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Version 4.180.2483
912 downloads
OpenWarfare is a multi-purpose open source mod for the Call of Duty series. The project started on May 7th, 2008 and quickly grew to become one of the leading mods for the Call of Duty series. The mod supports new gameplay features to make the game more fun as well as league competition features like ready-up, strategy time, checksums, variable changes detection, rulesets, etc. Features in the OpenWarfare mod are not forced at all and can be enabled/disabled based on what the server owners like. This is the latest source code of the mod, at revision 2483, last update was done on 19 June 2011. You can compile any parts of the mod by just executing the file makeMod.bat (a menu will guide you through the process).- 1 review
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- openwarfare
- call of duty 4
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Version 2.20
1804 downloads
Promod Promod is game modification for Call of Duty promoting the competitive side of the game. By covering all aspects of thegame it makes it a enjoyable experience for anyone, with functions for anything from practice and public fun to competitive matchplay and shoutcaster functions. Online or not, our philosophy is to satisfy both those playing and watching the game as a spectator. The standard Promod have grown to be the undisputable standard for Call of Duty 4 worldwide, used on over 4000 online servers and on every LAN event held the past years. That have provided a steady balanced and unified ground for all the players to play on, no matter what. History The Promod project started soon after the scenes finally being mature for a unified ruleset. A ruleset that would mean things like cooked nades being removed and weapons being balanced. That, amongst many other improvements, all to boost the competive side of Call of Duty 4. We can today without any doubt see that the actions taken have positively matured the scene to what it is today. Like any other success story the road haven’t been without any bumps. Quite the opposite actually. As visions clash and people goes seperate ways we have also seen alot of changes within and around the Promod team. From its creator Raf1 to Carlisle and Juszn, and the later reinforcement of Trivve. The team We are a tightknit team of good friends that have been working together the past years. It’s our strenght and pride! Manager: Abhi. Development: Trivve and Ingram. Concept: Abhi, Trivve and Ingram together with Vita Nova. What's the difference between the EU and NE version of Promod? The NE version of Promod has rate and cl_maxpackets settings unlocked and radar does not display enemy indicators while shooting. NE stands for Non-Europe.- 1 review
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- promod
- promod live
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My server is giving this error below please help me, thanks!! handle 1: etconsole.log ---------------------- 17606 files in pk3 files Sys_LoadDll(/usr/local/games/enemy-territory2/silent/qagame.mp.i386.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0xef5c7800 Sys_LoadDll(qagame) succeeded! ------- Game Initialization ------- gamename: silEnT gamedate: Nov 22 2015 *=====Server Installation Check * Inspecting menu files ERROR: Modified file "ui/main.menu" found! File may not be modified. ** Found 1 errors. Please fix your modifications and try to start again. ----- Server Shutdown ----- Unloading Dynamic Server Modules Dynamic Server Modules Unloaded ShutdownGame: done. ------------------------------------------------------------ --------------------------- Shutdown tty console
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silEnT mod version 0.8.0 is out! Information (Oct 06 2013 12:25 PM) Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version. Download attachment: silent_0.8.0_server_patch.zip It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack. All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already. We apologize for this small inconvenience. Download Change log: Version 0.8.0 Added: silEnT AntiCheat, this is an old feature existing several versions in the mod, that is now made public. Control the behaviour with g_silentac. Added: New read only cvar, sv_sac. When silEnT AC is set to autoban, this cvar is set. This cvar can be used by external server trackers to enable/disable server anti cheat status on their lists. Added: New Lua hook et_IntermissionStarts( round ). This hook is called right before the intermission. So that any changes to the cvars in the script, will take effect before the actual intermission. Do note that this will not run in the background and the script will need to exit fast just like always during the game. Added: New g_logOptions flag 16384. When this flag is set, the admin log will use new format. Added: minimizer, so far for linux only (minimize via menu or /minimize command). Added: new weapon for Soldier: Improvised Demolition Charge (g_enableDemolition cvar). Added: g_recognition cvar to enable/disable additional recognition notifications for players doing objective. Added: !country command that displays the country of the player. Added: g_muteRename cvar which, if enabled (set to 1), doesn't allow the muted player to change his name. Added: cg_debugBullets. In combination