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hellreturn

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Everything posted by hellreturn

  1. All levels except for Crossroads and Crossroads Redux were switched to a new terrain system (better performance). Fixed bug when prices of explosivesitemsabilities were not updated properly. Updated level up rewards. Fixed bug that not all of them were displaying correctly. UI fixes. Daily/weekly rewards disabled. In conquest each kill will decrease enemy's tickets by one. Updated Tips Of The Day. More memory usage optimizations. View the full article
  2. The following changes have been made - Additional languages now supported. As well as English, French, Italian, Spanish and Japanese, with this update you can now also choose to play Eden in German, Dutch, Portuguese, Russian and Polish! Use the Language tab (right click PixelJunk Eden and select Properties) to make your choice. View the full article
  3. Fixed: Continued improvements to the overall stability of the servers. View the full article
  4. A Steam client update is now available. To apply the update, click the Steam menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include: - Comment Notifications - the inbox icon in the upper-right corner of the Steam client will now notify you when someone has posted a comment on one of your Steam Community items, or when someone else replies to an item you recently commented on. Currently profile, screenshots, videos, recommendations, and workshop items are supported. - Added initial support for the Community Overlay in Mac games hosted by Wine. Currently validated with The Witcher - Added support for new retail install disc type - Added games update error reporting to improve download stability - Added code to regenerate protected binaries that are approaching expiration when a game is launched. - Improved http client end of stream handling to fix an intermittent bug with small recvs on Mac OSX. View the full article
  5. GAMEPLAY - Enabled Brewmaster! - Bane: Fixed Nightmare dispelling on self damage (e.g. Rot). - Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling. - Clockwerk: Fixed aoe around Hookshot not reliably affecting the area. - Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure. - Juggernaut: Fixed Omnislash jumping to couriers. - Lina: Fixed Dragon Slave's cast range being too short. - Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast. - Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner. - Nightstalker: Added duration buff for Darkness. - Pudge: Fixed Dismember damage happening one second too late. - Spirit Breaker: Fixed case where he could get stuck when using Nether Strike. - Viper: Fixed Corrosive Skin affecting Serpent Wards. - Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top. - Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm. - Fixed Magic Immunity removing Poison Attack debuff. - Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback). - Fixed bug that was causing attack projectiles to be slightly out of sync with the server. - Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal. UI - Fixed creepstats not being visible to spectators. VISUALS - Updated Nevermore's Requiem of Souls. - Added an effect for Nevermore's Necromastery. DOTA 2 BOTS - Bots will now use couriers. - While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced. - Bots will no longer forget about heroes they're trying to kill when they go invulnerable. - Changed how bots think about attacking wards/minions, they should behave more reasonably now. - When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower. - Mid bots are now less likely to roam at early levels. - Fixed bug that was causing Zeus to killsteal (too much) with his Ult. - Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry. - Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways. - Windrunner bot will now buy Mekansm rather than Blademail. - Fixed bug that could cause poorly-aimed fissures and powershots. - Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning. - Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target. - Fixed bug where Dire bots would respond to pings from spectators. View the full article
  6. - Fixed: Connection to the profile server now shuts down properly when a player enters a game. View the full article
  7. Free to Play - Super Monday Night Combat is now available on Steam. Super Monday Night Combat is a free to play, strategic, multiplayer shooter… and the most popular lethal sport of the future! It blends intense tactical combat, a deep metagame, an ever-expanding roster of Pros, and an ever-growing amount of customizations. Why fight in bombed out cities or desert wastelands when you can have every kill streak judged by hilarious sportscasters and cheering, or jeering, fans? http://storefront.steampowered.com/v/gfx/apps/104700/capsule_467x181.jpg View the full article
