Jump to content

TheSilencerPL

Management
  • Posts

    3082
  • Joined

  • Last visited

  • Days Won

    94

Reputation Activity

  1. Like
    TheSilencerPL got a reaction from hellreturn in new UI   
    For those of you who have problems with or are not aware of the new UI that 0.4.0rc1 version of the silEnT mod introduced here is the description of what to do or not to do
     
    First of all, there are 2 files in the ui folder (the folder which contains the .menu files):

    menudef.h menumacros.h
    These files have to be exactly the same as they are in the silEnT release. Do not modify or replace them, otherwise the new UI might not work as it should. I write this, because sometimes the server admins provide their own menus along with these files.
  2. Like
    TheSilencerPL got a reaction from Dragonji in [feature request, implemented] XPsave without PBguid   
    Don't worry. We are working on something. 0.4.0 public will cure that.
  3. Like
    TheSilencerPL got a reaction from hellreturn in Undetectable hack, LOL   
    Hey, check this out. A guy is wining about being banned on steam:
     
    http://i.imgur.com/XRLGp.jpg
  4. Like
    TheSilencerPL got a reaction from hellreturn in Main Menu   
    Here is the snippet from the wm_quickmessageAlt.menu - the original one:
     

    itemDef { \ name "window" \ rect 0 19 204 136 \ origin ORIGIN_QUICKMESSAGE \ style WINDOW_STYLE_FILLED \ backcolor 0 0 0 .75 \ border WINDOW_BORDER_FULL \ bordercolor .5 .5 .5 .5 \ visible 1 \ decoration \ } \ \ itemDef { \ name "windowtitle" \ rect $evalfloat((0)+2) $evalfloat((19)+2) $evalfloat((204)-4) 12 \ origin ORIGIN_QUICKMESSAGE \ text "MESSAGE" \ textfont UI_FONT_ARIBLK_16 \ textscale .19 \ textalignx 3 \ textaligny 10 \ style WINDOW_STYLE_FILLED \ backcolor .16 .2 .17 .8 \ forecolor .6 .6 .6 1 \ visible 1 \ decoration \ } #define QM_MENU_END } #define QM_MENU_ITEM( WINDOWTEXT, ACTION, KEY, POS ) \ itemDef { \ name "menuitem"##WINDOWTEXT \ rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10 \ origin ORIGIN_QUICKMESSAGE \ type ITEM_TYPE_TEXT \ text WINDOWTEXT \ textfont UI_FONT_COURBD_21 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textscale .2 \ textaligny 8 \ forecolor .6 .6 .6 1 \ visible 1 \ decoration \ } \ execKey KEY { ACTION }
     
    In this item the style has been changed:

    itemDef { \ name "window" \ rect 0 19 204 136 \ origin ORIGIN_QUICKMESSAGE \ style WINDOW_STYLE_FILLED \ backcolor 0 0 0 .75 \ border WINDOW_BORDER_FULL \ bordercolor .5 .5 .5 .5 \ visible 1 \ decoration \ }
    to:

    style SUBWINDOW_STYLE_SIL_TITLE_BLACK
     
    itemDef named "windowtitle" has been removed completely.
     
    Also Y coordinate in all rectangles has been changed like this:
    From:

    rect 6 $evalfloat( 35 + ( 12 * POS )) 128 10
    To:

    rect 6 $evalfloat( 40 + ( 12 * POS )) 128 10
  5. Like
    TheSilencerPL got a reaction from =EMP=Avery13 in Him/Her   
    This is a nice idea. I would also propose to add some special treatment to women at all in the mod There are not so many of them playing the game. So whenever some lady is on the server (she would specify that through the client config cvar) some additional things would happen, like greetings, some courteous statements, greetings maybe. Don't know yet in particular what special things but it could be a nice addition to the mod so that women would get some special treatment. What do you say?
  6. Like
    TheSilencerPL reacted to gaoesa in ETPub XP conversion tool for silEnT mod   
    File Name: ETPub XP conversion tool for silEnT mod
    File Submitter: gaoesa
    File Submitted: 16 Sep 2011
    File Category: Software
     
    ConvertXP is a console/shell program you can use to convert ETPub 0.9.1 stored XP into a silEnT mod database. The download includes both Windows and Linux binaries and a ReadMe.txt file describing how to use the program.
     
