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hellreturn

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Everything posted by hellreturn

  1. An update to Bastion has been released. The major changes include: - [Mac OSX] Fixes to crash on level of "Workmen Ward" for certain iMac users. - [Mac OSX] Fixes to misc crash issues based on user-submitted reports. Thanks again to everyone who's taken the time to send crash logs. - [Mac OSX] Wireless 360 Controller support via wireless receiver View the full article
  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added The Fruit Shoot Fixed a rendering error affecting sticky bomb particle effects Updated the main menu message notification system Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro Updated pl_thundermountainFixed a build-in-spawn exploit in the Blue spawn room for stage 2Community requestSetForcedTauntCam player input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead View the full article
  3. GAMEPLAY - Added Phantom Lancer! - Fixed being able to use ping to identify illusions. - Fixed bug where we wouldn't always upgrade couriers in order of creation. - Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions). - Fixed being able to blink if you became rooted after you started casting. - Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly. - Fixed Searing Arrows not stacking with Eye of Skadi. - Fixed Satyr firing Shockwave onto smoked/invisible heroes. - When the courier returns items to the stash, items owned by the other team are now dropped on the ground. - Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes). - Attacking units now follow their target and then resume attack orders after getting disarmed. - Updated attack animation for Spectre, with more impact on hit frame. UI - Tranquil Boots regen is now displayed on the HP bar. - Clicking "No Courier" opens the shop with the courier item selected. - As spectator, clicking courier button now queries the courier for the current query unit's team. - Fixed creepstats drawing for all units when spectating. - Fixed missing shared cooldown on the first use of an item. - Extended the health bar above the stats area. - Centered respawn label when showing death panel but not the buyback button. - Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously. - Fixed top bar timer not initializing - Selling back a limited stock item within the sellback time restocks the shop. - Broadcasters can now draw lines in the world. BOTS - Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it. - Bots will no longer use items or abilities when they are individually disabled. - Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane. View the full article
  4. May 3, 2012 UPDATE Optimized memory usage even more Optimized video memory usage Updated level up rewards Fixed crash if exiting game after using voice commands Fixed bug that Killstreak rewards and other rewards except for Kill were not displaying (you still were getting XPWP) Fixed an issue that game wasn't working on some AMD video cards Various level updates View the full article
  5. (Build 154491) - Various performance tweaks for widget glows in menu. Should help with performance in the in-game overlay menu (Tab) on all platforms. - Fixed one-frame-garbage on screen on some GPUs when changing scenes.. - Fixed black screens and other artefacts on GPUs that don't support sRGB decoding for textures under OpenGL. http://storefront.steampowered.com/v/gfx/apps/41070/capsule_231x87.jpg View the full article
  6. Change Log: V1.600 - Added Modding tools downloaded separately (http://spacepiratesandzombies.com/updates.html) - Added Random tech progression option to the Galaxy generator (this is the pre v1.500 method) - Added Slider for tech availability to the galaxy generator - Added Slider for Bounty Hunter population to the galaxy generator - Added Facebook, Twitter, and RSS buttons to the launcher. Please follow us for future developments - Fixed Mothership is fully crewed now so it repairs properly - Fixed Gate bribes are never greater than the max goons you can carry - Fixed turrets firing on cloaked Ships - Changed Increased mass bomb damage 33% - Changed Mothership given pre-defined tech levels to keep mothership attacks fair vs. all tech specialties - Changed Bounty Hunter random help at high respect does not cost respect since you don't choose to call them - Changed Lowered severity of extortion missions - Changed Lowered extortion request amounts for goons, rez and data - Changed Removed beam boosters in favor of point def for many AI Manta designs to lower damage output a bit - Changed Lowered Manta's maneuverability, health - Changed Lowered Brute's health and crew - Changed Lowered Mammoth's health and crew - Changed Removed a weapon booster from each AI Mammoth and replaced with Point defense to lower damage output - Changed Lowered Energy Burst Cannon damage 15% - Changed Lowered Particle Cannon damage 15% - Changed Greatly Increased Respect rewards for missions to offset bounties accrued during the fighting - Changed Cloaking Shields 30% stronger - Changed Cloaking Engines 30% faster, more maneuverable, better thrust View the full article