  8. Fixed: * Fix being able to trade research back and forth infinitely. * Fix colonizers with weapons never firing at anything. * Fix crash related to buildings being destroyed in OnGlobalDamage events. * Fix crash when planets marked for autocolonization get destroyed. * Batched ship construction orders would not repeat correctly. * Rally points on dry docks would not save. * Fix some inaccuracies in the german translation. * Fix engines never activating when boarding a disabled ship. * Fix importing blueprints with no automation orders resetting to default automation. * Fix crash related to loading transfer orders. * Fix player-controlled ships in the galaxy not being visible when joining an MP game in progress. * Rennovating the same structure multiple times will now only occur once. (Duplicates will be removed when they are started) * Many simple data types in scripts were calling destructors needlessly. * Many simple data types in scripts were also using reference counting needlessly. * Fixed a crash in treaties. * Possibly fixed mousing over objects that weren't near the cursor. * Fixed star surface animation on newer NVIDIA drivers. * The Automate Research setting was not being saved if there was no queued research. * AIs are smarter about trade-per-second agreements. * Fixed some abusable aspects of the trade-per-second agreements. Balanced: * Repair rates on nano armor are more sensible now. * Reverse inductors and Mind Sappers now use correct level scaling so they aren't uncounterable. Changed: * Planetary shields now block chemical bomb damage to population. * Updated AngelScript to the most recent version. * Shields now wobble less and are less opaque until attacked. * Improved error reporting for missing shader constants. Added: * Added AngelScript JIT compiler! Significantly improves the performance of many aspects of the game, leading to generally improved framerate. * Added two new race portraits courtesy of Hazzard! * The Particle Editor and Model Configurator now have customizable backgrounds (see Game Data/EditorBackgrounds.txt), and can return to the main menu and quit from the interface. http://storefront.steampowered.com/v/gfx/apps/70900/capsule_231x87.jpg View the full article
  9. GAMEPLAY - Enabled Brewmaster! - Bane: Fixed Nightmare dispelling on self damage (e.g. Rot). - Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling. - Clockwerk: Fixed aoe around Hookshot not reliably affecting the area. - Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure. - Juggernaut: Fixed Omnislash jumping to couriers. - Lina: Fixed Dragon Slave's cast range being too short. - Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast. - Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner. - Nightstalker: Added duration buff for Darkness. - Pudge: Fixed Dismember damage happening one second too late. - Spirit Breaker: Fixed case where he could get stuck when using Nether Strike. - Viper: Fixed Corrosive Skin affecting Serpent Wards. - Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top. - Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm. - Fixed Magic Immunity removing Poison Attack debuff. - Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback). - Fixed bug that was causing attack projectiles to be slightly out of sync with the server. - Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal. UI - Fixed creepstats not being visible to spectators. VISUALS - Updated Nevermore's Requiem of Souls. - Added an effect for Nevermore's Necromastery. DOTA 2 BOTS - Bots will now use couriers. - While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced. - Bots will no longer forget about heroes they're trying to kill when they go invulnerable. - Changed how bots think about attacking wards/minions, they should behave more reasonably now. - When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower. - Mid bots are now less likely to roam at early levels. - Fixed bug that was causing Zeus to killsteal (too much) with his Ult. - Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry. - Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways. - Windrunner bot will now buy Mekansm rather than Blademail. - Fixed bug that could cause poorly-aimed fissures and powershots. - Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning. - Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target. - Fixed bug where Dire bots would respond to pings from spectators. View the full article
