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The Invaders From Space DLC, new content for Crazy Machines 2, is now available on Steam and 10% off until Friday, August 3rd at 10AM PDT! Invaders from Space have come to add extra terrestrial challenge to Crazy Machines 2! Meet Flinky, the bouncy alien and slimy Species 1337 as you take on anti-gravity, break out the robots, and aim your laser beams! Use your wits and be ready to encounter alien intelligence in the craziest mission ever from outer Space! http://storefront.steampowered.com/v/gfx/apps/202454/capsule_467x181.jpg http://storefront.steampowered.com/v/gfx/apps/18400/capsule_467x181.jpg View the full article
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HIGHLIGHTS: - Added Nyx Assassin, Keeper of the Light, and Visage to the Matchmaking Hero Roster and Captain's Mode! - Added a cooldown to being able to find a match when a player declines or abandons a game. - Added notification for when a Tournament has a live game currently running. GAMEPLAY: - Beastmaster: Fixed Wild Axes working with Refresher. - Beastmaster: Wild Axes no longer provide vision when they aren't flying. - Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren. - Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren. - Naga Siren: Fixed Weave not affecting units slept by Song of the Siren. - Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots. - Rubick: Fixed Wild Axes being left around when another ability is stolen. - Sand King: Neutrals can now be damaged by Sandstorm. - Templar Assassin: Fixed Meld initial attack doing too much damage. - Slardar: Fixed Bash working while doomed. - Neutrals damaged by an invisible enemy will now try to run away. SPECTATING: - Multiple tweaks to director events and framing. - Fixed particle effects sometimes not drawing while in Player Perspective mode. UI: - Added notification for when a Tournament has a live game currently running. - The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size. - Fixed equipping an item in the backpack not jumping to the correct hero in the loadout - Added Buyback to the spectating stats dropdown. - Added a cooldown for being able to find a match when a player declines or abandons a game. - Fixed Storm Spirit Mega-Kill announcer having the incorrect equip slot. VISUALS: - Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model. - Meld damage display is now only shown for successful hits. BOTS: - Significant revision of how bots determine their high-level desires - Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up. - Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health. - Fixed case where bots were trying to path to an invalid location when defending their base. - Made bots more aggressive about attacking when defending a lane. - Cleaned up inferred human modes for pushing and defending lanes. - Made bots less concerned about distance when considering an attack on a pinged target. - Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff. - Tuned retreat desire values when hurt and close to the fountain. - Made bots somewhat more likely to buy a flying courier. WORKSHOP: - Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game. View the full article
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Mensa Academy is now available in most territories on Steam! Get ready to stretch your grey matter as you put yourself through more than 100 interesting and challenging puzzles designed to stretch and train your brain in key areas including logic, language, visual and more! Mensa Academy is the only brain training game backed by Mensa, the high IQ society, so for the first time in a brain training game youll be able to put all that practice into action by taking on real Mensa-style questions, like the ones you see in the Mensa IQ tests. What will your Mensa Academy score be? http://storefront.steampowered.com/v/gfx/apps/214270/capsule_467x181.jpg View the full article
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Inversion™ is Now Available on Steam! Don't just defy gravity. Command it. Take on the role of a young father and husband, Davis Russell, who finds himself thrust into war when his peaceful city is invaded by an unknown enemy. With his daughter missing and conventional weapons and tactics all but useless, this ordinary cop and his partner Leo Delgado will rise up to heed the call of duty, master the fundamental forces of gravity and save the world. http://storefront.steampowered.com/v/gfx/apps/212410/capsule_467x181.jpg View the full article
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Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Fixed some HTML panels not showing up - Fixed HTML panels being distorted - Fixed HTML panel clicks being offset - Added update notice to menu screen View the full article
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Star Wars®: The Force Unleashed™ - Ultimate Sith Edition is now available on Mac and 35% off!* Buy it once. Play it on both Mac & PC! The story and action of Star Wars®: The Force Unleashed™ expands with the release of Star Wars®: The Force Unleashed™ - Ultimate Sith Edition, a special new version of the game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself. The Ultimate Sith Edition includes all of the original missions found in Star Wars: The Force Unleashed as well as content previously only available via download and an all-new exclusive bonus level. *Offer end Aug 2nd at 10AM PST. http://storefront.steampowered.com/v/gfx/apps/32430/capsule_467x181.jpg View the full article
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version 1.015 ============= 1) Updated the sound library 2) Fixed a bug in division management 3) Rebalanced 2 scenarios View the full article
