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Mateos

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Everything posted by Mateos

  1. Good morning, I have a map which crashes upon a death event of an entity. It involves moving a script_mover's etc., but here's the strange issue. If the map is compiled under 7, no problem. If the map is compiled under 8.1, same GtkRadiant installed (and thus compiler, checked .proj files on both so they're the same, and pointing to the same compiler, the x64 one), the crash happens. On vanilla and any other mod, the game stops responding and crashes; while silEnT catches the error "bad cgame system trap: 24". Could you please share some information about this error? Thank you in advance, Regards, Mateos
  2. Well I played 3 or 4 maps in a row without issue on a silEnT server Hope it will last! Thank you I have two DLLs (not the qagame); Do you want me to try again with a dedicated on that install?
  3. Starting a dedicated on a clean install (thus no DLLs extracted yet) results in my last post Quote content: Starting is as admin doesn't change anything. Again, I have all my ETs out of Program Files. I will try first to load it as client to see if the DLLs are correctly extracted. Edit 1: Started through a shortcut loading directly a clean silEnT mod, it started; No DLL extracted still, will try to join a server now.
  4. The shorcut has: "C:\Jeux\Wolfenstein - Enemy Territory\ETDED.exe" +set dedicated 2 +set fs_game silent +map oasis It works fine in the other install o.o Is there some kind of PK3 in my etmain which could cause this?
  5. Only left the silent 0.8.1 PK3 and no DLL: Same pakX.pk3 files in all my installs, they're all copy/paste from my main one (checked checksum in case). DLLs are not extracted btw now, I guess the game has not been far enough to do so
  6. All my installs are already out of Program Files; On a lite install, for waypointing, I can host a dedicated and play on it (tested 2 maps); On my main installation, I get couldn't reopen pak2.pk3 while launching the dedicated server.
  7. I have all my ET installs excluded from Avast! scan, so it shouldn't be it; However it is configured to show nothing for full screen application, will try to disable that and see if it reacts towards the mod runtime. Edit: Nope, nothing on the side of the AV :/ Edit 2: Re-extracted manually the DLLs, it started, but when joining a server, I get another crash, and the windowed console displaying what's below (same for other ETPub-based mods, ETPub itself; ETPro/NQ are fine); Note that I'm a Windows 7 user, I start the game as admin, and it is installed out of Program Files (so I shouldn't get that Pure Server check thingy with the DLLs of the mod).
  8. Hello, I posted a topic over at SD forums, but I think I better post it here, since developers may have more knowledge and check more often this one ^^' The topic: http://forums.warchest.com/showthread.php/39844-Broken-ETPub-based-mods I haven't found anything on the Internet, and I did not have this issue before; Dunno what could have changed anything :/ Thanks in advance, Regards, Mateos
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