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JohnDory

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Everything posted by JohnDory

  1. It runs fine on our machine but what version of ET does the client need to join the server ?
  2. it would let me download an extractable file
  3. ok, I've been fiddling I've now set set g_logOptions 2965 and using v0.45 just to be sure I'm still getting Analyzing game 0126 (99.84%) game is empty?, ignored so its still not updating. any idea's ?
  4. sure http://www.krillinsw...f621285605e98fc I found this and tried it as v0.45 didn't work. This where we're trying to run it http://www.harryhomers.org/et/stats/hh/pub/themes/bismarck/index.php?config=cfg-default.php as you can see it hasn't updated since we moved this server to silent.
  5. The full error read out can be found at http://www.harryhome...vsp-readout.zip sorry its all mumbo jumbo to me This is from a log for about 10 minutes play and a map change. At the moment "g_logOptions" is:"2716" default:"0"
  6. I've no idea ? i can upload a couple of server.log files for comparison ? what size files would you like ?
  7. We use vsp stats processor to generate stats on our web pages, since the move to silent v0.5.0 the server log is not being written to the same as it used to be, vsp stats processor cannot see any game data in the log. I've tried what I think are all the settings for g_logOptions but its failing to read the server.log correctly. After automatically downloading the server.log or running the command by hand to update the server stats I get for example - Hash matched, resuming parsing from previous saved location in log file Analyzing game 0001 (98.61%) log is empty?, ignoring Analyzing game 0002 (98.75%) log is empty?, ignoring Analyzing game 0003 (98.87%) log is empty?, ignoring Analyzing game 0004 (99.18%) log is empty?, ignoring Analyzing game 0005 (99.26%) log is empty?, ignoring Analyzing game 0006 (99.49%) generateAwards: Generating Awards...done When it should be doing as it does in ETPub and NQ Verifying savestate - Hash matched, resuming parsing from previous saved location in log file Analyzing game 0001 (99.91%) updating database...done Analyzing game 0002 (99.93%) updating database...done Analyzing game 0003 (99.94%) updating database...done Analyzing game 0004 (99.95%) updating database...done Analyzing game 0005 (99.97%) updating database...done Analyzing game 0006 (99.99%) generateAwards: Generating Awards...done I have tried tracking players by their name and GUID, we usually use GUID but either way it is not finding what it is looking for in the server.log it is telling us it is empty even when there are bots on the server, so it is never empty.
  8. XPSave is now working on our servers We where starting the silent.cfg in the wrong place in our server.cfg we had it at the end, the correct way around / order to get it running on ours is //Execute the silent.cfg exec "silent.cfg" // Map Rotation exec campaigncycle.cfg Thanks to gaoesa for spotting the mistake
  9. All the xpsave settings are set in the silent.cfg, I thought that's where they should be ? As far as I can tell the silent.cfg doesn't get run between maps and the xp saves as it should, but as soon as the server is restarted it loses the xp. On our machine with our hosts when we do a server restart, it is the same as if the server hadn't been running it gives it the same as a server start from cold. this is the only time it reads the silent.cfg with the xpsave settings in it and that's when it resets the xp. At the moment it doesn't matter if the server is running for one map or one week as soon as it restarts all the xp is gone but the shrubbot stuff is still there. If its any help, I can PM you details on how to get temporary access to our control panel so you can see exactly what is going on with the server and you can play with the test server and see what happens.
  10. Hello, I don't think its the xpsave setting. set g_XPSave 31 below are all the silent entries after server restart, there where no players on except for 8 bots which have had their xp saved any way but they didn't. *=====INITIALISING USER DATABASE * Opening user database file userdb.db. * Opening user database file userxdb.db. * User database files open. Caching database. 202 players cached from the user database. 7 records cached from the additional user info files. *=====DATABASE READY FOR USE Spreerecords reset execing 7493/silent/harrysilent.cfg g_dbUserMaxAge is write protected. couldn't exec silent/database/admins.cfg === ShutdownGame ------------------------------------------- *=====CLOSING DATABASE Database filesystem cleanup needed. Database filesystem cleanup done. Buffers cleaned. Big Memory Cache cleaned. *=====DATABASE IS CLOSED ShutdownGame: done. Closing log. ------------------------------------------------------------ ------ Server Initialization ------ Start of warmup. Cheat logfile open: logs/cheat.log readconfig: loaded 9 levels, 1 bans, 0 subnet bans, 6 commands and 0 warnings serverstats: loaded 20 mapstats settings: loaded 15 banners *=====INITIALISING USER DATABASE * Opening user database file userdb.db. * Opening user database file userxdb.db. * User database files open. Caching database. 202 players cached from the user database. 7 records cached from the additional user info files. *=====DATABASE READY FOR USE ^2<EndGame> ^2-- Script System Info -- ^2Current Memory Usage 1.21834 MB ^2Soft Memory Usage 1.6 MB ^2Hard Memory Limit 2 MB ^2System Memory Usage 1.30896 MB ^2Full Collects 1 ^2Inc Collects 0 ^2GC Warnings 0 ^2Threads: 1, 0 Running, 0 Blocked, 1 Sleeping === ShutdownGame ------------------------------------------- *=====CLOSING DATABASE Buffers cleaned. Big Memory Cache cleaned. *=====DATABASE IS CLOSED ShutdownGame: done. Closing log. ------------------------------------------------------------ ------ Server Initialization ------ Start of warmup. Cheat logfile open: logs/cheat.log readconfig: loaded 9 levels, 1 bans, 0 subnet bans, 6 commands and 0 warnings serverstats: loaded 20 mapstats settings: loaded 15 banners *=====INITIALISING USER DATABASE * Opening user database file userdb.db. * Opening user database file userxdb.db. * User database files open. Caching database. 202 players cached from the user database. 7 records cached from the additional user info files. *=====DATABASE READY FOR USE The only line I don't know what it means is g_dbUserMaxAge is write protected. Could that be stopping it ? If you need the full console read out I'll email it to you. Mike.
