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Dragonji

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  1. Like
    Dragonji got a reaction from hellreturn in Separate custom commands   
    It would be much appriciated if you could separate custom defined shrubbot commands from the original built-in ones. I have around 60 custom fun commands on the server and most of the admins are complaining because they see too many commands and don't exactly know which ones are for fun and which actually are for managing the game. I was thinking about such !help's output structure:
     

    ]!help silEnT admin commands available for you: admintest list userlist showbans ...more_commands Custom commands available for you: command1 command2 command3 ...more_commands help: x available commands Type !help [command] for help with a specific command.
  2. Like
    Dragonji reacted to TheSilencerPL in Setting landmine Detection Distance   
    The main reason of the change was to promote team play, next time ask for covert ops support instead of getting killed 25 times
    Cheers.
  3. Like
    Dragonji reacted to TheSilencerPL in silEnT release 0.6.0   
    silEnT mod version 0.6.0 is out!
     
     
    Download
     
    Change log:
     
    Added: New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions.
    Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub.
    Added: Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases.
    Added: Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted.
    Added: Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds.
    Added: g_misc flag 256. Setting this flag disables the "First Blood" announcement.
    Added: g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes.
    Added: g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen.
    Added: Flag 8 to g_playerCounting. Bots are not included into the player count.
    Added: Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8)
    Added: cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects.
    Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars.
    Reworked: The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string.
    Reworked: PPSh first person view model.
    Reworked: The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified.
    Fixed: Statistics bug with satchel charge.
    Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon.
    Fixed: A bug in the player name cleaning allowed empty names using spaces.
    Fixed: Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect.
    Fixed: Persistent SMG kills and deaths were getting lost if the player reconnected during the map.
    Fixed: Dropping the helmet multiple times when repeated hits to the head. With antilag enabled.
    Fixed: g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub.
    Fixed: Lagometer transparency (couldn't change lagometer transparency)
    Fixed: Fireteam window transparency (improper drawing)
    Fixed: Fireteam member information going over the window edge when latching to another class.
    Fixed: g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0.
    Fixed: !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2.
    Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub.
    Fixed: animation timing bug mainly for weapalts (switch to/from)
    Fixed: reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version.
     
     
    Download
     
    Enjoy!
     
    silEnT mod team
     
    Click here to view the article
  4. Like
    Dragonji got a reaction from hellreturn in !lol, !gib, !giba   
    1. Could you remove the possibility to gib all the people from !gib command? It should be only available for !giba in my humble opinion.
    2. Could you remove the possibility to kill all with nades from !lol command and make a separated one for it like !lola for example?
     
    Thanks in advance.
  5. Like
    Dragonji reacted to gaoesa in !lol, !gib, !giba   
    The gib, lol, pip and pop no longer do it to everyone. The target must be specified. !giba works as before.
  6. Like
    Dragonji reacted to gaoesa in Putting bots to spectator   
    I don't understand how an empty/only bots server can have a huge popularity at the same time. So this sounds like a contradiction. However, I have seen this discussion before and I hope it will not be started here. At least not at the silEnT subforum. Like Dragon said, there is nothing we can do to the fake information in the masterlist. Putting large numbers of bots to the spectators is of course something we can address. Sorry, no news of this yet. This is not among the highest priority tasks because there are so many other ways for adding the fake information to the list.
  7. Like
    Dragonji got a reaction from Chuckun in silEnT 0.5.3   
    Don't pressurize the devs, please. I believe the next version is released when it's done . We expect a bug-free and good mod so we have to wait patiently.
  8. Like
    Dragonji reacted to gaoesa in nades   
    Stabbing under water is realistic. So no backing up.
     
    It is irrelevant how many admins you have pissed. But I'm sure it is a skill.
     
    Throwing knives or grenades from under water to above surface is the big issue. Beginners typically can't understand the physics engine would allow this and have hard time finding the opponent. There is no skill involved in there. It is just a bug to exploit. There is no distinction between throwing under water and above water in the physics engine. That is a problem and underwater throws will not be enabled at all since they can't be constrained to under water. Even if they would be fun in an arcade way.
     
    And the issue is about realism and preventing exploiting weird behaviour. There is no contradiction here.
  9. Like
    Dragonji reacted to gaoesa in More detailed !finger output?   
    The mute information is shown in the !finger output in the next version.
  10. Like
    Dragonji reacted to gaoesa in Alias List command?   
    Optional aliases database is implemented in the next version with new commands !aliases, !aliassearch and option for !userinfo to show also the aliases. New server cvar g_dbMaxAliases.
     