    Click here to download this file
  7. Like
    TheSilencerPL got a reaction from Snake in How to minimize ET on linux?   
    If someone ever had problems with minimizing ET on linux, here is how to do this:
    open console in game by pressing "~"
    press ALT+ENTER combination
    now you should have the window in windowed (not fullscreen) mode,
    the window manager decoration should be visible,
    you should be able to move the mouse cursor outside the game window (it doesn't posses it anymore)
    press the window minimize button

    That's it.
     
    The key in these steps is the first one, the opened console. Without this, even after ALT+ENTER is pressed, you won't be able to move the mouse outside of the game window to minimize it.
  8. Like
    TheSilencerPL got a reaction from =EMP=Avery13 in silEnT release 0.3.1   
    Here is the silEnT Enemy Territory mod 0.3.1.
     
    It's the patch release which fixes some issues with the mod:
    Bug fixes. Added: g_votedMuteLength which controls the lengths of the voted mutes. Default is 3 hours. Reworked: The tripmine shaders. Visually still defaults to the old look. Some code cleanup and minor optimizations. Binaries compiled with optimization settings.
    The silEnT mod team.
     
    The download is no longer provided. Please use 0.3.3 instead.
  9. Like
    TheSilencerPL got a reaction from Snake in silEnT release 0.3.1   
    Here is the silEnT Enemy Territory mod 0.3.1.
     
    It's the patch release which fixes some issues with the mod:
    Bug fixes. Added: g_votedMuteLength which controls the lengths of the voted mutes. Default is 3 hours. Reworked: The tripmine shaders. Visually still defaults to the old look. Some code cleanup and minor optimizations. Binaries compiled with optimization settings.
    The silEnT mod team.
     
    The download is no longer provided. Please use 0.3.3 instead.
  10. Like
    TheSilencerPL got a reaction from hellreturn in silEnT release 0.3.1   
    Here is the silEnT Enemy Territory mod 0.3.1.
     
    It's the patch release which fixes some issues with the mod:
    Bug fixes. Added: g_votedMuteLength which controls the lengths of the voted mutes. Default is 3 hours. Reworked: The tripmine shaders. Visually still defaults to the old look. Some code cleanup and minor optimizations. Binaries compiled with optimization settings.
    The silEnT mod team.
     
    The download is no longer provided. Please use 0.3.3 instead.
  11. Like
    TheSilencerPL got a reaction from xXxAlvoxXx in Medic weapons?   
    It was designed when we founded the mod. We didn't want to allow medics to be too powerful (and we still do). That's why we decided not to give them PPSh and we will stick to that in future. We want to promote team play in this mod. It's one of the key fundamental goals of it.
  12. Like
    TheSilencerPL got a reaction from hellreturn in About features   
    I believe you are talking about weapon banks?
    They are not Chaos/N!tmod features.
    They are better than that
    Greets
  13. Like
    TheSilencerPL got a reaction from hellreturn in About features   
    Ah, but again, read my previous post as the response
  14. Like
    TheSilencerPL got a reaction from Snake in silEnT release 0.3.0   
    We proudly announce the silEnT Enemy Territory mod 0.3.0.
     
    We worked hard for it to become what it is in 0.3.0 version.
    We made many things server side as well as client side.
     
