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  1. http://www.rtcwmap.de/images/stories/et/ET_LOGO_NIT22b1.jpghttp://www.rtcwmap.de/images/stories/e.gifN!trox release his N!tmod on version 2.2 beta 2 - The new N!tmod-version contains a lot of new features, such as: the XreaL-support. http://www.rtcwmap.de/images/stories/d.gifN!trox veröffentlicht seinen N!tmod mit der Version 2.2 Beta 2 - Die neue N!tmod-Version beinhaltet eine Menge neue Funktionen, wie zum Beispiel die Unterstützung des neuen XreaL-Support. Download
  2. http://www.rtcwmap.de/images/stories/et/snowpatrol.jpghttp://www.rtcwmap.de/images/stories/e.gifNew map Snow Patrol made by [uJE] Niek - Axis objective map. The Axis have one big objective this Christmas , steal all the Xmas presents from the factory. First they have to escort the tank that will be followed by alot of trucks to load the presents in. On theire way to the Factory they will have to go over a frozen river and through a snowy Town. Allies have to try and stop them to safe Christmas this year. http://www.rtcwmap.de/images/stories/d.gifNeue Map Snow Patrol erstellt von [uJE] Niek - Achsenmächte-Objektiv-Map. Die Achsenmächte haben, dieses Weihnachten das große Ziel, die Weihnachts-Presente aus der Fabrik zu stehlen. Sie müssen einen Panzer eskortieren, der - unterwegs - von vielen Lastwagen begleitet wird, um die Geschenke zu laden. Auf dem Weg zur Fabrik, müssen die Achsenmächte einen zugefrohrenen Fluß und eine verschneite Stadt durchqueren. Die Alliierten sollen das verhindern und den Achsen das Weihnachsfest dieses Jahr vermiesen. http://www.rtcwmap.de/images/stories/et/snowpatrol1k.jpghttp://www.rtcwmap.de/images/stories/et/snowpatrol2k.jpghttp://www.rtcwmap.de/images/stories/et/snowpatrol3k.jpghttp://www.rtcwmap.de/images/stories/et/snowpatrol4k.jpg Axis objective: * Escort the trucks to the factory * Blow up 3 baricades * Sachel the side door * Fix commandpost Allied objective * stop the trucks * Build baricades * Build the side door * Build commandpost Download
  3. http://www.rtcwmap.de/images/stories/single/surfaces.jpghttp://www.rtcwmap.de/images/stories/e.gifRtCW Surfaces Gallery (1.0) by Wente Torus and Boy Surface, Technical University of Berlin - Faculty II - Institute of Mathematics. GEOMETRY: Gallery, Virtual Reality One tries in the geometry of the group operated projects to exploit the capabilities of graphics engines of modern computer games for the differential geometric visualization of interesting areas. Initial results have been implemented based on the Quake III engines, while in the game "Return to Castle Wolfenstein" (RtCW) used variation has been found to be optimal. Installation in RTCW: Extract all files to RTCW folder into which you installed the game. Then you can start with the respective shortcut. 1 - Shortcut "Surfaces1" you will play the map called four. 2 - Shortcut "Surfaces2" you will play the map called wente. 3 - Shortcut "Surfaces3" you will play the map called He2. http://www.rtcwmap.de/images/stories/d.gifRtCW Oberflächen Galerie (1.0) von Wente Torus und Boy Surface, TU Berlin - Fakultät II - Institut für Mathematik. GEOMETRIE: Galerie, Virtual Reality Eines der in der Geometriegruppe betriebenen Projekte versucht, die Möglichkeiten der Graphikengines moderner Computerspiele für die Visualisierung differentialgeometrisch interessanter Flächen zu nutzen. Erste Ergebnisse wurden auf Basis des Quake III engines implementiert, wobei die in dem Spiel "Return to Castle Wolfenstein" (RtCW) verwendete Variante sich als optimal herausgestellt