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sincity

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Everything posted by sincity

  1. Today's Deal: Save 50% off Wizorb! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/207420/capsule_467x181.jpg View the full article
  2. Xotic - Warp Field DLC, a new expansion for Xotic, is now available on Steam! The Warp Field DLC adds three new time-attack levels to Xotic. Each level comes with 4 game modes and new achievements to earn. Unlock the secrets of the warp field as you explore the mysterious energy conduit that teleports you between locations on the planets surface! http://storefront.steampowered.com/v/gfx/apps/92622/capsule_467x181.jpg View the full article
  3. All the version notes since the alpha version can be found at: http://forums.amplitude-studios.com/showthread.php?446-Release-Notes 1.0.5 CHANGES AND ADDITIONS - Memory optimization. Refer to the following post for further details: http://forums.amplitude-studios.com/showthread.php?5500-Optimizations-status&p=62704&viewfull=1#post62704 - Added collisions to graphic FX to stop them from going through ships. - Improved graphic FX for the 'Gravity Well' Battle Action. - Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet. - Diplomatic balancing (harder mainly for Serious & Endless modes). FIXES - Fixed an issue where negative effects on the AIs diplomatic attitude were inversed, counter-balancing other parts of that AI. - Fixed an issue where the Tolerance trait was displaying a wrong value in the system view. - Fixed an issue where Random faction was displayed instead of the factions actual name on an invasion notification. - Fixed an issue where the galaxy would sometimes not be visible when starting a new game. - Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions. - Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology. - Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn. - Fixed an issue where the title remained stuck on end turn actions after a manual combat. - Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session. - Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view. - Fixed several text issues. - Fixed several localized text issues. View the full article
  4. Changelog v1.37: • Fixed: Crash when killed in close combat by a Deus Ex Machina. • Fixed: Crash on cc_end. • Character reset due to the new anti-cheat security. View the full article
  5. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new options for Pyrovision to the Advanced Options dialogAdded enable/disable for the HUD border Added the ability to make the HUD border static Added the ability to turn off the skybox depth of fieldFixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown Fixed not seeing the blue team skin for the Robot Chicken Hat Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan Fixed The Escape Plan allowing medic calls Fixed The Beggar's Bazooka exploding on random targets in the world when overloading Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed Fixed the Rainblower taunt attacking players through walls Optimized the Rainblower taunt particles Updated Sd_DoomsdayFixed rocket lid staying open sometimes after a player drops the Australium on the lift Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the liftUpdated the localization files Updated the gamehaptics file:Added recoil/reload/draw/crit forces for the Baby Face's Blaster Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine View the full article
  6. HIGHLIGHTS - Added Disruptor and Undying! - Enabled Rubick, Wisp, and Luna in Captain's Mode. - Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games. - You can now select your favorite hero and gear to showcase in your profile. - Tournaments you have passes for are now shown in your profile. GAMEPLAY - Bloodseeker: Fixed Bloodbath not properly healing from enemy heroes dying in an AoE. - Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick. - Luna: Fixed Eclipse ending if you get Cycloned. - Outworld Destroyer: Fixed astral indicator to only show for hero and allied team. - Rubick: Fixed stolen Persuasion not killing stolen creeps when lost. - Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether. - Rubick: Fixed Toggleable spells not being stealable. - Rubick: Fixed not getting flying vision or flying height when stealing Firefly. - Rubick: Fixed Fade Bolt stopping when Rubick dies. - Rubick: Fixed stealing Morph Replicate and Replicate not working correctly. - Rubick: Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode. - Rubick: Fixed Telekinesis land AoE triggering Linken's Sphere. - Wisp: Fixed Magic Stick interaction with Tether. - Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick. - Wisp: Spirits no longer don't retain their vision after they explode. - Wisp: Fixed Relocate's return not interrupting other channeling spells (like TP Scroll). - Wisp: Fixed heroes continuing old movement orders after returning with Relocate. - Wisp: Fixed Soul Ring not working with Tether. - Warlock: Fixed the burn aura from Warlock's Golems so it stacks correctly. - Small fix to creep aggro reaction