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=EMP=Avery13

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Everything posted by =EMP=Avery13

  1. Ok, so I am trying to convert from a typical objectivecycle that our clan has used for ever, and switch it to mapvotecycle. I've never edited it to that. I think I will get it setup, and then bam, it's back to the default objectivecycle for whatever reason... Here is what I have: In silent.cfg //Map Voting// set g_mapVoteFlags 29 set g_maxMapsVotedFor 21 set g_minMapAge 3 set g_resetXPMapCount 0 set g_excludedMaps "" pb_sv_enable exec settings.cfg exec pbmd5.cfg exec pbcvar.cfg //exec campaigncycle.cfg exec january.cfg //set com_watchdog 60 //set com_watchdog_cmd "exec campaigncycle.cfg" set com_watchdog_cmd "exec objectivecycle.cfg" I have a feeling the error is somewhere in there... Currently, I have the january.cfg as my map rotation list, and I edited the files in there. This is what the january.cfg looks like: set d1 "set g_gametype 6 ; map am_hydro_dam ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d2 set d2 "set g_gametype 6 ; map breakout_360 ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d3" set d3 "set g_gametype 6 ; map caen_4 ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d4" set d4 "set g_gametype 6 ; map et_ice ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d5" set d5 "set g_gametype 6 ; map ET_Tower_b27j ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d7" set d6 "set g_gametype 6 ; map goldrush-ga ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d7" set d7 "set g_gametype 6 ; map mlb_daybreak ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d8" set d8 "set g_gametype 6 ; map mlb_temple ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d9" set d9 "set g_gametype 6 ; map mlb_bin ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d10" set d10 "set g_gametype 6 ; map saberpeak_final ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d11" set d11 "set g_gametype 6 ; map snatch3 ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d12" set d12 "set g_gametype 6 ; map supply_pro ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d13" set d13 "set g_gametype 6 ; map thief_city ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d4" set d14 "set g_gametype 6 ; map transmitter ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d15" set d15 "set g_gametype 6 ; map treetop_final ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d16" set d16 "set g_gametype 6 ; map Warbell ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d17" set d17 "set g_gametype 6 ; map xposed ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d18" set d18 "set g_gametype 6 ; map mlb_hotchkiss ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d19" set d19 "set g_gametype 6 ; map oasis_winter ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d20" set d20 "set g_gametype 6 ; map soccer_b2 ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d21" set d21 "set g_gametype 6 ; map tc_base ;g_useraxisrespawntime 10; g_useralliedrespawntime 10; set nextmap vstr d1" vstr d All of the maps there are in my etmain folder as well. Would I need to edit anything in here? Are the useraxis and allies spawn times needed in that? Should I put that into the mapvotecycle.cfg and change the exec january.cfg to exec mapvotecycle.cfg? If so... do I need to change that else where? Thanks for the help in advance. I hope I can get this working very shortly. I had been looking at it since last night and can't figure out why it will not work!! Let me know if you need any more info from me.
  2. Is there a way to change the hit sounds in game? I had a few members play last night and they loved it, they just wish the hit sounds were different because they didn't really notice them. Is there a way to change them with a custom sound or a different sound that is already picked out by silent? I know there is a cvar to enable the sounds, but nothing more. I have everything enabled.
  3. Will do. Turned out to not be that much. I have the file of what I put together if you'd like it and review it. I'm finding it really easy to go back and forth. I hope the order does not matter much for the cfg file to work with the server.
  4. I'm finding that there are a lot in the silent.cfg file that is not on the wiki though...silent.txt
  5. If you want, I am already starting to write the new cfg in order to how the wiki is set, I can make a blank copy or a default cfg and download it here so you can include it on the next update. If not, then I will just use mine.