with g_debugBullets, it can be used to visually test the antilag. Improved: UI - items selected by keyboard (TAB, arrows) drawn as hovered, now we know which one has focus. Improved: danger zone marker size based on the map size. Fixed: Distorted player icon in map when in spectator and wide screen aspect ratio. Fixed: Player scoreboard no longer displays 0.000 to PRW or KR when server doesn't have those enabled but the client cg_scoreboard cvar is set to show those. Fixed: XP save doesn't need to be enabled to save mutes, weapon statistic, KR or PRW. Fixed: Wrong compass grid and map position with widescreen. Fixed: Antilag issue regarding Omni-bots. The Omni-bot hitboxes were not in the place where the players saw the bots while running. Fixed: Last blood message was not printed if the client number of the player who made the last kill was 0. Fixed: MG42 will not make headshots unless enabled. Fixed: Many typos regarding log prints on reading different config files. Fixed: Announcement positions for custom max values. Fixed: osp fight sound not played fully (if the sound is longer). Fixed: Memory leak in Lua et.trap_FS_Read. Fixed: panzerwar bugs: 1) g_maxPanzerScuicides behavior, 2) weapon charge bar behavior, 3) panzerfaust auto switching to nades after couple fires Fixed: giba minor bug (did not gib players that were protected by g_spawnInvul) Fixed: Panzerwar and sniperwar no longer lose original weapon values when map changes. Fixed: Missing head box when g_debugBullets is 3 or higher. Fixed: Fixed no_ammo icon shown for binoculars (g_weapons, flag 8192) Fixed: riflewar bug with animation of grenade being unloaded after each shot. Fixed: Very rare client crash. Download Enjoy! silEnT mod team Click here to view the article
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silEnT mod version 0.8.0 is out! Information (Oct 06 2013 12:25 PM) Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version. silent_0.8.0_server_patch.zip It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack. All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already. We apologize for this small inconvenience. Download Change log: Version 0.8.0 Added: silEnT AntiCheat, this is an old feature existing several versions in the mod, that is now made public. Control the behaviour with g_silentac. Added: New read only cvar, sv_sac. When silEnT AC is set to autoban, this cvar is set. This cvar can be used by external server trackers to enable/disable server anti cheat status on their lists. Added: New Lua hook et_IntermissionStarts( round ). This hook is called right before the intermission. So that any changes to the cvars in the script, will take effect before the actual intermission. Do note that this will not run in the background and the script will need to exit fast just like always during the game. Added: New g_logOptions flag 16384. When this flag is set, the admin log will use new format. Added: minimizer, so far for linux only (minimize via menu or /minimize command). Added: new weapon for Soldier: Improvised Demolition Charge (g_enableDemolition cvar). Added: g_recognition cvar to enable/disable additional recognition notifications for players doing objective. Added: !country command that displays the country of the player. Added: g_muteRename cvar which, if enabled (set to 1), doesn't allow the muted player to change his name. Added: cg_debugBullets. In combination with g_debugBullets, it can be used to visually test the antilag. Improved: UI - items selected by keyboard (TAB, arrows) drawn as hovered, now we know which one has focus. Improved: danger zone marker size based on the map size. Fixed: Distorted player icon in map when in spectator and wide screen aspect ratio. Fixed: Player scoreboard no longer displays 0.000 to PRW or KR when server doesn't have those enabled but the client cg_scoreboard cvar is set to show those. Fixed: XP save doesn't need to be enabled to save mutes, weapon statistic, KR or PRW. Fixed: Wrong compass grid and map position with widescreen. Fixed: Antilag issue regarding Omni-bots. The Omni-bot hitboxes were not in the place where the players saw the bots while running. Fixed: Last blood message was not printed if the client number of the player who made the last kill was 0. Fixed: MG42 will not make headshots unless enabled. Fixed: Many typos regarding log prints on reading different config files. Fixed: Announcement positions for custom max values. Fixed: osp fight sound not played fully (if the sound is longer). Fixed: Memory leak in Lua et.trap_FS_Read. Fixed: panzerwar bugs: 1) g_maxPanzerScuicides behavior, 2) weapon charge bar behavior, 3) panzerfaust auto switching to nades after couple fires Fixed: giba minor bug (did not gib players that were protected by g_spawnInvul) Fixed: Panzerwar and sniperwar no longer lose original weapon values when map changes. Fixed: Missing head box when g_debugBullets is 3 or higher. Fixed: Fixed no_ammo icon shown for binoculars (g_weapons, flag 8192) Fixed: riflewar bug with animation of grenade being unloaded after each shot. Fixed: Very rare client crash. Download Enjoy! silEnT mod team
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Hi all! I have a Problem. I'm doing one mod, and i would like to, that for example: medic weapons: thompson, grease gun, m1 carbine (there are models,animations,and .weaps) How do I do this?
