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hellreturn

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Everything posted by hellreturn

  1. Save 60% on LIMBO during this week's Midweek Madness! LIMBO is the winner of more than 90 awards, including GameInformer’s “Best Downloadable”, GameSpot’s “Best Puzzle Game”, Kotaku’s “The Best Indie Game”, GameReactor’s “Digital Game of the Year”, Spike TV’s “Best Independent Game”, X-Play's “Best Downloadable Game” and IGN’s “Best Horror Game”. http://storefront.steampowered.com/v/gfx/apps/48000/capsule_467x181.jpg View the full article
  2. - Improved dashboard positioning/sizing for 16x9 resolutions. - For live games, fixed the WATCH button coming up too early and an error where you could be connected to a game that has already completed. - Made changes to hero picker based on community feedback. View the full article
  3. Waveform Update Released Bugfixes: -Fixed corrupt save data for Eris DLC http://storefront.steampowered.com/v/gfx/apps/204180/capsule_231x87.jpg View the full article
  4. Railworks Holiday Pack is Now Available and 66% off!* Save Big on 6 North American Locomotives for a Limited Time! The Railworks Holiday Pack includes: - GP9 Add On - BSNF Dash 9 Pack - Challenger DLC - SD70ACe Add-On - SD1500 Switcher Add-On - Union Pacific Big Boy Add-On Offer ends Wednesday June 27th at 10AM PST. http://cdn.steampowered.com/v/gfx/subs/14763/header_586x192.jpg?t=1338230271 View the full article
  5. The Binding of Isaac Wrath of the Lamb DLC is Now Available on Steam! The Binding of Isaac: Wrath of the Lamb is the expansion to The Binding of Isaac, a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety. http://storefront.steampowered.com/v/gfx/apps/113204/capsule_467x181.jpg View the full article
  6. Conflict: Desert Storm is now available on Steam and is 25% off until June 4th at 10AM Pacific Time! Take charge of the most feared special operations forces in the world: the elite British SAS or the US Delta Force squads. You're the best trained, best equipped and best organised. The area that has been assigned to you is yours for the taking. Seek, locate and destroy enemy targets and personnel. Create havoc and confusion throughout the enemy's lines of communication and supply. What lies before you is the opportunity of a soldier's lifetime. Take your equipment, take your training and use it well. http://storefront.steampowered.com/v/gfx/apps/211780/capsule_467x181.jpg View the full article
  7. Today's Deal: Save 50% off Nancy Drew: Haunting of Castle Malloy! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/31910/capsule_467x181.jpg View the full article
  8. Today's Deal: Save 50% off Skydrift! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/91100/capsule_467x181.jpg View the full article
  9. What silent mod version you are running? Also are you running any modified etded.x86? Thanks
  10. SUBJECT; Version 1.1d HotFix LIVE! As always we have been hard at work and are happy to say that Version 1.1d is now live on Steam. Your client should be updated automatically. This is a rather large hotfix which not only fixes a few things but also adds a few new features early including, Weapon Dropping (‘L’ Key), Credit Dropping (‘K’ Key), Xbox 360 Controller Support, Dedicated Server File Support (via Steam Tools) and plenty more! DEDICATED SERVER FILES (VERSION 1.1d) These files are now available via Steam Tools. These will automatically update every time just as your Player Client does. VERSION 1.1d FULL CHANGELOG 01 - Fixed bug that resulted in players getting stuck on a mysterious ‘Wave 21’. 02 - Fixed scope staying visible through death. 03 - Fixed hacking audio not stopping. 04 - Added Ability - Weapon Drops (Manual = keybound / Auto = on death). 05 - Added Ability - Credit Drops. 06 - Added Xbox 360 Controller Pad Support. 07 - Added ‘Game Options’. 08 - Added Arrow / Enter and 360 Controller Support to In-Game Menus (not Main Menu yet). 09 - Fixed bug where damage indicators were not displaying. 10 - Hoverbike no longer can push heavier vehicles (vehicle weight hierarchy). 11 - Fixed bug where the ‘Hummer’ Ability Upgrade wasn’t working. 12 - Fixed bug where the Rham would twitch while flying. 13 - Fixed texture issue with Character Class Models and 3rd Person Weapon Models swapping upon switch. 14 - Added a delay between radio commands (fire in the hole!). 15 - Reduced Raptor bite damage and made it more consistent. 16 - Reduced amount of air control while jumping to reduce speed. 17 - Reduced Gladiator Buggy muzzle flash. 18 - Added teammate indicators for Mechs and VTOLs. 19 - Tweaked player exiting Gladiator Buggy locations. 20 - Fixed bug with ‘Tight Pennies’ Achievement not working properly. 21 - Fixed bug with ‘The Wanderer’ Achievement not being given correctly. 