Good morning, I have a map which crashes upon a death event of an entity. It involves moving a script_mover's etc., but here's the strange issue. If the map is compiled under 7, no problem. If the map is compiled under 8.1, same GtkRadiant installed (and thus compiler, checked .proj files on both so they're the same, and pointing to the same compiler, the x64 one), the crash happens. On vanilla and any other mod, the game stops responding and crashes; while silEnT catches the error "bad cgame system trap: 24". Could you please share some information about this error? Thank you in advance, Regards, Mateos