  10. New Contacts - TipToe and Devil Dog! • Criminals get to meet TipToe, Tyron Sennet’s long lost daughter. She’s employed by the Blood Roses but runs with her own brood of elite sociopaths. She can be found hanging out on top of the APD car park in Financial. • Enforcers join ranks with Devil Dog, an ex-sniper who was honourably discharged from the Marines on medical grounds. He now works for the Prentiss Tigers and can be found on the roof of the abandoned “Munson’s Screw & Bolt” factory in Financial. • Both contacts add 20 levels of progression each and hand out the latest experimental gadgets and gear to all those who can earn it. • NOTE: You must be Rank 195 to unlock these top contacts. New Mods and Progression Rewards! • Players who get referred to TipToe and Devil Dog can look forward to the following rewards! • Radar Jammer - An activatable character mod that will block your opponent’s radar with your deployed graffiti. Warning: The jamming signal will make you visible on the radars of enemy players outside the jamming range - however it won’t block your teammates, so working together is key to taking down a confused enemy. • Valzipram Tablets - This experimental military drug is a character mod that has found its way to San Paro. This muscle relaxant pill will increase your resistance to speeding traffic. • Horizontal Muzzle Brake - This weapon mod is a recoil compensator that takes gases produced by the weapon and directs them sideways, reducing horizontal recoil at the expense of vertical recoil. • Mobility Sling - This weapon mod is a Joker manufactured sling designed to act as a stability aid while moving. This allows the user to walk or run faster while in marksmanship mode, though the complex attachment system does slightly increase weapon draw time. • Tagger - This weapon mod attaches RFID Tags to fired rounds, effectively highlighting them on the Heads Up Displays (HUD) of you and your team. An ideal mod for snipers as it helps them designate a badly wounded target. • Brick - Activate this vehicle mod to jam the accelerator pedal with a brick and send your vehicle careering forward – with or without you. • Inventory Space Increases - With these inventory space increase unlocks you can now add more vehicles, clothing, weapons and more to your Locker! • Skinned Weapons, Vehicles and Clothing - Players who can earn the full trust of TipToe and Devil Dog will be rewarded with a unique weapon and vehicle as well as iconic clothing in the style of the contacts themselves! New Feature - Fight Club Challenges! • We've introduced weekly 3-tier challenge events for players to complete and compete for in the Fight Club Districts. Play well and receive top rewards! • Complete objectives, deal damage, earn cash, kill enemies and lots more, depending on the challenge in the district. • Check your progress using the challenge HUD information box, or see more information and your leaderboard position by pressing F6, which brings up the dedicated Challenge interface. • Rewards range from cold hard cash right up to new and unique weapons, leasable from contacts in the usual way. New Fight Club Mission Type! • Scavenger - A new mission type where players grab and capture items to hold in their checkpoints. The more items you hold the faster you can win the mission – be careful though, the enemy can take them back at any time. Combat, Mission and Weapon Changes! • Marksmanship and sprinting mobility improvements - Marksmanship and sprinting movement speed is now determined by the weight and encumbrance of a weapon. This means that you can technically sprint with every weapon, but how fast you move will be determined by the weight and bulkiness of your weapon. Players using small and light weapons will also notice an increase in movement speed while in marksmanship mode. • Light Frag Grenades - Players who earn the respect of TipToe or Devil Dog will be rewarded with this new grenade type. Players can carry 3 light frag grenades at one time, and the damage caused by each grenade is somewhere between that of a percussion grenade and a normal frag grenade. • Checkpoint Volumes Tweaked - Updated those pesky drop-off volumes so that they are much lower, and while bright at a distance they become less so close up, while not being exploitable as hiding places. Environment Changes! • Financial - Alexandria Park and Display - Remodelled parking complex in the Financial district that now gives players access to its top floor and roof. Be warned though, this is TipToe’s haunt, so you should only visit it if you have business with her – otherwise you might find yourself walking her plank... • Financial - New Cross Skate Park - Rebuilt and re-envisioned, the skate park is now an exciting prospect for all you budding stunt car drivers - just be careful how you treat it while the owner is away... • Financial - Club Gaijin - Now has a rear access to the upper floor, making assaulting this position much easier than before. There is also a recreational area out back so you can hang out after popping some grenades in the door... • Financial - Praetorian Offices (Justin Teng) - A new stairwell has been installed in the rear of the building allowing access to the upper section of the building, making this popular camping ground far harder to hold. • Financial - St Medina's Incinerator (opposite Wilson LeBoyce) - A rear access corridor to the roof has been added to give a new route for attackers, and the rear courtyard now houses overflow waste waiting to be incinerated. • Financial - SPPD