hat. Installation in RtCW: Die Datei surfaces.pk3 muss in das Unterverzeichnis "Main" des Ordners, in dem RTCW installiert ist, kopiert werden. Anschließend kann man RTCW starten als ...Pfad zu RTCW...wolfsp.exe +set nextmap "spmap four" Ersetzt man in diesem Befehl "four" durch "He2" bzw. "wente", bekommt man die anderen beiden Levels.http://www.rtcwmap.de/images/stories/single/surfaces1k.jpghttp://www.rtcwmap.de/images/stories/single/surfaces2k.jpghttp://www.rtcwmap.de/images/stories/single/surfaces3k.jpg http://www.rtcwmap.de/images/stories/single/surfaces4k.jpghttp://www.rtcwmap.de/images/stories/single/surfaces5k.jpghttp://www.rtcwmap.de/images/stories/single/surfaces6k.jpg Download
  4. http://www.rtcwmap.de/images/stories/single/munich.jpghttp://www.rtcwmap.de/images/stories/e.gifsd 2009 release his Single player map Munich 1.0 for RtCW - The map was created with only one thing in mind, having fun. No historical accuracy was taken into consideration. http://www.rtcwmap.de/images/stories/d.gifsd 2009 veröffentlicht seine Singleplayer Map Munich 1.0 für RtCW - Die Map wurde, aus der Idee heraus, frei kreiert und verfolgt keinen historischen Hintergrund. 1) Put the files sp_muenchen2.pk3 and sp_pak1j.pk3 in your Return to Castle Wolfenstein/main/ directory 2) Start Return to Castle Wolfenstein Single Player 3) Open the console by pressing the ~ key 4) Type /spmap sp_muenchen2 then press the key enter. http://www.rtcwmap.de/images/stories/single/munich1k.jpghttp://www.rtcwmap.de/images/stories/single/munich2k.jpghttp://www.rtcwmap.de/images/stories/single/munich3k.jpghttp://www.rtcwmap.de/images/stories/single/munich4k.jpg Download
  5. http://www.dark-alchemy.com/images/users_uploads/Rayden/Rayden_16-11-11_07-43-45_Lammert_14-11-11_15-56-36_A-ROTW_stars.jpg In November we will have event called -)A(- vs ROTW (Rest Of The World) It means you, all our regular players, are fighting against us, Dark Alchemy members. This event will be played in our A2 server (213.239.207.85:27961) and same NQ mod we use in A1 server. Server has 30 slots. It means 15 members and 15 regular players can join. So be fast to get your slot there. For more info, check the Event topic on our forum.
  6. http://www.rtcwmap.de/images/stories/et/ET_LOGO_NIT22b1.jpghttp://www.rtcwmap.de/images/stories/e.gifN!trox release his N!tmod on version 2.2 beta 1 - The new N!tmod-version contains a lot of modifications and much added, such as: the XreaL-support. http://www.rtcwmap.de/images/stories/d.gifN!trox veröffentlicht seinen N!tmod mit der Version 2.2 Beta 1 - Die neue N!tmod-Version beinhaltet eine Menge Änderungen und viel Neu Hinzugefügtes, wie zum Beispiel die Unterstützung des neuen XreaL-Support. Download
  7. http://www.rtcwmap.de/images/stories/mods/PPSh-41k.jpg http://www.rtcwmap.de/images/stories/e.gifPPSh-41 model for RtCW and ET by Alexandre - This mod replaces the Thompson models in RtCW and ET with PPSh-41 models (linear magazine version). Sounds ans icons are also changed. http://www.rtcwmap.de/images/stories/d.gifPPSh-41 Model für RtCW und ET von Alexandre - Diese Modifikation ersetzt das Thompson-Modell in RtCW und ET, durch ein PPSh-41 Modell (grades Magazin). Sound und Icons sind auch abgeändert. - To get the models in RtCW, unzip "ppsh_model.pk3" in the "Return to Castle Wolfenstein/main" directory. Then, if you want the file to affect only MP or only SP, rename it into "mp_ppsh_model.pk3" or "sp_ppsh_model.pk3". - To get the models in ET, unzip "ppsh_model.pk3" in the "Wolfenstein - Enemy Territory/etmain" directory. Download
