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Dragonji got a reaction from oleczek7 in Silent 0.5.2 problem xpsave
Could you post your whole config file? Just hide your passwords first. -
Dragonji reacted to gaoesa in Problem with Lua_modules
Please check the file type using command prompt and the dir command. There really is no bug with opening Lua files by the mod. -
Dragonji reacted to gaoesa in New level.db
Even if you can hack the level.db in Jaymod, it is undocumented and I didn't know this or bothered looking when I had the Jaymod server. This resulted that I had to use lot of cursing for the Jaymod system while expanding the levels in the middle. As I said, we can add some commands that help making quick fixes or checks while playing on the server, but we will not move to the system Jaymod uses because of it's harder usability. Do note that expanding the levels in silEnT only takes one copy paste block with edits, changing the level numbers of the higher levels, looking up few privilege flags and doing !readconfig or waiting for the map to change. All this while the server is running. This takes only fraction of the time it takes to use Jaymod style level editing commands. Also, the initial setup is faster to do this way. I personally don't believe anyone configures their first install of any mod within 30 minutes to the fully usable state and debates of whether it takes or should take 1 or 2 hours are pointless.
There are many advantages we get from the database system we have now.
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Dragonji got a reaction from hellreturn in Starting with lua
It may help you: http://wolfwiki.anime.net/index.php/Lua_Mod_API -
Dragonji reacted to TheSilencerPL in Autopromotion - Enemy Territory LUA
Some comments to the code.
function et_ClientSpawn calls getXP 9 times.
getXP itself asks the game through the et_gentity_get
To make it better, faster, less aggravating for the game store the XP locally and reuse it.
For example:
function et_ClientSpawn( clientNum, revived, teamChange, restoreHealth ) local valXP = getXP(clientNum) if valXP >= lvl1xp and valXP < lvl2xp then setlevel(clientNum,1,lvl1xp) elseif valXP >= lvl2xp and valXP < lvl3xp then setlevel(clientNum,2,lvl2xp) elseif valXP >= lvl3xp and valXP < lvl4xp then setlevel(clientNum,3,lvl3xp) elseif valXP >= lvl4xp and valXP < lvl5xp then setlevel(clientNum,4,lvl4xp) elseif valXP >= lvl5xp then setlevel(clientNum,5,lvl5xp) end end
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Dragonji reacted to gaoesa in about cg_fov command
The default value of cg_gun_fovscale will be "0" in the 0.5.2 and you can remove the cvar forcing for it then. -
Dragonji reacted to Pedro-NF in Few suggestions
100% agreed. The ones I find essential are levlist and levinfo, the other two I've never used in Jaymod - I always edit the levels via the config files. As to the abbreviated commands, they're useful but if the way the admin system was written makes them too hard to implement, by all means concentrate on whatever your priorities are now, I don't mind typing the whole commands.
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Dragonji reacted to ShaDoW in Few suggestions
Hello,
I have a few suggestions for this nice mod
1st: commands !levlist, !levinfo, !levedit, !levdelete etc
I miss these commands in the mod, So can we edit easy the adminlevels and watch the list of the adminlevels.
2nd: The announcement firstheadshot
It is just a announce like firstblood, I know it isn't really important but it is just nice to have on server. Few other mods (enhmod and nitmod) are using it also
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Dragonji reacted to belstgut in Server Crashes regulary
need to ask dragon because he is the person who installed eteng and silent mod. But cant ask him atm because my xfire doesnt work -
Dragonji got a reaction from hellreturn in support for etpro mapscripts?
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_mapScriptDirectory -
Dragonji got a reaction from Meva in Autopromotion - Enemy Territory LUA
File Name: AutoPromo
File Submitter: Dragon
File Submitted: 20 Feb 2012
File Category: LUA
AutoPromo Lua script which automatically sets admin levels basing on player's XP.
Installation:
1. Unzip.
2. Open the file with notepad and configure it for your needs.
3. Upload it into "silent" folder located on your server.
4. Add "autopromo.lua" to lua_modules cvar.
Click here to download this file
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Dragonji got a reaction from jaszpol in update 0.5.0 Silent mod to 0.5.1
http://mygamingtalk....nt-release-051/
Which means the data of players without PB GUIDs will be lost.