    To cut the story short, here are the top things in 0.3.0 release:

    new database version hardware based identification new game type: Team Death Match shrubbot improvements new landmine notifications new ppsh model weapon banks display
    Traditionally, here is the change log (0.3.0):

    Added: weapon banks shown during weapon change - incorporated into HUD editor (introduced new client cvars for this: cg_wbShowDuration, cg_wbOrientation, cg_wbWideSlots) Fixed: defect with following FT (killed player was picked when he/she was the FT leader - but next FT member should be picked) Improved the database performance. Added new command !baninfo. Removed cg_damageKick client cvar. Reworked cg_hitSounds client cvar. Now a new option play only headshots is available Added: New server cvar g_punkbuster. Server that don't have punkbuster enbaled can still force clients enabling punkbuster for them to have GUIDs. This does not guarantee that every player will have a GUID but if the player has it, it will be sent to the server. Added: warmup countdown (last 3 seconds). Can be turned off by setting cg_showCountDown client cvar to "0" Added: g_classWeapons server cvar. Enables weapons per class (so far only PPSh is handled) Changed: allied tripmine beam color changed to blue Added: Muted players can't call votes. Added: New command !readadmins. Added: separate meaning of death for shoving to death (enemy killing and team killing supported) Added: new type of revealed landmines notifications (cg_landmineNotifyType client cvar and g_landmineNotifyType server cvar provided for this) Added new command !resetpls that reset individual player stats leaving XP save untouched. There has been some cases when the stats have bugged and this is an easy command for admins to correct such stats. Players can customise the announcements and even disable them if they like. Added possibility for First Blood sound for server admins. Fixed headshots from proned players. Added: silEnT mod icon displayed on loading screen Added: new PPSH weapon model and enhanced the weapon overall (sounds) Fixed: follow Fire Team bug with spec not switching outside of FT for "FT first" option. Fixed: spectator follow bug: SPACE + RMB caused wrong behavior. pmove_fixed is now recognised by the server if the players set it. Added new shrubbot flag '/' that will disables private messages from levels or individual players. Fixed !useredit add command. Before the command checked only valid command flags were added. Now it accepts any flags. Added kills/deaths/spree counters hud display managed by cg_killsDisplay cvar. Added: predefined HUDs can be now chosen from the HUD configuration menu Added: new predefined HUDs: etpro, etpro2 (thanks to Dragon) Fixed: in chat after every map players' pings are very weird (http://mygamingtalk....c/437-big-ping/) Added: new game type: Team Death Match (easy to be configured server side and client side) Added: when alternate HUD is chosen with compass in the lower part of the screen the compass slides out to bottom.
     
    The 0.3.0 is no longer provided as download. Use 0.3.1 instead.
  15. Like
    TheSilencerPL got a reaction from Scream in silEnT release 0.3.0   
    We proudly announce the silEnT Enemy Territory mod 0.3.0.
     
    We worked hard for it to become what it is in 0.3.0 version.
    We made many things server side as well as client side.
     
    To cut the story short, here are the top things in 0.3.0 release:

    new database version hardware based identification new game type: Team Death Match shrubbot improvements new landmine notifications new ppsh model weapon banks display
    Traditionally, here is the change log (0.3.0):

    Added: weapon banks shown during weapon change - incorporated into HUD editor (introduced new client cvars for this: cg_wbShowDuration, cg_wbOrientation, cg_wbWideSlots) Fixed: defect with following FT (killed player was picked when he/she was the FT leader - but next FT member should be picked) Improved the database performance. Added new command !baninfo. Removed cg_damageKick client cvar. Reworked cg_hitSounds client cvar. Now a new option play only headshots is available Added: New server cvar g_punkbuster. Server that don't have punkbuster enbaled can still force clients enabling punkbuster for them to have GUIDs. This does not guarantee that every player will have a GUID but if the player has it, it will be sent to the server. Added: warmup countdown (last 3 seconds). Can be turned off by setting cg_showCountDown client cvar to "0" Added: g_classWeapons server cvar. Enables weapons per class (so far only PPSh is handled) Changed: allied tripmine beam color changed to blue Added: Muted players can't call votes. Added: New command !readadmins. Added: separate meaning of death for shoving to death (enemy killing and team killing supported) Added: new type of revealed landmines notifications (cg_landmineNotifyType client cvar and g_landmineNotifyType server cvar provided for this) Added new command !resetpls that reset individual player stats leaving XP save untouched. There has been some cases when the stats have bugged and this is an easy command for admins to correct such stats. Players can customise the announcements and even disable them if they like. Added possibility for First Blood sound for server admins. Fixed headshots from proned players. Added: silEnT mod icon displayed on loading screen Added: new PPSH weapon model and enhanced the weapon overall (sounds) Fixed: follow Fire Team bug with spec not switching outside of FT for "FT first" option. Fixed: spectator follow bug: SPACE + RMB caused wrong behavior. pmove_fixed is now recognised by the server if the players set it. Added new shrubbot flag '/' that will disables private messages from levels or individual players. Fixed !useredit add command. Before the command checked only valid command flags were added. Now it accepts any flags. Added kills/deaths/spree counters hud display managed by cg_killsDisplay cvar. Added: predefined HUDs can be now chosen from the HUD configuration menu Added: new predefined HUDs: etpro, etpro2 (thanks to Dragon) Fixed: in chat after every map players' pings are very weird (http://mygamingtalk....c/437-big-ping/) Added: new game type: Team Death Match (easy to be configured server side and client side) Added: when alternate HUD is chosen with compass in the lower part of the screen the compass slides out to bottom.
     