Offices (Violet Prentiss, Ty Durrant and Grissom) - The interior decorator has been in and given these offices a fresh lick of paint and installed some new lighting fixtures. • Waterfront - The Villanueva - The luxurious sea front property has had some work done to its upper balcony, allowing Michael Simeone to relax in style - though he’s thinking of hiring some security to keep the riffraff out... • Waterfront - Rimbaud Cocktails - A Cocktail bar "Re-Birthed" and reopened in the down town area of the Waterfront district, just across from the Tsunami Casino. An exclusive bar, its popularity among the wealthier of San Paro inhabitants has blessed it with a 24 hour alcohol licence. The cocktail menu is in mixed Mandarin and Renaissance Italian and the house absinthe is apparently the best in the city. • Waterfront - The Prentiss Boxing Club - The Prentiss boxing club is a popular place to train in the “noble art” and maybe learn a few more “unorthodox” methods of combat. A popular hangout for Prentiss Tigers both old and new, the gym itself is not currently open to the public but its break area and upper balcony are, offering a strongly defensible location to set up in. • The Beacon - The construction of The Beacon continues moving forward - the site has recently had some new scaffolding installed, making it easier to ascend to the roof from the front of the building. General work has been on going, so you will find various tweaks and changes to this decadent high rise building. Some blank billboards, that are just asking to be tagged, have also been installed at the entrance to the construction offices. • Baylan Shipping - A shipment of new crates was recently "commandeered" by the factions and relocated (with some planks they also "borrowed") to give them new routes to navigate the Baylan container yard. The Criminal faction have also set up a new, better fortified, base at the feet of the crane. The billboards by the Enforcer's base are now free for anyone looking to throw up some of their tags. Modification Changes! • All Kevlar Mods now have their acceleration penalties removed, and their effects now are: - Kevlar 1 - 10% increase in health, 15% sprint speed reduction. - Kevlar 2 - 20% increase in health, 15% run speed reduction and 20% sprint speed reduction. - Kevlar 3 - 30% increase in health, 20% run speed reduction and 30% sprint speed reduction. Audio Changes! • The gas station around the city now play the appropriate audio while you are near them - so you can listen to the friendly announcements and soothing music while they buff the bullet holes out of your bonnet. • You have mail! A new sound has been added for announcing when the player receives a new in-game mail. • Vehicle door audio - the car door opening sound has been tweaked to better match the timing of the animation. • Overall vehicle audio has been remixed to better match the volume of the environment in general. • Various parts of all districts have had their environmental audio vastly improved. • Weapon Sounds - the following weapons have had their firing sounds updated: - Colby RSA - Agrotech DMR-AV - Joker SR15 - Joker CR5 - Colby PMG 28 Threat Level Remap! • Now that the threat levels have stabilised across the playerbase, we are remapping some of the threat values to new threat levels. This means that some players may see their threat shift, but all this helps us spread out the different skill levels more evenly to improve matchmaking in the game. Vehicle Changes! • Espacio: - Overall this vehicle is slightly more fast and manoeuvrable, with an increased clearance, and no longer pulls to the right. - Adjusted suspension travel on all wheels from 15cms to 21cms. This ensures full grip for all wheels on the road, so vehicle doesn't veer right when accelerating. - Raised suspension from 12cm to 18cm (necessary due to suspension travel change) - Slightly improved Torque at 500rpm for improved acceleration from stationary. - Reduced suspension damping and increased stiffness to reduce flexibility of now increased suspension. - Reduced amount of engine torque applied to the chassis. - Increased engine braking factor. - Increased reverse throttle - Increased steering angles at all speeds. - Adjusted centre of mass to be lower and nearer the front (makes sense for a front-heavy vehicle) - Slightly improved maximum speed. • Vaquero: - Overall this is now a much tighter car, and more comparable to the Mikro. It does however keep some of its bounciness and character, but doesn't lose wheel contact with the road when turning and is a lot more restrained. - Camera can move nearer the vehicle now. - Vehicle profile slightly lowered by increasing axle height for all wheels. - Suspension travel distance near halved from 60cms to 35cms. - Suspension travel speed increased so it will react and adjust suspension faster (50cms-1 to 75cms-1) - Rear lateral grip with handbrake very slightly increased to make the rear wheels slightly more grippy when moving