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Showing results for tags 'territory'.
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silEnT mod version 0.8.0 is out! Information (Oct 06 2013 12:25 PM) Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version. Download attachment: silent_0.8.0_server_patch.zip It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack. All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already. We apologize for this small inconvenience. Download Change log: Version 0.8.0 Added: silEnT AntiCheat, this is an old feature existing several versions in the mod, that is now made public. Control the behaviour with g_silentac. Added: New read only cvar, sv_sac. When silEnT AC is set to autoban, this cvar is set. This cvar can be used by external server trackers to enable/disable server anti cheat status on their lists. Added: New Lua hook et_IntermissionStarts( round ). This hook is called right before the intermission. So that any changes to the cvars in the script, will take effect before the actual intermission. Do note that this will not run in the background and the script will need to exit fast just like always during the game. Added: New g_logOptions flag 16384. When this flag is set, the admin log will use new format. Added: minimizer, so far for linux only (minimize via menu or /minimize command). Added: new weapon for Soldier: Improvised Demolition Charge (g_enableDemolition cvar). Added: g_recognition cvar to enable/disable additional recognition notifications for players doing objective. Added: !country command that displays the country of the player. Added: g_muteRename cvar which, if enabled (set to 1), doesn't allow the muted player to change his name. Added: cg_debugBullets. In combination with g_debugBullets, it can be used to visually test the antilag. Improved: UI - items selected by keyboard (TAB, arrows) drawn as hovered, now we know which one has focus. Improved: danger zone marker size based on the map size. Fixed: Distorted player icon in map when in spectator and wide screen aspect ratio. Fixed: Player scoreboard no longer displays 0.000 to PRW or KR when server doesn't have those enabled but the client cg_scoreboard cvar is set to show those. Fixed: XP save doesn't need to be enabled to save mutes, weapon statistic, KR or PRW. Fixed: Wrong compass grid and map position with widescreen. Fixed: Antilag issue regarding Omni-bots. The Omni-bot hitboxes were not in the place where the players saw the bots while running. Fixed: Last blood message was not printed if the client number of the player who made the last kill was 0. Fixed: MG42 will not make headshots unless enabled. Fixed: Many typos regarding log prints on reading different config files. Fixed: Announcement positions for custom max values. Fixed: osp fight sound not played fully (if the sound is longer). Fixed: Memory leak in Lua et.trap_FS_Read. Fixed: panzerwar bugs: 1) g_maxPanzerScuicides behavior, 2) weapon charge bar behavior, 3) panzerfaust auto switching to nades after couple fires Fixed: giba minor bug (did not gib players that were protected by g_spawnInvul) Fixed: Panzerwar and sniperwar no longer lose original weapon values when map changes. Fixed: Missing head box when g_debugBullets is 3 or higher. Fixed: Fixed no_ammo icon shown for binoculars (g_weapons, flag 8192) Fixed: riflewar bug with animation of grenade being unloaded after each shot. Fixed: Very rare client crash. Download Enjoy! silEnT mod team Click here to view the article
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silEnT mod version 0.8.0 is out! Information (Oct 06 2013 12:25 PM) Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version. silent_0.8.0_server_patch.zip It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack. All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already. We apologize for this small inconvenience. Download Change log: Version 0.8.0 Added: silEnT AntiCheat, this is an old feature existing several versions in the mod, that is now made public. Control the behaviour with g_silentac. Added: New read only cvar, sv_sac. When silEnT AC is set to autoban, this cvar is set. This cvar can be used by external server trackers to enable/disable server anti cheat status on their lists. Added: New Lua hook et_IntermissionStarts( round ). This hook is called right before the intermission. So that any changes to the cvars in the script, will take effect before the actual intermission. Do note that this will not run in the background and the script will need to exit fast just like always during the game. Added: New g_logOptions flag 16384. When this flag is set, the admin log will use new format. Added: minimizer, so far for linux only (minimize via menu or /minimize command). Added: new weapon for Soldier: Improvised Demolition Charge (g_enableDemolition cvar). Added: g_recognition cvar to enable/disable additional recognition notifications for players doing objective. Added: !country