    The 0.3.0 is no longer provided as download. Use 0.3.1 instead.
  16. Like
    TheSilencerPL got a reaction from NoGooD in silEnT release 0.3.0   
    We proudly announce the silEnT Enemy Territory mod 0.3.0.
     
    We worked hard for it to become what it is in 0.3.0 version.
    We made many things server side as well as client side.
     
    To cut the story short, here are the top things in 0.3.0 release:

    new database version hardware based identification new game type: Team Death Match shrubbot improvements new landmine notifications new ppsh model weapon banks display
    Traditionally, here is the change log (0.3.0):

    Added: weapon banks shown during weapon change - incorporated into HUD editor (introduced new client cvars for this: cg_wbShowDuration, cg_wbOrientation, cg_wbWideSlots) Fixed: defect with following FT (killed player was picked when he/she was the FT leader - but next FT member should be picked) Improved the database performance. Added new command !baninfo. Removed cg_damageKick client cvar. Reworked cg_hitSounds client cvar. Now a new option play only headshots is available Added: New server cvar g_punkbuster. Server that don't have punkbuster enbaled can still force clients enabling punkbuster for them to have GUIDs. This does not guarantee that every player will have a GUID but if the player has it, it will be sent to the server. Added: warmup countdown (last 3 seconds). Can be turned off by setting cg_showCountDown client cvar to "0" Added: g_classWeapons server cvar. Enables weapons per class (so far only PPSh is handled) Changed: allied tripmine beam color changed to blue Added: Muted players can't call votes. Added: New command !readadmins. Added: separate meaning of death for shoving to death (enemy killing and team killing supported) Added: new type of revealed landmines notifications (cg_landmineNotifyType client cvar and g_landmineNotifyType server cvar provided for this) Added new command !resetpls that reset individual player stats leaving XP save untouched. There has been some cases when the stats have bugged and this is an easy command for admins to correct such stats. Players can customise the announcements and even disable them if they like. Added possibility for First Blood sound for server admins. Fixed headshots from proned players. Added: silEnT mod icon displayed on loading screen Added: new PPSH weapon model and enhanced the weapon overall (sounds) Fixed: follow Fire Team bug with spec not switching outside of FT for "FT first" option. Fixed: spectator follow bug: SPACE + RMB caused wrong behavior. pmove_fixed is now recognised by the server if the players set it. Added new shrubbot flag '/' that will disables private messages from levels or individual players. Fixed !useredit add command. Before the command checked only valid command flags were added. Now it accepts any flags. Added kills/deaths/spree counters hud display managed by cg_killsDisplay cvar. Added: predefined HUDs can be now chosen from the HUD configuration menu Added: new predefined HUDs: etpro, etpro2 (thanks to Dragon) Fixed: in chat after every map players' pings are very weird (http://mygamingtalk....c/437-big-ping/) Added: new game type: Team Death Match (easy to be configured server side and client side) Added: when alternate HUD is chosen with compass in the lower part of the screen the compass slides out to bottom.
     