    Alias information holds: first time seen, last time seen, the time the alias has been in actual use.
  11. Like
    Dragonji reacted to BECK in Requests   
    Oh, one more thing - because I don't want my post to seem like some sort of attack. I can't blame you at all for making a request for change, I've done them myself - I salute you for making a suggestion to make the mod better, I really love reading and pondering suggested improvements to silEnT. Sorry if I have come off as negative or combative, I'm really not trying to flame anyone for making a simple suggestion .
  12. Like
    Dragonji got a reaction from BECK in Requests   
  13. Like
    Dragonji reacted to gaoesa in Requests   
    Changing the weapon definitions freely would create very random game experiences. Especially the grenade time is something that should never be changed because no one would know how to use it with random ticks. There would be a huge load of bug reports to our tracker It is not changeable in any mod and it is unlikely that it will ever be.
     
    http://mygamingtalk.com/forums/topic/58-feature-request/
  14. Like
    Dragonji reacted to BECK in Jaymod-like settings?   
    But is this really fixing the problem? If you configure silEnT to feel like Jaymod, what happens when one of those "converts" goes to a real silEnT server? Then they complain about how horrible that server is and how it doesn't feel anything like the silEnT server they just played on. I think this is a can of worms that needs to stay closed. Now you've got two servers who call themselves silEnT, yet have completely different look and feel. I think it deminishes the silEnT brand a bit to "dumb it down" to feel like Jaymod. I appreciate your enthusiasm here, I love silEnT too and pretty much live there (FA's silent servers are awesome, btw ). I think people like silEnT the way it feels now. You come to expect a particular mod to have its own feel, and once you are able to over-configure a mod to basically resemble another MOD, the original loses all its character. I mean, why not make silEnT more like ETPro so all those ETPro alpha snobs will have somewhere to play again
  15. Like
    Dragonji got a reaction from belstgut in hello   
    sv_protocolcheck "1"
  16. Like
    Dragonji reacted to gaoesa in Lags/warps   
    Do you have VPS or dedicated. One of the problems with VPS can be that the network buffering might not be sufficient with really high packet amounts.
  17. Like
    Dragonji reacted to gaoesa in Lags/warps   
    * First, be sure that the getstatus exploit is properly removed from the threats.
     
    * Take a look at the cpu and memory consumption with top command.
     
    If the problem is recent, i.e. there wasn't problems before with same player amounts and same settings, the issue may be external. E.g. the getstatus exploiting, the ET300 which I suspect you are using.
     
    3 MB user.db is not a really big yet and should not cause problems.
     
    It is too early to make promises but the networking has been investigated again and it is possible that improvements will be made to the next version.
  18. Like
    Dragonji got a reaction from jaszpol in Max_Gamestate_chars exceeded   
    Post your crash info.
  19. Like
    Dragonji got a reaction from jaszpol in Max_Gamestate_chars exceeded   
    I think it's 15000, but the problem is on client side because server can handle more config strings with no crashes.
  20. Like
    Dragonji got a reaction from jaszpol in Max_Gamestate_chars exceeded   
    We run around ~25 custom maps on our server and never had any problems (except with Venice, but removing whole command posts scripting solved the problem).
  21. Like
    Dragonji got a reaction from BettyBoop in hello   
    sv_protocolcheck "1"
  22. Like
    Dragonji reacted to gaoesa in some opinions on silent   
    1. Changin this was necessary because the knife throwing behaviour was changed. It is not possible to hold the knife armed using weapalt.The attack2 is used in Jaymod, NoQuarter and in Nitmod also.
     
    2. We always try to look for ways to improve performance.
     
    3. I have no idea why ETPub team sees it as experimental. Nevertheless, that decision was made by them and we kept it like that. Furthermore, we haven't even looked at it's implementation which is all the more reason to maintain the ETPub teams recommendations.
  23. Like
    Dragonji reacted to gaoesa in Silent server cfg cvar setting on g_classWeapons   
    Indeed. The weapon number was changed in cooperation with crapshoot and that is why the old file does not work. Try changing the line

    WEAPON.PPSH = 101;
    To

    WEAPON.PPSH = 50;
    inside the file weapon_silEnT_ppsh.gm.
  24. Like
    Dragonji reacted to gaoesa in Game code ( ui_mp_x86.dll ) failed Pure Server Check Error[FIXED]READ HERE!   
    Or you can install ET outside of the Program Files folder. No need for the administrator privileges and connecting to the AxE server then
  25. Like
    Dragonji reacted to Chuckun in /kill in KR   
    Cancel that, I just found out about resetpls.. Going to try get that enabled for higher admins on our servers so we can deal with these trolls.
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