command that displays the country of the player. Added: g_muteRename cvar which, if enabled (set to 1), doesn't allow the muted player to change his name. Added: cg_debugBullets. In combination with g_debugBullets, it can be used to visually test the antilag. Improved: UI - items selected by keyboard (TAB, arrows) drawn as hovered, now we know which one has focus. Improved: danger zone marker size based on the map size. Fixed: Distorted player icon in map when in spectator and wide screen aspect ratio. Fixed: Player scoreboard no longer displays 0.000 to PRW or KR when server doesn't have those enabled but the client cg_scoreboard cvar is set to show those. Fixed: XP save doesn't need to be enabled to save mutes, weapon statistic, KR or PRW. Fixed: Wrong compass grid and map position with widescreen. Fixed: Antilag issue regarding Omni-bots. The Omni-bot hitboxes were not in the place where the players saw the bots while running. Fixed: Last blood message was not printed if the client number of the player who made the last kill was 0. Fixed: MG42 will not make headshots unless enabled. Fixed: Many typos regarding log prints on reading different config files. Fixed: Announcement positions for custom max values. Fixed: osp fight sound not played fully (if the sound is longer). Fixed: Memory leak in Lua et.trap_FS_Read. Fixed: panzerwar bugs: 1) g_maxPanzerScuicides behavior, 2) weapon charge bar behavior, 3) panzerfaust auto switching to nades after couple fires Fixed: giba minor bug (did not gib players that were protected by g_spawnInvul) Fixed: Panzerwar and sniperwar no longer lose original weapon values when map changes. Fixed: Missing head box when g_debugBullets is 3 or higher. Fixed: Fixed no_ammo icon shown for binoculars (g_weapons, flag 8192) Fixed: riflewar bug with animation of grenade being unloaded after each shot. Fixed: Very rare client crash. Download Enjoy! silEnT mod team
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File Name: silEnT File Submitter: TheSilencerPL File Submitted: 05 Oct 2013 File Category: Mods Enemy Territory modification. Special thanks for Krauersaut for building the Mac OS X client. Click here to download this file
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silEnT mod version 0.7.2 is out! Download Change log: Version 0.7.2 Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only. Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk....-184-reload-bug) Fixed: Class restriction bug introduced in 0.7.0. Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1. Fixed: !givexp performs proper skill upgrade for the player. Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed. Fixed: Omni-bots stealing restricted weapons from other players. Download Enjoy! silEnT mod team Click here to view the article
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silEnT mod version 0.7.2 is out! Download Change log: Version 0.7.2 Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only. Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk.com/forums/tracker/issue-184-reload-bug) Fixed: Class restriction bug introduced in 0.7.0. Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1. Fixed: !givexp performs proper skill upgrade for the player. Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed. Fixed: Omni-bots stealing restricted weapons from other players. Download Enjoy! silEnT mod team
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silEnT mod version 0.7.1 is out! Download Change log: Version 0.7.1 Fixed: Spawning with non selected class bug introduced in 0.7.0. Fixed: Enemy player positions seen by covert ops in the compass. Version 0.7.0 Added: New rcon command dbcleanup that can be used to clean up the database records. The command includes removing duplicated or unusable records and GUID checks. Added: New shrubbot command !teamstats that can be used to see the player kill and ratings statistics from one team. Added: Shrubbot flags 6(does not need to specify a reason) and 8(does not need to specify a duration) now work with the !mute command. Added: g_maxIgnoresPerMap server cvar. This controls how many times one player can ignore another player during one map and stops players from spamming others with the ignore command. Added: g_killRating flag 8. With this flag admins can disable kill rating from the scoreboards. This does not have effect on the flag 2. Added: Full body prediction from ETPub. g_misc flag 512. Same as ETPub g_misc 32+256. This makes it harder to get inside walls etc, but can also cause problems when proning through windows etc. Added: Danger zones - new covert ops function/ability (read more in the documentation or here: http://mygamingtalk....silent-mod-r105) Added: icons for popup messages (ammo, medpacks, danger zones). Added: new flag 32768 to g_weapons cvar - causes the player that shot the tripmine (and by this killed other player) to score the kill Improved: timerset and resettimer commands can be used during warmup Improved: some