  8. http://www.rtcwmap.de/images/stories/et/UJE_airport.jpghttp://www.rtcwmap.de/images/stories/e.gifUpdated ET-Map [uJE] Airport beta 5, by [uJE]Niek - The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the cargo of 2 airplanes stationed there. http://www.rtcwmap.de/images/stories/d.gifUpdate der ET-Map [uJE] Airport Beta 5, von [uJE]Niek - Die Alliierten müssen in dem Flugplatz einbrechen. Sobald sie den Haupteingang freigesprengt haben, müssen die Alliierten im Gebäude die Tower-Kontrolle und auf dem Flugfeld zwei Anti-Tank-Guns zerstören, die sich in 2 Cargo-Flugzeugen befinden. Allies objective: *Destroy the main entrance *Destroy both cargoplanes *Destroy the Flight controls *Destroy the sidedoor for faster acces *Fix commandpost Axis objective: *Defend the main entrance *Prevent the allies from blowing up the cargoplanes *Prevent the allies from blowing up the flight controls *Build commandpost *Build the side door http://www.rtcwmap.de/images/stories/et/uje-airport-1k.jpghttp://www.rtcwmap.de/images/stories/et/uje-airport-2k.jpghttp://www.rtcwmap.de/images/stories/et/uje-airport-3k.jpghttp://www.rtcwmap.de/images/stories/et/uje-airport-4k.jpg Download
  9. http://wolffiles.de/hppics/nof11-big2.jpg You can download the maps for instant play here Everybody is invited to join the party. Have fun!!!!
  10. http://i377.photobucket.com/albums/oo216/diamond3_album/PScupad2.jpg After some time, we can proudly announce our 3rd ETPro Cup. Some of you might still remember the 3on3 One-Day-Cup's from the past. It doesn't matter how skilled you are or if you ever played ETPro before, just have fun and a good time! If you want to compete Subscribe Here. Make sure, you'll have time and at least 3 people (maybe 1-2 people as back-up) available. More infos here or at Prime-Squadron
  11. http://www.rtcwmap.de/images/stories/et/x-real-edition.png http://www.rtcwmap.de/images/stories/et/sry-from-the-team..jpg http://www.rtcwmap.de/images/stories/e.gifWith a great feeling of loss, I have to report on a very tragic accident. on 25 October 2011, something happened to us that non of us could have prepared for. NVidia launched it latest drivers. So no worries, nobodies dead, but the renderer is on its ars! 5th November 2011... forget it, we're not going to make that! First, it was just a single error on a single system, but now we discovered its a fundamental problem and we have to delay the release. I hope you understand that we, bedroom hobbyist, do not have the power to fix this issue in 2 days. So please, forgive us for blowing the trumpet before everything was good to go. We want to provide good support and technology from the moment the product is available, and we do not want "the Rage Experience".http://www.rtcwmap.de/images/stories/d.gifMit einem sehr schlechtem Gefühl muß ich leider Berichten, das ein tragisches Unglück passiert ist. Am 25. Oktober 2011 geschah etwas bei uns, auf das wir nicht vorbereitet waren. NVidia veröffentlichte den neusten Treiber. Ok, soweit keine Probleme aber das Rendering ist der Kernpunkt und genau das Funktioniert nicht mehr richtig! Zuerst war es nur ein einzelner Fehler auf einem einzigen System aber später entdeckten wir, das es ein Fundamentelles Problem gibt und wir deswegen die Freigabe vom Xreal verschieben müssen. Ich hoffe ihr versteht das, dass wir diesen Fehler nicht in 2 Tagen bereinigen können. Verzeit uns bitte, das wir zu früh Versprochen haben, was wir jetzt nicht halten können. Wir wollen schliesslich eine gute Technologie und einen guten Support bereitstellen und keinen Murks anbieten.