  7. Kick off the weekend by playing Sanctum for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Sanctum or the Sanctum Collection this weekend only at 75% off the regular price! Sale ends Monday, May 7th at 10AM Pacific Time. Additionally, check out the just released Yogscave DLC that is available free for all Sanctum owners! If you already have Steam installed, click here to install or play Sanctum. If you don't have Steam, you can download it here. http://cdn.steampowered.com/v/gfx/apps/91600/capsule_467x181.jpg View the full article
  8. Today's Deal: Save 75% off Transformers™: War for Cybertron™! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are. http://storefront.steampowered.com/v/gfx/apps/42650/capsule_467x181.jpg View the full article
  9. This weekend only, save 50% on Batman Arkham City and all DLC! No escape from Arkham City…the sprawling mega-prison in the heart of Gotham City, home to its most violent thugs and infamous super villains. With the lives of the innocent at stake, only one man can save them and bring justice to the streets of Gotham City… Batman. In addition Batman: Arkham Asylum GOTY is 66% off! http://storefront.steampowered.com/v/gfx/apps/57400/capsule_467x181.jpg View the full article
  10. Stardock and Ironclad are pleased to release the latest update for the Sins of a Solar Empire: Rebellion BETA. Available now for all pre-order customers, this new version (0.90) includes a large number of gameplay changes, bug fixes and AI improvements. NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE! Change Log: [ Graphics ] Splash loading screen added to provide player feedback while assets are being loaded. Added large debris pieces for all capital ships and titans (per race). Shield shader updated slightly to make shields more visible (work-in-progress). Fixed shield meshes on various titans. [ Gameplay ] TEC Starbase Self Destruct ability updated: Blast will now affect strike craft. Range increased to 9000/14000. Damage changed to 4000/9000. Corsev Battlecruiser Balance Adjustments: Max HP increased from 2978 to 3127. Max Shields increased from 1218 to 1279. Max Antimatter increased from 210 to 270. Antimatter per level increased from 20.25 to 35. Laser damage increased from 75 to 82.5. Updated Laser weapon timing (visuals). Overhauled Salvage Operations ability system. Should now properly give bonuses for Boarded and non-Boarded ships. TEC Loyalists Ankylon Titan Balance Adjustments: Laser damage decreased from 135 to 114.75. Removed incorrect side Flak Cannons (per design). Beam damage decreased from 175(fore)/160(aft) to 148.75/136. Missile damage decreased from 150 to 127.5. Updated Laser weapon timing (visuals). Antimatter Funneling ability updated per latest Titan stats. Ability Cooldown bonus increased to 10%/15%/20%/25%. Fortified Superstructure ability updated per latest Titan stats. Superior Gunnery ability bonus increased to 15%/25%/35%/45%. Furious Defense ability autocast condition improved. TEC Rebels Ragnarov Titan Balance Adjustments: Gauss damage reduced from 350(fore)/250(aft) to 297.5/212.5. RailGun damage reduced from 1200 to 975. AutoCannon damage reduced from 130 to 110.5. Missile damage decreased from 150 to 127.5. Updated Gauss cannon weapon timing (visuals). Magnetic Containment ability updated per latest Titan stats. Ability Cooldown bonus increased to 10%/15%/20%/25%. High Stress Alloys ability updated per latest Titan stats. Composite Mounts ability bonus increased to 15%/25%/35%/45%. Increased maxFleet Points on Pirate Mercenaries from 100 to 125. Reduced cost on Pirate Mercenaries to 5000 credits. Advent Discord Battleship Psionic Scream ability no longer needs to face its target. Discord Battleship Balance Adjustments: Max Antimatter increased from 215 to 270. Antimatter per level increased from 20.25 to 35. Beam damage decreased from 85 to 80. Updated weapon timing slightly (visuals). Iconus Guardian: Shield regeneration rate increased from 0.5 to 1.2. Revelation Battlecruiser Guidance ability duration changed to 20/25/30/35; Ability Cooldown bonus increased to 25%/30%/35%/40%. Radiance Battleship Detonate Antimatter ability will now affect Titans, but will not disable Titan abilities. Fixed crash bug from using Resurrection ability on a Flagship. Progenitor Mothership Resurrection ability range changed to 5000/20000. Solanus Adjudicator damage increased