improvements to the screen resolutions chooser. Improved: !finger command now also displays warnings issued to the player if there are any. Improved: compass command map drawing. Improved: crazygravity and crazyspeed commands can be tuned by additional cvars if default values are not enough (g_min_crazyspeed, g_max_crazyspeed, g_min_crazygravity, g_max_crazygravity). Fixed: When banning from team damage, only using shrubbot bans without specifying the kick time. Fixed: Some command map icons were missing when in spectator team. Fixed: When switching from rifle to another weapon too fast after firing the grenade and switching back to the rifle, the weapon was in the alternate mode but without loaded grenade. Fixed: Many prediction errors. Including double dropping the panzer shell after shot. Fixed: Players can no longer select classes that are not available in the limbo menu. Fixed: Only real characters allowed in names. Fixed: If the selected weapon is not available for next spawn, the class command will not change the class. Fixed: The condition with g_classWeapons settings and weapon limitations that caused players to get kicked from the server when clicking the team button. Fixed: Bug in the handling of g_spectator flag 1. Players were able to enter opponent players after all teammates were dead. Fixed: Client crashes related to cg_gun_frame being set. Fixed: !subnets command was printing itself as showsbans instead of subnets. Fixed: Reading subnet bans with full octets and treating them as partial. Also writing them as partial on next shrubbot write. Fixed: g_classWeapons too restrictive, couldn't pick up enemy SMGs from the ground. Fixed: g_classWeapons with g_mode. When g_mode was set to 8 Thompson and MP40 couldn't be picked up by coverts. Fixed: command map entities were not removed on team switch/disconnect. Concerned: landmines, trip mines, danger zone markers. Download Enjoy! silEnT mod team Click here to view the article
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silEnT mod version 0.7.1 is out! Download Change log: Version 0.7.1 Fixed: Spawning with non selected class bug introduced in 0.7.0. Fixed: Enemy player positions seen by covert ops in the compass. Version 0.7.0 Added: New rcon command dbcleanup that can be used to clean up the database records. The command includes removing duplicated or unusable records and GUID checks. Added: New shrubbot command !teamstats that can be used to see the player kill and ratings statistics from one team. Added: Shrubbot flags 6(does not need to specify a reason) and 8(does not need to specify a duration) now work with the !mute command. Added: g_maxIgnoresPerMap server cvar. This controls how many times one player can ignore another player during one map and stops players from spamming others with the ignore command. Added: g_killRating flag 8. With this flag admins can disable kill rating from the scoreboards. This does not have effect on the flag 2. Added: Full body prediction from ETPub. g_misc flag 512. Same as ETPub g_misc 32+256. This makes it harder to get inside walls etc, but can also cause problems when proning through windows etc. Added: Danger zones - new covert ops function/ability (read more in the documentation or here: http://mygamingtalk.com/_/news/pcgames/danger-zones-in-silent-mod-r105) Added: icons for popup messages (ammo, medpacks, danger zones). Added: new flag 32768 to g_weapons cvar - causes the player that shot the tripmine (and by this killed other player) to score the kill Improved: timerset and resettimer commands can be used during warmup Improved: some improvements to the screen resolutions chooser. Improved: !finger command now also displays warnings issued to the player if there are any. Improved: compass command map drawing. Improved: crazygravity and crazyspeed commands can be tuned by additional cvars if default values are not enough (g_min_crazyspeed, g_max_crazyspeed, g_min_crazygravity, g_max_crazygravity). Fixed: When banning from team damage, only using shrubbot bans without specifying the kick time. Fixed: Some command map icons were missing when in spectator team. Fixed: When switching from rifle to another weapon too fast after firing the grenade and switching back to the rifle, the weapon was in the alternate mode but without loaded grenade. Fixed: Many prediction errors. Including double dropping the panzer shell after shot. Fixed: Players can no longer select classes that are not available in the limbo menu. Fixed: Only real characters allowed in names. Fixed: If the selected weapon is not available for next spawn, the class command will not change the class. Fixed: The condition with g_classWeapons settings and weapon limitations that caused players to get kicked from the server when clicking the team button. Fixed: Bug in the handling of g_spectator flag 1. Players were able to enter opponent players after all teammates were dead. Fixed: Client crashes related to cg_gun_frame being set. Fixed: !subnets command was printing itself as showsbans instead of subnets. Fixed: Reading subnet bans with full octets and treating them as partial. Also writing them as partial on next shrubbot write. Fixed: g_classWeapons too restrictive, couldn't pick up enemy SMGs from the ground. Fixed: g_classWeapons with g_mode. When g_mode was set to 8 Thompson and MP40 couldn't be picked up by coverts. Fixed: command map entities were not removed on team switch/disconnect. Concerned: landmines, trip mines, danger zone markers. Download Enjoy! silEnT mod team