  12. http://www.rtcwmap.de/images/stories/et/UJE_convoy.jpghttp://www.rtcwmap.de/images/stories/e.gif[uJE] Niek released the final version of his map convoy - The axis are escorting a convoy (the tank with 3 trucks) from the airport through a town to the faith factory. If they make it they get alot of faith for winning the war against the allies troops. http://www.rtcwmap.de/images/stories/d.gif[uJE] Niek veröffentlicht die finale Version von seiner Map Convoy - Die Achsenmächte eskortieren einen Konvoi (den Panzer mit 3 LKWs ) vom Flugplatz durch eine Stadt bis zur Glaubensstätte. Wenn sie es machen, bekommen sie viel "Glauben" für das Gewinnen des Krieges, gegen die Alliierten. http://www.rtcwmap.de/images/stories/et/UJE_convoy_1k.jpghttp://www.rtcwmap.de/images/stories/et/UJE_convoy_2k.jpghttp://www.rtcwmap.de/images/stories/et/UJE_convoy_3k.jpg Axis objective: *Escort the convoy to the factory *Blow up 3 baricades *Sachel the side door *Fix commandpost Allied objective: *stop the axis convoy *Build baricades *Build the side door *Build commandpost Download
  13. http://www.rtcwmap.de/images/stories/et/erdenberg_b3.jpghttp://www.rtcwmap.de/images/stories/e.gifSani, Hukk and Hemuli publish hers map Erdenberg b3 - After a long time since the last update, we bring you the 3rd - and probably the last - official update of Erdenberg. Most noticeable changes are a radically modifyed Forward bunker and two new axis spawn locations. We also included the source file of this map inside the pk3 for anyone to freely browse or edit it. http://www.rtcwmap.de/images/stories/d.gifSani, Hukk und Hemuli veröffentlichen ihre Map Erdenberg b3 - Nach einer langen Zeit der letzten Aktualisierung, veröffentlichen wir das Dritte - und wahrscheinlich letzte - offizielle Update, von der Map Erdenberg. Die deutlichesten Änderungen sind: Ein radikal modifizierter Forward-Bunker und zwei neue Achsen-Spawns. Wir haben auch die Source-Daten dieser Map in die "pk3" mit eingefügt. http://www.rtcwmap.de/images/stories/et/erdenbergb3-1k.jpghttp://www.rtcwmap.de/images/stories/et/erdenbergb3-2k.jpghttp://www.rtcwmap.de/images/stories/et/erdenbergb3-3k.jpg *** Changelog b2 > b3 *** = Designed the garage a bit = Reworked the flag hall = Blended the road textures + Added 2 new axis spawns + Added MG Nest + Added a damn rock behind the trench = Open/closed windows + Added a rebuildable side door Download
  14. http://www.rtcwmap.de/images/stories/mods/silentmod-040.jpghttp://www.rtcwmap.de/images/stories/e.gifThe Team from mygamingtalk.com released ET-Mod silEnT 0.4.0. http://www.rtcwmap.de/images/stories/d.gifDas Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.4.0. New features in silEnT 0.4.0 / Neue Funktionen in silEnT 0.4.0 New User Interface with 2 themes. Themes can be switched with "ui_theme" cvar {1,2} Widescreen support. New front end user interface for private message system. 3rd person view for knife throw animations. db improvements. Enhanced Hardware Based Identification system. g_identOptions 16. The server will automatically create a new ban for a player that is circumventing old ban and the client identification catches it. Subnet ban feature to replace pb_sv_banmask. Performance enhancements. Ban numbers are printed in the outputs of !userinfo, !userlist and !usersearch commands, if the player is banned. Added: tripmines markers on the command map. Added: new tripmine wire shaders. Added: tripmines can be now spotted by coverts to be marked on the command map. Added: Possibility for server admins to enable Jaymod style double jumping This is controlled with g_misc flag 32. Added: hint for tripmine placement (hint is displayed when tripmine can be attached to the pointed place) Added: new cvar: cg_themedCMap {0,1}, which activates/deactivates themed command map frame Added: New shrubbot flag '#'. Players or levels with this flag are not allowed to call votes. Voting is automatically denied from players without PB GUIDs. Do note, it does not require the punkbuster to be enabled on the server for a player to have a PB GUID. Added: new private message which allows to select players from the list or just type the name in Added: Possiblity to mute only global chat sounds with cg_noVoiceChats 2. Also added into the menu.Download
  15. http://wolffiles.de/hppics/Rayden_A-ROTW.jpg This event will be played in our A2 server (213.239.207.85:27961) and same NQ mod we use in A1 server. Stopwatch mode with a 30 slot server. Join for a fun game and try to beat the -)A(-! Go HERE for more info of this event.
