hellreturn
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Street Fighter X Tekken is Now Available on Steam. The long awaited dream match-up between the two titans of fighting is here! Street Fighter® X Tekken® is the ultimate tag team fighting game, featuring one of the most expansive rosters of iconic fighters in fighting game history. The critically acclaimed Street Fighter® IV game engine has been refined with new features including simultaneous 4-player fighting, a power-up Gem system, Pandora Mode, Cross Assault and more. Street Fighter and Tekken players alike will cross the line in this revolutionary battle! http://storefront.steampowered.com/v/gfx/apps/209120/capsule_467x181.jpg View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed older replays/demos not correctly displaying certain particle systems View the full article
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Stronghold 3 Version - 1.10.27781 Patch notes Economic Systems Rebalanced Peasants now move 66.66% faster. Immigration rates have been increased. In multiplayer the rate has been increased even higher. All farms now produce 25% more food. Bread production been increased by 40%. Vegetable gardeners produce and carry 50% more vegetables per delivery. Range units (Archers, Crossbowmen, etc) now gain an attacking bonus based on terrain height Troop Movement Changes Macemen, Armed Peasants and Monks always run. Men at Arms now always walk, instead of running into attack. Pikemen walk a little faster. Ranged troops can move and attack troops behind walls when within their line of sight. Rally points for the Siege Camp have been added New Market added with Autobuy/Autosell feature Markets are no longer required to buy or sell goods. Goods can be traded via the Stockpile, Granary, Keep and Armoury. The new Market is an advanced trading building which costs 200 wood and features a slider with controls for automatically trading goods, with individual settings per good type. Multiplayer - Coronation Mode In Coronation Mode players start off at the lowly rank of Village Idiot with limited access to buildings and military units. By generating honour players can move up the ranks, gaining new technology and weaponry along the way. The first King to achieve the rank of Emperor will win the game. Coronation Mode features upgradable Keeps which have their own defences and provide additional housing for workers and troops. New Coronation Mode map - Marshlands Performance improvements Simulation step has been tweaked so that scripts are now called 4 times less often. Skinning of actors has been optimised - These include animations now do not blend from a distance, PoseDrivers are not recreated everytime there is a LOD change and the game now prioritises existing PoseDrivers, rather than always expanding the PoseDriver pool. Pathfinding has been optimised - Buildings are now treated a one large obstacle rather than a number of small obstacles. Sound has been optimised - combat vocalizations are no longer decompressed into memory, resulting in a memory savings of up to 100 Megabytes after a long game session. Additional user interface options Vsync matches your monitors refresh rate to the in-game frame rate to prevent screen tearing. Enabling Vsync will reduce performance so we have added an option to turn Vsync Off/On in the Options menu. Full Screen/Windowed mode added to the Options menu. Camera Changes Previously when zooming out the camera would tilt until eventually the game would be viewed top down. This camera tilt has been removed. The game can still be viewed top down by pressing the Space Bar. Health bars are now drawn for currently selected Lord units on their icons in the GUI. Troop/Building Limits Troop and building maximums have been added to Single Player, in order to prevent performance issues when the numbers get too high. These limits can be overridden by changing the relevant settings in the Documents/Stronghold 3/Profiles/options.xml file. Minimap Flag icons have been added to the minimap for Capture the Flag mode. Messages and map location notifications have been added when estates and flags are being captured. Notifications have been added to show the map location of new reinforcements. Miscellaneous Game speed changes using the -/+ keys are now displayed onscreen. Game speed can also now also be controlled using i/o keys (to help some laptop users that couldnt use -/+ keys). The in-game message log history has been increased to 50. The message scroll buttons can be held down to scroll through them. Unwanted saved games can now be deleted in the Load Game screen. The mouse cursor is locked to the game when in Full Screen or Windowed mode. Pressing ALT + TAB will unlock the cursor in Windowed mode. Bug Fixes The CTRL groups (CTRL+1/2/3) are now saved in a save game and available when the save game is loaded. Fixed the Keeps Enable/Disable all industries buttons from breaking when an ox post was present. Fixed the green directional cursor appearing when right-click dragging, even when only enemies or buildings were selected. Fixed the first mouse click on a newly loaded map not being able to create a selection marquee. Fixed units becoming deselected when dragging the mouse to operate GUI controls and releasing it over the game view. Placing a storage building will no longer open the storage buildings GUI panel, which was making it difficult to continue placing buildings. The chat key (Enter) is now disabled in single player mode. Troop health bars are now draw correctly when max health is above 100% due to Good Lord buildings Fixed some issues with troop speech when Lord units were part of the selection Added minor GUI feedback sounds to some controls Tooltips for