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enemy territory Fix sound in ET on Linux
TheSilencerPL posted a topic in PC, Console & Mobile Gaming
If any of you encounters sound problems (no sound in particular) in Enemy Territory on linux this tiny article might help you. The problem exists because Enemy Territory and quake alike games were designed for OSS sound system and there is a problem on the most recent distributions because OSS support might have been removed (example). The easiest way to fix this is to use et-sdl-sound which can be found here: http://nullkey.kapsi.fi/et-sdl-sound/ Just follow the instructions and enjoy sound in game again. Cheers -
silEnT mod version 0.6.0 is out! Download Change log: Added: New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions. Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub. Added: Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases. Added: Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted. Added: Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds. Added: g_misc flag 256. Setting this flag disables the "First Blood" announcement. Added: g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes. Added: g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen. Added: Flag 8 to g_playerCounting. Bots are not included into the player count. Added: Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8) Added: cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects. Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars. Reworked: The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string. Reworked: PPSh first person view model. Reworked: The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified. Fixed: Statistics bug with satchel charge. Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon. Fixed: A bug in the player name cleaning allowed empty names using spaces. Fixed: Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect. Fixed: Persistent SMG kills and deaths were getting lost if the player reconnected during the map. Fixed: Dropping the helmet multiple times when repeated hits to the head. With antilag enabled. Fixed: g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub. Fixed: Lagometer transparency (couldn't change lagometer transparency) Fixed: Fireteam window transparency (improper drawing) Fixed: Fireteam member information going over the window edge when latching to another class. Fixed: g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0. Fixed: !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2. Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub. Fixed: animation timing bug mainly for weapalts (switch to/from) Fixed: reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version. Download Enjoy! silEnT mod team
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silEnT mod version 0.6.0 is out! Download Change log: Added: New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions. Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub. Added: Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases. Added: Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted. Added: Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds. Added: g_misc flag 256. Setting this flag disables the "First Blood" announcement. Added: g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes. Added: g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen. Added: Flag 8 to g_playerCounting. Bots are not included into the player count. Added: Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8) Added: cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects. Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars. Reworked: The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string. Reworked: PPSh first person view model. Reworked: The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified. Fixed: Statistics bug with satchel charge. Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon. Fixed: A bug in the player name cleaning allowed empty names using spaces. Fixed: Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect. Fixed: Persistent SMG kills and deaths were getting lost if the player reconnected during the map. Fixed: Dropping the helmet multiple times when repeated hits to the head. With antilag enabled. Fixed: g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub. Fixed: Lagometer transparency (couldn't change lagometer transparency) Fixed: Fireteam window transparency (improper drawing) Fixed: Fireteam member information going over the window edge when latching to another class. Fixed: g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0. Fixed: !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2. Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub. Fixed: animation timing bug mainly for weapalts (switch to/from) Fixed: reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version. Download Enjoy! silEnT mod team Click here to view the article