  16. http://1.2.3.9/bmi/wolffiles.de/filepics/4400.jpg The guys from mygamingtalk released version 0.4.0 of their mod silEnT. New main features in silEnT 0.4.0 are: New User Interface with 2 themes. Themes can be switched with "ui_theme" cvar {1,2} Widescreen support. New front end user interface for private message system. 3rd person view for knife throw animations. db improvements. Enhanced Hardware Based Identification system. g_identOptions 16. The server will automatically create a new ban for a player that is circumventing old ban and the client identification catches it. Subnet ban feature to replace pb_sv_banmask. Performance enhancements. Ban numbers are printed in the outputs of !userinfo, !userlist and !usersearch commands, if the player is banned. Miscellaneous added features: Added: tripmines markers on the command map. Added: new tripmine wire shaders. Added: tripmines can be now spotted by coverts to be marked on the command map. Added: Possibility for server admins to enable Jaymod style double jumping This is controlled with g_misc flag 32. Added: hint for tripmine placement (hint is displayed when tripmine can be attached to the pointed place) Added: new cvar: cg_themedCMap {0,1}, which activates/deactivates themed command map frame Added: New shrubbot flag '#'. Players or levels with this flag are not allowed to call votes. Voting is automatically denied from players without PB GUIDs. Do note, it does not require the punkbuster to be enabled on the server for a player to have a PB GUID. Added: new private message which allows to select players from the list or just type the name in Added: Possiblity to mute only global chat sounds with cg_noVoiceChats 2. Also added into the menu. For help and support please visit: http://mygamingtalk.com/forums/ You can download this mod here Or simply test the mod on our testserver
  17. http://www.rtcwmap.de/images/stories/et/UJE_flat_sniper.jpghttp://www.rtcwmap.de/images/stories/et/UJE_kitchen_sniper.jpghttp://www.rtcwmap.de/images/stories/et/UJE_mountain_sniper.jpg http://www.rtcwmap.de/images/stories/e.gifNo crossing versions of 3 snipermaps by [uJE] Niek - UJE Flat Sniper NC, UJE Kitchen Sniper NC and UJE Mountain Sniper NC. All maps have way points inclusive. http://www.rtcwmap.de/images/stories/d.gifDrei No Crossing Snipermaps Versionen von [uJE] Niek - UJE Flat Sniper NC, UJE Kitchen Sniper NC und UJE Mountain Sniper NC. Alle Maps sind inklusive WayPoints. http://www.rtcwmap.de/images/stories/et/flat1k.jpghttp://www.rtcwmap.de/images/stories/et/flat2k.jpghttp://www.rtcwmap.de/images/stories/et/flat3k.jpghttp://www.rtcwmap.de/images/stories/et/flat4k.jpg Flat Sniper NC http://www.rtcwmap.de/images/stories/et/kitchensniper1k.jpghttp://www.rtcwmap.de/images/stories/et/kitchensniper2k.jpghttp://www.rtcwmap.de/images/stories/et/kitchensniper3k.jpg Kitchen Sniper NC http://www.rtcwmap.de/images/stories/et/mountain_sniper1k.jpghttp://www.rtcwmap.de/images/stories/et/mountain_sniper2k.jpg Mountain Sniper NC