  11. I've heard back from our hosts they cannot find any thing wrong with the silent config's any where or with the way servers are running. The only problem that shows up is in the omnibot goal_classmanager.gm and with one other bot command but that doesn't effect xpsave. The user databases are being written to before and after server restarts and it also claims to be reading the database during server / map restart reloading the information contained in it. I have received a console log read out from our hosts of one of the servers running, being restarted, during the restart and running afterwards if anyone would like to look at it but the silent stuff last in the log is Start of warmup. Cheat logfile open: logs/cheat.log readconfig: loaded 9 levels, 1 bans, 0 subnet bans, 6 commands and 0 warnings serverstats: loaded 20 mapstats settings: loaded 15 banners *=====INITIALISING USER DATABASE * Opening user database file userdb.db. * Opening user database file userxdb.db. * User database files open. Caching database. 202 players cached from the user database. 7 records cached from the additional user info files. *=====DATABASE READY FOR USE Enable spawning! Disable spawning! 0 teams with 0 entities ----------------------------------- Setting MOTD... from which I am assuming that its found all the logged players (202) and 7 players xp ? but it still shows no xp after a server restart.
  12. XPsave is definitely working fine as long as we do not restart the servers. The only command we have in our configs that change anything is clearspreerecords which is in our campaign.cfg so the spree's get cleared at the beginning of each map campaign cycle but the xp should be saved. I have contacted our hosts again to get them to recheck there is nothing else anywhere that could be resetting the xp, I'll post again if they come up with anything.
  13. Got ya thanks So once someone has been added to the database there is no need to keep the admin.cfg file
  14. Silent use's the admin.cfg file to store users guid's and levels. Can you confirm that this is the default admin.cfg [admin] name = name of the admin (can be left empty) guid = full 32 character PB GUID (this field is used to identify players in the database) sguid = full 32 character GUID silent (this field is used to identify players in the database) level = level number personal admin flags = flags (can be left empty) personal greeting = greeting (can be left empty) greeting_sound = path to personal greeting sound (can be left empty) Also which guid should we use the PB, Silent or both. If we should use only one should the other line be deleted ?
  15. I'm not sure why but it seems to be working as it should now, we've not restarted the server just in case though.
  16. Aren't the PB files for ET the same for XP and windows7 x64 ? if so why not just copy the one from your XP drive to the Windows 7 drive and try that ? Windows 7 home premium x64 has no trouble with PB
  17. Ok the server is not running shrubbot now either I'm going to do a reinstall and start over from scratch, I'll let you know if that fixes it.
  18. "g_XPSaveMaxAge" is:"1w" default:"1w"
  19. XPsave is not working on our servers, you can collect xp as long as you like until the server restarts when all the xp is lost, it saves between maps and you can leave during a map and rejoin and still have it. I've checked the forum and followed all the replies and nothing has worked so far. I want to have a 5 day xpsave, I have the following set. // Logs set g_log "logs/server.log" // changed from "server.log" set g_cheatLog "logs/cheat.log" //changed from "cheat.log" set logfile 0 //changed from 2 set g_logOptions 2972 //changed from 0 set g_logAdmin "shrubbotadmin.log" //changed from "admin.log" // XP Save configuration set g_XPSave 31 //changed from 21 set g_XPSaveMaxAge_xp "5d" //changed from "30d" set g_XPSaveMinXP "0" /changed from -1 set g_damageXP "0" //changed from "1" set g_damageXPLevel "50" set g_maxXP -1 //changed from "90000" // Shrubbot and Database set g_dbDirectory "database" set g_dbUserMaxAge "50d" //changed from "30" if you want to join the server to test it I can give you details and change the rcon password if required
  20. As far as I know there are no cvar settings for this, you should just push your tab key a few times quite quick to change it as it should cycle through the different results
  21. never heard of that way before and we've never used enhanced mod, but we wouldn't be able to control which side and on which maps had it would we ? It would be much easier to control if there was a cvar or something to control which side had a panza.
  22. no other takers for this ? never mind
  23. Is there any way we could have a setting so the panza is only available to one side not both ? That way we could have the panza for the side that needs to destroy the other sides heavy weapon (tank or what ever) and change the setting via a mapname.cfg file.
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