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Changelog: Added: g_playerCounting server cvar. This is used with optional player blocks. Added: Optional [player] blocks to the map configs. Map config commands can be executed based on the player amount on the server. Added: g_clientBinaries server cvar. Server admins may choose to refuse players with unknown binaries. List of known binaries in the documentation. Added: tripmines ids, check g_mineid cvar for details. Now tripmines get ids as well, so we can see who planted them. Added: all game types shown in server browser (Map Voting - MV, Team Death Match - TDM). Filters handling new types as well. Added: restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (http://mygamingtalk....lose-landmines/) Added: ammo of the weapon is shown for the weapon we want to pickup from the ground (http://mygamingtalk....-be-identified/). Set server side with g_weapons cvar (flag 8192) Added: stance indicator (can be enabled in the HUD editor, disabled by default) Added: themed HUD bars (health, stamina, weap recharge). cg_themedBars cvar to turn it on/off. Avalable also in silent THEMES menu. Added: multiple recipient private messages command and multiple selecting for Private Messages in PM list window (http://mygamingtalk....-recipients-pm/) Added: Possibility for new announcement sounds for death sprees and spree ends. Added: New shrubbot command !updatepbguid which can be used to manually update the stored PB GUID to the current one of the player. Added: New shrubbot command !levlist which lists all the server admin levels. Added: New shrubbot command !levinfo which displays all the information about the admin level. Improvement: Possible FPS improvement for players that have low FPS performance. Fixed: Potential crash bug with subnet bans. Fixed: The Admin Level Protection was not giving authentication with !setlevel to the lowest protected level. Fixed: stamina changes not visible in spec (http://mygamingtalk....hen-spectating/) Fixed: !finger command now shows the current PB GUID. This was supposed to be changed in 0.5.1 but was not. The !finger command is now properly verbose about PB GUID differences and displays the player admin level as well. Also, the command no longer displays non relevant information of the server bots but only the name, the slot number and the admin level of the bot. Fixed: Ban escalation printed garbage short GUIDs in the ban messages itself (8 character GUID) when the previous ban did not have PB GUID associated with it. Fixed: Added N!trox's teamchat height fix during intermission. Fixed: HUD editor help window position and themed it. Fixed: Player positions were sometimes wrong in the command map. Fixed: Aspect ratio issues with command map entities. Fixed: Boosting (pushing) team players by shooting at them when FF is off. Fixed: silEnT GUIDs were not always recognzed correctly. Bug was introduced in the 0.5.1. Fixed: ETPro behaviour, et_ClientBegin Lua is called only once for player and not for every team change. Fixed: !baninfo command was displaying bad short GUIDs for bans without GUIDs. Fixed: When FF was not enabled, the disguised friendly covert op health was displayed incorrectly. Fixed: team_maxSoldiers restriction was not enforced. Changed: The default value of cg_gun_fovscale changed to "0". No longer the need for admins to force it to players. Download Enjoy! silEnT mod team
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Changelog: Added: g_playerCounting server cvar. This is used with optional player blocks. Added: Optional [player] blocks to the map configs. Map config commands can be executed based on the player amount on the server. Added: g_clientBinaries server cvar. Server admins may choose to refuse players with unknown binaries. List of known binaries in the documentation. Added: tripmines ids, check g_mineid cvar for details. Now tripmines get ids as well, so we can see who planted them. Added: all game types shown in server browser (Map Voting - MV, Team Death Match - TDM). Filters handling new types as well. Added: restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (http://mygamingtalk....lose-landmines/) Added: ammo of the weapon is shown for the weapon we want to pickup from the ground (http://mygamingtalk....