  18. http://www.rtcwmap.de/images/stories/mods/mad-warfare.jpghttp://www.rtcwmap.de/images/stories/e.gifmad.et|Cambo released his cool ET-Mod Mad Warfare 1.0 - This is the First (public) release of this mod. ET-MWM Details: Call of Duty 4 - Weapons / Textures / Sounds, Soldier of Fortune 3 - Weapons / Textures, Modern Skins, Flashbang, Blood and a few features. http://www.rtcwmap.de/images/stories/d.gifmad.et|Cambo veröffentlicht seine coole ET-Modifikation Mad Warfare 1.0 - Dies ist die Erstveröffentlichung der Mod-Version (für Public). ET-MWM Details: Call of Duty 4 - Waffen / Texturen / Sounds, Soldier of Fortune 3 - Waffen / Texturen, zeitgemäße Kleidung, Blendgranaten, Blut und eininge andere Funktionen. http://www.rtcwmap.de/images/stories/mods/madwarfare-1k.jpghttp://www.rtcwmap.de/images/stories/mods/madwarfare-2k.jpghttp://www.rtcwmap.de/images/stories/mods/madwarfare-3k.jpghttp://www.rtcwmap.de/images/stories/mods/madwarfare-4k.jpg Download Link: ...assembla.com/code/warfare/subversion/nodes
  19. http://www.rtcwmap.de/images/stories/others/nof-big.jpg http://www.rtcwmap.de/images/stories/e.gifAfter long time, it is so far again! We, the #gTh Clan would like to invite you. - The 11. Night of Fight starts on 12-11-2011 at 20.00 hours. Location is our server EISENFAUST with the IP: 188.138.11.115:27960! We continue the tradition started by other clans a long time ago. http://www.rtcwmap.de/images/stories/d.gifNach langer Zeit ist es mal wieder so weit! Wir, der #gTh Clan möchten euch einladen. - Am 12.11.2011 um 20.00 Uhr startet die 11. Night of Fight. Location ist unser Server EISENFAUST mit der IP:188.138.11.115:27960! Wir setzen damit eine Tradition fort, die schon von anderen ET Clans/Communitys vorrangetrieben wurde. Maps: 1944 Nordwind remake von [Deutschland] #gTh.MaNgO, Adlernest, Braundorf Final, Bremen b3, Caen2, Citadel obj, Dubrovnik Final, Frostbite, Italyfp2 modified by [Deutschland] #gTh.MaNgO, Karsiah_te2, Kharanthan, Missile b3, Pirates, Reactor Final, Rushers11, sp Delivery te, Supply, sw Goldrush te,Tounine b2, UJE Amsterdam b3 gl&hf your Team of Gate to Hell and Night of Fight
  20. http://www.rtcwmap.de/images/stories/et/madbunker_reloaded.jpghttp://www.rtcwmap.de/images/stories/e.gifM|A|D [Cambo] released a beta version of his nice map mad.et|Bunker reloaded - It`s a team deathmatch map. Highest Fragger wins! Allies and Axis Objective: 1. Kill the enemy! 2. Stay alive! 3. See rule 1. http://www.rtcwmap.de/images/stories/d.gifM|A|D [Cambo] veröffentlicht eine Beta Version von seiner hübschen Map mad.et|Bunker reloaded - Es ist eine Team Deathmatch Map. Das bessere Team gewinnt! Alliierte und Achsenmächte Ziel: 1. Töte den Feind! 2. Bleib am Leben! 3. Siehe Regel 1. http://www.rtcwmap.de/images/stories/et/bunker1k.jpghttp://www.rtcwmap.de/images/stories/et/bunker3k.jpghttp://www.rtcwmap.de/images/stories/et/bunker4k.jpg Download
  21. http://wolffiles.de/filepics/4393.jpg M|A|D [Cambo] released a beta version of his nice map mad.et|Bunker reloaded. It`s a team deathmatch map Map Title : mad.et|Bunker (Reloaded) - beta Map Author : mad.et|Cambo Gametype: : Team Deathmatch Filename : madbunker_reloaded_beta.pk3 BSP-Name : madbunker_reloaded Release (date) : Oktober 2011 Map Size : (suggested) <20 Players Test or download the map here Source: Splatterladder-Board
  22. http://www.wolffiles.de/hppics/mhalwk_kl.jpg Everyone is welcome to join this event.