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Dragonji got a reaction from gaoesa in Pushing for ready
http://mygamingtalk.com/wiki/index.php/Generic_Server_Cvar#g_doWarmup -
Dragonji got a reaction from hellreturn in removing offical maps from map vote cycle
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_excludedMaps -
Dragonji got a reaction from gaoesa in removing offical maps from map vote cycle
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_excludedMaps -
Dragonji reacted to Zer0o0 in kspree.lua
I think youre not using the last version of kspree i have it here and its the revision 239
It works flawless in my server.kspree.zip
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Dragonji got a reaction from hellreturn in disabling adrenaline
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_classWeapons
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Dragonji got a reaction from hellreturn in Official masterlist is back!
Like title says, official id Software's masterlist is finally up again! -
Dragonji reacted to gaoesa in Weapons indexes
WP_NONE, // 0 WP_KNIFE, // 1 WP_LUGER, // 2 WP_MP40, // 3 WP_GRENADE_LAUNCHER, // 4 WP_PANZERFAUST, // 5 WP_FLAMETHROWER, // 6 WP_COLT, // 7 WP_THOMPSON, // 8 WP_GRENADE_PINEAPPLE, // 9 WP_STEN, // 10 WP_MEDIC_SYRINGE, // 11 WP_AMMO, // 12 WP_ARTY, // 13 WP_SILENCER, // 14 WP_DYNAMITE, // 15 WP_SMOKETRAIL, // 16 WP_MAPMORTAR, // 17 VERYBIGEXPLOSION, // 18 // explosion effect for airplanes WP_MEDKIT, // 19 WP_BINOCULARS, // 20 WP_PLIERS, // 21 WP_SMOKE_MARKER, // 22 WP_KAR98, // 23 WP_CARBINE, // 24 WP_GARAND, // 25 WP_LANDMINE, // 26 WP_SATCHEL, // 27 WP_SATCHEL_DET, // 28 WP_TRIPMINE, // 29 WP_SMOKE_BOMB, // 30 WP_MOBILE_MG42, // 31 WP_K43, // 32 WP_FG42, // 33 WP_DUMMY_MG42, // 34 WP_MORTAR, // 35 WP_LOCKPICK, // 36 WP_AKIMBO_COLT, // 37 WP_AKIMBO_LUGER, // 38 WP_PPSH, // 39 WP_GPG40, // 40 WP_M7, // 41 WP_SILENCED_COLT, // 42 WP_GARAND_SCOPE, // 43 WP_K43_SCOPE, // 44 WP_FG42SCOPE, // 45 WP_MORTAR_SET, // 46 WP_MEDIC_ADRENALINE, // 47 WP_AKIMBO_SILENCEDCOLT, // 48 WP_AKIMBO_SILENCEDLUGER,// 49 WP_MOBILE_MG42_SET, // 50
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Dragonji reacted to TheSilencerPL in silEnT release 0.5.1
New version of silEnT mod 0.5.1 is available.
Download
Main things in this version, briefly:
New !hstats command which will display the hitregions players are hitting.
New flag (512) for g_medics cvar, which makes adrenaline take only half charge.
Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar.
Want smaller body hitboxes? No problem, just use g_realbody cvar.
Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose.
Themed time, fps, timer, speedometer, K/D/S display and lagometer.
We also made Lua interpreter built into the server binary. This should make installing easier.
What else? Bug fixes and some reworks. Just check the change log below:
Added: !hstats, command will display the hitregions players are hitting.
Added: g_medics flag 512, adrenaline takes only half charge.
Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit.
Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style
Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it.
Added: g_realbody, possibility for server admins to set up smaller body hitboxes
Fixed: !userlist command was not working if noone was online on the server.
Fixed: In certain cases same player was displayed multiple times on the userlist output.
Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub
Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list.
Fixed: Warmup was not dislayed to players before the warmup countdown started.
Fixed: Proned players moving when others were standing on their backs.
Fixed: vid_restart crash
Fixed: Temp Ban System didn't handle silEnT GUIDs
Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled.
Fixed: maps not listed in the vote menu when game type is mapvoting or TDM
Fixed: not themed fireteam menus
Fixed: additional space behind location in fireteam window
Reworked: The K/D in the scores is renamed to KR to reduce confusion about it.
Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database.
Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans.
Reworked: Lua interpreter is now built into the server binary. This will make installing easier.
Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always
Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap".
Removed: g_spoofOptions, the spoofing is now checked unconditionally.
Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed.
Download
Enjoy!
silEnT mod team
Click here to view the article
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Dragonji got a reaction from NoGooD in Moltov Cocktails
Making the second Jaymod from silEnT isn't a good idea IMO
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Dragonji reacted to gaoesa in Why my own commands are not in !help
It is a bug the last commands are not always printed. You can notice the !time command is also missing from the !help output with '*' set to the level. Fixed in next version.