-be-identified/). Set server side with g_weapons cvar (flag 8192) Added: stance indicator (can be enabled in the HUD editor, disabled by default) Added: themed HUD bars (health, stamina, weap recharge). cg_themedBars cvar to turn it on/off. Avalable also in silent THEMES menu. Added: multiple recipient private messages command and multiple selecting for Private Messages in PM list window (http://mygamingtalk....-recipients-pm/) Added: Possibility for new announcement sounds for death sprees and spree ends. Added: New shrubbot command !updatepbguid which can be used to manually update the stored PB GUID to the current one of the player. Added: New shrubbot command !levlist which lists all the server admin levels. Added: New shrubbot command !levinfo which displays all the information about the admin level. Improvement: Possible FPS improvement for players that have low FPS performance. Fixed: Potential crash bug with subnet bans. Fixed: The Admin Level Protection was not giving authentication with !setlevel to the lowest protected level. Fixed: stamina changes not visible in spec (http://mygamingtalk....hen-spectating/) Fixed: !finger command now shows the current PB GUID. This was supposed to be changed in 0.5.1 but was not. The !finger command is now properly verbose about PB GUID differences and displays the player admin level as well. Also, the command no longer displays non relevant information of the server bots but only the name, the slot number and the admin level of the bot. Fixed: Ban escalation printed garbage short GUIDs in the ban messages itself (8 character GUID) when the previous ban did not have PB GUID associated with it. Fixed: Added N!trox's teamchat height fix during intermission. Fixed: HUD editor help window position and themed it. Fixed: Player positions were sometimes wrong in the command map. Fixed: Aspect ratio issues with command map entities. Fixed: Boosting (pushing) team players by shooting at them when FF is off. Fixed: silEnT GUIDs were not always recognzed correctly. Bug was introduced in the 0.5.1. Fixed: ETPro behaviour, et_ClientBegin Lua is called only once for player and not for every team change. Fixed: !baninfo command was displaying bad short GUIDs for bans without GUIDs. Fixed: When FF was not enabled, the disguised friendly covert op health was displayed incorrectly. Fixed: team_maxSoldiers restriction was not enforced. Changed: The default value of cg_gun_fovscale changed to "0". No longer the need for admins to force it to players. Download Enjoy! silEnT mod team Click here to view the article
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New version of silEnT mod 0.5.1 is available. Download Main things in this version, briefly: New !hstats command which will display the hitregions players are hitting. New flag (512) for g_medics cvar, which makes adrenaline take only half charge. Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar. Want smaller body hitboxes? No problem, just use g_realbody cvar. Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose. Themed time, fps, timer, speedometer, K/D/S display and lagometer. We also made Lua interpreter built into the server binary. This should make installing easier. What else? Bug fixes and some reworks. Just check the change log below: Added: !hstats, command will display the hitregions players are hitting. Added: g_medics flag 512, adrenaline takes only half charge. Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit. Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it. Added: g_realbody, possibility for server admins to set up smaller body hitboxes Fixed: !userlist command was not working if noone was online on the server. Fixed: In certain cases same player was displayed multiple times on the userlist output. Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list. Fixed: Warmup was not dislayed to players before the warmup countdown started. Fixed: Proned players moving when others were standing on their backs. Fixed: vid_restart crash Fixed: Temp Ban System didn't handle silEnT GUIDs Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled. Fixed: maps not listed in the vote menu when game type is mapvoting or TDM Fixed: not themed fireteam menus Fixed: additional space behind location in fireteam window Reworked: The K/D in the scores is renamed to KR to reduce confusion about it. Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database. Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans. Reworked: Lua interpreter is now built into the server binary. This will make installing easier. Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap". Removed: g_spoofOptions, the spoofing is now checked unconditionally. Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed. Download Enjoy! silEnT mod team Click here to view the article