from 60 to 70; Targets per Bank reduced from 5 to 4. Advent Loyalists Coronata Titan Balance Adjustments: Beam damage increased from 175 to 200. Plasma damage increased from 125 to 150. PointDefense damage decreased from 30 to 24. Targets per Bank changed from 3/3/2/2 to 4/4/3/3. Laser damage weapon timing updated (visuals). Psi-Containment ability updated per latest Titan stats. Ability Cooldown bonus increased to 10%/15%/20%/25%. Psi-Reactive Armor ability updated per latest Titan stats. Adaptive Weapons ability bonus increased to 15%/25%/35%/45%. Fixed bug with Repossession ability that prevented it from working correctly. Advent Rebels Eradica Titan Balance Adjustments: Max HP decreased from 3960 to 3564. Max Shields decreased from 3150 to 2835. PointDefense damage decreased from 30 to 24. Psionic Surge damage increased from 175 to 250. Plasma damage increased from 95 to 135. Aft Plasma bank removed (per design). Targets per Bank changed from 4/3/2/2 to 4/4/3/3. Reactive Containment ability updated per latest Titan stats. Ability Cooldown bonus increased to 10%/15%/20%/25%. Unity Armor ability updated per latest Titan stats. Energy Manipulation ability bonus increased to 15%/25%/35%/45%. Starbase constructors can no longer be restored via Return of the Fallen or Resurrection abilities. Pirates Pirate Reaper damage per bank decreased from 10 to 9.5. Pirate Rogue damage decreased from 57 to 40. Pirate Planet is now protected by Hangar Defense and Repair Bays. Fixed crash caused by trying to give the Pirates a mission. Fixed bug related to area of effect buffs. Many string updates to make new techs easier to understand. Fixed bug that would cause Occupation victories to fail. Moons are now Dwarf Planets and have been made more unique (stat wise). [ Interface ] Splash loading screen added to provide player feedback while assets are being loaded. Fixed bug related to group selecting a hangar and a titan factory. Fixed duplicate unlock text on Titan research infocards. Mesh ownership icons will now display for non-active player fleet leaders. Fixed crash related in Pact buttons. Fixed crash caused by trying to give the Pirates a mission. Fixed crash bug from applying Mods. Removed Delete buttons from some menus. Deleting files can be done via the Manage Files screen. Increased placementRadius value for all Titan factories; should now be more representative of actual size. [ AI ] Each AI type has been rebalanced to better match Rebellion. All AI player types will now construct more ships as a general rule. AI players will now consider titans as capital ships when considering what ships to build. AI players should now respond better to Occupation and Research victory types. AI generally made more difficult across Normal difficulty and higher. AI generally made easier on Easy difficulty level. AI players should now always build ships and mixed fleets when appropriate. [ Sound ] Reduced volume on Unity Mass ability. Fixed some Flagship victory event sound errors. [ Modding ] Fixed crash bug from applying Mods. Added new aiUseTime OnlyWhenHullDamageExceeds. [ Misc. ] Fixed null pointer crash in Buff system. Fixed crash bug from using Resurrection ability on a Flagship. Fixed crash bug from applying Mods. Fixed null pointer crash in PlayerAttackAI system. Fixed crash caused by trying to give the Pirates a mission. Fixed crash related in Pact buttons. Fixed bug that would cause Occupation victories to fail. Various string updates related to Achievements. Fixed some player Achievements that weren't working as intended. http://storefront.steampowered.com/v/gfx/apps/204880/capsule_231x87.jpg View the full article
  11. Iron Grip: Warlord - Scorched Earth DLC is Now Available on Steam! The Scorched Earth DLC adds new weapons and enemies to the classic Warlord gameplay, and for the first time you can directly compete with your friends in Deathmatch mode! http://storefront.steampowered.com/v/gfx/apps/31713/capsule_467x181.jpg View the full article
  12. SEGA Genesis Classics Collection 5 is now available on Steam! This pack contains many fan favorites from the classic Genesis collection. Check out: Beyond Oasisr Dynamite Headdy Golden Axe III Phantasy Star II Phantasy Star III: Generations of Doom Phantasy Star IV: The End of the Millennium Streets of Rage 3 Revenge of Shinobi Vectorman 2 Wonder Boy in Monster World Pick up the collection and save! http://storefront.steampowered.com/v/gfx/subs/14445/capsule_467x181.jpg View the full article
