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NoGooD

NoGooD

Member Since 01 Oct 2010
OFFLINE Last Active Jul 15 2016 12:19 AM
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In Topic: Console log

13 June 2014 - 06:31 PM

Howdy Ray,

 

I use ETsnitch to view logs, but instead of using the ETconsole.log, try using the games_mp.log instead. I'm using ETsnitch v1.5.0 which I believe is the latest. Give that a shot if you haven't already.


In Topic: silEnT mod release 0.8.2

15 May 2014 - 03:42 PM

How an incremental release should look. Majority of bug fixes, a little fine tuning and a little new content to boot. Very nice.


In Topic: Advanced Knife Goatsound options

26 January 2014 - 08:38 PM

Not. Ba-ba-ba-ba-bad. Sorry. I couldn't resist.


In Topic: Client Screen Capture (Silent Anti-Cheat)

26 January 2014 - 08:23 PM

I also think this would be a great thing to have, but I can't even begin to imagine the time and cost to implement it. Also I distinctly remember having lag spikes on servers that had pbss enabled. I could tell every time a SS was taken just by the spikes on my lagometer.

 

I think a good followup question would be, who would be willing to donate to keep a database server running full time to keep this viable.

 

If this is doable at a reasonable cost of time and money, it would be a fantastic thing to have.


In Topic: Corrupted Aliases db

26 January 2014 - 04:51 AM

Thanks for the detailed reply Gaosea. I'm not sure if perhaps you got me confused with someone else. We have never run enhanced mod with Silent. We're running ET 3.00, ver 0.6.7.

 

 

1. Ah, very nice. I thought this might be the case but wasn't 100%. Thank you for clarifying that.

 

2. PM sent regarding this

 

3. I'm not sure what I should check. When I first started having this issue I tried using the sample mapvotecycle.cfg and just ended up keeping it and changing a few maps in the rotation from time to time. Right now I'm currently using the sample cfg that's provided with. It probably is a cfg issue that I've just overlooking but I haven't been able to find it. Here's what I'm using at the moment.

 

Mapvotecycle.cfg

// silEnT mod - Sample MapVote cycle file

// Each map in this map order is executed whenever there are no votes for a map,
// otherwise, the map that gets the most votes for is played
set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map battery ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map goldrush ; set nextmap vstr d4"
set d4 "set g_gametype 6 ; map radar ; set nextmap vstr d5"
set d5 "set g_gametype 6 ; map railgun ; set nextmap vstr d6"
set d6 "set g_gametype 6 ; map fueldump ; set nextmap vstr d1"
vstr d1

Server.cfg

// Map voting
set g_gametype 6
set g_mapVoteFlags 21
set g_maxMapsVotedFor 18
set g_minMapAge 3
set g_resetXPMapCount 0

exec mapvotecycle.cfg
set com_watchdog 60
set com_watchdog_cmd "exec mapvotecycle.cfg"
//exec objectivecycle.cfg