depot - 'No Driver' version of Southeastern 375 Driving Vehicle added - Improved train running sounds by adding more clunking and joint noises Southern 4CIG EMU Service Pack: - Projected Lights Added - High Intensity headlight added - 'No Driver' version of Driving Vehicle added - Roof and body side details improved - 'Night Rider' scenario added View the full article
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