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Autopromotion - Enemy Territory LUA


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File Name: AutoPromo

File Submitter: Dragon

File Submitted: 20 Feb 2012

File Category: LUA

 

AutoPromo Lua script which automatically sets admin levels basing on player's XP.

 

Installation:

1. Unzip.

2. Open the file with notepad and configure it for your needs.

3. Upload it into "silent" folder located on your server.

4. Add "autopromo.lua" to lua_modules cvar.

 

Click here to download this file

Edited by Dragon
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  • 2 months later...

ow this is great! ty! can you just tell me what I need to write in notepad file if i want for example

 

Level 1 when people reach 1000 xp

Level 2 when people reach 10000xp

Level 3 when people reach 50000xp

 

thx

Edited by Dookie
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  • Management

Some comments to the code.

function et_ClientSpawn calls getXP 9 times.

getXP itself asks the game through the et_gentity_get

 

To make it better, faster, less aggravating for the game store the XP locally and reuse it.

For example:

function et_ClientSpawn( clientNum, revived, teamChange, restoreHealth )
local valXP = getXP(clientNum)
  if valXP >=  lvl1xp and valXP < lvl2xp then	
  setlevel(clientNum,1,lvl1xp)
  elseif valXP >=  lvl2xp and valXP < lvl3xp then	
  setlevel(clientNum,2,lvl2xp)
  elseif valXP >=  lvl3xp and valXP < lvl4xp then	
  setlevel(clientNum,3,lvl3xp)
  elseif valXP >=  lvl4xp and valXP < lvl5xp then	
  setlevel(clientNum,4,lvl4xp)
  elseif valXP >=  lvl5xp then  
  setlevel(clientNum,5,lvl5xp)
  end
end

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  • 1 month later...

hey, ive got this all except 1 thing, what do I have to put in my server.cfg after ive put autopromotion.lua in my silent folder?

 

Ive been reading about this lua_allowed_modules but haeavent found sum example or something? So lil help will be appreciated! :D

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  • 1 year later...

can u tell me how can i make like this

If people get X number of xps and if that player is X level then only he gets promotion or not

it is just X Number of xps if someone gains they will get promotion but i want like

if X number of xps gained and if the player is "X" level then only he will get promotion not just xps

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  • Management

Something I've written ad-hoc to handle your case:

LVL1 = 3
LVL2 = 4
LVL3 = 5
LVL4 = 6

function et_ClientSpawn(clientNum, revived, teamChange, restoreHealth)
local valXP = getXP(clientNum)
local level = et.G_shrubbot_level( clientNum );


if level == LVL1 then
  if valXP >= lvl2xp and valXP < lvl3xp then
    setlevel(clientNum,2,lvl2xp)
  end
elseif level == LVL2 then
  if valXP >= lvl3xp and valXP < lvl4xp then
    setlevel(clientNum,3,lvl3xp)
  end
elseif level == LVL3 then
  if valXP >= lvl4xp and valXP < lvl5xp then
    setlevel(clientNum,4,lvl4xp)
  end
end
end

LVL1 .. LVL4 are levels you want to handle, only for those levels xp check will be done.

The code inside

if level == LVL1 then

is up to you, here is the behavior I would want, which is: check if the xp is of the higher level and if it is, give the higher level.

 

Not tested.

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sorry but iam Really "Newbie" in lua things so i should write this lua like this? this is my lua so where i should write this code in this file?

----------------------------------------------------------------------
-- AutoPromo - An Enemy Territory Auto Promoting Mod
----------------------------------------------------------------------
description = "AutoPromo"
version =    "1.1"
----------------------------------------------------------------------
-- This script can be freely used and modified as long as the original
-- authors are mentioned.
-- Created by Perlo_0ung, edited by Dragon
-- Adapted for silEnT mod 0.5.0 and higher
----------------------------------------------------------------------
-- CONFIGURATION
----------------------------------------------------------------------

lvl1xp = 1111  -- XP needed for level 1
lvl2xp = 2999 -- XP needed for level 2
lvl3xp = 4599 -- XP needed for level 3
lvl4xp = 100000 -- XP needed for level 4

----------------------------------------------------------------------
-- DO NOT EDIT BELOW THIS LINE
-- UNLESS YOU KNOW WHAT YOU'RE DOING
----------------------------------------------------------------------

function et_InitGame(levelTime,randomSeed,restart)
    local modname = string.format("%s v%s", description, version)
    et.G_Print(string.format("%s loaded\n", modname))
    et.RegisterModname(modname)
end

-- TheSilencerPL - To make it better, faster and less aggravating
-- for the game, store the XP locally and reuse it
function et_ClientSpawn(clientNum, revived, teamChange, restoreHealth)
    local valXP = getXP(clientNum)
   if valXP >=  lvl1xp and valXP < lvl2xp then    
      setlevel(clientNum,1,lvl1xp)
   elseif valXP >=  lvl2xp and valXP < lvl3xp then    
      setlevel(clientNum,2,lvl2xp)
   elseif valXP >=  lvl3xp and valXP < lvl4xp then    
      setlevel(clientNum,3,lvl3xp)
   elseif valXP >=  lvl4xp then    
      setlevel(clientNum,4,lvl4xp)
   end
end

function getXP(playerID)
   return  et.gentity_get(playerID, "ps.persistant", 0)   
end

function getlevel(playerID)
   return et.G_shrubbot_level(playerID)
end

function setlevel(playerID, newlevel, xp)
   local name = et.gentity_get(playerID,"pers.netname")
   if isBot(playerID) or noGuid(playerID) then return end
   if newlevel <= getlevel(playerID) then return end
      et.trap_SendServerCommand(-1,"bp \"^nCongratulations ^7"..name.."^n, ^nyou have ^nbeen ^npromoted ^nto ^na ^nlevel ^7"..newlevel.." ^nuser!\"")
      et.trap_SendConsoleCommand( et.EXEC_APPEND, "setlevel ".. playerID.." "..newlevel.."\n" )
      et.trap_SendConsoleCommand( et.EXEC_APPEND, "readconfig\n" )
end

function noGuid(playerID)
   local userinfo = et.trap_GetUserinfo( playerID )
   local guid     = et.Info_ValueForKey( userinfo, "sil_guid" )
   if guid == "NO_GUID" or guid == "unknown" then 
      return true
   end
end

function isBot(playerID)
   if et.gentity_get(playerID,"ps.ping") == 0 then
   return true
   end
end
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