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Everything posted by clan DIABOLIK
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Server Timeout: after intermission and after warmup countdown
clan DIABOLIK replied to clan DIABOLIK's topic in Support
Thanks hellreturn, here is output: wolf@lasmartbox:~$ dd if=/dev/zero of=test bs=64k count=16k conv=fdatasync 16384+0 records in16384+0 records out1073741824 bytes (1.1 GB) copied, 15.7585 s, 68.1 MB/s Does-it seem normal ? Concerning the CPU, I want to try the tool in this forum http://www.webhostingtalk.com/showthread.php?s=2be42efe8e3f79996fe00fd7cfbbc469&t=924581 , which can be a database-reference if I use the link in the 1st post. -
Server Timeout: after intermission and after warmup countdown
clan DIABOLIK replied to clan DIABOLIK's topic in Support
Problem solved, by deleting these files in silent/database folder : userdb.dbuserxdb.dbserverstat.cfgmapvoteinfo.cfg@JohnDory, thx for your help. V55 -
Server Timeout: after intermission and after warmup countdown
clan DIABOLIK replied to clan DIABOLIK's topic in Support
Yes, all logs are deleted. You right, I must disable all extra-pk3, skin and maps (maybe a recent map did it ?) No PB, just built-in silentAC. -
Server Timeout: after intermission and after warmup countdown
clan DIABOLIK replied to clan DIABOLIK's topic in Support
It happens at each map-change, but sometimes 3s sometimes 60s, as if server was down, but just in timeout -
Hello, These timeouts make "Connection interrupted" at players screen, and at server side, server is in timeout. Sometimes 3seconds, sometimes 60s !!! Here is what shows ie HLSW: http://wolfensmart.free.fr/divers/lag1.JPG Of course I've opened a ticket at my VPS provider, and they can not see any problem at host side. So he thinks it's from bad configuration of my server, but my settings are the same since 2 months and problem is here since 2 weeks !!! In server.log, no strange message ... I've made !dboptimize operation => server.log say it is OK (and also !dbcleanup OK) ... When I make a "top" on server, no extra process is eating CPU ... Concerning RAM (512M) is the same since many months and never had lags ... We need an engineer !!!
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other name could be: The WW (the wolfenstein watcher)
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Hello, I don't think it's possible, but it's a geat Feature Request !!! @BECK: how an you run set g_mapVoteFlags "21" ?? because flags are 1 2 4 8
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OK thanks, now I've got the link, I will do as you say hellreturn (from 2011, I understand why I had so much unknown countries lol) Long life to ET !
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When opening them with Ultraedit, I see that mine is a very old-one : GEO-106FREE 20110802 Build 1 Copyright © 2011 MaxMind Inc All Rights Reserved And yours from wiki : GEO-106FREE 20140204 Build 1 Copyright © 2014 MaxMind Inc All Rights Reserved So the size is not important internal format has probably been optimized. Thanks gaoesa for the backup advice xD V55
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Ooops did-not see it, thanks gaoesa, but still a problem. I've just DL from wiki, unzipped it, and the size is much lower than the one I have already : Unziped from Wiki : 612238 BFrom my server : 1198612 BIs it normal ?