22 - HUD Icons and HUD Awareness now available to Spectators. 23 - Added ‘Ammo Remaining’ number to HUD. 24 - Added ‘Connect to IP feature to Server Browser. 25 - Tweaked Rham & T-Rex Collision values. 26 - Fixed issue with the Raptor trying to run through mountains to get to the generators. 27 - Fixed bug with some animations not being replicated to clients. 28 - Fixed bug that resulted players in creating games with port 0 and having no one able to join. 29 - Changed ‘Exit and Save’ and ‘Exit and Continue’ functionality to avoid a crash when changing windows. 30 - Fixed bug with the health number showing an incorrect value when getting into a vehicle. 31 - Fixed Mech Stomp kills not being counted towards the Achievement. 32 - Fixed bug where the Server Browser was displaying the incorrect number of in-game players. 33 - Fixed issue with the audio not being set to the right levels on game start-up. 34 - Made all UI single-click (instead of double-click). 35 - Tweaked Raptor Swarm. View the full article
  11. Changelog v1.3: Additions/Modifications: • Updated: Improved AI and squad tactics. • Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy. • Updated: All the NPC spawn and repop system has been reworked; NPC don’t spawn in your back anymore, for example. • Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge. • Updated: NPC spawn frequencies on cm_forgotten. • Added: 43 new achievements. • Added: Messages during death caused by PSI shocks, medkit overdoses and hacking. • Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking. • Removed: Christmas gifts and reindeers. • Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom. • Updated: Change of the font used in game. • Updated: Cubemap optimization on cc_falling. • Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden. • Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps. • Updated: Synicle and Manduco NPC animations compiled outside of the main model. • Updated: AI settings during the siege on cc_forgotten. • Added: Music track on cm_dreams. • Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate. • Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed. • Updated: Limitation of the velocity due to received damages. • Added: Maximum number of active grenades at a same time. • Updated: Improvement of the player respawn routine. • Updated: Improvement of the spawning routine at the beginning of a level. • Updated: The resurector does not kill nearby NPC and players anymore. • Added: Using the Dragon on an enemy where the teleportation isn’t possible will kill the user. • Added: The Deus Ex pushes away foes attacking it in close-range. • Updated: Change of the electric box sound on cc_tuto. Bug fixes: • Fixed: Characters could be reset, deleted or lost in some cases. • Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives. • Fixed: Crashes due to the use of Dragon or Invocation on a spawning player. • Fixed: Possible crash with the Substitution Door. • Fixed: Crash occurring when a player killed an unarmed player. • Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead. • Fixed: Melee attacks that couldn’t hit in some cases. • Fixed: Prototype Xium displayed instead of Prositium in researches. • Fixed: Skills being able to increase to 120 when they reached 0. • Fixed: Some cases in which grenades couldn’t be thrown. • Fixed: The random assignment of the number of missions on the cm_ maps didn’t work. • Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors. • Fixed: Damages due to PSI drains could propel players far away. • Fixed: Exploit with the snipers that gave the player an XP surplus. • Fixed: The laser beam and the collision with the monorail didn’t do damage to players and could get them stuck on cc_ancient. • Fixed: Areas where players could get stuck on forgotten center. • Fixed: Bug of the invisible double agent on cc_forgotten. • Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten. • Fixed: Some current objectives weren’t saved on cc_forgotten. • Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed. • Fixed: Issues with some displacement surfaces on noctis. • Fixed: Player respawn issues on the stairs on electric sheep. • Fixed: Possibility to get stuck behind the statue in Rimanah’s office on temple. • Fixed: Possible spawn kill from the NPC on cm_purge. • Fixed: Brushes that could prevent the player from falling in some chasms on temple. • Fixed: The elevator didn’t hurt players on cc_tuto. • Fixed: Issue on a physical box of a door on cc_tuto. • Fixed: Vermin NPC could spawn underwater on cc_tuto. • Fixed: Some chasms that sometimes didn’t kill players on temple and noctis. • Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten. • Fixed: Nodraw overlap with the main gate on cm_monolith. • Fixed: Nodraw overlap with a door on cc_ancient. • Fixed: TRK weapon appearing during its zoom deployment. • Fixed: Elevator physics on cc_tuto. • Fixed: Nocull property missing on the texture of the bottle gibs. • Fixed: Hands texture incorrect for the player in first person view with the grenade. • Fixed: Bad LOD setup and holes on the research briefcase. • Fixed: Incorrect light projector texture. • Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis. • Fixed: Nocull property missing on some clothes textures for the punks. • Fixed: Physics issues on the federal cops when their heads are cut off. • Fixed: Chair model not compiled on cc_shadows. • Fixed: Missing description for the Streumonic Complementarity. • Fixed: Non-localization of the name of a door on cc_ancient in the french version. • Fixed: Missing description for the Bioregeneration researches. • Fixed: Visible tiling of some rock textures displayed on Noctis. • Fixed: Definebones missing on the Carnophage models. • Fixed: Missing icon for the Bosco in the armory. • Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit. • Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances. • Fixed: Weapons not usable anymore after a death from a Triangular Gate. • Fixed: Wrong icon displayed when a player was killed by a physical object. • Fixed: Player animation missing when jumping and switching weapons. • Fixed: Culter Heavy’s mission texture not being animated. • Fixed: The Bosco model stayed on the ground after having been picked up. • Fixed: FOV and fire continuity when the hack interface is displayed. • Fixed: PSI powers could be activated during a weapon reload or a maintenance. • Fixed: Glitches allowing to reach some undesired locations on several maps. • Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark. • Fixed: Collision problem with Mitch when the script stops on cc_ancient. • Fixed: Nodraw overlap and model overlaps on temple. • Fixed: Non-hostile NPC in some cases. • Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith. • Fixed: Blur of the TRK still displayed when Attack1 key was held. • Fixed: Rate of fire exploit by switching weapons or fire modes. • Fixed: Moving continuity during dialogue with a NPC. • Fixed: Ability to use PSI powers and to reload while on a ladder. • Fixed: Exploit allowing to shoot while running. • Fixed: No limitation of the cybernetic implants depending on the researches done. • Fixed: The “I’m feeling better...” text appearing on player’s death. • Fixed: Holograms showing available levels were solid. • Fixed: Nodraw face visible in Rimanah’s office on temple. • Fixed: Missing soundscape on cc_falling. • Fixed: NPC navigation issue in some areas on monolith. • Fixed: Players spawn points were not the same as those of the master of fate. • Fixed: The desks were destructible but the objects on it were static on temple. • Fixed: Players could be stuck in mid-air while using an interface. • Fixed: The door to minos stayed closed in coop. • Fixed: The Kraaknagul couldn’t hit a crouched or small enemy. • Fixed: The Deus Ex couldn’t always hit its target in close combat. • Fixed: The Streumonic NPC couldn’t do damage in close combat to an enemy too high or on top of them. • Fixed: Explosive charges in missions could get players stuck while planting them. • Fixed: Various typo errors in texts. • Fixed: The camera could go through players’ arms with the Betty Boom. • Fixed: Incomplete message on cc_temple4. • Fixed: Mission exploit on cm_noctis. • Fixed: Blurred weapon icons in the armory. • Fixed: In coop campaign, the missions depended on the host instead of the master of fate. • Fixed: Exploit allowing to ignore the maximum weight limit carried by a player. • Fixed: Power Conversion worked only when the player had Dermal Sheath. • Fixed: Players could get stuck on a NPC if they used Invocation too close to it. • Fixed: Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC. • Fixed: Coop campaign progression blocked if the master of fate left the game. • Fixed: Some ammunition had no weight. • Fixed: Reno could be killed on Divine_Cybermancy. • Fixed: Bug with the pacifist mission on cc_falling. • Fixed: Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll... • Fixed: Patrol bug on cm_dreams. • Fixed: Several corpses appeared for the mission “Find the corpse” on cm_forgotten. • Fixed: Collision issue with the skybox on the warp level. • Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end. • Fixed: Localization of some texts in French concerning hacking. • Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition. • Fixed: Missing entity to limit the dropped weapons on forgotten center. • Fixed: Error message when launching a dedicated server. • Fixed: Reset of the options setup of the create server panel. View the full article