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Updates to Spiral Knights have been released. The major changes include: New Danger Mission: Compound 42 Spiral HQ has uncovered a gremlin bioweapons facility deep within the Clockworks. It is believed that this facility belongs to a member of the Crimson Order known only as Herex. The Recon Rangers have been tasked with infiltrating the facility and uncovering the nature of Herexs bioweapons before they are put to use. Compound 42 is a new Danger Mission, intended for skilled players. It is available in the Prestige Mission section of the Mission interface. Items - Item drops will no longer appear inside of flame tiles, such as those in Firestorm Citadel. Monsters - Drones have been tweaked so that they have more consistent behavior. - Trojans should no longer spam their push-back attack when near large amount of blocks. - Fire produced from oil is now slightly less potent. - Fire produced from oil now consistently damages monsters. - Oil now ignites from oil slick to oil slick at a slight delay. - Fire produced from oil in Tier 2 now burns for the intended amount of time. UI - Popups referencing the ATTACK button now display the first available key association for the command. - Added /invite and /joinknight commands to chat interface. - Changed Prestige Mission tooltips to show your knight's current prestige levels instead of the mission's. - Added prestige icon to knight's prestige number when inspected. - Added a tooltip for PvP button. - Removed Energy Module on the HUD until at least one of a player's knights has reached Haven. - Added tooltips for advanced video options. http://storefront.steampowered.com/v/gfx/apps/99900/capsule_467x181.jpg View the full article
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The Carbon Cub Deluxe, new content for Microsoft Flight, is now available on Steam and 25% off until Wednesday, August 1st 10AM PDT! Explore the exciting world of bush flying and get those hard-to-reach Aerocaches in the Carbon Cub! Cub Crafters' modern, high-performance aircraft reinvents the classic plane using carbon fiber, computer-aided design, and sporting a lightweight 180-hp engine for spectacular performance. Expand your world: This versatile, cargo-capable aircraft allows you to take off and land just about anywhere! http://storefront.steampowered.com/v/gfx/apps/203879/capsule_467x181.jpg View the full article
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ARMA 2: Operation Arrowhead VERSION 1.62 HIGHLIGHTS ----------------------- * Multiplayer optimizations, security and server improvements * Overall stability was improved with numerous tweaks and fixes * Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage) * Additional AI improvements and numerous bug fixes * Resolved issues with several training missions * Added a lot of new script commands for content makers * Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/ Patch related information: --------------------------- the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets: https://dev-heaven.net/projects/cis/roadmap The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1 We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this new patch! Version 1.60-1.62 Changelog --------------------------- ARMA 2: Operation Arrowhead / Combined Operations Engine -------------------------------------------------------- [94918] New: command unit addMagazine[name, ammoCount] [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. [94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648) [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) [94699] Tweak Reinhard tonemapping pars [94629] Fixed: Wrong magazines are removed with weapon in briefing gear. [94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906) [94049] New: terrainIntersectASL command [94049] Fixed: terrainIntersect reverted to ATL [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients [94001] New: moonIntensity command [94001] New: sunOrMoon command [93989] Changed: When dropping weapon unrelated magazine will not be dropped [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext [93945] New: In gear added bars with ammo count [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands [93897] New: AToC & PPAA added into UI video options [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297) [93821] Changed: Authentication Timeout is distinguished from bad CD key [93812] Fixed: Restrict gamma value set by profile [93809] Fixed: Restrict brightness value set by profile [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685) [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421) [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. [93672] Fixed: Unable to access AI soldier's gear in map [93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475) [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492) [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895) [93654] Improved: Tone mapping [93652] New: Scripting functions visiblePositionASL and nearestBuilding position [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. [93622] New: Scripting function eyeDirection. [93598] New: Scripting functions eyePos object and aimPos object [93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337) [93575] Fixed: StringLoad command reads unicode [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160) [93542] New: MP Statistics screen (key I) contains the Server hostname [93528] Fixed: Max distance for DirectChat raised from 20m to 40m [93415] Fixed: empty weaponHolder is not deleted when used by remote player [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) [93276] New: terrainIntersect command [93273] New: lineIntersects, lineIntersectsWith commands [93156] Changed: increased gear MP messages priority [93146] Fixed: LOD blending [93120] Fixed: JIP connecting players less affect other players network bandwith [93117] Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017) [93017] Fixed: LOD blending not working reliably [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained [92925] Fixed: switching backpack with dead unit