  13. Multiplayer * Lots of connection issues fixed for multiplayer * Cancel button when connecting through the server-list Graphics * Detail Settings Towers * Anti-Air - Level 6 missiles re-target if their current target dies General * New medal system, you gain cores for completing levels. Cores that you have earned are displayed in your level selection screen. - 1 core -> Easy - 2 cores -> Medium - 3 cores -> Hard - 4 cores -> Insane - Achievements are checked to give you appropriate cores - If you have completed a level, you gain 2 cores - If you have finished a level on insane, you gain 4 cores * Limited waves increased - 10 -> 10 - 15 -> 20 - 20 -> 30 * New Victory/Defeat screens * Tower Limit in multiplayer increased - 1 & 2 players: 7 -> 8 towers - 3 & 4 players: 6 -> 7 towers * Survival now stores and shows you your best wave in the level list - Also notifies if you are close to your personal best * While bringing up the chat, you see the last 5 chat messages that has been sent/received * Serverbrowser now shows how far a game has progressed * DPS KING - Showing who did the most DPS after each wave! * Changed DLC Presentation In-Game * Loads of bug fixes.. http://storefront.steampowered.com/v/gfx/apps/91600/capsule_231x87.jpg View the full article
  14. Playable Alpha Release Notes You can find more information on our forum about the current alpha version of the game: http://forums.amplitude-studios.com/showthread.php?446-Playable-Alpha-Release-Notes View the full article
  15. (Build 154436) - Fixed 64bit issues with split screen input binding menus. - Added fix for black screen on OSX, for ATI series 6 cards. (Fix for series 4 and 5 is in the works) - Disabled instancing on OSX platform. - Fixed kernel panic on OSX caused by parallax occlusion mapping pixel shader. - GPU's video memory size is now determined correctly under OSX platform. - Application is now started in current desktop resolution on OSX platform, instead of 1024x768. http://storefront.steampowered.com/v/gfx/apps/41070/capsule_231x87.jpg View the full article
  16. r20916b --------- Critical Fixes: + Fixed a crash related to the star system tool tip on the star map. + Fixed multiplayer desync issues caused by clients dropping into a game in progress. + Fixed known crashes relating to battle riders. + Fixed a crash related to assimilating colonies. + Fixed a crash related to Suul'ka losing their home colonies. + Eliminated a fleet manager race condition that was leading to intermittent crashes. + Fixed known pre-combat UI crashes. + Fixed a rare crash related to admiral death and retirement. + Fixed a bug that could cause a crash when populating stations around asteroids. Other Fixes: + Fixed known ship and weapon data issues. + Fixed various known localization issues. + Karnak Targeting Module effects now working. + Scotsman Module effects now working. + Psi- and Life-Drain effects now damage planets. + Close to Attack behaviour now reflects race preferences. + Fixed known issues where budget projection was not matching reality for the next turn. + Fixed Morrigi Relic starting locations. + Fixed known issues with AI relating to Morrigi Relic. + Fixed some inconsistencies in the way Human and Zuul players retreat from combat. + Zuul bore ships now correctly retreat back to their homeworld when boring a new node line. + Deployed gate ships are no longer being included in additional combat rounds. + Deployed gate ships no longer get doubled up in combat. + Enemy gate ships are now visible in combat at your own systems. + Fixed incentive calculation issues. + Fixed a regression where construction missions were not being cancelled when the construction ships were destroyed. + Fixed known issues with Jammer ships not working in cobmat. + Jamming radius is now displayed in combat sensor view. + Light Emitters can now be fitted to battle riders. + Fixed known issues related to repairing Suul'ka. + Locked down issues where the game was not appearing to respond to mouse clicks. + Diplomacy reaction histories now display events pertaining to the correct players. + Diplomacy reactions related to relative empire size no longer occur for undiscovered empires. + Suul'ka will now correctly maximize psionic potential. + Fixed an issue where fleets could not be relocated when a Suul'ka was present. + Fixed known multiple-GM spawning issues. + Damage to modules now carries over from combat to strategy turns. + Improved Node Fighter behavior. + Treaty accept and reject dialogs now display the correct empire names. + Defenses, gates and reserve fleets are now correctly cleaned up when an empire is defeated. + Fixed the loophole that was allowing players to bypass feasibility studies. + Fixed an issue that was causing climate hazard values to display positive values all the time. + The battle manager is now more forgiving about placing fleets near planets. + Invasion missions now correctly apply morale, government and diplomatic penalties. + Fixed known issues related to colony support. + Fixed an issue where not all mines would be displayed in the sensor view in combat. + The