  12. Spiral Knight has been updated. Lockdown Join the battle in two new Lockdown maps! Downtown: A traffic-congested, frigid city with plenty of Fire Pots to melt the ice! Gardens: A secluded garden with hidden paths amongst its ruined walls Changes to the Scoring System: Lockdown will now use a scaling point system where each additional Capture Point controlled by a team is worth fewer points per tick On a 3 Capture Point map: - 1st CP captured is worth 5 points - 2nd CP captured is worth 3 points - 3rd CP captured is worth 1 point On a 5 Capture Point map: - 1st CP captured is worth 5 points - 2nd CP captured is worth 4 points - 3rd CP captured is worth 3 points - 4th CP captured is worth 2 points - 5th CP captured is worth 1 point Bugfixes - Fixed a bug where knights were burning to death while Vanaduke was giving his monologue. Ouch! http://storefront.steampowered.com/v/gfx/apps/99900/capsule_467x181.jpg View the full article
  13. Stronghold 3 Gold is Now Available on Steam and 20% Off!* Now available for PC and Mac, Stronghold 3 Gold arrives with the new Blackstaff 5 mission single player campaign and bonus Historical Sieges. Set during the events of Stronghold 3’s military story, the Blackstaff campaign follows Thomas Blackstaff as he hunts down the three escaped sons of The Rat. Travel across the sea to Greyshore Island to battle the Evil Brotherhood. Bigger than ever before, the world’s favorite castle sim now contains 3 core campaigns (including the new Blackstaff Campaign), 4 multiplayer modes (including the new Coronation mode), a free build sandbox mode and 12 historical sieges. Offer ends Friday, June 1st at 10AM PST. http://storefront.steampowered.com/v/gfx/apps/47400/extras/Gold_announcement.png View the full article
  14. Critical fixes: + Patched a ship repair divide-by-zero crash. + Fixed a drone-related crash. + Fixed a very rare locking-beam related crash. Other fixes: + Corrected display of drone designs in the design screen. + Construction and retrofit costs now include initial drone and assault shuttle costs. + It is now possible to select systems in province creation mode once again. + No more cube for phaser weapons on drones in the design screen. + Queued station modules no longer disappear. + Fixed system info demand. + Enemy ship construction ETA is no longer visible in system icons. + Corrected the direction of trade-related government shifts. + Admiral traits no longer cause negative endurance. Other changes and additions: + Beam weapons will now fire for their entire duration and re-target on-the-fly. + Empire fleet summary no longer displays empty reserve fleets
  15. - Added Ogre Magi! - New Dashboard! (feedback here) - New Hero Picker! (feedback here) GAMEPLAY - Enabled Treant Protector in Captain's Mode. - Spectre: Fixed Haunt Illusions having collision. - Lifestealer: Fixed Rage being dispellable. - Spirit Breaker: Fixed Charge of Darkness immediately failing when cast on Razor's Unstable Current. - Bounty Hunter: Fixed a bug that could sometimes allow Jinada to work on buildings. - Fixed Black King Bar not dispelling Haste and Double Damage. UI - Revised performance bar calculation and display. - Added support for putting bots into individual slots in a private lobby. - Fixed issue where the camera would recenter when quickly switching between different control groups. - Fixed incorrect player id when pinging runes. - Added a short cooldown to the chat message when pinging a rune. - Added disconnected player icon in scoreboard and top bar. AUDIO - The game start horns now play different cues from each team location and are now spatial. - Added sound when the courier delivers items to you. VISUALS - First pass at spectator-only Roshan timer. - Added overhead healing messages for Warlock and Bloodseeker. - Fixed a visual hitch sometimes experienced while spectating using Directed view. BOTS - Increased bot cautiousness when going to the side shop. - When invisible, bots will now only use abilities or items that they really want to use. - Bots are now more likely to roam and gank when invisible. - Juggernaut bot will no longer offensively use Blade Fury when he's sufficiently powerful (better to just attack). - Zeus will now use Wrath in teamfights. - Fixed bug where Vengeful bot could try to swap out-of-range allies. View the full article