them horizontally. - Enabled the Limited Slip Differential at 50% to ensure stable power to all wheels regardless of which are touching the ground. - Increased suspension damping and stiffness. This provides fairly dynamic but tough suspension. - Slightly reduced amount of engine torque applied to chassis, to stop the wheels lifting off the ground under simple acceleration in most circumstances. - Improved steering angles at all speeds. This is now slightly more manoeuvrable than the Mikro on paper (though its raised profile means it can't react faster). - Adjusted centre of mass downwards slightly to make sure it still always lands on its feet. Other Changes! • Updated Michael Simeone - a man of his reputation needs to have a certain look... • Updated one or two existing contacts as well, the new guys in town certainly made an impression! • Fixed an issue where player’s customisations changes were not being saved due to an overflow in the character data. • Fixed characters being able to wear clothing meant for the opposite faction only. • Fixed an issue where wrong data could be displayed if the player's steam avatar could not be retrieved. • Fixed an issue with VSync where user preferences would not actually be applied. NOTE: VSync is now enabled by default. • Fixed an exploit where players were placing task items on shelving and then destroying the box they used to get up there, making them unrecoverable. • Fixed a local client issue where a weapon would appear to fire faster after shooting while holding a task item. • Deleting a weapon will no longer delete the mods equipped on that weapon (if you own them), too many players were ignoring the warning message and deleting them anyway. And then complaining. Check your Locker for the mods. • Numerous fixes to help improve the stability of the client. • Fixed a number of rare server crashes. • Fixed an issue that was preventing the districts from being able to be sorted by threat level on the instances tab. • "Hide full" option is now working correctly on the instances tab. • Players are no longer able to prevent a point from being captured by kicking a player from the mission while they are capturing it. • Missions will now end in a draw if both sides have an equal amount of items in their drops. Previously the mission owners would always lose. • Removed the treasure chest from the pool of large task items due to an animation issue. • No longer possible to trigger an infinite Overtime state on stages that have a contestable bomb target. • The VIP can now see their in-world icon, so they don’t have to spend 30secs (and valuable lives) trying to work out who the VIP actually is. • The world space icons used for VIPs and players on Deathmatch stages should now vanish as soon as a player dies. • Players will no longer be kicked from a district for being idle if their group is already on a mission when they join a Fight Club district – they will be added to the mission instead. • A palette on the first floor of The Beacon will no longer be left floating in mid-air when it is destroyed by explosive damage. • The flag pole and music display point can no longer be destroyed on Baylan Shipping. • The vehicle spawner at the back the map on Baylan Shipping has been fixed so it will no longer catapult longer vehicles like the Moirai forward when they are spawned. • Criminal players are now told when they go over $1500 open world cash that they will be witnessable by any Enforcer. • Leased ARMAS weapons now show the correct expiry time. • Criminal players are no longer able to climb into the Enforcer base and interact with La Rocha in the Social District. • Fixed an issue that was preventing players being given the "Standing level up!" message. New Items Coming to Armas Soon! • Paramilitary Gear - This custom military clothing set for the Criminal faction consists of: - Combat Parka - Combat belt - Thigh Rig (Left and Right) - Chest Rig - Riflemen Chest Rig Configuration • New vehicle kits for the Seiyo Espacio and Nomad Pioneer - Recent intel from San Paro suggests that the Criminals are adopting the Pioneer and the Enforcers are now using the Espacio in some cases, both with their own unique 'adjustments' of course. • Also look out for a fan favourite making a return to the Armas store sometime soon - "Give Thanks" to the powers that be! View the full article
  11. King's Bounty: The Legend and King's Bounty: Armored Princess are Now Available on Mac and 10% off*! King's Bounty: The Legend is an adventure game with tactical turn-based battles and role-playing elements. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats. King's Bounty: Armored Princess is a sequel to the critically acclaimed King’s Bounty: The Legend. Players will take on the role of Princess Amelie who travels around the world of Teana and searches for the renowned knight, and her mentor, Bill Gilbert. This new world of King’s Bounty: Armored Princess is full of mysteries and dangers. The new character, the Princess, will encounter horrible creatures, huge monstrous bosses and a new race, the bloodthirsty Lizards. As in the multi-award winning game on which this sequel is based, the player has many options to resist these new enemies. Various new skills and characteristics of Amelie as well as her chance to fly will help her overcome the hordes attacking the kingdom. http://storefront.steampowered.com/v/gfx/apps/25900/capsule_467x181.jpg http://storefront.steampowered.com/v/gfx/apps/3170/capsule_467x181.jpg View the full article