time. VISUALS - Fixes for guardian spirits rendering with pops and such when entering/leaving FoW. - Added 'Telekinesis Land' effect marker for Rubick. - Added new screen effect while the game is paused. - Fixed Wisp's voice lipsync getting stuck on with random noise. - Fixed ranged display stomping on ambient effects, including Wisp's. - Fixed Unusual Flying Couriers losing some of their effects when transitioning fom walking to flying. - Fixed Wisp's Tether being left behind when an enemy teleported into the fog of war. - Changed Guardian Wisp Explosion Effects. - Added a more obvious Wisp's Tether Boundary Effect. UI - When someone buys back, an icon is now displayed on the top bar for 5 seconds. - Wisp's Tether now shows the amount that it heals it's target. - Wisp's spirits no longer show up on the minimap. - Wisp and his tethered unit move their camera when they Relocate and Relocate back. - Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on necro 1 will actually buy a necro recipe if the player has a necro 1 or 2, etc) - Fixed shop closing when other players' selections change. - We now show the upgraded info in the ability itself if you're holding an Aghanim's Scepter. - You can now select your favorite hero and gear to showcase in your profile. - Tournaments you have passes for are now shown in your profile. NETWORK - Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games. AUDIO - The Relocate sound stops correctly now. BOTS - Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero. - Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked. - Made Crystal Maiden bot even more timid. - Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers. - Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming. - Fixed case were bots could "cheat" and have knowlege of where their target was when blinking. View the full article
  7. MicroVolts is now available and free to play on Steam! MicroVolts is an online third-person shooter with dynamic cartoon style graphics and intense fast-paced gameplay. Toys around the world are engaged in an all-out secret war for limited battery resources. Customize your figure and swap between 7 weapon types on the fly to earn supremacy of the MicroWorld. All new users who login before August 5th will also receive the rage inducing "Y-U-NO" mask! Get it now, or you'll be raging later! http://storefront.steampowered.com/v/gfx/apps/109400/capsule_467x181.jpg View the full article
  8. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new options for Pyrovision to the Advanced Options dialogAdded enable/disable for the HUD borderAdded the ability to make the HUD border staticAdded the ability to turn off the skybox depth of fieldFixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrownFixed not seeing the blue team skin for the Robot Chicken HatFixed not seeing team colors on the sleeves for The Equalizer and The Escape PlanFixed The Escape Plan allowing medic callsFixed The Beggar's Bazooka exploding on random targets in the world when overloadingFixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weaponsFixed The Amputator's radius heal effect applying to players who have The Escape Plan deployedFixed the Rainblower taunt attacking players through wallsOptimized the Rainblower taunt particlesUpdated Sd_DoomsdayFixed rocket lid staying open sometimes after a player drops the Australium on the liftFixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the liftUpdated the localization filesUpdated the gamehaptics file:Added recoil/reload/draw/crit forces for the Baby Face's BlasterAdded new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch ShotAdded more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine View the full article
  9. Legends of Pegasus is now available for pre-purchase on Steam! Pre-purchase now and receive 15% off. Legends of Pegasus takes you on an epic journey into space and mixes real-time and turn-based strategy. Expand your civilization by colonizing new planets, building factories, laboratories and shipyards, researching new technologies and designing new spaceships. Command your fleets in tactically challenging, visually astounding real-time battles! http://storefront.steampowered.com/v/gfx/apps/205590/capsule_467x181.jpg View the full article
  10. In just a single week since the start of our beta program, there've been plenty of hilariously inventive "Meet the Heavy" spoofs getting passed around here in the SFM office. Here are some of our favorites so far: Meet the Family A pretty sweet action scene that follows Scout and Spy as they try to infiltrate the BLU base. We don't know about you, but we'd like to find out what happens next. Meet the Modern Heavy There are a lot of hats in this short. Even the bullets have hats. Heavy Looses an IQ This clip answers the age-old question, "If Heavy Weapons Guy had roughly the IQ of a boiled lobster, how long would it take him to shoot off his own hand?" Answer: About forty-three seconds. Stop Meeting the Heavy Give Scout this: You have probably never seen anyone more excited to be on camera in your life. If you enjoyed these as much as we did, don't forget to check out more amazing videos at our Community Spotlight playlist. In fact, we've been enjoying 'em so much that we've decided to open the gates a little wider and hand out another round of beta keys. So to all you filmmakers who requested beta keys out there itching to get your hands on the SFM tool: Log into Steam and see if you made the cut! (And if you didn't, hang in there! There are more keys on the way.) View the full article
