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BettyBoop

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Everything posted by BettyBoop

  1. Alex i will reinstall silent 0.82 on the other server with the same rotation tomorrow like the one we have atm and i will test
  2. @ TheSilencer how that? we played the maps we play atm with 0.90 and with 0.82 we dont had these doors problems
  3. it is an old post but yes the idea is great
  4. yes it is the only problem we still have with 0.90 good luck to can fix for some maps it is a bit annoying @Silencer PL 1/ from gao I" i can confirm the change in behavior. Doors that opened away from face in 0.8.2, now change the direction every time they are opened. Doors that open only one direction seem unaffected." 3/ no map issue 4/ silent 0.90
  5. Gaoesa please watch you pm
  6. did you fixed this problem ? @ Gaoesa I believe I have found the issue in code. The bug concerns most likely every version of Omni-bot and silEnT mod together. The issue is caused by a faulty map script. Maps with this problem can be identified from "ERROR: No 'script_multiplayer' found in map" entry in the server log. In future versions the crash is fixed. thanks
  7. You should complain about him and his behavior: http://www.abuseipdb.com/check/151.67.100.98 and contact the other clans hacked to ask them to do the same (complaining). If each clan contacts on clan, we will be stronger.
  8. thanks Alex yes I resolved the issues with a full restart server
  9. I use qtracker to connect but just after I close it and strange when I used the rcon command with qtracker I had could not exec silent .cfg I did a full server restart to can connect and after the rcon command working fine and I used et exe like an admin first hi diabolic
  10. for somes of us been impossible to connect we had the message awiting gamestate or I stuck when I try to connect at loading and the loading never finish this happened only on our silent server cuz when I connect to FA silent I don't have these problems at all @Hellereturn can u have a look please thanks Marianne
  11. our dmg settings // Weapon damages and radius settings set g_dmgKnife 10 set g_dmgSten 14 set g_dmgFG42 15 set g_dmgPistol 18 set g_dmgSMG 18 set g_dmgPPSh 16 set g_dmgMG42 18 set g_dmgMG 20 set g_dmgFG42Scope 30 set g_dmgInfRifle 34 set g_dmgSniper 50 set g_dmgFlamer 5 set g_dmgGrenade 250 set g_dmgGrenadeRadius 250 set g_dmgGLauncher 250 set g_dmgGLauncherRadius 250 set g_dmgLandmine 250 set g_dmgLandmineRadius 250 set g_dmgSatchel 250 set g_dmgSatchelRadius 250 set g_dmgPanzer 400 set g_dmgPanzerRadius 300 set g_dmgMortar 400 set g_dmgMortarRadius 400 set g_dmgDynamite 400 set g_dmgDynamiteRadius 400 set g_dmgAir 400 set g_dmgAirRadius 400 set g_dmgArty 400 set g_dmgArtyRadius 400 set g_dmg 0 set g_dmgHeadShotMin 50 set g_dmgHeadShotRatio 2.0 set g_dmgTMine 260 set g_knifeThrowDamage 50
  12. BettyBoop