  12. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a server crash caused by the Loch-n-Load Fixed the Spy-cicle's fireproof attribute not working Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's airblast Fixed the Quick-Fix not maintaining overhealed health Fixed health drain happening faster for players with health above the normal overheal amount for their class Fixed unusual particle effects not displaying correctly for the Pyro's Head Warmer Updated the Black Rose so it can be traded Updated the Ghastly Gibus Added LODs for all classes Fixed the position on the Sniper [*]Updated the vote system Vote caller history is now tracked by SteamID to prevent vote cooldown exploits Fixed players being able to disconnect before a successful kickvote to avoid being banned
  13. April 17, 2012 UPDATE -Burning sea is now using the improved version of terrain -Fixed a bug where you could run into invisible objects on lower quality settings -Crossroads Fixes -Citadel Fixes -Fixed shotgun spread bug when crouching -Memory usage optimization, should fix some problems with crashing View the full article
  14. Today Stardock Entertainment and Ironclad Games are pleased to release the first update for Beta 2 of Sins of a Solar Empire: Rebellion to testers via the Steam client. NOTE: THIS UPDATE IS NOT SAVE GAME OR REPLAY COMPATIBLE WITH PRIOR VERSIONS. Here's the list of the latest changes: [Graphics] • Added full quality intro video. • Fixed bug with Fracture ability particle effects so they will now display on all affected ships. • Fixed null pointer crash with the shadow system. • Fixed bug that caused ships to disappear. [ Gameplay ] • TEC Loyalists o Fixed bug that allowed TEC Loyalists to use Pirate Mercenaries on their Broadcast Center. • Advent Loyalists o Increased Acclimation of Will to two research levels; per level increase changed from 0.10 to 0.25. o Assimilated Populace moved to Diplomacy tree; reduced from Tier 5 to 3; requires sufficient labs to function. o Confluence of the Unity per level value increased from 0.10 to 0.25. o Coward's Submission moved to Defense tree; reduced from Tier 6 to 4; pre-requisite tech removed. o Global Unity reduced from Tier 5 to 4; added additional research level; pre-requisite tech removed; and now requites sufficient labs to function. o Planet for a Planet Tier increased from 2 to 3. o Fixed bug with Suppression Aura that would let it persist on ships captured with Subjugation. o Global Unity should now affect newly colonized worlds. Culture caches are updated again upon colonization. o Updated Coronata Titan's ultimate ability, Repossession, to not work against Capital Planets or the Artifact planet (i.e., Occupation Victory). • Advent Rebels o Cleanse and Renew moved to Military tree; Tier increased from 4 to 5. o Expulsion moved to Defense Tree; Tier reduced from 5 to 4. o Mass Communion per level increased changed from 25% to 40%. o Protection of the Unity moved to Defense tree; Tier changed from 7 to 1; updated to 3 levels at 33% each; now requires sufficient labs to function. o Reanimation Tier reduced from 4 to 2; now requires sufficient labs to function. o Return of the Fallen Tier reduced from 4 to 1; now requires sufficient labs to function. o Fixed bug with Reanimation that prevented it from cloning destroyed enemy ships. o Fixed bug with Return of the Fallen that prevented it from resurrecting destroyed ships. o Updated Chastic Burst to affect Starbases. o Updated Wail of the Sacrificed to affect Starbases. • General o Multiplayer  Added method to add/remove Friends by SteamID and sync to ICO.  Fixed double friend message bug on ICO.  Fixed crash in Steam game invites.  Passwords will now work for joining password protected games on ICO via Steam. o Added missing game win strings. o Updated save system to save out fleet cohesion settings. o Updated Titan weapon damage type vs armor values. Should prevent Titans from prioritizing strikecraft. o Fixed incorrect Advent tech tree names. o Fixed null pointer crash with the shadow system. o Updated Starbase Destabilization InfoCard to more accurately display its effects. o Flagships should now correctly bomb enemy planets when there are no other threats present. o Fixed crash bug related to missions for the Pirate player. o Updated other instances of Antimatter Recharger to Temple of Renewal in strings file. o Increased warning threshold on when a planet will flip from culture. o