Dookie Posted April 18, 2013 Share Posted April 18, 2013 hello, sum guy keeps spamming our server with messages, and he is not even connected so we cant ban him or anything, he keeps sending messages in console and says he is connecting, wtf is that? how to fix that? Quote Link to comment Share on other sites More sharing options...
Chuckun Posted April 18, 2013 Share Posted April 18, 2013 I've seen this lots on Jaymod but never in silEnT.. I guess it's a console exploit rather than a MOD bug.. But maybe the silEnT team can prevent any 'says' from being printed if the client is in connecting status. Quote Link to comment Share on other sites More sharing options...
Dookie Posted April 18, 2013 Author Share Posted April 18, 2013 I've seen this lots on Jaymod but never in silEnT.. I guess it's a console exploit rather than a MOD bug.. But maybe the silEnT team can prevent any 'says' from being printed if the client is in connecting status.idk man, we never had that problem till now, half of our server left during that shit happening. :/ Quote Link to comment Share on other sites More sharing options...
Geo Posted April 18, 2013 Share Posted April 18, 2013 I've seen this lots on Jaymod but never in silEnT.. I guess it's a console exploit rather than a MOD bug.. But maybe the silEnT team can prevent any 'says' from being printed if the client is in connecting status. That's a good idea, or something that limits the amount of msgs within a time period to prevent any spam perhaps. Quote Link to comment Share on other sites More sharing options...
Dookie Posted April 19, 2013 Author Share Posted April 19, 2013 Well, hope that modders can do something about this bug. Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted April 19, 2013 Management Share Posted April 19, 2013 I don't have a tool to test this, but added something that can stop it. You can try stopping it with Lua script such as: function et_ClientCommand(clientNum, command) local connected = et.gentity_get(clientNum, "pers.connected") if connected == 2 then return 0 -- return without intercepting end return 1 end Quote Link to comment Share on other sites More sharing options...
Dookie Posted April 19, 2013 Author Share Posted April 19, 2013 will it be implented in next silent version? Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted April 19, 2013 Management Share Posted April 19, 2013 I believe it requires engine side fix. Sol, provided me engine side fix for it. I would suggest to PM Sol and see if he agrees to share the fix with you. In the mean time you can ban their subnets. Quote Link to comment Share on other sites More sharing options...
Dookie Posted April 19, 2013 Author Share Posted April 19, 2013 I believe it requires engine side fix. Sol, provided me engine side fix for it. I would suggest to PM Sol and see if he agrees to share the fix with you. In the mean time you can ban their subnets.Sol asked, does it actually works? So he can implement it in new 3.00 version. Quote Link to comment Share on other sites More sharing options...
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