troops and building costs have been reformatted to be more readable. Tooltips have been added for placing rally points and increasing buy/sell amounts. Fixed the stop command not functioning for Trebuchets, Battering Rams and Burning Carts. Fixed honour gains not being tracked correctly for in-game statistics Changed maximum building limit in Multiplayer and Singleplayer to only track the players primary estate Reformatted the siege camp panel to look better in Single Player. Fixed the cutscene replay button appearing too soon for the final campaign mission cutscenes. Icon added for the Haybale / Harpoon launcher. Fixed issues with troops not being able to properly navigate the square bastion in certain circumstances. Fixed the shortcut key L not selecting non-standard lords in multiplayer. Visual damage from troops attacking walls better reflects number of hit points left. Some French Keyboard and German Keyboard fixes. Map Editor - Deleting the Engineers guild and saving was causing a crash. Added some more audio easter eggs... the scribe may say a bit more here and there, and certain units have a bit more to say. Other things to be aware of in Stronghold 3 Line of Sight Changes Troops on towers/gatehouses/platforms are now less restricted by Line Of Sight. This change was made primarily in order to avoid frustrating situations where troops standing at one side of a tower couldn't fire directly down at enemies on the ground on the other side of the tower. The side effect of this change is that sometimes you will see troops shoot through structures when it may look like they shouldn't be able to. Whilst this is obviously not ideal we decided the gameplay benefits of this change outweighed the visual inaccuracies caused as a result of this change. Graphic Settings Recommendations If you are using a graphics card with 256mb video memory, we recommend playing on Low settings. If you are using a graphic card with 512mb video memory, we recommend playing on Medium settings. Using High settings or at least High Texture High detail may lead to crashes with 256mb/512mb onboard memory on the video card. 4 Player Multiplayer Recommendations 4 Player multiplayer can be demanding for lower spec computers, particularly lower spec CPUs. For the best 4 player multiplayer experience we recommend playing on a high spec computer such as an Intel i5 or i7 based computer with at least 4GB RAM. Map Editor Loading 2 maps into the Map Editor consecutively will cause problems when saving the next map. Please open one map, edit it and save. Then exit the editor and re-load to edit the next map. Keyboard shortcuts A list of all the keyboard shortcuts are available in English, German and French on the Firefly Website at the following address - http://bit.ly/sh3keys View the full article
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Now Available - The Dream Machine, 20% off!
hellreturn posted a topic in PC, Console & Mobile Gaming
The Dream Machine is Now Available on Steam and 20% off until 10AM PST Friday, May 18th. The Dream Machine is a 5 part award-winning point and click adventure series made out of clay and cardboard. Play as Victor Neff, the husband in a young couple who've just moved into a new apartment. While trying to get settled in you discover that all is not as it seems in the quiet, unassuming apartment building... Try Chapters 1 and 2 for the price of a single chapter or get The Entire Series at an extra low price. http://storefront.steampowered.com/v/gfx/apps/94300/capsule_467x181.jpg View the full article -
Release notes for 5/11 Beta 14 Gameplay • Tweaks to the recoil model based on player feedback. • Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno. • Removed the ability to exploit the radar data. • The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand. • Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping. • Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else. • Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game. • Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps. UI • Update to Match Setup screen selecting the GO button instead of the map image will now launch the game. • All offline modes now allow the player to select a bot difficulty. • Server Browser can now be accessed via the Community Servers menu option. • The Screen Resize screen in Advanced Video options has been updated. • Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar. • The position of the Mini-Scoreboard has been adjusted. Characters • Added GSG9 and Balkan character models. You can see these news skins in cs_office, de_nuke, de_train, ar_baggage, and de_shorttrain. • Dedicated Servers - sv_allow_lobby_connect_only is off by default. - mapcycledisabled is off by default. - Fixed sv_password. - Added Tags column to Favorites tab of server browser. - sv_search_key tag is only added to matchmaking servers to remove clutter from server browser. - "Status" will now report whether ds is official or community. Maps • Shoots - Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas. • Dust - Fixed some interpenetrating prop models. • Train and Shorttrain - Clip brush pass. - Removed a number of physics props. - Turned a number of phys props to static props. - Fixed bad fade distances on a number of static props. - Certain static props no longer us physbox. - Removed bar structure. - Adjusted tonemap settings. • Aztec - Tweaked some fade distances to fix objects popping into view. - Added vphys clip to a gap where the bomb could get stuck. • Bank - Set the "sweet relief" doors to not be breakable. - Removed all physics props. - Turned a number of props to static. - Fixed a number of floating props. - Rotated spawn instances so they're facing the correct