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File Name: silEnT File Submitter: TheSilencerPL File Submitted: 05 Oct 2013 File Category: Mods Enemy Territory modification. Special thanks for Krauersaut for building the Mac OS X client. Click here to download this file
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silEnT mod version 0.7.2 is out! Download Change log: Version 0.7.2 Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only. Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk....-184-reload-bug) Fixed: Class restriction bug introduced in 0.7.0. Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1. Fixed: !givexp performs proper skill upgrade for the player. Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed. Fixed: Omni-bots stealing restricted weapons from other players. Download Enjoy! silEnT mod team Click here to view the article
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silEnT mod version 0.7.2 is out! Download Change log: Version 0.7.2 Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only. Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk.com/forums/tracker/issue-184-reload-bug) Fixed: Class restriction bug introduced in 0.7.0. Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1. Fixed: !givexp performs proper skill upgrade for the player. Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed. Fixed: Omni-bots stealing restricted weapons from other players. Download Enjoy! silEnT mod team
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Danger Zones With version 0.7.0 silEnT mod introduced new covert ops class ability. This is the short introduction of this feature. Danger zones are areas on the map that covert ops can mark on the command map and by this means notify his team members about some special (in general) danger in those places. It can be of any type, like: arty, heavy defense fire, MG camper, or whatever players find dangerous for their team at that particular moment of game play. To mark the danger zone look through binoculars and press left mouse button (attack key - whatever it is). Danger zone is now marked: Once the danger zone is marked by Covert Ops it starts to be visible on the compass and command map and lasts for 30 seconds. By default each team can mark up to 2 danger zones. Admins can control this number by g_maxMarkers cvar. In addition, if the command map is built, players are notified about entering and leaving the danger zones by sound, text notifications and Danger Zone HUD element. Danger zone enter notification: Danger zone leave notification: Danger zone HUD element is visible while player is inside the danger zone. Danger Zones notifications, sound and leave notification can be controlled in the silEnT HUD UI menu. Danger zones configuration menu: Different locations: Danger zone notification sound: Danger zone leave notification: Click here to view the article
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Danger Zones With version 0.7.0 silEnT mod introduced new covert ops class ability. This is the short introduction of this feature. Danger zones are areas on the map that covert ops can mark on the command map and by this means notify his team members about some special (in general) danger in those places. It can be of any type, like: arty, heavy defense fire, MG camper, or whatever players find dangerous for their team at that particular moment of game play. To mark the danger zone look through binoculars and press left mouse button (attack key - whatever it is). Danger zone is now marked: Once the danger zone is marked by Covert Ops it starts to be visible on the compass and command map and lasts for 30 seconds. By default each team can mark up to 2 danger zones. Admins can control this number by g_maxMarkers cvar. In addition, if the command map is built, players are notified about entering and leaving the danger zones by sound, text notifications and Danger Zone HUD element. Danger zone enter notification: Danger zone leave notification: Danger zone HUD element is visible while player is inside the danger zone. Danger Zones notifications, sound and leave notification can be controlled in the silEnT HUD UI menu. Danger zones configuration menu: Different locations: Danger zone notification sound: Danger zone leave notification:
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silEnT 0.6.1 Release As promised, we release new version shortly after the previous one. This is mainly a fix release, for details read below please. Change log: Added: New optional parameter "syntax" to custom command blocks. This allows creating proper syntax help to show with !help command. Added: Shrubot custom commands can now have color codes. The colors are not required when using the commands. Changed: The maximum number of custom commands increased to 95. Fixed: Double amount of level stars in the map change debriefing. Fixed: Many coloring errors related to white nicks. Fixed: Server side was not handling the new skill_(x) cvars correctly. Fixed: Killed sniper had scope enabled with normal fov after revive. Depending how the sniper was killed. Fixed: !baninfo was not displaying permanent bans in Expires in field. Fixed: Stamina bar color bug. Fixed: Lua documentation. The G_ClientNumberFromString is actually ClientNumberFromString. Fixed: Some typos with shrubbot commands and inconsistencies with !help. Fixed: Shrubbot !help now accepts the command names with ! infront. Fixed: Unified !help syntax notation. Fixed: Player names that were both online and previously stored, were printed twice in the !aliassearch command output. Fixed: Formatting bug when more the 10 matching aliases for a player. Fixed: With custom commands, the missing command line parameters are stripped from the command. Fixed: Player name replacement gives better error messages for every case, including the command name. Fixed: Teammate healthbars were flashing wrong health data. Introduced in 0.6.0. Fixed: Player idents were enforcing bans to innocent players. Introduced in 0.6.0. Download Enjoy! silEnT mod team