node line collapse news event now correctly displays both system names. + Fixed issues related to intercept missions. + Force-firing on ships in combat will now force a war declaration in the strategy turn when appropriate. + Slave population numbers no longer reduce civilian population numbers. + Fixed morale bonus for police and propaganda ships. + Fixed an issue that was preventing the game from removing ships from fleets that had exceeded their command point quota. + Fixed an issue where extra ships from retreating fleets were being transferred incorrectly. + It is no longer possible to request or demand items from independent factions. + Stations are now considered for combat rounds. + Addressed issues that were preventing the strategic AI from expanding its empire, especially after engaging in war with another empire. + Transient random encounters no longer hold on to control zones after combat ends. Other Changes: + GOOP and Joker Module abilities are now available. + Missle attacks on your ship can now be initiated in the Weapons Test screen, using the new icon button. + Grappling cannon is now available. + AI now uses the node cannon and targeted missiles in combat. + Improved deep space encounter with system killer. + Defence Platform placement is no longer restricted to slots. + Tool tips in the design and build screens now display the design attributes. + It is no longer possible to launch riders while cloaked. + AI rebellions have been introduced. + Government shifts now occur in response to overharvesting gem and forge worlds. + Introduced the surprise attack diplomatic action. + Empires now continue to be listed in the player list after defeat. + VRF Systems now increase appropriate weapon fire rates by 25%. + Food now occupies less space on colony support runs. + Reduced AI tendency to declare war. + It is now possible to reconfigure fleets on missions as long as the changes do not violate mission objectives. + Independent faction tech levels are now displayed. + Systems with a colony now receive 3 base defense points. + Retrofit designs are now available. (see known issues) Introduced + protectorate and incorporate treaties. Known Issues: - Designs can be retrofitted with new weapons, and new ships built from them, but retrofitting old ships is not yet ready. - Deep space, multiplayer combat will desync. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article
  17. Save 50% off Dustforce during this week's Midweek Madness! Clean up the world with style! As an acrobatic janitor, you are an adept force against dust and disorder. Leap and dash off walls and ceilings, and deftly traverse precarious environments. Cleanse each level swiftly and thoroughly to achieve mastery in this 2D sweep-'em-up platformer. In addition Dustforce is now available on Mac! Buy it once. Play it on both Mac & PC! http://storefront.steampowered.com/v/gfx/apps/65300/capsule_467x181.jpg View the full article
  18. Get some new gangwear for your wardrobe with six new outfits in the Saints Row: The Third - Steelport Gangs Pack, now available on Steam! Disguise yourself as a Morningstar Solider or blend in with the Luchador Specialist crowd. You can even try out the Decker cyberpunk style and get in touch with your inner techno-goth! http://storefront.steampowered.com/v/gfx/apps/55397/capsule_467x181.jpg View the full article
  19. Save 60% off Bastion during this week's Midweek Madness! Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock the New Game Plus mode and continue your journey! In addition Bastion is now available on Mac! Buy it once. Play it on both Mac & PC! http://storefront.steampowered.com/v/gfx/apps/107100/capsule_467x181.jpg View the full article
  20. Today's Deal: Save 50% off Crazy Machines Complete Pack! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://cdn.steampowered.com/v/gfx/subs/14470/header_586x192.jpg View the full article
  21. Waveform Update Released Bug fixes: -Fixed the possibility of corrupt score data being sent to the leaderboard for the new weekly challenge http://storefront.steampowered.com/v/gfx/apps/204180/capsule_231x87.jpg View the full article
  22. Sniper Elite V2 is now available on Steam! You are elite US sniper Karl Fairburne. Parachuted into Berlin amidst the Germans’ final stand, your mission is to prevent Nazi V2 rocket program technology from falling into the hands of the besieging Red Army. You must aid key scientists keen to defect to the US, and terminate those who would help the Russians. In the dark days of the end of World War Two amidst the ruins of Berlin, one bullet can change history… http://storefront.steampowered.com/v/gfx/apps/63380/capsule_467x181.jpg View the full article