  11. An update to Ys Oath in Felghana has been released. The update will be applied automatically when you restart Ys Origin. The major changes include: - Fixed a crash that a small amount of players were experiencing at start-up. - Slightly adjusted leaderboard display. View the full article
  12. An update to Ys Origin has been released. The update will be applied automatically when you restart Ys Origin. The major changes include: - Fixed some crashes that some players were experiencing. - Slightly adjusted some system graphics. - Corrected unlock messages upon game clear. - Fixed a leaderboard display problem. View the full article
  13. Today's Deal: Save 60% off Cubemen! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/207250/capsule_467x181.jpg View the full article
  14. Source Filmmaker version 0.9.5.4 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: now restricting render resolutions to allowable sizes to prevent most common crash View the full article
  15. Endless Space Out Now! All the version notes since the alpha version can be found at: http://forums.amplitude-studios.com/showthread.php?446-Release-Notes 1.0.3 CHANGES AND ADDITIONS - Changed the save file system. The previous files are not compatible. - Added the custom faction screen. - Added a free camera mode in the battle view. + Arrow keys: move the view + Mouse wheel: changes the camera field of view (angle) + Mouse right click + pan: rotates the camera view + Ctrl: sticks / unsticks the camera on your fleet - You can continue to play after a victory condition is achieved. - Added a state to the player, to know if he's in a battle or not. - Added an animatic for each faction, which will be displayed for a new game. - Added narrative & random events illustrations. - Changed the illustration for the selection of "Random Faction". - Changed the Pirates 3D fleet icon. - Added several outgame scenes, which will be displayed randomly. - All technologies have a dedicated icon. - Added 5 new music. - Added new GUI sounds. - Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer). - Added the ES credits. - Texture, video, memory & AI optimization. - Added one new difficulty mode - Endless. - Food consumption by population will vary with game speed. - Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait. - Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption. - Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100) - Decreased the defense mods' cost (3 to 75 -> 2 to 58). - Decreased the defense mods' weight (7 to 20 -> 5 to 16). - Antimissile and Shield mods are now more powerful than their Weapon counterpart. - Deflectors bonuses were only slightly increased. - Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general. - Defense MP is less effective during invasions than weapons. - Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%). - Modified the Bluecap mold monopoly bonus (Dust -> Approval). - Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ). - Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%) - When playing sower, the player knows the actual FIDS of a planet before colonizing it. - Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6). FIXES IMPORTANT FIXES - Fixed an issue where the leech hero ability will not stop upon conquering the star system. - Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system. - [MP] Fixed an issue where assert is received when joining an in-progress session. - [MP] Fixed an issue where opening the war notification as host will cause an assert. - Fixed an issue where pressing ESC after quitting a game will cause an assert. - Fixed an issue where the game crashes 100% after loading a specific save game. - Fixed an issue where loading a saved game from another Steam account causes an assert. OTHER FIXES - Fixed several text issues. - Fixed several localized text issues. - Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system. - Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view. - Fixed an issue where the heal button is not functional on the Assign to system screen. - Fixed an issue where a graphical corruption can be seen when entering the star system. - Fixed an issue where the Permanent Perennials star system improvement is not working. - Fixed an issue where the resolution will not change to 1600x900 when in windowed mode. - Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design). - Fixed an issue where the amount of military power is displayed using decimals on the battle report. - [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system. - Fixed an issue where the name of the empire is not replaced in the current deals with button. - Fixed an issue where cease fire are not spread to allies. - Fixed an issue where the initial starting population decreases right after the first turn at slow game speed. - Fixed an issue where disband/create fleet does not refresh movement points. - Fixed an issue where the race names are seen in the language of the other player. - Fixed an issue where the Hissho Affinity tool tip is not updated. - Fixed an issue where the United Empire Affinity tool tip is not updated. - Fixed an issue where the "Industry to Science" conversion tool tip is not updated. - Fixed an issue where the user is able to select guard action on an enemy`s fleet. - Fixed an issue where technologies do not affect the deal approval. - Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions. View the full article