way. - Fixed a number of bad fades in static props. • Nuke - Fixed a stray triangle in a destroyed door prop. - Fixed odd looking nuclear waste barrels near bomb site B. - Fixed the resolution of the ground texture near T spawn. • Sugarcane - Fixed some bad materials in the warehouse. - Improved the fade distance on a number of props. - Fixed sky brushes that were making geometry in the sky pop in and out. - Made miscellaneous lighting tweaks in dark areas. - Added light fixture to stairwell so players can't hide in the dark. - Moved a large light fixture that was under the bombsite to ease movement. Audio • Update the M4A4 sound. Bug Fixes • Arms Race now updates a bot's difficulty on bot respawn. • A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown. • Fixed a bug in the player id delay and re-enabled it. • Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily. • The loading screen Continue button should no longer display after an aborted or failed loading occurs. • Fixed Main menu intro music persisting into games. • The ESC key now closes the Continue loading screen. • Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy. • Fix for enemy radar icons disappearing after a map change. Misc • Added support for ATI X1000-series GPU View the full article
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added The Front Runner Added new promotional items Added the UGC Highlander Season 6 medals Fixed a bug that sometimes prevented servers from reconnecting to the item server after dropping connection Fixed a client crash when using custom main menu .res files Fixed a bug that allowed buildings to be built in nobuild/respawn volumes Updated the localisation files Added Enabled/Disabled inputs for the mapobj_cart_dispenser entity Added ability for plugin authors to add custom colors in chat messages. Use either:x07 followed by a hex code in RRGGBB format x08 followed by a hex code with alpha in RRGGBBAA format View the full article
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An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include: - Fixed issues causing bad lighting in some puzzles View the full article
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- Expanded language support - Fixed cubemap issues on NVidia cards which was causing cubemaps not to render on some models in the caves level - Fixed some sound stuttering issues - Misc. maintenance for upcoming Mac Release View the full article
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Kick off the weekend by playing Tropico 4 for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Tropico 4 and DLC this weekend only at 25%-66% off the regular price! Sale ends Monday, May 7th at 10AM Pacific Time. If you already have Steam installed, click here to install or play Tropico 4. If you don't have Steam, you can download it here. http://storefront.steampowered.com/v/gfx/apps/57690/capsule_467x181.jpg View the full article
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Dynamite Jack is Now Available on Steam and 20% off until Friday, May 17th 10AM PST. Dynamite Jack must blast his way to freedom! Jack, a brave space marine, armed with only bombs and a flashlight, must escape the Anathema Mines! Use stealth to sneak past guards and bombs to obliterate enemies in this intense top-down action-adventure. http://storefront.steampowered.com/v/gfx/apps/202730/capsule_467x181.jpg View the full article
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An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include: - Fixed glass and grating items causing maps to fail compiling in some configurations - Fixed Puzzle Maker UI menus sometimes dismissing themselves just after opening - Fixed Puzzle Maker autosaves not being deleted properly on Macs - Multiple localization fixes View the full article
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Update Notes: English: Features - Most monster attacks can be blocked now - Player has the ability to dodge during combat Bugfixes - Fixed issue with flickering trees in far distance - Fixed issue with SLI graphic cards - Fixed a crash with 7.1 sound system configuration - Fixed a crash during climbing - Fixed issue within return to ship option - Fixed rain in interiors - Crew members can't be killed by monsters anymore - Player get the cunning potion after he crafted it - Fixed issues with skill teachers Balance/Tweaks - Maximum amount of automatic saves was limited to 10 - Improvements in monster combat AI - Improvements in character AI if they get attacked from behind - Improved vegetation rendering - Improved object view distance - Improved terrain rendering - Simplify cannon sabotage in Puerto Isabella - Merchant on Sword Coast sells Rum and Grog - Removed exploit for shooting game - Mara's health increased - Stealbeard's hat can't be sold anymore German: Features - Spieler kann nun die meisten Angriffe von Monstern blocken - Spieler verfügt nun über einen "Ausweichen" Move im Kampf Bugfixes - Bäume in der Entfernung flackern nun auf NVidia Karten nicht mehr - Probleme mit Grafikkarten im SLI Verbund gelöst - Absturz bei Verwendung eines 7.1 Soundsystems behoben - Selten auftretenden Absturz beim klettern behoben - Fehler bei "Rückkehr zum Schiff" Option behoben - Fehler bei Regen in Innenräumen behoben - Crew Mitglieder können nun nicht mehr von Monstern getötet werden - Spieler erhält nun das Item Narrensaft nach dem brauen - Fehler beim erlernen von bestimmten Fähigkeiten behoben Balance/Tweaks - Es werden nur noch maximal zehn Autosaves angelegt - Verbesserung im Angriffsverhalten der Monster KI - Verbesserung im Angriffsverhalten wenn Charactere von hinten angegriffen wurden - Verbesserung in der Darstellung der Vegetation - Verbesserung der Sichtweite für Gegenstände - Verbesserung der Darstellung des Geländes - Kannonen sabotieren in Puerto Isabella ist jetzt wesentlich einfacher - Händlerin an der Schwertküste verkauft jetzt auch Rum - Exploit beim Schießen Minispiel entfernt - Lebenspunkte von Mara erhöht - Stahlbarts Hut kann nun nicht mehr verkauft werden View the full article
