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Member Since 25 Oct 2010
OFFLINE Last Active Dec 17 2017 07:36 PM

In Topic: silEnT mod

15 August 2017 - 10:05 AM

Too bad as many servers use g_clientBinaries cvar and as binary hashes are outdated, people cannot access the servers using the newest ET Legacy clients. And that's not the only problem.

It's been 2 years since the last release. Perhaps it's a good idea to open source the mod (except the AC part)?

In Topic: VCMI - recreated Heroes of Might & Magic III

27 November 2016 - 11:57 AM

VCMI 0.99 released.
Here's the full news:

We're back with new major release!

Download VCMI 0.99

A lot of work has been done to ensure game stability. A number of "impossible" crash bugs were tracked down and fixed. This opens up chance for better multiplayer support in the future.
RMG has undergone huge improvement, it is now not only closely resembling OH3, but also works much faster. Bonus is about 150 random map templates ported from original game and fan favourites.
Pretty much every aspect has been improved. Pay close attention to spells and cheat codes. Flying spells and artifacts have been restored as well as ability icons in Creature Window. Over 1400 commits were done since previous release 0.98, which means something.

Since 0.98f over 100 bugs have been fixed. Since 0.98 it's difficult to count. For the first time in history more bugs are being fixed than reported ;)

We also have daily builds for Windows up and running.


We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.


* Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder
* New artifacts supported
- Angel Wings
- Boots of Levitation
* Implemented rumors in tavern window
* New cheat codes:
- vcmiglaurung - gives 5000 crystal dragons into each slot
- vcmiungoliant - conceal fog of war for current player
* New console commands:
- gosolo - AI take control over human players and vice versa
- controlai - give control of one or all AIs to player
- set hideSystemMessages on/off - supress server messages in chat
* Drawbridge mechanics implemented (animation still missing)
* Merging of town and visiting hero armies on siege implemented
* Hero info tooltip for skills and mana implemented
* Fixed AI trying to go through underground rock
* Fixed several cases causing AI wandering aimlessly
* AI can again pick best artifacts and exchange artifacts between heroes
* AI heroes with patrol enabled won't leave patrol area anymore
* Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random
* Generated zones will have different size depending on template setting
* Added Thieves Guild random object (1 per zone)
* Added Seer Huts with quests that match OH3
* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
Please report any encountered bugs on Mantis bugtracker

Additionally, VCMI is present in social media and other services:
Other groups:
There also page in Russian:

Also welcome our latest contributors Dydzio and Chocimier.