  16. r21407b ------ Critical fixes: + Fixed a design screen selection crash. + Fixed a rare encounter pre-combat crash. + Fixed a rare combat related crash. + Turn times are greatly reduced. Other fixes: + Fixed duplicate war declaration news events. + Addressed some ambiguous wording in war declaration news events. + Ship repaired speech events are less frequent. + Players can no longer construct remote stations without Deep Space Construction. + Phase Dislocation no longer affects Prester Zuul battle riders. + Trade stations are no longer available until FTL Economics is researched. + Government shifts no longer occur until station building is complete. + AI will no longer attempt to colonize systems with enemy colonies unless is exempt from this limitation. + Fleets will now relocate if their base is eliminated. + Naval capacity now takes pending changes into account. + New home systems are now automatically flagged as surveyed when assigned to a player. + Fixed a mining station bonus miscalculation. + Enemy reserve fleets are no longer visible. + Fixed an issue where the game was treating Propaganda ships as Police Cutters. + Fixed unending rebellions. + Fixed unending trade treaties. + Fixed the sensor view bug that caused overlapping spheres to eliminate each other. + Load times are reduced. + Reduced UI transition times from some screens. + Fixed an issue that was preventing full repair of a ship. + Protectorates no longer expire. + Admirals now age at the correct rate. + Suul'ka now enter combat again. + Weapon panels are now cleared when re-entering screens and dialogs. + Fixed some design-naming issues. + It is no longer possible to break the transition to the station placement screen. + UI now refreshes after retrofitting or repairing ships. + Retrofitting will no longer produce two sets of drones for a ship. + AI no longer retires ships constantly. + AI now redesigns for missing ships, such as gates and bores. + The research ring around the tech cube on the star map no longer disappears at certain camera angles. + Mission screens now lock focus on the target system. Other changes and additions: + There is now a two-turn moratorium on AI actions when it takes over for a dropped player. + Clicking a module or weapon icon in the design screen will now close the associated selector if it is open. + Economic and research efficiency maximums have been increased to 200%. + Enemy fleet lines are now visible when their destinations are visible. + Up and down arrow keys now function in place of the mouse wheel for zooming. + Sensor range bonuses are now applied to stations. + Large asteroids are now selectable. + Added tech requirements for gate stations. + Station construction screens now have a Commit button that will automatically place the new station. + Individual ship selection in combat will now yield additional information about critical issues. + Ships losing crew in combat are highlighted to bring attention to the damage. + The star map tech cube tooltip now displays technology info and ETA. http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg View the full article
  17. Super MNC Update 7 It's time for Turbocross! Our first new game mode has arrived for all you who want to try much faster, less strategic gameplay. The Rules Have Changed! Turbocross features rebuildable turrets, faster movement, higher lethality, and no passive power improvement with level. The objective remains the same as Super Crossfire; push bots, destroy the Moneyball! Free Pro Rotation: Assassin, Gunner, Karl, Leo, Support, Veteran We're also introducing more fan inspired content! Mustaches are now available as flair. There is a new slot of flair that goes on Pro's heads so you can mix and match your staches with your chest flair. We'd love to see pictures of your Pro creations! As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email support@uberent.com. The current version is: 36647. If you don't have this version, please restart your game. New Rules • Added new game mode: Turbocross • Changed "Mute Players" menu option to "Action Menu" • Added reporting of players to the Action Menu. • Added new visual effect for health regeneration. • When choosing item categories in the store, the camera will now focus on the area of the Pro the item represents. • Flair can now be previewed in the inventory screen. • Reduced the volume of the game ready horn. • Selecting a Pro in the store now updates the item store filter. • Custom games now allow the creator to choose the map. • Added Long Shot Turrets for Turbocross • Added Shave Ice Turrets for Turbocross • Updated turret chooser UI. • Long Shot turrets now have shells that do not collide with the world during their ascent. Bug Fixes • Fixed store filter drop down from appearing when you return to Pro selection from the cart. • Fixed turrets from targeting enemy shielded turrets. • Fixed being able to open the skill pick menu while using the Annihilator. • Fixed music turning itself back on while looking through taunts. • Fixed turrets being rebuildable when they shouldn't be in Super Crossfire. • Fixed selecting a Pro in the custom class screen from resetting to default. • Fixed navigation bar button text from reading "PLAY NOW" if you held the mouse button down over one for a short time. • Fixed image size for endorsements in the Locker Room. • Fixed small visual overlap in the bundles screen. • Fixed the Annihilator ready message from sometimes showing a player's name under it. • Fixed the "Exit" button from sometimes displaying "Play". Bundles • New Bundle: The Stache Stash Flair • Added slot for head flair. • New head flair: My Friend Lars • New head flair: The Plumber • New head flair: Dali • New head flair: Captain Thompson • New head flair: Motorhead View the full article