    dmg

    it is more for dmgs we need help if you can and this one g_dmgDescription: Enables experimental advanced combat options. Type: bitmask Parameters: 0 Use traditional ET settings for combat. 1 Use Advanced Hit Locations: Differentiates between Head, Body, Arm, and Leg shot when computing damage. 2 Applies a more realistic damage vs. range equation for short-ranged weapons. This will reduce the effectiveness of these weapons at longer ranges. 4 Gives a damage bonus to short-range weapons when used in close combat situations. This will increase the effectiveness of these weapons at closer ranges. 8 Use bullet fall-off approximations when computing shot trajectory. 16 Improve accuracy of non-scoped single-shot rifles. 32 Use alternate bullet-spread characteristics for automatic or rapid-fire weapons. 64 Damage from players who are spectators or have disconnected is ignored, and XP is not awarded. Default: 0
  13. 36 ? instead to set g_friendlyFireOpts 12
  14. snif but yes I use crazygravity sometimes but never tested crazyspeed yet and Hellreturn you know wF is special lol always asking more
  15. did a way to have it for a next silence release ? thanks you g_partyPanzersEnabled : 1/0 1=yes 0=no, default 0, Set to 1 to enable party panzers. g_partyPanzersPattern : [string] The pattern of the drawn panzers. This is a string of "bits" that represents where the panzers shots are aimed. The default value of "10001,01010,00100,01010,10001" means there are five rows of panzers fired (rows are separated by the comma (,) character), and an X pattern is drawn as "1" represents a panzer and "0" represents a space without a panzer. There is no limit to the number of panzers that can be shot, although too many panzers will cause extreme lag on the server. g_partyPanzersDamageMode : 0/1/2, default 2 0=No damage. 1=Normal damage. Each panzer does normal damage (see g_dmgPanzer). 2=Proportional. Each panzer does damage proportional to the number fired panzers. For example, if your pattern has 10 panzers, then each panzer will do 1/10 the damage that a normal panzer shot does (see g_dmgPanzer). g_panzersVulnerable : 1/0 1=yes 0=no, default 0 If set to 1, panzers that are shot in mid-air will explode. If party panzers are on, nearby panzers will explode as well due to splash damage. g_panzersSpeed : Speed of the panzers (Applies to normal and party panzers). Normal panzer speed is 2500. Default is 2500 g_panzersGravity : 1/0 1=yes 0=no, default 0. If set to 1, panzer trajectory will be affected by gravity (Applies to normal and party panzers).
  16. I am sorry if we ask for so much helps last one did a way to can force hunkmegs example like this one forcecvar snaps "20" ?
  17. we have already for FO arty set g_miniAirstrikeTime 45 set g_miniArtyTime 35
  18. ask hellreturn to have a look to our server (he host all our servers ) , maybe he will find what can cause this problem
  19. and this happened right now again for 5 of us server command overflow -8<------- Crash Information ------->8- Please forward to silEnT mod team. --------------------------------------- Version: 0.8.2 Win32 ET Version: ET 2.60b Map: school Exception: Access violation (0xc0000005) Exception Address: 0x3001b0cd DLL Information: 0x00400000 ET 0x77110000 ntdll 0x75d30000 kernel32 0x6d980000 DINPUT8 0x76470000 msvcrt 0x75f00000 ADVAPI32 0x75980000 RPCRT4 0x772d0000 USER32 0x76300000 GDI32 0x74040000 WINMM 0x761b0000 ole32 0x76000000 OLEAUT32 0x73da0000 OLEACC 0x72420000 WSOCK32 0x772a0000 WS2_32 0x77260000 NSI 0x75070000 iphlpapi 0x75030000 dhcpcsvc 0x75330000 DNSAPI 0x75660000 Secur32 0x75020000 WINNSI 0x74ff0000 dhcpcsvc6 0x765f0000 SHELL32 0x75e10000 SHLWAPI 0x6da70000 ShimEng 0x75600000 apphelp 0x6b9c0000 AcLayers 0x75680000 USERENV 0x723d0000 WINSPOOL 0x75210000 MPR 0x77280000 IMM32 0x76520000 MSCTF 0x77270000 LPK 0x75cb0000 USP10 0x74520000 comctl32 0x741f0000 uxtheme 0x6bf10000 opengl32 0x6dbb0000 GLU32 0x6b110000 DDRAW 0x74080000 DCIMAN32 0x75b20000 SETUPAPI 0x73320000 dwmapi 0x69030000 atioglxx 0x74e90000 VERSION 0x003a0000 atiadlxx 0x74920000 WINTRUST 0x75110000 CRYPT32 0x75270000 MSASN1 0x75fd0000 imagehlp 0x75e70000 CLBCatQ 0x6d9c0000 dsound 0x74ad0000 POWRPROF 0x74750000 MMDevApi 0x73ca0000 AUDIOSES 0x733b0000 audioeng 0x77240000 PSAPI 0x749e0000 AVRT 0x74e20000 mswsock 0x74ab0000 wshtcpip 0x73d40000 NLAapi 0x6f370000 napinsp 0x6f330000 pnrpnsp 0x6f360000 winrnr 0x75ad0000 WLDAP32 0x6dc70000 rasadhlp 0x110a0000 pbcl 0x03b80000 pbag 0x16610000 pbsv 0x74780000 dbghelp 0x40000000 ui_mp_x86 0x30000000 cgame_mp_x86 (0) D:\Program Files\Wolfenstein - Enemy Territory anagram\silent\cgame_mp_x86.dll [0x3001b0cd]
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