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Showing content with the highest reputation on 11/03/11 in all areas

  1. hellreturn

    /cg_damagekick

    cg_damagekick was added in last release in .9.1 or so and I didn't see many admins requesting that on ETPub forums either. It my memory serves right, it was added by Quad IIRC. More or less we are not aiming towards how many servers in top 50 will use our mod or not but we are aiming towards what we can give best to ET admins to moderate their server nicely and players should enjoy playing ET at the end of the day. Now as per your reason of combating against cheaters, I would just suggest to ban them rather then allowing them to play on your servers. For that actually we have added new ban features. Also, I don't recall any other mod having damagekick feature either except ETPub 0.9.1
    1 point
  2. gaoesa

    /cg_damagekick

    You are free to use any mod you like. The decision to remove it was collective and it is not coming back without arguments why it should exist in the first place. Yes, I do not understand the need for it and I have never felt it made the game more enjoyable for me. Also, I don't understand why the serverside aimbot in the ETPub was made, which was also removed by collective decision. You might say it is a feature that helps to fight against aimbots. But then again, "I don't see the light". With that said, ETPub is a fine repository of different techniques, but that does not mean every mod should utilise them all just because they are there. At least silEnT mod is not about these nonconvential features.
    1 point
  3. gaoesa

    /cg_damagekick

    Thank you for the compliments and I especially appreciate them when they come from a very old clan which has given lot of weight in ETPub and to ET overall. To your argument about cg_damageKick, I don't agree, but I take your argument seriously. The reason why it was removed was indeed that only few players knew about it and not necessarily many admins either. It was giving advantage to players in an exploit kind of way and I personally know ETPub players weren't very willingly telling this secret to other players. We can still see how players find some exploit and they won't tell it to us so they don't lose the advantage. Also, the feature was restricted to only the ETPub which was limiting the knownledge even further as majority of the players come from other backgrounds. Sure it indeed does level the ground against some low tuned aimbots, but it also makes someone look more like an aimbot when he plays against someone playing the mod first times. So to summarize, it was removed because it was not part of the original game and no other mod supported this either. It was exploit like and limited to only those knowing about it. The argument that it levels the ground against aimbots is not that strong, because it will only level against bots that are tuned very weak and not actually against botters as a whole. There is nothing stopping them tuning the bots little better and then again do the killings.
    1 point
  4. gaoesa

    'Themed Cursor' Bug

    We are very sorry about this. We noticed the bug before release but for some reason we forgot it and it passed through. The bug concerns only the menus. With limbo and HUD editor the cursor is visible. You can select the cursor manually with the ui_themedCursor [0|1].
    1 point
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