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sincity

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Everything posted by sincity

  1. http://www.teamfortress.com/images/posts/pyro_day3_blog.jpg The third and final day of Pyromania is here, and the update is now live! New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! View the full article
  2. Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today. But! We are announcing something else RIGHT NOW: The beta release of the Source Filmmaker, the tool we use internally to make all of our "Meet the Team" shorts. You can check it out here. View the full article
  3. Fixed a freeze that would happen occasionally, especially in the factory boss level Fixed a small gap in geometry Fluros could trip on in the hub You can now go back and fight the Golem a second time if you return to the level (door was blocked before) Fixed a crash that would sometimes happen in the end game sequence http://storefront.steampowered.com/v/gfx/apps/108500/capsule_231x87.jpg View the full article
  4. r22112b ------ Critical fixes: + Fixed a multiplayer combat crash related to weapon damage. + Fixed multiplayer crashes related to news events. + Fixed a news event crash related to resuming older games. + Fixed a scout rider crash. + Fixed a crash related to the colony information display in combat. Other fixes: + Fixed an issue that caused civilian population to drop after new factions were introduced. + Improved trade slider notch accuracy. + Planet missiles now target battle ships and battle cruisers. + Fixed an issue where battle riders were not launching in multiplayer combat. + Fixed the issue where minelayer were not working in multiplayer combat. + Fixed overharvesting beyond available resources. + The grovernment graph marker no longer moves beyond the graph bounds. + Fixed grav boat behavior. Other changes and additions: + Gate ships now deploy after the combat phase. + Colony stimulus now considers star systems each player already has colonies in. + Fleet support range now takes all support points into consideration, which should extend range in friendly space. + Eliminated players are now reflected in the diplomacy manager. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article
  5. -Security fixes -Various bug/stability fixes -MSAA white outline fix -Various multi-head improvements -Text chat added to lobbies by default -Mouse acceleration setting added to controls menu -Aspect ratio setting added to the graphics menu http://storefront.steampowered.com/v/gfx/apps/204100/capsule_231x87.jpg View the full article
  6. Sword of Islam, the first expansion for Crusader Kings II, as well as the African Unit Pack and Songs of the Caliph DLC's are now available on Steam! Sword of Islam adds playable Muslim rulers to the game as well as adds more than 20 new features to the game including new counties/titles, Polygamy, and the new Muslim Dynasty Decadence System. Songs of the Caliph adds two new songs for use in the Sword of Islam expansion. The African Unit Pack adds new unit graphics for the African states south of the Sahara http://storefront.steampowered.com/v/gfx/apps/203778/capsule_467x181.jpg http://storefront.steampowered.com/v/gfx/apps/210892/capsule_231x87.jpghttp://storefront.steampowered.com/v/gfx/apps/210893/capsule_231x87.jpg View the full article
  7. Hack, Slash, Loot v8 Change Log Added Artifact selection and visual 'tell'. Added additional credits. Added workaround for non-english Windows usernames. Added option to switch to Direct3D graphics driver. Added character stat on mouse-over on title screen. Added incremental saves to improve the chances of recovery after a fatal crash. Changed poison to now wear off. Changed starting character slightly to improve their chances. Fixed poison not cancelling after resurrect. Fixed various spelling/grammatical errors. Fixed teleport, again! Fixed Steam offline mode. Fixed disappearing stairs issue. Removed character race from title screen. http://storefront.steampowered.com/v/gfx/apps/207430/capsule_231x87.jpg View the full article
  8. At the end of the day, the Pyromania update is a celebration—not just of Team Fortress, but more importantly of you, the TF community, and even more importantly than that, of us, the TF blog post writers, and how great yesterday's blog post was. That Men Without Hats material was a career high. In fact, we decided to never touch this blog again in the hope that it might be preserved in a perfect state for future generations. View the full article