    The 0.3.0 is no longer provided as download. Use 0.3.1 instead.
  17. Like
    TheSilencerPL got a reaction from hellreturn in silEnT release 0.3.0   
    We proudly announce the silEnT Enemy Territory mod 0.3.0.
     
    We worked hard for it to become what it is in 0.3.0 version.
    We made many things server side as well as client side.
     
    To cut the story short, here are the top things in 0.3.0 release:

    new database version hardware based identification new game type: Team Death Match shrubbot improvements new landmine notifications new ppsh model weapon banks display
    Traditionally, here is the change log (0.3.0):

    Added: weapon banks shown during weapon change - incorporated into HUD editor (introduced new client cvars for this: cg_wbShowDuration, cg_wbOrientation, cg_wbWideSlots) Fixed: defect with following FT (killed player was picked when he/she was the FT leader - but next FT member should be picked) Improved the database performance. Added new command !baninfo. Removed cg_damageKick client cvar. Reworked cg_hitSounds client cvar. Now a new option play only headshots is available Added: New server cvar g_punkbuster. Server that don't have punkbuster enbaled can still force clients enabling punkbuster for them to have GUIDs. This does not guarantee that every player will have a GUID but if the player has it, it will be sent to the server. Added: warmup countdown (last 3 seconds). Can be turned off by setting cg_showCountDown client cvar to "0" Added: g_classWeapons server cvar. Enables weapons per class (so far only PPSh is handled) Changed: allied tripmine beam color changed to blue Added: Muted players can't call votes. Added: New command !readadmins. Added: separate meaning of death for shoving to death (enemy killing and team killing supported) Added: new type of revealed landmines notifications (cg_landmineNotifyType client cvar and g_landmineNotifyType server cvar provided for this) Added new command !resetpls that reset individual player stats leaving XP save untouched. There has been some cases when the stats have bugged and this is an easy command for admins to correct such stats. Players can customise the announcements and even disable them if they like. Added possibility for First Blood sound for server admins. Fixed headshots from proned players. Added: silEnT mod icon displayed on loading screen Added: new PPSH weapon model and enhanced the weapon overall (sounds) Fixed: follow Fire Team bug with spec not switching outside of FT for "FT first" option. Fixed: spectator follow bug: SPACE + RMB caused wrong behavior. pmove_fixed is now recognised by the server if the players set it. Added new shrubbot flag '/' that will disables private messages from levels or individual players. Fixed !useredit add command. Before the command checked only valid command flags were added. Now it accepts any flags. Added kills/deaths/spree counters hud display managed by cg_killsDisplay cvar. Added: predefined HUDs can be now chosen from the HUD configuration menu Added: new predefined HUDs: etpro, etpro2 (thanks to Dragon) Fixed: in chat after every map players' pings are very weird (http://mygamingtalk....c/437-big-ping/) Added: new game type: Team Death Match (easy to be configured server side and client side) Added: when alternate HUD is chosen with compass in the lower part of the screen the compass slides out to bottom.
     
    The 0.3.0 is no longer provided as download. Use 0.3.1 instead.
  18. Like
    TheSilencerPL got a reaction from hellreturn in IDE comparisons   
    Which IDE (Integrated Development Environment) do you prefer?
    Here are some descriptions of some I've had experience with.
     
    Number 1 of all for me: SlickEdit
    It's the commercial one, but it offers really flexible and comfortable environment. I like it the most mainly because of its editing features, but debugging perspective is also one of my favorites. It's advertised by the authors as the tool created by the programmers for the programmers. And this is true, at least for me. It handles fluently different languages, like java, C, C++. It's really convenient to use it. For example, the feature I like the most is the possibility to work without even touching the mouse. Shortcuts are really easy to remember, and auto hovering windows are top notch. Finding tag occurrences with the preview of its usage in the found place is fantastic. Haven't found better so far. It supports windows and linux. There is also slickedit eclipse plugin available, but I haven't used it. Autocompletion is great. There are some problems sometimes, when it doesn't follow your changes fast enough, but this happens really rarely. To correct that, just retag the project, and you are OK again. It's very small in size and extremely fast and lightweight.
     
