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Showing content with the highest reputation since 01/27/24 in Posts

  1. I have just moved commands stuckstart, stucknext, saveplayerpos, saveusepoint, warpanybot, warptogoaloffset, cleargoalflags from et to global_scripts so that they can be used both in ET and RTCW.
    3 points
  2. 1st test with new binaries looking good thanks Just need to get the rest of the DMS working
    2 points
  3. I uploaded new omnibot mod binaries for Windows 32bit to my Google drive.
    2 points
  4. I will increase MAX_MENUS from 64 to 128 in the next Omnibot mod version.
    2 points
  5. It's about 93% done 1% tweaks / code clean up 1% cheat menu minor fix's (getting sv_cheats within the game was a challenge, but got working) 5% is the goal/target/waypoint etc naming. This last 5% is where I can't go any further. I can see the new coding in cg_main.c, I just don't have the understanding of c++ to compile this for testing. I have managed to get a text box to work but I have no idea if what I've done will work for naming the goals etc. I know there is a issue with the text not clearing after pressing ok, i'm unsure why this is. This last bit is where I'm stuck Is it possible for someone could check my coding to see if this would work & if possible compile the code to test this. The code is over 10,000 lines so it's not possible to post in the forum, I could upload into the ET repo on Assembla if thats ok or is there another option (never used github). If someone could let me know on here or via PM please Here's a few pictures of the DMS for you to see:
    2 points
  6. palota

    mlb_daybreak

    It's a bug in the legacy mod since version 2.76. It happens on all maps with multiple MG42s. The same problem is on goldrush map. I created an issue on Github.
    2 points
  7. palota

    Routing and weight

    Routes to CAPPOINT must start at FLAG goal position. You have to create ROUTE_kegs goal and set its radius large enough to include both "FLAG_axis_gold1" and "FLAG_axis_gold2".
    1 point
  8. Hello, I’m looking for dedicated hosting for running a small game server for friends. I don’t know much about setup, so I’d like something user-friendly. Is HostingSource AMD server hosting trustworthy? Any recommendations?
    1 point
  9. Bots hold JUMP button because there is inwater flag on waypoint UID 110. You have to add a new waypoint between UID 109 and UID 110 (you can use command waypoint_split).
    1 point
  10. Logs are disabled by default since Omni-bot 0.9. To enable logs you have to set cvar omnibot_logsize. Value is maximal file size in KB.
    1 point
  11. Waypoint flag elevator is wrong.
    1 point
  12. Check Reviews and Ratings. Read independent reviews from trusted sources and real users. Avoid hosts with frequent complaints about uptime, speed, or support.
    1 point
  13. Goals for both teams are enabled by Util.EnableGoal. Weapon properties are used mainly for heavy weapons like panzerfaust and flamethrower. That's why they have higher priority so that soldiers prefer their specific goals. If you don't like default priorities, you can change them by SetGoalPriority. Command /bot goal_setproperty weapon weapon_name is used to add a weapon to the list of permitted weapons. Command /bot goal_setproperty weapon clear is used to delete all weapons.
    1 point
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    1 point
  15. Mateos

    Stuckages

    Edit et/scripts/goals/goal_checkstuck.gm, and set this.LogStuckage to true (l. 6)
    1 point
  16. I think by giving that switch the INFILTRATOR role, auto-given to bots in disguise; see: https://mygamingtalk.com/wiki/Roles
    1 point
  17. PuNkReAS

    Revive.gm Version 0.92

    I'm not a developer, but is this the file I posted about earlier in another topic? Isn't it possible to make it so that when you get shot, the doctor bot doesn't load your gun first and then give you a shot, but the other way around? This would improve the game experience a lot.
    1 point
  18. Hello, You can see the DepotRoof trigger from Fuel Dump script; players going in limbo do trigger OnExit IIRC, was fixed quite some time ago
    1 point
  19. The bot does not stand exactly at the center of the goal. The distance from the goal to the wall is less than 64, but the distance from the bot to the wall is greater than 64. I fixed the problem now and commited it to the SVN.
    1 point
  20. Priorities of ROUTE goals were ignored. It will be fixed in the next Omni-bot version, or you can build it now from GitHub. The 1944_nordwind map automatically changes spawns just after a player joins the game, so you have to add yield() before ChangeSpawnPoint.
    1 point
  21. TraceLine does not hit anything at the beginning of the game because the construction materials are not there until the path is destroyed. But you can set entity name instead of trace: /bot goal_setproperty entityname axispath1_toi
    1 point
  22. You have to use paththrough navigation. Then in the navigate function you can stop the bot: this.Goto(this.Bot.GetPosition());
    1 point
  23. Engineers don't fire garand grenades when they are going to PLANT goals. Do you need to disable it for BUILD goals too ? Maybe I could add a new optional property to the BUILD goal which would be used for objectives that need a lot of charge. If you want to disable grenades in some narrow corridors, you can create a region trigger and use function ETUtil.DisableRifleNade. Function WeaponTable.SetWeaponAvailability can be used to set weapons for team/class, but it's not possible to set a weapon for a role. If you want to change weapons manually in triggers, you should set Map.DontSelectWeapons=true. That will solve the problem of spawn self killing, but it completely disables weapon selection globally for all bots.
    1 point
  24. palota

