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Showing content with the highest reputation on 09/18/14 in all areas

  1. He is basically saying that issue is with the custom menu and not with silent mod menu. silent mod menu works fine.
    1 point
  2. Ok. That is a custom menu for changing names made by the admins of the server. The problem is that the menu is updating the name to the server after each keystroke. So when you have deleted the name, it is updating the server with an empty name. You have found a clear bug, but it is in this case caused by custom server modifications. I tested our menus, which worked correctly when backspacing.
    1 point
  3. gaoesa

    !rename bug

    Fixed in the next version. http://mygamingtalk.com/forums/tracker/issue-267-rename-command-allows-backslashes-in-names/
    1 point
  4. Thx a lot it works now, the mines are fixed
    1 point
  5. Then Beth hasn't set the cvar correctly. g_friendlyFireOpts 12 I asked Jose to fix it directly for Beth. Give it a try now.
    1 point
  6. Yes I saw that already but it says: Non-engineer players do not trigger landmines on their own team That is the problem on our server, I still trigger them, even when I am not an engineer
    1 point
  7. It's documented on wiki... g_friendlyFireOptsDescription: Allows greater control over friendly fire events. Type: bitmask Parameters: 1 Landmines ALWAYS damage teammates regardless of g_friendlyfire setting 2 Allow 'grenade boosting' when friendly fire is off 4 Non-engineer players do not trigger landmines on their own team 8 Players do not trigger trip mines on their own team 16 Tripmines ALWAYS damage teammates regardless of g_friendlyfire setting 32 Only engineer that planted the landmine can trigger/defuse it (concerns team landmines only). This flag requires that the flag 4 is set. Default: 0
    1 point
  8. One last question, is it possible to make settings so that teammates dont trigger engies land mines ?
    1 point
  9. No I dont want unlimited ammo I just want so that every player who wishes can chose rifflenade gun as weapon right now there is only 3 slots available for rifflenade gun
    1 point
  10. I'm not quiet sure what you're wanting but if im correct you're wanting unlimited rifle grenades? although you could do something like this in lua, I dont know the weapon# for axis rnade at the moment. function et_InitGame( levelTime, randomSeed, restart ) et.RegisterModname("Rnade ammo") end function et_ClientSpawn( clientNum, revived, teamChange, restoreHealth ) et.gentity_set(clientNum, "ps.ammo", 42, 30) --allies rnade end
    1 point
  11. So find settings for rifflenade and set it to -1 ? I will ask mcbeth to look at that.
    1 point
  12. Set it back to -1 like the link says.
    1 point
  13. If you are free and have some time then I would say just create some tutorials and share your knowledge with others? http://mygamingtalk.com/forums/forum/17-a-collection-of-essential-guides/ Guides from members/admin to other members/admin is much appreciated
    1 point
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