    Code::Blocks
    It's my second tool of favor, equally with Eclipse CDT (well eclipse wins a bit, because it supports auto generated doxygen tags in comments, while C::B doesn't). When I write about doxygen tags auto generation I think of auto-completing these tags after writing "/**" and pressing ENTER. The editor creates the function documentation block with parameters for you, so you don't have to type it all. Maybe it can be done by some templates, but I would like to have it right away. Despite some problems I have encountered while using it (Copy and Paste problems in xfce) I like it very much and use it very often. One of the features which I like is importing of VS workspaces, solutions and projects. It's very convenient when you work on some VS project, but you don't like VisualStudio. Code completion works fine. Flyovers of function and its parameters after placing mouse cursor over the function is very convenient.
     
    Eclipse CDT The same as C::B or even better now. I had some experience with it some time ago, when the CDT was in it's early stages. I dropped it right away, it was not a great tool then with so many errors, problems and missing features. It was really hard to work with. The project matured and I gave it another chance lately. It's really a good tool to recommend. First of all, for all java developers, they don't have to learn new IDE when they need to switch to C or C++. Code completion works right from the start. In the old days ctags had to be configured in order to have code completion. I take it as a great improvement. Doxygen documentation tags are supported. Even in the old days the debugger was quite good and it's even better now. It has very nice memory viewer. The debugged supports gdb only if I am correct. Code annotations in editor with warnings/errors that might/will occur during compilation is the very nice feature. You see right away that there is something wrong with the code.
    Eclipse has also great SVN client available as a plugin: Subversive.
     
    CodeLite I haven't played with it too much, but I will surely get back to it and give it another try. I removed it after I started to lack things from C::B, but maybe it was too quick decision It has more modern GUI than C::B so at first look it looks very nice. I don't remember now which features of C::B I was missing, so please forgive me not mentioning them here. But maybe I just didn't turn them on, because I didn't know how to do it CodeLite is the IDE that should run low on resources, and I think that in comparison to C::B (again ) it is better. The same thing like in C:B, no support for doxygen autogenerated coments.
     
    Please share your opinions here. Unfortunately I don't have time to write more, maybe I will have time for it and I will update this post in the future There are still some IDEs to be described, like: kdevelop, netbeans,
  19. Like
    TheSilencerPL got a reaction from Dragonji in Screenshots   
    Weapon banks display.
    Notice slot 3. The difference between wide slots and equal slots is depicted. For wide weapon icons the wide slots are used when the cg_wbWideSlots cvar is set to 1. It can be changed in the config menu: silEnT->HUD under Weapon Banks Display category.
     
    Wide slots:

     
    Equal slots:

  20. Like
    TheSilencerPL got a reaction from hellreturn in Screenshots   
    Weapon banks display.
    Notice slot 3. The difference between wide slots and equal slots is depicted. For wide weapon icons the wide slots are used when the cg_wbWideSlots cvar is set to 1. It can be changed in the config menu: silEnT->HUD under Weapon Banks Display category.
     
    Wide slots:

     
    Equal slots:

  21. Like
    TheSilencerPL got a reaction from Dennis92NL in silEnT mod logo   
    With the 0.3.0 version we introduce the new logo.
  22. Like
    TheSilencerPL got a reaction from hellreturn in Screenshots   
    New PPSh model in 0.3.0 (for both: 1st and 3rd person view)
  23. Like
    TheSilencerPL got a reaction from hellreturn in Firefox Personas silEnT theme   
    Hi.
     
    If somebody uses Firefox and has Personas addon installed he/she can use silEnT mod theme
     
    I've created silEnT mod Personas theme for Firefox browser.
    You can find it here: http://www.getperson.../persona/361797
     
    I's been tested only on linux, but I hope it looks good also on other platforms.
  24. Like
    TheSilencerPL got a reaction from hellreturn in TeamKills - via pushing / nading   
    done, kills by pushing are now recognized.
  25. Like
    TheSilencerPL got a reaction from Snake in TeamKills - via pushing / nading   
    done, kills by pushing are now recognized.
×
×
  • Create New...