    Navigation rnadehall

    This is not a goal. It's a paththrough navigation. It is executed when a bot goes through that waypoint. Bots visit that location because there is DEFEND goal. If you want to change priority or make it class specific, you can set it on the DEFEND goal.
    1 point
  25. The trigger distance is not from the target goal, but from a grenade. If somebody is standing just beside a bot, then his thrown grenade immediately enters the radius. It would be necessary to calculate trajectory of a grenade and predict coordinates of explosion. Maybe I could use some code from the mortar goal. I agree with your other suggestions and I added them to my to-do list.
    1 point
  26. I updated goal_rolemanager.gm now so that you can use AllBots=true to assign all other bots to that role: Roles = { ALLIES = { AllBots = true, DEFENDER1 = { numbots = 2, }, DEFENDER2 = { numbots = 2, AllBots = true, }, }, },
    1 point
  27. palota

    omnibot not starting

    Why don't you use the PrintScreen key or Snipping tool to make screenshots ? There must not be "=" in server.cfg. You have to delete = after set omnibot_path.
    1 point
  28. palota

    Stop Bot

    gm scripts are case-sensitive. There must be Goto, not GoTo. Why didn't you copy the function from this page and paste it into your script (Ctrl+C, Ctrl+V) ?
    1 point
  29. 1 point
  30. voilegarde_b3.gm That's my solution. Not the cleanest solution but from my testing it works. For checking if the doors are opening and eventually opened I use "rightlabdoor_button_Moving". Check Right_Lab_Door_Moving2 to see what I did there.
    1 point
  31. Adding a Name should work I think. Then you will see a name instead of 0.
    1 point
  32. Need to find time to play ET with my buddies first and then BF5 / Warzone
    1 point
  33. Hi I'm just looking at the map mp_ruiner (RTCW) & a lot of the automatically detected goals have a '!' at the end. This causes the following parse error in the goals file. error (232) parse error, expecting `'}'' or `','' Could not parse file nav/mp_ruiner_goals.gm Line 232 FLAG_Ruiners_head! = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1088.000, 4200.000, 208.000), TagName = "Ruiners head!", TeamAvailability = 4, }, I can fix the parse error by deleting the ! but it still shows as the original goalname in game & if I save the goals, it just creates a new goal with the original name. Same issue if I rename the goal in game as well --------------ALLIES-------------- ALLIES: FLAG_Ruiners_head! - 0.8 Just wondering if there is a way to fix this? It also causes a parse error in the script file made by "makemapgm" but that is easy fixable by removing the '!'
    1 point
  34. You can remove these in OnMapLoad and manually recreate them in-game through the console, using /bot goal_setproperty for all custom required properties
    1 point
  35. Hi I'm trying to create a version of the DMS for RTCW but I can't work out how to add a text box for naming the goals waypoints & groups The ET version uses setGoalName setGroupName setWaypointName I don't even know if the above commands are coded into omnibot RTCW system life they are in ET, cs helped me with this section in the ET version so I'm not sure if this was already in the code or added. I have a working beta version of the menu so the rest I can do, it's the text box that I can't do. Is this something that can be done?
    1 point
  36. Scott Ward

    Howdy All

    Some "may" know / remember me as BubbaG1 - would have used that as my display name but assumed I would add that later. Silly me! I was with the **DRC** (Das Rebellion Clan) for Enemy Territory and helped with waypointing / scripting for a hot minute. A few of us are playing ETL so figured I would help again, where I can. Will have to get back up-to-speed on what is possible. Great to see this crew is still around and enjoying the games. I am an old phart that primarily does web development / IT now for a company based in Stuttgart, Germany though I am located in Central USA.
    1 point
  37. I'm just helping someone out at the minute, trying to teach a few things without taking over. Getting the DMS to a workable state is my 1st task before getting into the waypointing. I have been doing a bit. I noticed that stuckstart / stucknext are missing from the Commands in RTCW, appears to work fine when I added the code from et_commands.gm into rtcw_commands.gm, I only have assembla/et access, so I can't update any RTCW files. A few corrections to do due to the ET/RTCW differences, but the menu is working & taking shape.
    1 point
  38. Hi Those commands were not coded into RTCW mod. I added them to GitHub now. They will be included in the next Omni-bot version. Will you make any waypoints for RTCW ?
    1 point
  39. MickyP

    Gate opening not working

    For the Axis I would use a Switch goal just to shut the gate & set the paththough waypoints to allies only as an option. This can be looked at another time. If you update the waypoints / script I can have a look & see what is wrong. I learnt by asking questions (a lot of questions) so if there is something you need to know & I (or someone else) has the time I/we can try & answer. Some of your questions on MapScripts might be answered here
    1 point
  40. MickyP