Fixed crash related to space mines - this was a big cause of random mid-game crashes. o Added several constraints to corvette passives so they won't affect non-viable targets. o Fixed bug that caused ships to spin in place. o Fixed bug that would prevent ships from Phase Jumping. [ Interface ] • Tweaked some positions in the race select dialog. • Moved tutorial text and OK button up slightly so they don't overlap notification messages. [ AI ] • AI players should be a bit better about when/who they offer missions to. • Updated aiUseTime on Perseverance to Anytime. [ Sound & Music ] • Normalized all new sound effects. • Fixed bug that caused the GameWin event to play continuously if you pressed Keep Playing after a win. • Fixed incorrect allied game win voiceover. • Added new sound effect for Wail of the Sacrificed. http://storefront.steampowered.com/v/gfx/apps/204880/capsule_231x87.jpg View the full article
  15. 1.3 Patch Release Notes: - Online features: - Auto-matchmaking: let the game find an opponent for you. - Friends: you’ll be able to invite players from your friend list directly in-game. - Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen. Bugs fixes: - Abilities/Gameplay/Campaign: - Sanctuary - The "Challenge" ability has no functionality. - Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect. - Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to. - Campaign -The primary quest "The Choice” will not complete when the user upgrades his reputation after visiting an Arena. - Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh - Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map. - Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs - The Unyelding trait the user receives for finishing the Sanctuary campaign does not work - The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description. - Create Hero panel's class specific ability name is not localized. - Multiplayer: - The player that is attacked during a Multiplayer session by another player can't complete any Combat Achievements during that battle - During Siege, one of the player remains on the map if the other player exit the session. - If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI - There is no confirmation dialog when kicking another player from the lobby. - Some of multiplayer map name is displayed to English - A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game. - The user that does not join a loaded game will still have his assets in the game. - The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection - Conflux: - The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level. - The information provided when using "Compare" is incomplete - The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile after choosing Compare achievements option from the Friends list. - The Player statistics transfer from one player to another after using the "Compare" and "Details" . - When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remains the one of the user. - The confirmation message received when trying to remove an active widget is not localized - The user cannot see the details and compare the achievements with the other in "leaderboards" and "friends". - After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears - The user is unable to load any save while in game, after reconnecting to the Internet - Various: - None of the artifacts present in the Artifact Merchant menu has a description. View the full article
  16. Update includes: - Added: New Logo Effects. - Changed: Practice mode no longer has penalties for crashing. - Changed: Direct Input registry setting removed due to conflicts with Unity games built with v3.5 of Unity. - Fixed: Memory Usage is much lower now, should fix map 3 not loading for some players. - Fixed: Frame Rate improvements due to better texture compression & lower video memory consumption. - Fixed: Install Script corrected to only run once. - Fixed: Achievements not unlocking for some players with older profile data. View the full article
  17. Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed server crash exploit related to audio buffer overruns Fixed server crash caused by using changelevel2 Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions Additional improvements for client/server stability Team Fortress 2 Added the Texas Half-Pants and the Bolt Action Blitzer Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded Updated the Short CircuitFixed projectiles not being cleared if they were blocked by buildings or other projectiles Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickiesFixed being able to place buildings in nobuild zones Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack Added the ability to remove Strange parts via the Restore button in the backpack Added the ability to reset scores on Strange items via the Restore button in the backpack Crates now display their series number in the backpack view Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu Fixed using the "inspect" command to Spy-check teammates Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies Fixed defense buffs reducing crush and telefrag damage Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged) Add the object entindex to the object_deflected game event 本地化檔案已更新 View the full article