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Hello silEnT team. I suppose that when we download the 0.8.1 package, we have got the GeoIP "up-to-date" inside. But because I see sometimes players from ??? country, I wanted to download myself the GeoIP.dat on the official web-site. But we need to register in their web-site to do it, or we can DL a "light" version without subscribing ( if I did well understand, and you know it is often my problem ^^ ) Well, I propose you, if it was possible (with the copyright-laws etc ..). to put in directcly in the Download section site of mygamingtalk http://mygamingtalk.com/forums/files/ , and OFC regulary updated. Possible, not possible ? Thanks in advance [DIABOLIK]$mart
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Hello Maybe a dream, maybe not, please listen to me : 1/ Imagine a free Android App for smartphone/tablets, called ETSpec, who can view the etmasterlist (maybe filtered on silEnT, to avoid downloading the 0.8.1 pk3), and connect to a server. Not a playable version ( I know there's a playable App for RTCW, but I talk about a Spectator engine, FPS'games are unplayable on smartphone, you delete it after trying one hour ), just like when you choose Spectator in limbo-menu of our ET. 2/ Imagine now the surprise for the customers: "Oh what's this game ? Look, we can watch them in direct-live ? WTF these amazing-jumps ! Hey look, I can follow this very good player ! Men, this guy is really noob lol ! This game is playable and multi-players for free ??? " ==> for sure a part of them will install the real game on their computer (PC/Mac/linux) if a "good" link is furnished (maybe Harlekin all-in-one package?) in the App review ==> thousands of new ETPlayers are going to join us !!! 3/ And of course, ET fanatics like you and me will be able to watch their favorite server anywhere at anytime, but it is not the main goal. Thanks for reading [DIABOLIK]$mart
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Yes Chuckun, but all beginners just know the SERVER LIST, they never understand what is 'open the console and type blabla'. But OFC you are right man.
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Hello Petbark Yes, restarting the server has solved the issue I run g_gametype 6 (voting mode) and normally,it is impossible to vote for a campaign (because I use the zzremove_stock_campaigns.pk3) But maybe an admin with referee password has done it, I need to test that, thanks for the idea/info man ! V55 [DIABOLIK]$mart
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you welcome anyway you are right-way to educate people on your forum, that's why it is a high-quality forum man !
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??? that's why I've answered him "problem was on all maps, not the maps you talk with bad scripts inside."
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@twiti: thanks, but my mapvotecycle.cfg was unchanged since days, and problem was on all maps, not the maps you talk with bad scripts inside. Thanks Zelly, after a restart server this morning, all is right! Problem solved :the cvar nextmap is well "vstr d2" (if I am on the 1st map). But it was really strange problem ! Maybe a bug or else ??? V55 and long life to ET !
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Thx Zelly I've got: I go to sleep now, and I can not know if pb is solved by itself, because there are actually some players and impossible for me to avoid them voting during intermission ... let's wait & see xdD
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Hello everybody ! I've noticed this morning a strange behavior : : --> when a map is ended, if nobody choose a map, the same map is restarted. --> even if vote nextmap is done, the same is played My friend who is Unix admin of little VPS-box we pay together, has just changed the silent.cfg about an XPsave setting (He made a "diff" with a recent backup, and only this CVAR has changed). What could be wrong ?? Here is the mapvotecycle.cfg who is executed at the end of silent.cfg : And as said before, the only file with its date has changed, is the silent.cfg, with the XPsave setting. Any idea please ??? NB: Thanks in advance, it's not a big problem, because mapvote runs like a charm xD V55 [DIABOLIK]$mart
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Right !!! Silent mod is very nice, and this website a lot helpful, you make the good choice ! Welcome to the (CWL) Clan [DIABOLIK]$mart
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Hello, I think it is OK : thanks God the Medics don't have PPSH in gun-list But according to me, the big problem of PPSH is that Medics are able to pick it up on the floor http://mygamingtalk.com/forums/topic/2784-ppsh-and-medics/?do=findComment&comment=11967 , it that case : impossible to be equal ! Cool weapon anyway
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Pushing-effect during friendly FF ! How-to disable ?
clan DIABOLIK replied to clan DIABOLIK's topic in Support
OK Guys I fixed it ! I had g_friendlyFireOpts 46 and tryed to lower the 2 flag and it works so with 44 xD Maybe just Documentation is not clear about it : this 'grenade boosting' is what I called the 'pushing-effect' (but for all weapons ?) Thanks all V55 -
Pushing-effect during friendly FF ! How-to disable ?
clan DIABOLIK replied to clan DIABOLIK's topic in Support
21:46:18 "g_shove" is:"85^7" default:"80^7" could-it be that ? (I can't test atm) -
Hello Please, can someone remind me the CVAR to disable this effect ? Because I have the same behavior for grenade, maybe g_friendlyFireOpts=2 but Doc deals with nades. Thanks in advance $mart
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