  16. Endless Space is Now Available on Steam! This galaxy is ancient. Its first intelligent life was the civilization we call the Endless and all that remains of this people is what we call Dust. This substance has been found scattered throughout the galaxy and lost in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets… Guide one of eight civilizations as you strive for galactic dominion within hundreds of star systems. Play against up to seven opponents in quick match-ups or endless war. Generate an infinity of random galaxies where every start begins a new adventure and optimize each fleet for epic battles. http://storefront.steampowered.com/v/gfx/apps/208140/capsule_467x181.jpg View the full article
  17. Today's Deal: Save 60% off Earthworm Jim Collection! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://cdn.steampowered.com/v/gfx/subs/2382/header_586x192.jpg View the full article
  18. 2012-07-04: v1.06b ----------------------- - The date widget arrows in the lobby no longer stay gone after you've looked at your save games - Added a separate set of Muslim feudal (Iqta) laws - Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces - The success chance for kill plots now increases drastically past 100% Plot Power - MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.) - Fixed a serious but simple error messing up the Spanish localization text - Corrected a load of German text using ';' in the localization, corrupting the text database - Decadence revolter special troops now disband after the war - The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam - Exported EMPIRE_CREATION_PIETY_COST to defines - Fixed a bug with 'replace_path' in mods - Empires now cost 400 Piety to create (up from 200) - Fixed a bug that would not actually detract the empire creation Piety cost - Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace - Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion - Corrected the English regnal numbers to exclude the Saxon Edwards - Fixed a bug where breaking a truce would not actually cost Prestige - Added 'creation_requires_capital' field to landed titles - Added harsher creation conditions for the Latin Empire - Added proper creation conditions for the Caliphates - Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not - Character modifiers now correctly recalculated when a timed character modifier expires - No longer possible to revoke the last landed title off a ruler with significant vassals - The chancellor in West African cultures is now called Grand Vizier - The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title - Added 'title_female' custom holder title to landed titles - Added separate law message for when muslims pass laws - Added event effect 'disband_event_forces' - Fixed some glitches with betrothals in the Muslim world - Fixed a bug with Heavy Armor tech level 5 - Fixed a bug with the Ramadan events firing at once if war was declared - Religion View: The portrait of the religious head should now age correctly - Doubled the opinion penalty for revoking a kingdom - Fixed a bug with the tooltip for usurping emperor tier titles - Fixed some errors in the Welsh character database - Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this - Fixed an issue with 'immortal' marked traits added in the ruler designer or the history - Should no longer be possible to get both the Sayyid and Mirza traits - Fixed two bugs with a dynasty's Coat of Arms changing for no reason - Scripted banned colors for Coats of Arms should now work - Corrected event picture for event 75075 - Fixed some events using incorrect form 'only_capable' - Removed some duplicate text entries - Tech focuses can no longer change when you inherit someone's title - Commander traits are now generated for characters created with the 'create_character' effect with a martial trait - The Jizya tax modifier is now shown with an icon on Holdings - Corrected the religion of Muhammad's ancestors - Corrected lots of (harmless) errors in the gui files - Fixed a bug with the tooltip for usurping emperor tier titles - Fixed a bug with the NTechnology defines and REN_PROVINCE not being read - Changed the name of the 'Empire of Spain' to 'Empire of Hispania' - Can no longer transfer Duke or King rank vassals to anyone except their de jure liege - Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech - Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent - Army AI: Fixed a glitch with attrition avoidance when having attached units - When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet - Attached units can no longer lead a siege if the unit they are attached to is also besieging - Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast - Attached units now move at the same speed - Can no longer select holy orders to play in the lobby - Page 12 in the Ledger no longer crashes in "observer" mode - When divorcing a spouse, the "matrilineal" marriage status is now correctly reset - Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk - Diplo AI: Tweaked "desires better alliance" factor for marriages - Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict - Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers - Fixed a freeze bug in the lobby when stepping back through history from an advanced date - Fixed a bug with historical scripted non-succession laws being overridden at start - Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion - Added 'decadence' character history command - The Seljuks now start at 0% Decadence - Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type http://storefront.steampowered.com/v/gfx/apps/203770/capsule_231x87.jpg View the full article
  19. Saints Row: The Third - Genki Girl Pack is Now Available! Drive in Genki Girl style with this assortment of vehicles. Sad Panda sports a dune buggy, Angry Tiger has her motorcycle, and Sexy Kitten drives a special sports car. Each of these rides is themed after the girls themselves, and pack a deadly surprise! http://storefront.steampowered.com/v/gfx/apps/55400/capsule_467x181.jpg View the full article
  20. Save 66% on Rock of Ages during this week's Midweek Madness! A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush or be crushed! Two castles stand opposed; one is yours, the other is your enemys. They're a jerk and their castle sucks, so youre going to try to smash it using an enormous boulder. Even as they build up their defenses, you're ready to roll over them in order to raze that unsightly tower. But beware! Theres a giant boulder headed your way, too. http://storefront.steampowered.com/v/gfx/apps/22230/capsule_467x181.jpg View the full article
  21. Today's Deal: Save 66% off Legendary! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/16730/capsule_467x181.jpg View the full article
  22. Updates to Rock of Ages have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - New game mode: Obstacle Course. Race an opponent to the finish line avoiding enemy units while searching for powerups. Both players compete on the same course and the first to earn two points wins the match! Game mode is available for online play, split-screen versus and also against an AI opponent. - Tweaked player respawn so it's harder to use as an exploit. - Invites window menu is displaying properly. - Fixed flyer bug that was causing some units to not fire when they should. View the full article
  23. Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S) Fixed a problem that allowed spoofed IP addresses to make connections to the game server Team Fortress 2 Teddy Roosebelt can now get assists in Pyrovision Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision Fixed decapitations creating head gibs in Low Violence and Pyrovision Fixed Hitmans Heatmaker headshot not properly getting counted on the scoreboard Fixed tracers being fired for other weapons (SMGs) while in focus Fixed Sydney Sleepers bonus not properly protecting against Decapitating Headshots Added team color to rainbow-showered players in Pyrovision Updated localization files Counter-Strike: Source Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. Fixed not being able to import custom spray images on Macs Fixed Macs cancelling http map downloads that take longer than 30 seconds Updated the HTML renderer for displaying server MOTD View the full article
  24. Source Filmmaker version 0.9.5.3 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: now only exposing movie render resolutions that are available fixed poster rendering black when ambient occlusion and progressive refinement were both off fixed crash browsing files from the poster export dialog fixed problem where having an old installation of Qt would case the SFM to fail to load added Report a Bug help menu item that leads to sfmbugs@valvesoftware.com fixed missing timeline gap context menu fixed recording gameplay into new clip to update the timeline with the new clip fixed a few crashes added missing particle systems View the full article
  25. The Game of Thrones - Weapon Pack is Now Available on Steam! Access 14 exclusive weapons (swords, axes, hammers, shields, crossbows…) with unique characteristics and styles. These rare weapons of prestigious origin are offered by a traveling merchant found in Castleblack, Kings Landing, and Riverspring. These weapons were included for free to everyone that Pre-Purchased Game of Thrones and are now available for use. http://storefront.steampowered.com/v/gfx/apps/208741/capsule_467x181.jpg View the full article
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