    Gate opening not working

    Managed to do a fix on mp_base faster than I expected, it's set for all bots just to open the gate if it's closed. I don't know the map well enough to know if the axis would want to shut the gate but that would work better with a switch goal activated by the gate opening trigger rather than paththrough.
    1 point
  41. MickyP

    Gate opening not working

    Ignore the bit about looking at mp_base, I wrongly assumed that there was a paththrough on the map (will see about fixing it) Look at the 110_factory script I know this uses Paththrough UseSwitch as I did it. Note that there is no blockwall flag as this would stop the bots using this path.
    1 point
  42. MickyP

    Gate opening not working

    If you look at the ET map "mp_base" this has the same gate & looks to be based on this map (with an Alien instead???). Ignore / remove "LimitClass = (1<<CLASS.COVERTOPS)," in the script, as that's an ET thing This will give you the base to study If you just want the allies to open & the axis to close you could just use 2 switch goals but you might find the bots fighting over the opening & shutting the gate all map, or just the allies opening the gate may work better? These this would need to be enabled/disabled in the script to stop them just opening/shutting the gate. You need to disable some of the goals you have created for Teams, Normally I disable all the goals 1st Util.DisableGoal( ".*", true ); Then enable the goals you want the Teams to use SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "FLAG_Blue_Flag"); SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_Blue_Flag"); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_Red_Flag"); SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_Red_Flag"); You will need to create the 2 CAPPOINT goals where the flags are to be taken. The ROUTE goal is just used to define more than 1 route as a goal from a location i.e. the spawn to flag_goal rather than taking the shortest path (Routing)
    1 point
  43. Mateos

    Gate opening not working

    If you don't script any restriction, it's the same for all bots
    1 point
  44. hellreturn

    Website Updated

    Hello, I have updated website to current version as old version wasn't supported anymore. While we are fixing some issues, some features might not be available. Thanks for being mygamingtalk user.
    1 point
  45. Hi, I am just installed the SilEnT Mod on my server and it's failing to start I get this out put in the logs. can some one please help me? ET 2.60b linux-i386 May 8 2006 ----- FS_Startup ----- Current search path: /usr/share/games/enemy-territory/silent/silent-0.9.0.pk3 (528 files) /usr/share/games/enemy-territory/silent /usr/share/games/enemy-territory/etmain/pak2.pk3 (22 files) /usr/share/games/enemy-territory/etmain/pak1.pk3 (10 files) /usr/share/games/enemy-territory/etmain/pak0.pk3 (3725 files) /usr/share/games/enemy-territory/etmain/mp_bin.pk3 (6 files) /usr/share/games/enemy-territory/etmain ---------------------- 4291 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Bypassing CD checks Found high quality video and fast CPU --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: web-01 IP: 127.0.1.1 stdin is not a tty, tty console mode failed execing objectivecycle.cfg g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: oasis Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: /usr/share/games/enemy-territory/silent/silent-0.9.0.pk3 (528 files) /usr/share/games/enemy-territory/silent /usr/share/games/enemy-territory/etmain/pak2.pk3 (22 files) /usr/share/games/enemy-territory/etmain/pak1.pk3 (10 files) /usr/share/games/enemy-territory/etmain/pak0.pk3 (3725 files) /usr/share/games/enemy-territory/etmain/mp_bin.pk3 (6 files) /usr/share/games/enemy-territory/etmain ---------------------- 8582 files in pk3 files Sys_LoadDll(/usr/share/games/enemy-territory/silent/qagame.mp.i386.so)... Sys_LoadDll(/usr/share/games/enemy-territory/silent/qagame.mp.i386.so) failed: "libstdc++.so.6: cannot open shared object file: No such file or directory" Sys_LoadDll(/usr/share/games/enemy-territory/silent/qagame.mp.i386.so)... Sys_LoadDll(/usr/share/games/enemy-territory/silent/qagame.mp.i386.so) failed: "libstdc++.so.6: cannot open shared object file: No such file or directory" Sys_LoadDll(qagame) failed dlopen() completely! ----- Server Shutdown ----- Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27950 Sending heartbeat to etmaster.idsoftware.com --------------------------- Sys_Error: VM_Create on game failed
    1 point
  46. For Android app development, the cost of a final product depends on various app elements and the type of app that matches your business requirements. On an average, cost of Android app ranges between $15,000 to $40,000 with an hourly rate of $15-$25.
    1 point
  47. I have that setted in my server config and it works: // Omni-bots set omnibot_enable 1 set omnibot_path "" set g_bot_maxXP 8000 set omnibot_flags 262144
    1 point
  48. How do i enable bots here?
    1 point
  49. tried installing this apt-get install lib32stdc++6 And I got it working
    1 point
  50. "libstdc++.so.6: cannot open shared object file: No such file or directory" thats exactly your problem. I think u are missing the 32 bit version of libc and libstdc++
    1 point
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