in MP [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. [92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991) [92754] Fixed: scaling icons with grenade cursor [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition. [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865) [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. [92582] Fixed: AI detection after load [92463] Fixed: AToC ATi 77xx [92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985 [92061] Fixed: AtoC on nVidia for CSAA [92059] PPAA pars tweak & SMAA use color edge detection method [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled. [91055] Fixed: Respawn with backpack [90909] Fixed: crash of Linux server when player with custom face connects [90901] New: setUnitRecoilCoefficient command [89964] Fixed: Linux servers were never green in server list. [89899] Fixed: Helicopter is more accurate with unguided rockets [89898] Fixed: Secondary gunner tracks enemies [89603] Fixed: A possible crash when textures were loading too slow from the disk. [89523] Fixed: Crash during engine termination from multiplayer game. [89361] Fixed: Linux server slow startup [89205] New: Player can look up/down using a mouse while driving land/water vehicles. [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg. [89104] New: Implemented automatic looking intro turns when driving a car with a mouse. [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. [89079] Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201) [89011] New: A cursor is shown to provide a visual feedback when steering a car. [88975] Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201) [88948] Improved: Airplane thrust and brakes can now be applied at the same time. [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546) [88918] Improved: AI scanning for the target more when a visual contact is lost. [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly. [88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203) [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610) [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages) [88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements". [88195] Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762) [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp" [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). [88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772) [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (https://dev-heaven.net/issues/14297) [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689) [87963] Optimized: Reduced memory footprint in complex missions. [87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580) [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). [87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117) [87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388) [87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493) [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777) [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. [87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353) [87706] Improved: AI laser target detection at large distances improved. [87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418) [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317) [87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724) [87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403) [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699) [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733) [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. [87640] Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) [87640] Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847) ARMA 2 / ARMA 2 Operation Arrowhead Data ----------- fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD changed : [OA] New set of multiplayer chat colors added : New Video Options (PPAA, AToC) fixed : Boot Camp 02: https://dev-heaven.net/issues/36778 fixed : Boot Camp E08: https://dev-heaven.net/issues/28187 More details at http://community.bistudio.com/wiki/ArmA_2:_Operation_Arrowhead:_Version_History View the full article
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Today's Deal: Save 75% off Lucid! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/61100/capsule_467x181.jpg View the full article
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Dead Island Game of the Year Edition is Now Available on Steam! The Zombie apocalypse returns with this content packed edition of the fan favourite. It´s time to return to the beautiful, zombie-infected shores of Banoi! With the Dead Island Game of the Year Edition players get the chance to experience the full story behind the Banoi Zombie Outbreak. The GOTY includes Dead Island Maingame Bloodbath Arena DLC Ryder White DLC Blueprint "The Ripper" Weapon Get ready for your return to Dead Island, a paradise to die for! Owners of Dead Island get 50% off the upgrade to Game of the Year Edition. http://storefront.steampowered.com/v/gfx/apps/91310/capsule_231x87.jpg View the full article
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Resonance is Now Available on Steam and 10% off until Wednesday, Auguset 1st 10AM PDT. When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientists secret vault. http://storefront.steampowered.com/v/gfx/apps/212050/capsule_467x181.jpg View the full article
