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Zelly

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Everything posted by Zelly

  1. I figured it out it has something to do with that cg_effectDistance I asked for a while ago I had it set to 0 but at 4000 (default) it makes the sound like it should. using my lua i got the distance at about 1500 where i stopped hearing the sounds. Distance on fueldump EDIT: Forgot to say im not using ET Legacy or any other modified ET.exe
  2. Hello again When I am being fired at by the ppsh from a long range I do not hear the sound. I just get knockback/screenshake and my health goes down without any knowledge of where its coming from. (Like the silenced weapons) Is the ppsh supposed to be like this? If not is it possible for me to fix it. Thanks in advance.
  3. Thanks ill try that. Edit: It worked thanks for the help.
  4. Is it possible to disable the bullet smokes when I hit a player? I included some screenshots to show you what I mean. When I shoot a player and the bullet hits him (In this case a teammate) a small smoke area will show where I hit. At long to medium range this isn't a problem, however with my terrible graphics card when I hit multiple times at close range I suffer quite a FPS drop.
  5. I would agree as long as clients don't suffer any lag while playing, I seem to remember with punkbuster and tzac that this would happen when taking screenshots.
  6. Thanks for this info I bet it is this, Or at least one of the reasons. I am going to verify It is this. Though there was a problem before I even had omnibots that when a certain player joined it would crash too. I just assumed they were related, But I think they are seperate problems now.
  7. 12:25:29 -8<------- Crash Information ------->8- 12:25:29 Please forward to silEnT mod team. 12:25:29 --------------------------------------- 12:25:29 Version: silEnT 0.7.2 Linux 12:25:29 Map: purefrag 12:25:29 Signal: Segmentation fault (11) 12:25:29 Siginfo: 0xbfe446cc 12:25:29 Code: 1 12:25:29 Faulting Memory Ref/Instruction: 0x8 12:25:29 DSO Information: 12:25:29 0x00a28000 (unknown) 12:25:29 0x0094b000 /lib/libnss_files.so.2 12:25:29 0x02721000 /usr/local/games/et/pb/pbsv.so 12:25:29 0xff970000 /lib/librt.so.1 12:25:29 0x00a9c000 /lib/libnss_dns.so.2 12:25:29 0xb59df000 /usr/local/games/et/silent/qagame.mp.i386.so 12:25:29 0x00b01000 ./liblua5.1.so 12:25:29 0xffa38000 /usr/lib/libstdc++.so.6 12:25:29 0x0341c000 /usr/local/games/et/omni-bot//omnibot_et.so 12:25:29 Stack frames: 9 entries 12:25:29 Backtrace: 12:25:29 (1) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN7ET_Game6AddBotER10Msg_Addbotb+0xf4) [0x3531454] 12:25:29 (2) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN8gmThread14PushStackFrameEiPPKhS2_+0x157) [0x3546cc7] 12:25:29 (3) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN8gmThread11Sys_ExecuteEP10gmVariable+0x920) [0x3547970] 12:25:29 (4) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN6gmCall3EndEv+0xc2) [0x3549cb2] 12:25:29 (5) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN5IGame19CheckServerSettingsEv+0x5d8) [0x3613ec8] 12:25:29 (6) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN5IGame10UpdateGameEv+0x21c) [0x35a77dc] 12:25:29 (7) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0x364afc3] 12:25:29 (8) /usr/local/games/et/omni-bot//omnibot_et.so(_Z9BotUpdatev+0x13) [0x364b2b3] 12:25:29 (9) /usr/local/games/et/silent/qagame.mp.i386.so [0xb5ae502d] 12:25:29 -8<--------------------------------->8- Im getting this error on a majority of maps that load when there is more than one person on the server. I tried completely reinstalling silent and omnibots but it didnt seem to help. It crashes when the map loads. Its happening on about 10 maybe more of the maps I have setup. Sometimes the map will work and sometimes not. (We are on gameservers by the way) Any other info I would be happy to share.
  8. Well with g_mode 8 you basically accept that as a possibility just like a field op could spawn and go pickup a panzer or mortar and have near infinite ammo You could maybe make a runtime lua to set the ammo of ppsh if your medic, but that would be really frustrating to be able to pick it up and then figure out you dont have any ammo. (Thats only way I can think of anyways)
  9. Would it be possible to create a whole new command or flag for admins that would enable them to see players through walls when enabled? I kind of assume the same risk for exploit would apply here as well though.
  10. I would like to be able to manually add/edit a mute with the silent id from the console and/or shrubbot file. That way I could check console if an incident is reported and go back and mute the person for a day or whatever even if he isn't currently connect. EDIT: Also this way, a lua could be made to do what Dookie requested (Reading the shrubbot file and printing out muted players)
  11. Sorry for late reply, I was more going for the silent single jump one. Ive been testing it with it enabled, it seems to be better. Still would like to know if I should use a different fps, and is there a downside to using it?
  12. Just wondering what settings are suggested for jumping physics to be smoother. It says g_fixedphysics is experimental. Dose it help though? If so what should the fps be set to, or should it stay @ 125. It just seems That jumping isnt as smooth as on the FA servers
  13. Hmm, I did some more testing, It turns out it may not be a problem with your mod. Any help would still be great. Will get back to you if I figure it out. EDIT: Turned out to be somthing to do with the mp_bin.pk3 What i think was happening was silent mod didnt have an error screen that worked for "Couldnt load an official pak file..." so I loaded etmain to figure out that was the error, then I knew it was related to the mp_bin.pk3 so I took out mp_bin.pk3 (And added pak1.pk3 pak2.pk3, that were oddly not there) Sorry for bothering you guys, I hope this post may be of help to someone else though.
  14. Hello, Im trying to setup a new server with the new silent mod, and I got most everything running but I cant connect... It disconnect me after Awaiting gamestate... It has a disconnect box open but all the menus are blank and it dose not give me an error. The console states that basically couldnt find image for the assets and the shaders failed to load. Our server is linux, if that helps.. Heres our server IP If you want to see what I mean: 174.136.5.145:27960
  15. Im running latest silent mod ( 0.5.0 i think is what its called) I just tried to !userinfo my self and it says invalid silent id length. Is there something i need to do client side to get a correct silent id? I should add that my level dose not stay either, I have a normal etkey too, dose this interfere with silent id? -.-' stoopid me dont read !userinfo [pbguid] but that still dont explain why i cant setlevel my self from rcon O_o it says zelly has been set to level 5 blah blah but then i do !admintest and i still have 0
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