  9. MAJOR Crusader King Updates: - Muslim Decadence System - Muslim Polygamy - Added new provinces, titles and history for Mali, Songhay and Ghana - Added the province of Aprutium (split off from Spoleto) - Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia - Strong and Weak Claim System - Overhaul of game text for Muslims - Added plots to claim titles - Split up the former Kingdom of Khazaria into many de jure kingdoms - Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia - Added the duchies of Susa and Latium - Revised murder plots completely. No decisions, just events. - Commander traits added - Heavily revised combat tactics - Loads of new events MINOR: - AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom - AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head - AI: More stubborn about fighting decadence revolters - AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion - AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals - AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters - AI: Vassals of vassals can now correctly revolt to depose their liege - AI: DoW now factors in the strength of enemies of enemies - AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_ - AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside - AI: Caliphs will now be more aggressive with calling Jihads - Army AI: Will now assault when appropriate - Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces - Army AI: Fixed some issues where it would not count attached units properly - Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition - Army AI: Improved attrition check in targetting calculations - Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces - Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended - No longer possible to call lieges to war against their own vassals - Fixed a bug with the succession message not being shown for the ones who inherit titles - Fixed an issue with the de jure law vote message not going away when trying to approve it - Slightly increased merc reinforcement rates - Fixed a memory leak with timed opinion modifiers that time out naturally - Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy - Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by'). - Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars - Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter - Fixed a potential infinite loop in war name generation - Fixed a bug with the Feudal Elective law being tolerated for Republics - If the loser in a war is imprisoned, he is now automatically released on peace - Fixed a bug with created characters sometimes getting duplicate education traits - People who avoid imprisonment will now always flee to another realm - Added a whole bunch of cleaned up title coats of arms - Muslim coats of arms should now use better colors - No longer allowed to grant titles to prisoners - You can now correctly press the de jure claims of vassals of vassals - Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm - When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released - Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child' - No longer allowed to ask to join outsider wars against your liege - Fixed a bug with the depose liege CB in republics and bishoprics - Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers - Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war - Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals - If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed - Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending - Blocked excomm wars against revolters - Fixed some issues with succession not being recalculated after certain event effects - Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender - Cleaned up all CB tooltips - The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia - Added "Scarred" trait - Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals - Toned down base attribute gain of children from guardians - Optimized the CPU heaviest events - Fixed a nasty old crash bug with the defection of the Victual Brothers - Fixed a hostility bug with allies helping to defend against a revolter - Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first - Fixed an issue with the random seed in delayed events - Fixed a bug allowing you to usurp titles from your own vassals - Fixed an issue with vassals of vassals gaining independence when you pressed their claims - The titular kingdoms of Naples and Trinacria are no longer creatable in-game - The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks - Merc navies will now disband when not getting paid - Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king - No longer possible to grant duchies to barons - The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title - The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers - Fixed an issue with attached units and siege outcomes - Fixed a bug with Revokation plot wars against vassals who lose the title to someone else - Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege - Fixed an issue where children would change guardian if they became landed - AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors - The death of a spouse no longer makes characters lose their jobs - Characters who end up leading the troops of their enemies should now automatically return home - The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses - If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation) - There is no longer a cooldown for calling allies to war who _accepted_ a previous call - Primogeniture: more heirs should now be listed - Gavelkind: fixed a glitch with grandchildren - Removed impassable terrain between Kartli and Albania - Fixed unit position in the Irish Sea - Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard - Heretics and infidels are now barred from inheriting anything that the religious head holds - The portraits for undiscovered murderers should now be hidden in the event window - Mercs