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PAYDAY: The Heist - Mercy Hospital out now! patch_nomercy.jpg OVERKILL brings you Mercy Hospital - OVERKILL's fan fiction for Left 4 Dead! The Mercy Hospital Heist is finally here! We have collaborated with Valve to bring our beloved PAYDAY fans a completely new heist, free of charge! Set in the Mercy Hospital - made famous by Left 4 Dead - everyone's favorite robbers are out for blood. We also have some extra candy hidden in there for those who just can't help ending up in the hospital. If the regular difficulty levels won't do it for you, don't forget that you can play the Mercy Hospital Heist in the new OVERKILL +145 difficulty. We promise you that this one will leave you gasping for air... But wait, the infection seems to be spreading: not only do our beloved players get a new heist for free, they also get new zombie masks AND a new zombie theme! Oh, the horror! New related challenges and Steam achievements will be released in an upcoming patch. Here is the complete change log for the Mercy Hospital Heist release: NEW HEIST: The Mercy Hospital Heist is available to everyone who owns PAYDAY on the PC. NEW MASKS: Players that have "Left 4 Dead" or "Left 4 Dead 2" in their Steam library and have it installed on their computers, are awarded the new zombie masks. Wolf and the gang can now disguise themselves as the walking dead. NEW THEME: Players are now able to choose a new theme inspired by our favorite undead. Until then - Stay alive! If you can... View the full article
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Source Filmmaker version 0.9.5.11 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: SDK Launcher improvementsmemory usage in status bar turns red when running low on memorygraph editor text fields are now visible for small window configurationsshow/hide focal plane in viewport now updatesimprovements in copy/paste between shots with infinite time selectionadded Left 4 Dead 2 survivor models View the full article
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New DLC for Street Fighter X Tekken is Now Available on Steam! http://storefront.steampowered.com/v/gfx/apps/209120/capsule_467x181.jpg View the full article
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The update 2.5 of X3: Albion Prelude has been released. The major changes include: New Features and Improvements: - Added Terran plot: Operation Loose Ends - Added Terran HQ model - Added Bioscanner and Supply Command Software to Terran Docks Fixes: - Fixed crash in graph menus when extreme values are involved - Linked ATF rank to Terran rank - Added delay to war ships attacking player assets to allow time for player escorts to exit the system - Fixed war ships from being destroyed if they have been captured by the player - Fixed several RRF issues - Fixed case of unnecessary auto-jumps in Terran sectors - Added missing Jumpdrive to Terran docks and Jonferco Research Station - Fixed Marlin cargo bay size - Fixed exploit in freight transfer menu http://storefront.steampowered.com/v/gfx/apps/201310/capsule_231x87.jpg View the full article
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Four all-new Magicka DLC's are now available on Steam! Grab the Mega Villain Robes pack or Aspiring Musician Robes pack to add three all-new robes to your repertoire. Checkout the Peculiar Gadgets Pack or Heirlooms Pack to gain a bevy of new items for your arsenal! http://storefront.steampowered.com/v/gfx/apps/73095/capsule_231x87.jpghttp://storefront.steampowered.com/v/gfx/apps/73096/capsule_231x87.jpg http://storefront.steampowered.com/v/gfx/apps/73097/capsule_231x87.jpghttp://storefront.steampowered.com/v/gfx/apps/73098/capsule_231x87.jpg View the full article
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During this week's Midweek Madness, save 75% off the X-Series! TRADE, FIGHT, BUILD, THINK in a living and breathing universe. From X: Beyond The Frontier, the first part in the X-Universe series developed by Egosoft, to the latest and recently updated X3: Albion Prelude, play a role in the massive X universe. The new update 2.5 for X3: Albion Prelude is Now Available! This new update includes the new plot "Operation Loose Ends", in which the player is dispatched deep behind enemy lines to weaken the Commonwealth war efforts. Gaining new technologies he will play an even more important role in the war. http://storefront.steampowered.com/v/gfx/subs/6330/capsule_467x181.jpg View the full article
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Prototype 2 is Now Available in North, Central and South America on Steam and will become available in other regions soon. Please check the game page for release times. As the games all-new infected protagonist, players will experience Sgt James Heller cutting a bloody swathe through the wastelands of post-viral New York Zero. Equipped with unparalleled new shapeshifting powers,players will gradually build a vast genetic arsenal of deadly new biological weapons and abilities as they hunt, kill and consume their way toward the ultimate goal to kill…Alex…Mercer! http://storefront.steampowered.com/v/gfx/apps/115320/capsule_467x181.jpg View the full article
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed dedicated servers not being able to set sv_region Team Fortress 2 Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate View the full article
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version 1.014 ============= 1) Added hint to make divisions if you have lots of units and have not created any yet. 2) Changed the way unit icons are created so they make more sense for long-barrelled guns. 3) Added new option to allow the game to auto-manage and update divisions for each type of unit. 4) Fixed bug where if you didn't restart the game, you kept unlocking the same unit. 5) Added support for colorblind mode. View the full article
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed dedicated servers not being able to set sv_regionTeam Fortress 2Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate View the full article
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The first of several replays have been made live from the Team Fortress 2 Mix-up #4. These are from the event where players raised an impressive $9,664 for children's hospitals around the world and a chance to play several matches against and with various community celebrities. Much fun was had and we're already looking forward to another. View the full article