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Showing content with the highest reputation on 04/23/15 in all areas

  1. Currently I have had a lot of people ask is there a way to just not include all the features, as there are way too many for what they need. I have answered this question usually with: Everything can be toggled on and off some where. Whether that be Config.json or disabling commands in Commands.json. There are very few things that are not configurable, or at least able to disable. And if there was ever something I missed (Sometimes I do miss some features because I am so used to them being enabled) just to ask me and I can probably make it able to disable / enable. However recently a proposed idea would be to make a drag and drop features into a folder like LESM/plugins/ This would also allow people to use my Lua as a sort of API to make their own plugins which I find really cool. It sounds good, and I really kind of like the idea of it, I just don't know how to approach the idea yet, if it is possible (for me) to do.. This however proposes a problem, instead of having to configure one thing you would then have to configure each individual plugin. It would also require a sort of rewrite of the entire code, which would probably take some time. So what do you think should be done? Should I just continue what I am doing?
    2 points
  2. Zelly, Cool Idea, but toggling off what you don't need is fine in my book...Rewrite the code? Nah. Unfortunately as much as I personally love this game and playing it..It's time has passed. That is why I am scrambling to make sure I have everything I need to host it myself. Just my personal opinion of coarse and opinions vary as a rule...... -Bluemax
    2 points
  3. Zer0o0

    Nitmod error!

    I found what was the problem. sorry it was my fault my basepath is different from homepath. Can someone close this threat?
    2 points
  4. twiti

    multi config server

    silent mod ofc you have to play with g_mapConfigs and g_mapScriptDirectory and custom commands thx to silent mod guys example: i'd like to setup a tj mod via shrubbot: [command] command = tj exec = set lua_modules "nextmap.lua autopromo.lua TJmod.lua adrenaline.lua" ; set g_mapConfigs "tj_cfg"; restart; desc = ^7!^3tj^7 - turn ^3TRICKJUMP MODE ^1on syntax = levels = 11 [command] command = tjoff exec = set lua_modules "nextmap.lua autopromo.lua" ; set g_mapConfigs "mapconfigs"; restart; desc = ^7!^3tjoff^7 - turn ^3TRICKJUMP MODE ^1off syntax = levels = 11 well, do NOT set lua modules via your server.cfg, and you can find the above lua modules searching via google it's just a sample, have fun
    1 point
  5. Zelly

    email/text messages

    I hope you mean LESM/save/Users.json cause Users.db is not with my lua, and in silent if you edit that it gets corrupted not sure how it works in nitmod though. Any changes manually made to Users.json (while the server is online) will not take affect, since it loads Users.json at the start and saves it at the end (Overwriting anything you would have made). It really wasn't meant to be Edited like the other files. To set up the first authorized user it needs to be done through rcon: lua update bluemax authorize true Then from then on you can update other people via /lua update username authorize true(By the way authorize is meant only for server operators, as it has a lot of control) After that you can do !config help to see a list of config options. and !config balance for example to see a list of options under the balance category. And then !config balance.enabled true to enable balance. (important) And then !config save to save the config. Will add this all to the wiki in a more complete manner later on, I am just procrastinating big time sorry
    1 point
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