  23. http://www.rtcwmap.de/images/stories/et/sod2_rev.jpghttp://www.rtcwmap.de/images/stories/e.gifIt’s a remake of the old map Spear of Destiny II, made by =AN=-Duke Life's a Beach - Duke s knife the Spear of Destiny is feared among many. Last time the Allies were success full in stealing The Spear of Destiny. The Axis HQ have learned where the Allies keep Duke´s knife and gone try to steal it back. The Axis need to repair the tank, take control over the city and use the tank to break into the bank. If the Axis are successful then the train stands ready to bring them to safety. http://www.rtcwmap.de/images/stories/d.gifEine Neuerstellung von der Map Spear of Destiny II, erstellt von =AN=-Duke Life's a Beach - Letztes Mal waren die Alliierten erfolgreich beim Stehlen des Spear of Destiny. Das Achsenmächte-HQ hat aber erfahren, wo die Alliierten Duke's Messer versteckt halten und versucht es jetzt zurück zu stehlen. Die Achsenmächte müssen den Panzer reparieren, um die Kontrolle über die Stadt zu bekommen und auch um in die Bank einzubrechen. Wenn die Achsenmächte erfolgreich sind, steht ein Zug bereit um sie in Sicherheit zu bringen. http://www.rtcwmap.de/images/stories/et/sod2_rev-1k.jpghttp://www.rtcwmap.de/images/stories/et/sod2_rev-2k.jpghttp://www.rtcwmap.de/images/stories/et/sod2_rev-3k.jpg Download
  24. http://www.rtcwmap.de/images/stories/maps/simpsons_q3.jpghttp://www.rtcwmap.de/images/stories/e.gifRtCW CTF Map Simpsons Q3 (Author Maggumaster of Quake 3) converted by =KT= SuperRetardo - This is a Capture the flag Map. The documents lie in the Simpsons house in the kitchen and in the bar of Moe. The Allies must steal the docs out of Moe´s bar and bring these home into the Simpsons house and the axis turned over. http://www.rtcwmap.de/images/stories/d.gifRtCW CTF Map Simpsons Q3 (Autor Maggumaster, von Quake 3) konvertiert von =KT= SuperRetardo - Dies ist eine Capture the Flag Map. Die Dokumente liegen im Simspons Haus in der Küche und in der Bar von Moe. Die Alliierten müssen das Dokument stehlen und nach Hasue, in das Simpsons Haus, bringen und die Achsenmächte umgekehrt. http://www.rtcwmap.de/images/stories/maps/simpsons_q3_1k.jpghttp://www.rtcwmap.de/images/stories/maps/simpsons_q3_2k.jpghttp://www.rtcwmap.de/images/stories/maps/simpsons_q3_3k.jpghttp://www.rtcwmap.de/images/stories/maps/simpsons_q3_4k.jpg http://www.rtcwmap.de/images/stories/maps/simpsons_q3_5k.jpghttp://www.rtcwmap.de/images/stories/maps/simpsons_q3_6k.jpghttp://www.rtcwmap.de/images/stories/maps/simpsons_q3_7k.jpghttp://www.rtcwmap.de/images/stories/maps/simpsons_q3_8k.jpg Download
  25. http://www.rtcwmap.de/images/stories/et/mohaa_france_tdm.jpghttp://www.rtcwmap.de/images/stories/e.gifM|A|D [Cambo] released a map which has been converted from Medal of Honor (Allied Assault) called Southern France - Highest Fragger wins! Allies and Axis Objective: 1. Kill the enemy! 2. Stay alive! OPTIONAL: Build CP. http://www.rtcwmap.de/images/stories/d.gifM|A|D [Cambo] veröffentlicht seine neue ET-Map, die Ursprünglich aus Medal of Honor (Allied Assault) stammt und auch Southern France genannt wird - Das bessere Team gewinnt! Alliierte und Achsenmächte Ziel: 1. Töte den Feind! 2. Bleib am Leben! OPTIONAL: Errichte den CP.http://www.rtcwmap.de/images/stories/et/mohaa_france_tdm_1k.jpghttp://www.rtcwmap.de/images/stories/et/mohaa_france_tdm_2k.jpghttp://www.rtcwmap.de/images/stories/et/mohaa_france_tdm_3k.jpghttp://www.rtcwmap.de/images/stories/et/mohaa_france_tdm_4k.jpg Download
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