and Holy Order commanders should no longer be shown in the quick marriage window - Now always allowed to attach your units to your lieges' units - Added an event where a ruler converts to the native culture - Adjusted and improved the events where provinces change culture - Reactivated the lifting FoW for allies in wars - Doubled regular assassination costs - The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around - There is now a slight chance of a random education outcome - Fixed some issues with war invalidation for banishment of landed characters - Can no longer banish mercs, holy order heads, or religious heads - Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies - The spouse will now get a message on divorce - Fixed some historical issues with Chios and Lesbos - The liege should now get pressed claims on _all_ titles of characters who declare independence - If an ally could legally call you into a war, you should always be able to ask to join as well - Battle Death should now show the unit owner rather than the unit commander - Vassals of lieges who are fighting their liege will no longer revolt - Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc - Added automatic county conversion events for Muslims (35500 and 35501) - Pathfinding now prefers friendly territory to enemy territory - Vassal vs Liege wars should now end with a _mutual_ truce FOR MODDERS: - Exported inbreeding trait gain factors to defines - Exported most relevant files under common to their own folders, so they can be broken up into multiple files - Added 'immortal' flag to traits; stops aging, character will not die of age or poor health - Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc - Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc - Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.) - Added event target 'fromfrom' - Added trigger 'in_revolt' - Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family - Added 'founder_named_dynasties' to cultures - Can now script marriage consanguinity rules in religions - Added a 'potential' trigger to Job Actions - Added 'dismiss_trigger' to job titles - Added a 'potential' trigger to traits - Added trigger 'num_of_realm_counties' - Added effect 'vassalize_or_take_under_title' - Added trigger 'death_reason' - Added event target 'killer' - Added event effect 'objective_succeeds' - The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc. - Added history command 'conquest_culture' - Added trigger 'plot_power_contribution' - Added trigger 'random' - Added trigger 'any_potential_tribal_county' - Added effect 'any_potential_tribal_county' - Added effect 'random_potential_tribal_county' - Added 'new' target in effects ( character = new ) for newly created characters - Added death reason 'death_hashshashin' - Added effect 'make_primary_spouse' - Added trigger 'has_strong_claim' - Added trigger 'has_weak_claim' - Added effect 'add_weak_claim' - Added effect 'add_weak_pressed_claim' - Added trigger 'has_regent' - Added trigger 'is_contested' - Added event effect 'any_spouse' - Added event effect 'random_spouse' - Added trigger 'any_spouse' - Added trigger 'is_main_spouse' - Added a 'distance' trigger
  10. Dungeons and Dragons Online® is Now Available and Free to Play on Steam! Enter a world of danger and adventure with Dungeons & Dragons Online®, the free, award-winning, massively-multiplayer online game based on the beloved RPG that started it all. http://storefront.steampowered.com/v/gfx/apps/206480/capsule_467x181.jpg View the full article
  11. Today's Deal: Save 50% off Revelations 2012! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/201070/capsule_467x181.jpg View the full article
  12. Update News: - Fixed brief game hang when entering Lucas' Apartment or Alley, more prevalent on slower computers - Fixed reset bug in 3rd room of Treasury http://storefront.steampowered.com/v/gfx/apps/58230/capsule_231x87.jpg View the full article
  13. 22027c ---------------------- FIXES - Fixed auto-resolve crash due to colony life UI. - Fixed slider notches for trade sliders so they now notch for the colony trade output. - Used correct player color and colony icon for colony life UI. - Fixed surprise attack button not being available unless you had diplo points for declaring war. KNOWN ISSUES: - Weapon bank MP crash on client. - Admiral turn event crash. - Colonies from other systems may show up in Colony Combat display. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article
  14. Penny Arcade's: On the Rain Slick Precipice of Darkness 3 is Now Available on Steam. Receive gift-able copies of Zeboyd's titles Cthulhu Saves the World and Breath of Death VII if you purchase before Monday, July 2nd 10 AM PDT. The Startling Developments Detective Agency springs into action as On the Rain-Slick Precipice of Darkness 3 begins, set in motion by a call from a mysterious source. The ever escalating perils on the Rain-Slick Precipice of Darkness will season our tender heroes to their very core! Expect cunning evil doctors, a series of unexplainable thefts, a mysterious book of power, enigmatic supernatural forces, hoboids, roboids, time travelling dinosaurs, and more! Also save 75% on Penny Arcade Adventures: Precipice of Darkness Episode 1 & 2 until Monday, July 2nd 10AM PDT.
