Zelly Posted September 15, 2013 Share Posted September 15, 2013 12:25:29 -8<------- Crash Information ------->8- 12:25:29 Please forward to silEnT mod team. 12:25:29 --------------------------------------- 12:25:29 Version: silEnT 0.7.2 Linux 12:25:29 Map: purefrag 12:25:29 Signal: Segmentation fault (11) 12:25:29 Siginfo: 0xbfe446cc 12:25:29 Code: 1 12:25:29 Faulting Memory Ref/Instruction: 0x8 12:25:29 DSO Information: 12:25:29 0x00a28000 (unknown) 12:25:29 0x0094b000 /lib/libnss_files.so.2 12:25:29 0x02721000 /usr/local/games/et/pb/pbsv.so 12:25:29 0xff970000 /lib/librt.so.1 12:25:29 0x00a9c000 /lib/libnss_dns.so.2 12:25:29 0xb59df000 /usr/local/games/et/silent/qagame.mp.i386.so 12:25:29 0x00b01000 ./liblua5.1.so 12:25:29 0xffa38000 /usr/lib/libstdc++.so.6 12:25:29 0x0341c000 /usr/local/games/et/omni-bot//omnibot_et.so 12:25:29 Stack frames: 9 entries 12:25:29 Backtrace: 12:25:29 (1) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN7ET_Game6AddBotER10Msg_Addbotb+0xf4) [0x3531454] 12:25:29 (2) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN8gmThread14PushStackFrameEiPPKhS2_+0x157) [0x3546cc7] 12:25:29 (3) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN8gmThread11Sys_ExecuteEP10gmVariable+0x920) [0x3547970] 12:25:29 (4) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN6gmCall3EndEv+0xc2) [0x3549cb2] 12:25:29 (5) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN5IGame19CheckServerSettingsEv+0x5d8) [0x3613ec8] 12:25:29 (6) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN5IGame10UpdateGameEv+0x21c) [0x35a77dc] 12:25:29 (7) /usr/local/games/et/omni-bot//omnibot_et.so(_ZN12IGameManager10UpdateGameEv+0x73) [0x364afc3] 12:25:29 (8) /usr/local/games/et/omni-bot//omnibot_et.so(_Z9BotUpdatev+0x13) [0x364b2b3] 12:25:29 (9) /usr/local/games/et/silent/qagame.mp.i386.so [0xb5ae502d] 12:25:29 -8<--------------------------------->8- Im getting this error on a majority of maps that load when there is more than one person on the server.I tried completely reinstalling silent and omnibots but it didnt seem to help.It crashes when the map loads.Its happening on about 10 maybe more of the maps I have setup. Sometimes the map will work and sometimes not.(We are on gameservers by the way)Any other info I would be happy to share. Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 15, 2013 Management Share Posted September 15, 2013 Does this happen only with Omni-bots? Meaning without the bots, if any human players join and play the maps, there are no crashes? If you have Lua scripts running, please test also without those. Quote Link to comment Share on other sites More sharing options...
clan DIABOLIK Posted September 15, 2013 Share Posted September 15, 2013 HelloPersonally, I only have crash-server on LNA1vs1.pk3 map, never on others, even with 15-18 humans on the server.Did you try without any LUA module ? Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted September 15, 2013 Management Share Posted September 15, 2013 This info will help: Omni bot version:LUA Loaded: Try to disable PB and remove omni bots and see if it still crashes. Quote Link to comment Share on other sites More sharing options...
Management TheSilencerPL Posted September 15, 2013 Management Share Posted September 15, 2013 Clearly crashes inside omnibot /usr/local/games/et/omni-bot//omnibot_et.so(_ZN7ET_Game6AddBotER10Msg_Addbotb+0xf4) [0x3531454]try without omni-bot. Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 15, 2013 Management Share Posted September 15, 2013 One case that will make the omnibot library to crash is if the bots are dropped while they are connecting. This can happen by Lua through the et_ClientConnect hook. http://mygamingtalk.com/wiki/index.php/Silent_Lua#et_ClientConnect Make sure you don't have Lua scripts running and if that fixes the issue, go through the scripts to see which one is causing it. Zelly 1 Quote Link to comment Share on other sites More sharing options...
Zelly Posted September 15, 2013 Author Share Posted September 15, 2013 One case that will make the omnibot library to crash is if the bots are dropped while they are connecting. This can happen by Lua through the et_ClientConnect hook. http://mygamingtalk.com/wiki/index.php/Silent_Lua#et_ClientConnect Make sure you don't have Lua scripts running and if that fixes the issue, go through the scripts to see which one is causing it.Thanks for this info I bet it is this, Or at least one of the reasons. I am going to verify It is this. Though there was a problem before I even had omnibots that when a certain player joined it would crash too. I just assumed they were related, But I think they are seperate problems now. Quote Link to comment Share on other sites More sharing options...
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