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New version of silEnT mod 0.5.1 is available. Download Main things in this version, briefly: New !hstats command which will display the hitregions players are hitting. New flag (512) for g_medics cvar, which makes adrenaline take only half charge. Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar. Want smaller body hitboxes? No problem, just use g_realbody cvar. Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose. Themed time, fps, timer, speedometer, K/D/S display and lagometer. We also made Lua interpreter built into the server binary. This should make installing easier. What else? Bug fixes and some reworks. Just check the change log below: Added: !hstats, command will display the hitregions players are hitting. Added: g_medics flag 512, adrenaline takes only half charge. Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit. Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it. Added: g_realbody, possibility for server admins to set up smaller body hitboxes Fixed: !userlist command was not working if noone was online on the server. Fixed: In certain cases same player was displayed multiple times on the userlist output. Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list. Fixed: Warmup was not dislayed to players before the warmup countdown started. Fixed: Proned players moving when others were standing on their backs. Fixed: vid_restart crash Fixed: Temp Ban System didn't handle silEnT GUIDs Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled. Fixed: maps not listed in the vote menu when game type is mapvoting or TDM Fixed: not themed fireteam menus Fixed: additional space behind location in fireteam window Reworked: The K/D in the scores is renamed to KR to reduce confusion about it. Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database. Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans. Reworked: Lua interpreter is now built into the server binary. This will make installing easier. Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap". Removed: g_spoofOptions, the spoofing is now checked unconditionally. Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed. Download Enjoy! silEnT mod team
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Objective Rotation: set d1 "set g_gametype 2 ; map sw_oasis_b3 ; set nextmap vstr d2" set d2 "set g_gametype 2 ; map mlb_daybreak ; set nextmap vstr d3" set d3 "set g_gametype 2 ; map supplydepot2 ; set nextmap vstr d4" set d4 "set g_gametype 2 ; map mlb_temple; set nextmap vstr d5" set d5 "set g_gametype 2 ; map baserace; set nextmap vstr d6" set d6 "set g_gametype 2 ; map et_mor2_night_final; set nextmap vstr d7" set d7 "set g_gametype 2 ; map venice_ne4; set nextmap vstr d8" set d8 "set g_gametype 2 ; map fueldump; set nextmap vstr d9" set d9 "set g_gametype 2 ; map UJE_00 ; set nextmap vstr d10" set d10 "set g_gametype 2 ; map goldrush ; set nextmap vstr d1" vstr d1 Stopwatch Rotation: // WATCHDOG set com_watchdog_cmd "vstr m1r1 ; say watchdog found no map running - restarted mapcycle" // MAP set m1r1 "g_gametype 3; map oasis; set nextmap vstr m1r2" set m1r2 "map_restart 0; set nextmap vstr m2r1" set m2r1 "g_gametype 3; map goldrush; set nextmap vstr m2r2" set m2r2 "map_restart 0; set nextmap vstr m3r1" set m3r1 "g_gametype 3; map radar; set nextmap vstr m3r2" set m3r2 "map_restart 0; set nextmap vstr m4r1" set m4r1 "g_gametype 3; map railgun; set nextmap vstr m4r2" set m4r2 "map_restart 0; set nextmap vstr m5r1" set m5r1 "g_gametype 3; map supplydepot; set nextmap vstr m5r2" set m5r2 "map_restart 0; set nextmap vstr m6r1" set m6r1 "g_gametype 3; map caen; set nextmap vstr m6r2" set m6r2 "map_restart 0; set nextmap vstr m1r1" vstr m1r1 m1r1 and so on are known as a string library, kind of like a name given to a string of commands - tell the game to run the 'name' and it runs the string of commands associated with it. What basically happens here is the engine stores these lines kind of like "m1r1 command means: set g_gametype to 3, load map oasis and set 'nextmap' to run 'm1r2'". The very last line of the rotation is "vstr m1r1", which tells the engine to actually execute the line m1r1, which will startup the map rotation. Hence: g_gametype is set to 3, Oasis is loaded, and once the round of Oasis is finished, it runs "nextmap" which has been set to run m1r2, whereupon the map is restarted the the map cycle continues. Campaign rotation: For a campaign rotation, it is fairly similar up to this point. Here is an example of a roation that runs both of the official campaigns, one after the other: // CAMPAIGN ROTATION - official campaigns // WATCHDOG set com_watchdog_cmd "vstr d_initial ; say watchdog found no map running - restarted mapcycle" // MAP set d1 "campaign cmpgn_northafrica ; set nextcampaign vstr d2" set d2 "campaign cmpgn_centraleurope ; set nextcampaign vstr d1" set d_initial "set g_gametype 4 ; map oasis ; set nextcampaign vstr d2" vstr d_initial // END CAMPAIGN ROTATION Notice the similarity with the stopwatch rotation - really its almost exactly the same. The important things to notice is that: g_gametype is 4, and the campaign mode version of nextmap is "nextcampaign". Secondly, also notice the first campaign being loaded is northafrica, which starts with Oasis, and in the d_initial line the map there (which is first loaded) is also Oasis.