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(Build 154741) - Middle mouse button didn't work on OSX. Fixed. - Mouse wheel didn't work properly on OSX. Fixed. - Fixed wrong calculations of tangent space for plane-mappings in vertex shaders. - Fixed problem with black screen on Mac systems with ATI GPUs and OS X Snow Leopard. http://storefront.steampowered.com/v/gfx/apps/41070/capsule_231x87.jpg View the full article
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An update to the Source SDK has been released. The update will be applied automatically when your Steam client is restarted. The major changes include: - Fixed faceposer crash in Source Multiplayer - Added Maya 2012 support - Updated Maya launch scripts and configs - Added itemtest.com which is a command line driven non-gui version of itemtest for batch processing of items View the full article
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Save 50% on Alan Wake during this week's Midweek Madness! When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesnt even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love. Additionally Alan Wake's American Nightmare is now available for Pre-Purchase on Steam. http://storefront.steampowered.com/v/gfx/apps/108710/capsule_467x181.jpg View the full article
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Alan Wake's American Nightmare is now available for pre-purchase on Steam! Pre-purchase now and receive 10% off. Own the original Alan Wake on Steam and receive an extra 15% off. In this brand new standalone experience, Alan Wake fights the herald of darkness, the evil Mr. Scratch! A thrilling new storyline, hordes of creepy enemies, serious firepower and beautiful Arizona locations, combined with a fun and challenging new game mode make this a must for Alan Wake veterans, and the perfect jumping on point for new players! http://storefront.steampowered.com/v/gfx/apps/202750/capsule_467x181.jpg View the full article
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Warlock: Master of the Arcane is now available on Steam! The latest game in the popular Majesty series, Warlock: Master of the Arcane introduces turned-based strategy and global conquest to the fantastic world of Ardania. In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania! http://storefront.steampowered.com/v/gfx/apps/203630/capsule_467x181.jpg View the full article
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The new free Portal 2 update titled "Perpetual Testing Initiative" is now available on Steam! The "Perpetual Testing Initiative" allows players to easily create, share, and play Portal 2 puzzles. The Initiative comes with a simplified puzzle maker that allows that creation of mind-bending puzzles without ever leaving the game. The puzzle maker can directly publish maps to the Steam Workshop where users can browse, vote on, and select to play them. Selected puzzles will automatically be downloaded and installed inside Portal 2. http://storefront.steampowered.com/v/gfx/apps/620/capsule_467x181.jpg View the full article
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Port Royale 3 Version 1.1.2 - 8 May 2012 Fixed Autosave feature when loading game from main menu Fixed issues with LAN multiplayer mode Fixed achievements registering incorrectly http://storefront.steampowered.com/v/gfx/apps/205610/capsule_231x87.jpg View the full article
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The Collection 1 DLC is Now Available on Steam and includes 4 Multiplayer/Survival Mode Maps & 2 Special Ops Missions for Call of Duty: Modern Warfare 3. Armed with just this one content pack, players can choose between heading to a militarized Central Park in Liberation, destroying scenic vistas in a seaside Italian getaway in Piazza, raining glass on New York passersby from 70-stories-up in Overwatch, and battling beside a downed Air Force One in Black Box. As if that breadth of multiplayer variety wasn't enough, fans of Special Ops can hop aboard snowmobiles to infiltrate a diamond mine in Black Ice or head to India, where Negotiator will leave the fate of hostages in their hands.
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Implemented Select Multiple Recipients (PM)
hellreturn replied to Chuckun's topic in Added / Completed Features
When it's ready We never give out release dates or else u might see flood of admins asking why it's not yet released. -
Use this: set g_excludedMaps ":battery:goldrush:" Also updated wiki with example so next time new admin get's example code. Feel free to ask more questions if you have any and we will try to update our wiki asap. Thanks!
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http://storefront.steampowered.com/v/gfx/apps/58610/capsule_231x87.jpg - Fixing save of keys remapping. - Fixing a crash in custom flares interface. - Fixing a crash in the friends invitation interface. - Improving vehicles pathfind among buildings - Improving pathfind on some maps. - Fixing a bug causing some call-in helos to stop on a maps edge when entering it (occurred only when a savegame was reloaded) - Fixing a bug causing ATGM to disappear in flight. - Fixing a bug causing low stability ATGM to pass above a target when they should hit. - Fixing a crash/infinite loading when host quits a lobby with more than 2 players in it - Updating localization files. View the full article