  6. Hi, I am requesting this to make things a bit easier in either the silent.cfg file or the wiki. I don't find it more difficult, but more time consuming to go back and forth between trying to find a cvar in the cfg file and on the wiki. I think it might make it easier to organize either one so that it's in the same order on both the wiki and cfg file. Maybe label them as such. For example, in the cfg, g_antilag is the first thing, but on the wiki, it's talking about private messages. I think it would help more to the people that are not use to using these files and wikis, and also a lot easier on everyone that is using them period. I'm updating my cfg currently with the new one from the 0.4.0 download just so I am up to date on everything, and it's becoming difficult to do to start. Last time, i went through and organized all the misc cvars, and now I am gonna have to do it again to make it easier again. I am thinking I will just go through and write it all out the way the wiki is written. That way I can find things a bit easier. Well, let me know what you think.
  7. I think that would work. Just gotta have them figure out how to make that happen now
  8. I like the third option the best. We use to have it to where you could only give out adren to other players and couldn't use it on yourselves. It helps promote better team work. On a side note dealing with it, is it possible to boost someone even more if they use adren on themselves, and someone else sticks them too... double boost? We thought about that while playing one day cause I stuck myself as someone else came to stick me too and I didn't realize it.
  9. That's pretty crazy! You're doing pretty good though! I would easily say F|A would be one of the main clans in ET. **DRC** has been around since early 2004, coming up on our 8th anniversary in February and we don't have that many members lol. Good for you guys though! P.S. If you have any tips on how to get more people to play on the other servers too... let me know!
  10. I'm currently writing menu tutorials on the basic menus on the splash damage forums. So far, it's just the normal main menu, but I will end up doing ingame menus for each mod too, if that will help you.
  11. Dang man, that is soooooo many members! I thought nearly 80 was a lot!
  12. That should be in your vsays... or are you talking about when you are shooting a teammate?
  13. I'nm hoping that is a reply to Chuckon, cause if it's towards me, I think you might have read my message a little wrong. I love then new UI hellreturn, and really wish i could take that look and implement it into my main menu looks.
  14. I would have to agree with hellreturn. Ban the cheaters, and you won't have to fight against them. Not to mention, doesn't that having it enabled make the game a bit more realistic?
  15. If doing that, say you have a customized main menu in your etmain, will it change the buttons to the ones that you have created? Or will it keep the old ones still? I tried switching out the menumacros and menudef files and put them into the custom UI folder I have and it just erased the buttons, but kept the linkds lol. Would that be because I did not have the ui_mp_x86.dll in my etmain?
  16. The quickest and easiest thing to do is just go back to a 0.3.0 zip and unzip it in a different folder. Take just the UI folder, take the ingame stuff and zip it up and basically "create an ingame menu". Save it as ~~~~~~~~~~~~~~~~~~mainmenu.pk3 in pakscape or a program that allows you to zip up pk3 files and then put that into your silent folder. Should pull up the old menu instead of the new one if that is what you are wanting. Personally, Silencer, I love your new menus! I wish I could figure out how to make the rest of the menus look like this!
  17. The greeting sound is set to all the levels they need to be. I will mess with that when I finish working on a tutorial that has been kicking me in the butt all day so far. lol
  18. Nevermind. I figured it out.. well part of it. I did put it in the pk3. I had 3 wav files, one named player, one named members, and one named lvl10. As far as I can tell, player works just because the bots connected. When I connect it should be playing lvl10, but it does not. At least, I can not hear it. I do hear all the others though.. the sounds are written as: sound/greetings/player.wav sound/greetings/members.wav sound/greetings/lvl10.wav
  19. Question.. when putting the sounds in the pk3, how does the path know to go to that specific file? I was looking at old stuff and it looked like I made a sound folder inside the etmain. However, I'm not sure if that actually worked.. I just want to make some sounds for greetings on specific levels.
  20. Question. With the new release, is there a new manual for it? I went to edit basically everything on our server and then realized the manual is for 0.3.3 still. Is it the same?
  21. I'm thinking that would be nice. To be honest, I didn't even notice that the double kill was heard by all players. I guess I should play on more silent servers that have more then 2 or 3 people playing lol
  22. It sounds more of a hack that can be destroyed in game... imo
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