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silEnT 0.6.1 Release As promised, we release new version shortly after the previous one. This is mainly a fix release, for details read below please. Change log: Added: New optional parameter "syntax" to custom command blocks. This allows creating proper syntax help to show with !help command. Added: Shrubot custom commands can now have color codes. The colors are not required when using the commands. Changed: The maximum number of custom commands increased to 95. Fixed: Double amount of level stars in the map change debriefing. Fixed: Many coloring errors related to white nicks. Fixed: Server side was not handling the new skill_(x) cvars correctly. Fixed: Killed sniper had scope enabled with normal fov after revive. Depending how the sniper was killed. Fixed: !baninfo was not displaying permanent bans in Expires in field. Fixed: Stamina bar color bug. Fixed: Lua documentation. The G_ClientNumberFromString is actually ClientNumberFromString. Fixed: Some typos with shrubbot commands and inconsistencies with !help. Fixed: Shrubbot !help now accepts the command names with ! infront. Fixed: Unified !help syntax notation. Fixed: Player names that were both online and previously stored, were printed twice in the !aliassearch command output. Fixed: Formatting bug when more the 10 matching aliases for a player. Fixed: With custom commands, the missing command line parameters are stripped from the command. Fixed: Player name replacement gives better error messages for every case, including the command name. Fixed: Teammate healthbars were flashing wrong health data. Introduced in 0.6.0. Fixed: Player idents were enforcing bans to innocent players. Introduced in 0.6.0. Download Enjoy! silEnT mod team Click here to view the article
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- mod
- enemy territor
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silEnT mod version 0.6.0 is out! Download Change log: Added: New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions. Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub. Added: Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases. Added: Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted. Added: Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds. Added: g_misc flag 256. Setting this flag disables the "First Blood" announcement. Added: g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes. Added: g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen. Added: Flag 8 to g_playerCounting. Bots are not included into the player count. Added: Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8) Added: cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects. Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars. Reworked: The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string. Reworked: PPSh first person view model. Reworked: The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified. Fixed: Statistics bug with satchel charge. Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon. Fixed: A bug in the player name cleaning allowed empty names using spaces. Fixed: Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect. Fixed: Persistent SMG kills and deaths were getting lost if the player reconnected during the map. Fixed: Dropping the helmet multiple times when repeated hits to the head. With antilag enabled. Fixed: g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub. Fixed: Lagometer transparency (couldn't change lagometer transparency) Fixed: Fireteam window transparency (improper drawing) Fixed: Fireteam member information going over the window edge when latching to another class. Fixed: g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0. Fixed: !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2. Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub. Fixed: animation timing bug mainly for weapalts (switch to/from) Fixed: reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version. Download Enjoy! silEnT mod team
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silEnT mod version 0.6.0 is out! Download Change log: Added: New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions. Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub. Added: Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases. Added: Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted. Added: Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds. Added: g_misc flag 256. Setting this flag disables the "First Blood" announcement. Added: g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes. Added: g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen. Added: Flag 8 to g_playerCounting. Bots are not included into the player count. Added: Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8) Added: cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects. Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars. Reworked: The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string. Reworked: PPSh first person view model. Reworked: The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified. Fixed: Statistics bug with satchel charge. Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon. Fixed: A bug in the player name cleaning allowed empty names using spaces. Fixed: Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect. Fixed: Persistent SMG kills and deaths were getting lost if the player reconnected during the map. Fixed: Dropping the helmet multiple times when repeated hits to the head. With antilag enabled. Fixed: g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub. Fixed: Lagometer transparency (couldn't change lagometer transparency) Fixed: Fireteam window transparency (improper drawing) Fixed: Fireteam member information going over the window edge when latching to another class. Fixed: g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0. Fixed: !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2. Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub. Fixed: animation timing bug mainly for weapalts (switch to/from) Fixed: reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version. Download Enjoy! silEnT mod team Click here to view the article
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File Name: Promod LIVE File Submitter: Dragonji File Submitted: 14 Jul 2012 File Category: Mods Promod Promod is game modification for Call of Duty promoting the competitive side of the game. By covering all aspects of thegame it makes it a enjoyable experience for anyone, with functions for anything from practice and public fun to competitive matchplay and shoutcaster functions. Online or not, our philosophy is to satisfy both those playing and watching the game as a spectator. The standard Promod have grown to be the undisputable standard for Call of Duty 4 worldwide, used on over 4000 online servers and on every LAN event held the past years. That have provided a steady balanced and unified ground for all the players to play on, no matter what. History The Promod project started soon after the scenes finally being mature for a unified ruleset. A ruleset that would mean things like cooked nades being removed and weapons being balanced. That, amongst many other improvements, all to boost the competive side of Call of Duty 4. We can today without any doubt see that the actions taken have positively matured the scene to what it is today. Like any other success story the road haven’t been without any bumps. Quite the opposite actually. As visions clash and people goes seperate ways we have also seen alot of changes within and around the Promod team. From its creator Raf1 to Carlisle and Juszn, and the later reinforcement of Trivve. The team We are a tightknit team of good friends that have been working together the past years. It’s our strenght and pride! Manager: Abhi. Development: Trivve and Ingram. Concept: Abhi, Trivve and Ingram together with Vita Nova. What's the difference between the EU and NE version of Promod? The NE version of Promod has rate and cl_maxpackets settings unlocked and radar does not display enemy indicators while shooting. NE stands for Non-Europe. Click here to download this file
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The most important part, the list of features: ETXreaL IMPORTANT: Changed media license for community contributions to "Creative Commons Attribution-ShareAlike 3.0 Unported" Changed required minimum OpenGL version to 3.2 on Windows 20 - 80% faster runtime speed by using better Visual Studio compiler options Replaced VS 2008 and SCons project files by Premake 4.3 Changed default binary installation folders to bin/ to avoid conflicts between different architectures Improved r_softShadows quality and speed with irregular shadowmap sampling like in Crysis Implemented Exponential Variance Shadow Mapping to fight the VSM light bleeding problems Optimized tangent space calculations for ET skeletal models (big speed improvement if r_vboVertexSkinning 0) Fixed bugs concerning r_vboDeformVertexes Added more ET specific keywords to the .shader parser Added top-down view for r_showBspNodes Added engine version to the console Updated JPG loader to libjpeg 8c Added Omni-bot 0.81 to default etmain game Defaulted com_maxfps to 125 Rewrote HDR tone mapping to use correct RGB <-> XYZ <-> Yxy color space conversions Added GUID system to generate etkeys which are sent as cl_guid Renamed r_dynamicLightCastShadows to r_dynamicLightShadows ETXMap Improved ETXMap -map2map -format quake3 using additional support for worldspawn detail brushes Improved ETXMap -map2map -format quake3 to support texture coordinates without GtkRadiant 1.4 Improved alternate BSP splitter algorithm for faster map compiles and better rendering speeds Updated JPG loader to libjpeg 8c Changed Unix home dir from .etwolf to .etxreal ETMain Added over 1 GB new high resolution textures using diffuse, normal and specular material information Added replacement textures for battery and fueldump by Eonfge Added high quality skyboxes and models by AVOC Added fueldump additions by KeMoN Converted original ET maps to the Doom 3 .map format and added an etx_ prefix to them Minimum system requirements: CPU: 2 GHz (Intel or compatible) System Memory: 512 MB Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2 Recommended system requirements: CPU: 3 GHz+ (Intel or compatible) System Memory: 1024 MB+ Graphics card: GeForce 8800 GT, Radeon HD4850 or higher. More info: http://www.splashdam...0-ETXreaL-0.3.0 This post has been promoted to an article
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HI We've added new album to the gallery to show some of the new things we added to the 0.4.0 version of silEnT mod: silEnT 0.4.0 gallery album For those who haven't participated in 0.4.0rc1 beta tests. Regards