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JohnDory

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Everything posted by JohnDory

  1. and he wont need map oasis wait 100 in his campaigncycle.cfg as long as he has the map command in it.
  2. Your first map is oasis, so the line set d_initial "set g_gametype 4 ; oasis ; set nextcampaign vstr d2" should be set d_initial "set g_gametype 4 ; oasis ; set nextcampaign vstr d1" As you starting with the campaign cmpgn_warzone at the moment which doesn't have the oasis map in it that's why its crashing.
  3. set d_initial "set g_gametype 4 ; map oasis ; set nextcampaign vstr d2" surely the line should be ending in d1 not d2 as its the first run of the server when it starts or crashes, it should be starting at the beginning ?
  4. ours at the moment is set d1 "clearspreerecords ; campaign hhbotmulti172 ; set nextcampaign vstr d2" set d2 "campaign hhbotmulti173 ; set nextcampaign vstr d1" // server doesn't recognise the campaign command when the gamecode isn't running yet.. set d_initial "set g_gametype 4 ; map Atlantic ; set nextcampaign vstr d1" vstr d_initial vstr d1 As we are hosted by Multiplay we are missing " cmpgn_ " from the campaign file names. The other thing to remember is that the first map name after the game type is the bsp name not the pk3 name.
  5. So far as I have seen they always take comments seriously and then decide whether to implement them or not.
  6. You could just remove the goat sound so it couldn't find it to play but a cvar option to turn it on and off is by far the best solution.
  7. We have different sounds available on our servers to set as we want. There is no reason why you cannot change the sound to one more acceptable to you.
  8. it must be something in the pk3 file ? fancy posting it ?
  9. The first place to look in for the fs_homepath in your start up. What ever you have set there is the base directory to start looking in, then have a look at the silent.cfg for the g_log setting. mine is set g_log "logs/server.log" which places the log file in the logs directory. Just look from teh base path into where the g_log is set to.
  10. it could be a few things, what is in your pk3, have you changed anything else on server ?
  11. JohnDory

    vote maps...

    I thought when a vote is called, if a Ref votes the vote goes the way the Ref voted instantly.
  12. JohnDory

    Bots

    use a default.cfg to include bot maxbots 8 bot minbots -1 bot botwar -1 bot difficulty 1 Then if there are maps where you want more or less bots just make a map_bsp_name.cfg with the alterations made as required. The map_bsp_name.cfg and default.cfg files are read by the server as it starts the map after the warm up is complete.
  13. JohnDory

    bots spec

    If you set CountSpectators = 1 you can move the bots to spec but when the warm up for the next map starts they will rejoin the server.
  14. JohnDory

    bots spec

    you can use an admin or ref command to put the bots spec but I haven't got one, I just put them in there one at a time i.e. when one is the wrong class.
  15. JohnDory

    bots spec

    aha, sorry, but you'll need to change the countspectators setting other wise when you move bots to spec new bots will join the server to make up the maxbots setting.
  16. JohnDory

    bots spec

    you have a look in your omni-bot.cfg file and change CountSpectators = 0to 1 and see if that moves them to spec without adding any more.
  17. if its 19kb a second your downloading from the server, you need a redirect to get your files from.
  18. I can see this may be a good idea if someone is starting a new server but not for those already using silent with shrubbot. It works here for us as it is.
  19. JohnDory

    Hitsounds

    The hit sounds have to be in a .pk3 file which contains the directory sound\hitsounds and named the same as the ones you want to replace or that's how ours work. z_hh_silent_sound1.pk3\sound\hitsounds\head.wav
  20. JohnDory

    omnibot

    Sorry, All this time I hadn't noticed I had the wrong name on the posts
  21. JohnDory

    omnibot

    Their old site kept getting attacked and they have just moved it, it is not all back up and running properly yet but it shouldn't be to long.
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