  23. V 1.13 Added Features • Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds. • Added tactical mode as option on game start. - Enemies have to be revealed via line of sight in tactical mode. - Sound sources are marked in tactical view as well as on the minimap • Added two new achievements for tactical mode and higher difficulty. • Added option to level recruited militia up via the location UI on the world map. • Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone) • Added sector inventory, accessible via Character Detail Screen - Always accessible in friendly sectors - Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player - Accessible for militia recruitment and trading with NPCs • Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. • Within hostile sectors mercs need to be within 5m distance to be able to exchange items. • Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view • Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. • Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen • NPC Traders restock their inventory over time (rules can be modified via characters.txt) • Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad) • Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode • Added Sound FX for melee attacks • Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon • Added scrollbar in mail list window • Added trash can icon to delete mail to mail window Bug Fixes • Fixed some exploits that allowed to duplicate items via item exchange • Fixed bugs in squad selection via list on world map • Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate • Added missing text for Raider’s hiring dialogue • Fixed Blood not liking Magic due to a typo • Fixed MP53 weapon type not being specified • Fixed Deidranna’s sending of troops based on the player’s income becoming less likely • Fixed orientation of 66mm rocket shot from LAW • Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them • Fixed crash in tutorial • Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order • Fixed guard mode would prevent mercs from letting other mercs pass them • Fixed mail list not being cleared when starting a new game • Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button • Fixed bug in loner trait • Fixed bug in tough trait • Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain • Changes to terrain to prevent grenades from falling through ground on machines with low frame rates • Fixed explosions not destroying armor correctly Balancing Changes and Tweaks • Added grenade launcher ammo to containers in some locations in the world • Added grenade launcher ammo to the stock of some local traders • Slightly decreased accuracy of snipers when prone • Tweaked enemy attributes to adjust aim time in combat • Tweaked enemy perception to accommodate introduction of Line of Sight • Enemies drop the amount of ammo they have left in their weapon • Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt) • Reduced chance of friendly fire between enemies • State of tanks is stored outside of levels • Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours • Location of Limited Edition DaHonko Flakes is now randomized • NPC traders item list is sorted by item type • Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore • Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone Localization • Polish language files added • Added missing texts for French • Added polish translation for game launcher http://storefront.steampowered.com/v/gfx/apps/57740/capsule_231x87.jpg View the full article
  24. Today's Deal: Save 66% off Supreme Commander 2! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are http://storefront.steampowered.com/v/gfx/apps/40100/capsule_467x181.jpg View the full article
  25. Waveform Update Released Announcement: -The second Leaderboard Challenge has begun! Embark upon a Deep Space Mission with the initial difficulty cranked to MAX. How long can you last when the speed is intense and the challenge is unrelenting? Compete against Waveform’s worldwide community until 11:59 PST on Sunday, May 6 and place in the top 5 to win a free Steam copy of the indie game Capsized Bug fixes: -Fixed a problem on older ATI graphics cards that had slow implementations for rendering to a texture. This caused the screen to remain black and the game to become unresponsive when entering a level -Fixed the awarding of end of level bonuses on Sun 6 -Improved load times for Deep Space Mode -Removed blocking loads on the Leaderboard Screen -Fixed the functionality of Prisms in New Game+ levels that had the Flux bonus type applied -Made sure cursor images weren’t hidden when returning to the menu from a level -Fixed strange behaviour of Asteroids on Mars 6 at certain screen resolutions http://storefront.steampowered.com/v/gfx/apps/204180/capsule_231x87.jpg View the full article
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