  18. The Walking Dead is now available for Pre-purchase on Steam and 10% off*! The Walking Dead is a five-part game series set in the same universe as Robert Kirkman’s award-winning comic book series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell. Pre-order now and you'll be automatically entered for a chance to join the cast of The Walking Dead game – a grand prize winner will be put into an episode of The Walking Dead game as a human character and murdered gruesomely - only to be resurrected as a member of the undead and put down once and for all! *Offer expires April 24th at 10AM Pacific time. http://storefront.steampowered.com/v/gfx/apps/207610/capsule_467x181.jpg View the full article
  19. - The log system has been fixed. Game performances will now remain stable. View the full article
  20. Insanely Twisted Shadow Planet is Now Available on Steam. In this Insanely Twisted, 2-D action-adventure game, explore unique environments and battle bizarre creatures as you make your way toward the center of the mysterious Shadow Planet! Solve complex puzzles and upgrade your ship with alien technology as you fight to save your home world. http://storefront.steampowered.com/v/gfx/apps/205730/capsule_467x181.jpg View the full article
  21. Today's Deal: Save 66% off Ancients of Ooga/Cloning Clyde Bundle! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://cdn.steampowered.com/v/gfx/subs/14210/header_586x192.jpg View the full article
  22. ------------------------------------------------------------- Waveform Update Released Bug fixes: -Fix missing profile data when not using Steam Cloud ------------------------------------------------------------- http://storefront.steampowered.com/v/gfx/apps/204180/capsule_231x87.jpg View the full article
  23. April 16, 2012 UPDATE -Crash fixes -Updates to Burning Sea -Updates to Citadel -Optimized textures -Large update to Eastern Fall's detail settings -Fixed bug with grenades disappearing when quick throwing -Moved friend popup to left side April 13, 2012 UPDATE -TPS camera fixed when switching between FPSTPS -Ragdoll was improved -Camera positions changed for TPS mode -Quick switch will now automatically select your secondary weapon after respawn April 11, 2012 UPDATE -UAV and Laser Designator now work in FPS mode -New respawn screen, you can now switch between FPS and TPS modes -Spread will now increase by 150% while berserk is active -You can switch to another weapon right after throwing a grenade (No more delay!!) -Useable items such as the UAV are now activated by using your fire key instead of E -Attachments now have level requirements like all other items -Picking up weapons in FPS mode is temporarily disabled April 9, 2012 UPDATE -Recoil updates -Fixed crash due to animations limit -Conquest maps hosted by server for levels 10+ now have 200 tickets instead of 100, also increased time limit for these matches to 30 minutes. -Improved loading speed of web page on welcome back screen -Updated damage indicator -Fixed health desync -Speed and health regen adjustments April 6, 2012 UPDATE -Removed slowed down for ADS for sniper rifles -Decrease time to next round to 10 seconds -Multi threading support was improved (faster loading time of main menu, levels) -Updated collector's edition text -Fixed supply crates not showing correct info -Fix interference between hold breath & sprint when sniping -Fix for shooting anim speed -Fixed memory leak in physics -Added loot boxes (inventory) -Faster moving, slower health regen -Laser: narrower and put range limit at 40m April 5, 2012 UPDATE -Performance optimization's -Fixed crash due to video memory leak -Fixed crashes when launching the game -Recoilspread tweaking -Player speed tweaking -Added 64 player options for crossroads, burning sea, citadel (premium accounts only). -Optimization's to Burning Sea -Small layout change on Citadel View the full article
  24. The Witcher 2: Assassins of Kings Digital Premium Edition is now available on Steam and is 15% off until April 23rd at 10am Pacific time! In the second installment of the RPG saga about the Witcher, Geralt of Rivia, enjoy a captivating story, dynamic combat system, beautiful graphics, and everything else that made the original Witcher such a great game. The Enhanced Edition includes hours of additional gameplay with new locations, an expanded storyline and new characters, mysteries and monsters! http://storefront.steampowered.com/v/gfx/apps/20920/capsule_467x181.jpg View the full article
  25. - Small fix to slow network rendering in editor introduced in last release View the full article
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