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JohnDory

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Posts posted by JohnDory

  1. no LUA running on our server.

     

    we've got punkbuster working on the server, that is what is doing the kicking, with the setting

    pb_sv_cvar rate in 10000 25000
    

    All our players have the rate set to 25000, but since 0.9.0 our rates are being changed to any thing above 30000, usually 3100 or 37000.

    It does not seem to matter where players are we all get the same changed rate and then kicked by PB because of it.

    I'm in the UK, one is in Sweden and one on the west coast of the USA. As I said distance from the server does not matter as our pings are between 20, 50 and 110 for the three countries.

    we also have used

    forcecvar rate 25000
    

    in our default config for years.

     

     

    I've left the test server running in case you want to join and have a look.

    213.175.209.209:28060

     

    Also the version is showing as 0.8.2 still.

  2. You can also try to bot maxbots -1 and bot kickall in the map config to work around in those maps and then restore them in default config. Afterall, they are just standing there otherwise.

    The bots worked fine for me after I turned the trip mines off

  3. I already am, I just didn't rename the directory :rolleyes:

    Omni-Bot : Mar 28 2015 14:11:37
    Version : 0.84.2000
    Interface # : 17
    

    and LNA1vs1 crashes here to.

    -8<------- Crash Information ------->8-
       Please forward to silEnT mod team.   
    ---------------------------------------
    Version: silEnT 0.8.2 Linux
    Map: lna1vs1
    Signal: Segmentation fault (11)
    Siginfo: 0xffff3ee8
    Code: 1
    Faulting Memory Ref/Instruction: 0x99
    DSO Information:
    0x28116000	/lib/libdl.so.2
    0x2811b000	/lib/libm.so.6
    0x28144000	/lib/libc.so.6
    0x280f0000	/lib/ld-linux.so.2
    0x39b51000	/lib/libnss_files.so.2
    0x39b5e000	silent/7493/pb/pbsv.so
    0x39ed0000	/lib/libnss_dns.so.2
    0x39ed7000	/lib/libresolv.so.2
    0x39eee000	silent/7493/pb/pbcls.so
    0x39fe6000	silent/7493/pb/pbags.so
    0x3d2b7000	/lib/librt.so.1
    0x3d2c1000	/lib/libpthread.so.0
    0x3aaf2000	/usr/local/games/enemy-territory/silent/qagame.mp.i386.so
    0x3d123000	/usr/lib/libstdc++.so.6
    0x3d213000	/lib/libgcc_s.so.1
    0x3d56c000	/usr/local/games/enemy-territory/omnibotv083//omnibot_et.so
    Stack frames: 15 entries
    Backtrace:
    (1) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3abffa69]
    (2) [0xffffefd7]
    (3) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Weapon10UpdateAmmoE9eFireMode+0xa1) [0x3d750551]
    (4) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x43) [0x3d7617b3]
    (5) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0x3d761ceb]
    (6) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0x3d765065]
    (7) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0x3d7650fa]
    (8) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0x3d7654b0]
    (9) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0x3d6ed4c6]
    (10) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0x3d6ecccf]
    (11) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0x3d796883]
    (12) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_Z9BotUpdatev+0x13) [0x3d796b73]
    (13) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3abfae31]
    (14) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so(vmMain+0x11a) [0x3ab63f2a]
    (15) /usr/local/games/enemy-territory/etded.x86 [0x8087727]
    -8<--------------------------------->8-
    
    Attempting to clean up.
    === ShutdownGame -------------------------------------------
    *=====CLOSING DATABASE
      Buffers cleaned.
      Big Memory Cache cleaned.
    *=====DATABASE IS CLOSED
    
  4. has anyone seen this before ?

    -8<------- Crash Information ------->8-
       Please forward to silEnT mod team.   
    ---------------------------------------
    Version: silEnT 0.8.2 Linux
    Map: zeus2vs2
    Signal: Segmentation fault (11)
    Siginfo: 0xffff3ee8
    Code: 1
    Faulting Memory Ref/Instruction: 0x99
    DSO Information:
    0x28116000	/lib/libdl.so.2
    0x2811b000	/lib/libm.so.6
    0x28144000	/lib/libc.so.6
    0x280f0000	/lib/ld-linux.so.2
    0x39b58000	/lib/libnss_files.so.2
    0x39b65000	silent/7493/pb/pbsv.so
    0x39ed7000	/lib/libnss_dns.so.2
    0x39ede000	/lib/libresolv.so.2
    0x39ef5000	silent/7493/pb/pbcls.so
    0x39fed000	silent/7493/pb/pbags.so
    0x3d2be000	/lib/librt.so.1
    0x3d2c8000	/lib/libpthread.so.0
    0x3aaf9000	/usr/local/games/enemy-territory/silent/qagame.mp.i386.so
    0x3d12a000	/usr/lib/libstdc++.so.6
    0x3d21a000	/lib/libgcc_s.so.1
    0x3d573000	/usr/local/games/enemy-territory/omnibotv083//omnibot_et.so
    Stack frames: 15 entries
    Backtrace:
    (1) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3ac06a69]
    (2) [0xffffefd7]
    (3) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Weapon10UpdateAmmoE9eFireMode+0xa1) [0x3d757551]
    (4) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem16SelectBestWeaponE10GameEntity+0x43) [0x3d7687b3]
    (5) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN7AiState12WeaponSystem5EnterEv+0x1b) [0x3d768ceb]
    (6) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0xc5) [0x3d76c065]
    (7) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN17StateSimultaneous11UpdateStateEf+0x15a) [0x3d76c0fa]
    (8) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN19StateFirstAvailable11UpdateStateEf+0x220) [0x3d76c4b0]
    (9) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN6Client6UpdateEv+0x686) [0x3d6f44c6]
    (10) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN5IGame10UpdateGameEv+0xff) [0x3d6f3ccf]
    (11) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0x3d79d883]
    (12) /usr/local/games/enemy-territory/omnibotv083//omnibot_et.so(_Z9BotUpdatev+0x13) [0x3d79db73]
    (13) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so [0x3ac01e31]
    (14) /usr/local/games/enemy-territory/silent/qagame.mp.i386.so(vmMain+0x11a) [0x3ab6af2a]
    (15) /usr/local/games/enemy-territory/etded.x86 [0x8087727]
    -8<--------------------------------->8-
    
    Attempting to clean up.
    === ShutdownGame -------------------------------------------
    *=====CLOSING DATABASE
      Buffers cleaned.
      Big Memory Cache cleaned.
    *=====DATABASE IS CLOSED
    ShutdownGame: done. Closing log.
    
    

    I've not known it to have crashed before, I don't think ?

  5. For the last couple of weeks we have found that when you start playing on either side even with 4 stars for shooting, you only start with 1 pistol not

    2.

    Once you have realised and gone to the limbo menu to select it, you have two again after re-spawning.

    the only problem is if you switch class it can happen again, it also happens if you swap teams.

    Any one else seen this happen ?

    ET v2.60b and silent v0.8.2 and omnibot Version : 0.84.2000

  6. you could try g_defaultHitSounds "1" which defaults silEnT hitsounds and see if they work.

    whether there is an issue or not I'm not sure ? if there are no errors in console that would tend to show there are no errors

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