Topcat Posted September 29, 2014 Share Posted September 29, 2014 Here is a list of a few things we need help with. 1.Make hitboxes better.description: People don't like the way hitboxes behave. This setting needs to be tweaked.status: Beth is looking into it and is going to make changes on the server2.Rnade does too little damage.description:the splash damage on the rnade seems to be a little weak.status: no actions taken3.Knife does too little damage.description:the front/side stabbing hp damage needs to be increased by 5-10hp per stabstatus: no actions taken4.After cov-op uses satchel primary weapon should show up.description: this is a setting that we had in NQ it just never got ported over. Note: g_covertsstatus: no actions taken Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted September 29, 2014 Subscriber Share Posted September 29, 2014 1. As far as I know, the hitboxes are what they are. There is no g_hitboxes setting like there was in ETPub. You can do some tweaking here: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_realHeadhttp://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_realBody 2. I think you want this: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_dmgGLauncherRadius 3. I think you want this: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_dmgKnife Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 29, 2014 Management Share Posted September 29, 2014 g_realHead does not exist anymore. ETPro head boxes are the only option. There is also g_dmg for using advanced damage settings. I.e. less damage from arm and leg hits. Quote Link to comment Share on other sites More sharing options...
Subscriber BettyBoop Posted September 29, 2014 Subscriber Share Posted September 29, 2014 our dmg settings// Weapon damages and radius settingsset g_dmgKnife 10set g_dmgSten 14set g_dmgFG42 15set g_dmgPistol 18set g_dmgSMG 18set g_dmgPPSh 16set g_dmgMG42 18set g_dmgMG 20set g_dmgFG42Scope 30set g_dmgInfRifle 34set g_dmgSniper 50set g_dmgFlamer 5set g_dmgGrenade 250set g_dmgGrenadeRadius 250set g_dmgGLauncher 250set g_dmgGLauncherRadius 250set g_dmgLandmine 250set g_dmgLandmineRadius 250set g_dmgSatchel 250set g_dmgSatchelRadius 250set g_dmgPanzer 400set g_dmgPanzerRadius 300set g_dmgMortar 400set g_dmgMortarRadius 400set g_dmgDynamite 400set g_dmgDynamiteRadius 400set g_dmgAir 400set g_dmgAirRadius 400set g_dmgArty 400set g_dmgArtyRadius 400set g_dmg 0set g_dmgHeadShotMin 50set g_dmgHeadShotRatio 2.0set g_dmgTMine 260set g_knifeThrowDamage 50 Quote Link to comment Share on other sites More sharing options...
Topcat Posted September 29, 2014 Author Share Posted September 29, 2014 But how come after using the satchel it does not go back to main weapon ? it stays on satchel, or maybe thats just how it is with silent ? Quote Link to comment Share on other sites More sharing options...
Purple Posted September 29, 2014 Share Posted September 29, 2014 But how come after using the satchel it does not go back to main weapon ? it stays on satchel, or maybe thats just how it is with silent ?I'm pretty sure that's silent, if not the only other option is client sided cvar If you guys still need help with anything add me on xfire:kyle26189 or skype:violentxmas Quote Link to comment Share on other sites More sharing options...
Zelly Posted September 29, 2014 Share Posted September 29, 2014 g_covertsDescription:Controls various aspects of the Covert Op class.Type: bitmaskParameters:1 Level 4 Coverts have more accurate scoped weapons.2 Disguised coverts can only be identified with the "crosshair name" by level 4 Field Ops.4 After detonating a satchel charge, the primary weapon will be selected instead of satchel again.8 Coverts in disguise take half the normal combat damage.16 Coverts in disguise take no splash damage.32 Coverts do not automatically lose their uniform if an enemy sees them firing a weapon.64 Coverts do not automatically lose their uniform if they fire a non-silent weapon.128 Coverts do not automatically lose their uniforms if they attach to an emplaced MG weapon. Note that this flag has nothing to do with firing.256 Coverts are awarded xp for constructive use of smoke.512 Coverts will lose their uniform if an enemy sees him using ANY weapon (otherwise knife/satchel/smoke/binoc will never lose uni).1024 A disguised covert can still steal enemy uniforms.Default: 0 Quote Link to comment Share on other sites More sharing options...
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