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JohnDory

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Posts posted by JohnDory

  1. sure

    // Omni-bots
    set omnibot_enable 1  //changed from 0
    set omnibot_path "/home/harry/OGP_User_Files/omnibot/"  //changed from "/usr/local/games/enemy-territory/omnibotv084/"
    set g_bot_maxXP 1000  //changed from -1
    set g_bot_minPlayers 8  //changed from -1
    set omnibot_flags 262160  //changed from 0
    
    

    and the other bit which can compare if you like ?

    set g_XPSave "15"
    set g_XPSaveDirectory "/home/harry/OGP_User_Files/noquarter/nq/xpsave/" // changred from "/games/enemy-territory/nq/xpsave/"
    set g_XPSaveMaxAge 691200 // 8 days
    set g_XPDecay 0
    set g_XPDecayFloor 540
    set g_XPDecayRate 0
    set g_maxXP -1
    
  2. sorry I can't think of anything to cure it.

    you've got the bots working, xp is saving, its just not resetting.

    I think its a setting somewhere but I don't know which one.

     

    you may be better off posting on the omni-bot forum perhaps some there with more experience than me may be able to help you, but it may also be a xp problem with the nq mod but I don't know if anyone on their forum could help ? it has not been used very much in the last few months, may be some one is still around.

  3. As far as I know you should add clearxp to the beginning of your objectivecycle.cfg to get the xp to reset every time your rotation starts

    set d1 "set g_gametype 2 ; clearxp ; map oasis ; set nextmap vstr d2"
    

    you could also try changing the omni-bot.cfg file

    [XP]
    Reset                          = 1
    Max                            = 10000
    

    that will reset the xp for the bots at 10000 or what ever number you change it to.

  4. as I see it 1.0 is normal stamina recharge rate, below this it is slower and the lower the number the slower it is with 0.0 being no recharge, above 1.0 recharges faster than normal and increasing this number makes the recharge faster.

  5. When you start the game, it loads etmain mod by default and silEnT devs obviously cannot change its behaviour.

    Why does it load etmain ? because that is what your telling it to load by default, we load silent by adding +set fs_game silent to the executable, so we load et straight in to silent mod not etmain.

  6. we use the menus to list our servers, rules and web page.

    our players like the idea of clicking on a server name to join that server, where now they can change between servers once they have been on one but not before.

    we have start et, click servers and click the server you want to join and join, no looking for the servers anywhere else or typing anything in, it is really handy for our regular players.

    I dont see why we cannot have the menus as soon as silent is run, if someone is joining one of our servers for the first time they wont have our menu but they will afterwards and can use it if they want to find our servers again. Any one can have their extra menu showing then, all it takes if you do not want it again is delete the pk3 file for the extra menu and they will never see it again.

     

    It does not need to be a silent modification to benefit all players, it will be only a benefit if you want extra menus and if any server adds extra menus you will only get them once you've joined that server.

  7. we used to have our own menu.pk3 now we've added it as the second menu but it doesnt load when silent is loaded, only when you've joined a silent server.

    I thought the idea behind the second menu was good but surely when you load silent it should load the second menu then and not wait until your on a server ?

  8. we use  +set fs_game silent as an addon when we run ET but the addon menu does not appear, neither does it by pushing escape key.

    The menu only appears once you've joined a silent server and push escape.

     

    Should the extra menu be shown as soon as silent is run, even if not on a server ?

  9. Do you have the old qagame and the new client pk3 on that server?

     

    I did, but as soon as I changed over it now fails with an error, from log file.

    11462 files in pk3 files
    Sys_LoadDll(silent/silent/qagame.mp.i386.so)... 
    Sys_LoadDll(silent/silent/qagame.mp.i386.so) failed:
    "silent/silent/qagame.mp.i386.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/harry/OGP_User_Files/test/silent/qagame.mp.i386.so)... ok
    Sys_LoadDll(qagame) found **vmMain** at  0xef442c90  
    Sys_LoadDll(qagame) succeeded!
    ------- Game Initialization -------
    gamename: silEnT
    gamedate: Sep 18 2015
    *=====Server Installation Check
      * Inspecting menu files
        ERROR: Modified file "ui/popup_errormessage_pb.menu" found! File may not be modified.
        ** Found 1 errors. Please fix your modifications and try to start again.
    ----- Server Shutdown -----
    Resolving etmaster.idsoftware.com
    etmaster.idsoftware.com resolved to 192.246.40.60:27950
    Sending heartbeat to etmaster.idsoftware.com
    Resolving master.gamespy.com:27900
    Couldn't resolve address: master.gamespy.com:27900
    Resolving master0.gamespy.com
    Couldn't resolve address: master0.gamespy.com
    Resolving clanservers.net
    Couldn't resolve address: clanservers.net
    Unloading Dynamic Server Modules
    Dynamic Server Modules Unloaded
    ShutdownGame: done.
    

    I've not modified anything.

  10. ok removed, so now there wont be a rate check any more.

    It will be correct after the player makes the next connect to the server.

    This is from RconUnlimited

    12:18:28:> serverinfo
    ---------------------
    Server info settings:
    sv_sac              1
    omnibot_playing     10
    mod_url             http://mygamingtalk.com/
    mod_version         0.8.2
    P                   -1212121212
    g_antilagDelay      0
    g_maxlivesRespawnPenalty0
    voteFlags           1964459
    g_balancedteams     1
    g_maxGameClients    0
    g_bluelimbotime     15000
    g_redlimbotime      20000
    gamename            silEnT
    
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