  15. TF2Maps.net is putting on another level design contest to create a King of the Hill map that is designed around the Highlander style of play. STAR, an active community member, put them up to it and sponsored the contest along with some fun prizes. All the details and rules are available on the TF2Maps.net site. View the full article
  16. You read that right (presumably): the long-awaited final Meet the Team short, Meet the Pyro, is dropping in less than three days, and we decided to assemble a massive update to celebrate it. View the full article
  17. Today's Deal: Save 66% off Hotel Giant 2! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/38230/capsule_467x181.jpg View the full article
  18. Today's Deal: Save 67% off Vessel! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/108500/capsule_467x181.jpg View the full article
  19. - Fixed some effects not showing up properly during spectating - Fixed some crashes with Rubick - Fixed a gold exploit - Fixed Spell Steal interaction with attack modifiers - Fixed a stolen Assassinate, Teleporation or Requiem of Souls not having cast time View the full article
  20. Pro Cycling Manager 2012 is Now Available on Steam! Prepare to live an iconic 2012 season by taking the lead of one of the 81 teams of the professional circuit. Real-time races, sponsors, riders contracts, training and equipment… Its up to you to prove your worth as a manager, and lead your team to victory! http://storefront.steampowered.com/v/gfx/apps/210990/capsule_467x181.jpg View the full article
  21. Today's Deal: Save 80% off Bejeweled 3! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/78000/capsule_467x181.jpg View the full article
  22. LEGO® Batman 2 DC Super Heroes™ is Now Available on Steam and 10% off until 10AM PST Friday, June 29th. Owners of LEGO Batman, LEGO Harry Potter: Years 1-4 or LEGO Harry Potter: Years 5-7 get an additional 5% off. LEGO Batman is also available at 33% off until 10AM PST Friday, June 29th. Legends Unite! The Dynamic Duo of Batman and Robin join other famous super heroes from the DC Universe including Superman, Wonder Woman and Green Lantern to save Gotham City from destruction at the hands of the notorious villains Lex Luthor and the Joker. http://storefront.steampowered.com/v/gfx/apps/213330/header.jpg http://storefront.steampowered.com/v/gfx/apps/21000/header.jpg View the full article
  23. Vindictus, the first Nexon title on Steam, is now available in the US and Canada and Free to Play! In a world tarnished by battle and despair, the remnants of mankind cling to an ancient prophecy: One day, when all of humanitys enemies are slain, the Goddess will return to bring them to a mystical land of paradise called Erinn. But the fight has waged for too long, and humanity is losing hope. Its time for the brave to grab their weapons, carve a path outside their feeble fortifications, and bring the prophecy to pass. Featuring brutal, physics-based action, Vindictus is a fast-paced action-RPG with stunning graphics and destructible environments. Customize your character and gear, join forces with your friends to take down tough bosses, and unravel the truth of the ancient prophecy. Will your actions be enough to awaken the Goddess and summon forth Erinn? http://storefront.steampowered.com/v/gfx/apps/212160/capsule_467x181.jpg View the full article
  24. Five new DLC packs for Gotham City Imposters are Now Available on Steam! http://storefront.steampowered.com/v/gfx/apps/21170/header.jpg View the full article
  25. Patch Notes version 1.12 Hardware Detection: -Failure to meet GPU requirements will result in a detailed error message at startup. Player Movement: -The player is no longer prevented from jumping if he is doing his land animation. Makes jumping more fluid -Made the minimum jump smaller and the maximum jump longer. -Made the player fall faster if he releases the jump button early. -Ladder climb is now slightly faster -Removed a small visual glitch when exiting a ladder -Replaced all small cranks with smaller ones that are turned by hand, adding a new hand-turn dynamic animation. Difficulty adjustment -Added checkpoints in Factory lava sections -Added lights to warn when mashers were about to strike to give the player more of a hint. -Added checkpoints around tricky jumps in Mines -After dying, the player will keep the liquid in their backpack, unless they had more at the last checkpoint. -Small groups of purple reactant will no longer be able to kill you (it will still damage you). -Made the drinker explosion more powerful, prevents problems in some puzzles. -Added a 'gamepad recommended' icon to the title screen. Bugs -Players who made it to the end level in an earlier build would lose the ability to suction glow goo when they updated to current build. Fixed. -Made some geometry thicker in the orchard where the player could fall through it -Machine #9 in Factory was not accepting steam sometimes, fixed. -Lever on upgrade machine would stick sometimes, fixed. -Tweaked some buttons that Operators could slip off of. -Clicking to close a GUI menu will no longer fire the gun. -Releasing the fire button while the mouse cursor is outside the window will now stop the gun from firing. -Swing animation only happens when pressing left or right now. -Game can now be paused during the opening sequence, allowing the player to exit and change options then. -Ladder sound would miss a footstep when descending, fixed. -Adjusted some jump pads to work with new jump changes -Made some puzzle doors permanently open, in case you die before you start the machine they expose. http://storefront.steampowered.com/v/gfx/apps/108500/capsule_231x87.jpg View the full article
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