  18. Join the action in PC Gamer's Multiplayer First Person Shooter Game of the Year winner, Red Orchestra 2: Heroes of Stalingrad - GOTY! This weekend only, play the mutiplayer for FREE until Sunday at 1pm Pacific Time. You can also pickup Red Orchestra 2: Heroes of Stalingrad - GOTY this weekend at 75% off*! This new edition adds a whole set of extra features, available for free to all owners of the game, including two new game modes "Action" and "Classic", the new map "Mamayev Kurgan" and refined and improved gameplay across the board. If you already have Steam installed, click here play now! If you don't have Steam, you can download it here. *Sale ends Monday, May 28th at 10AM Pacific Time. http://storefront.steampowered.com/v/gfx/apps/35450/capsule_467x181.jpg View the full article
  19. Indie Game: the Movie is Now Available for Pre-purchase on Steam. Act now to save 10%. Follow the creation of the games Super Meat Boy, Braid and FEZ through this Sundance award-winning feature documentary. Critic’s Pick of the New York Times and declared a “Must See” by Ain’t It Cool News. Watch the full theatrical cut in 1080p HD. After almost two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time. http://storefront.steampowered.com/v/gfx/apps/207080/capsule_467x181.jpg View the full article
  20. Added: - Added NAT traversal to support Universal Plug and Play multiplayer (uPnP) - Added SystemSteamworks cleaning to lobbies, leaderboards and stats - Added multiplayer scoring system - Added multiplayer scoring combo system - Added multiplayer scoring difficulty levels - Added pop-up saying "Joining" when connecting to server - Added a loading icon to denote Browser Refresh in server browser - Added timer to allow clients time to submit scores before retrieving leaderboard results - Added a destroy steam lobby feature when shutting down server - Added "Ready" and "Not Ready" features to multiplayer lobby along with name coloring - Added leaderboard display before a multiplayer match start - Added Duplicate ID detection to avoid the same player join the same game more than once, to prevent cheating - Added notofication pop-ups for "Wrong Password", "Server Full" and "Duplicate ID" - added "Connection to the Host lost" notification - Added Auto-Skip Voting after everyone has voted - Added game difficulty influence on time penalty factor - Added weapon effects when being hit by enemy players - Added option to toggle weapon effects when being hit by enemy players - Added weapon Enemy Hit confirmation sound Improved: - Imrpoved loading time between maps - Improved overal HUD interactivity - Improved speeding in lagging conditions Reworked: - Reworked multiplayer system to use Steam Lobbies - Reworked achievement system to include all available achivements - Reworked missing achievement actions - Reworked quick game feature, it automatically now joins the first available, best latency game - Reworked the combo time bar to fix graphical glitches - Reworked overal HUD to accomodate HUD Sounds and avoid HUD streching - Reworked HUD powerup code to avoid rare minor bugs that causes powerups to not show or act properly - Reworked Private Games to allow passworded games to be hosted properly - Reworked Shot weapon to have more impact on enemies - Reworked weapon speed and homing options to allow easier targeting of moving enemy players - Reworked Air Control effects when being shot by enemy players Changed: - Changed password input typoes to normal input fields - Changed the name of the PowerupPickups to Pickups in lobby to fix HUD streching - Changed mouse smoothing is now off by default - Changed escape button in pause menu automatically closes menu - Changed NotifyRemainingVoteTime to show less announcements to avoid chat spam - Changed playing alone in Multiplayer will no longer submit scores to multiplayer leaderboard to avoid cheating - Changed launching movie to be initialized via direct script Fixed: - Fixed air control not being affected by difficulties properly - Fixed leaderboards sometimes not showing the correct results - Fixed leaderboards sometimes not showing up scores on Lobby Startup - Fixed clients in multiplayer hearing some of the sounds twice - Fixed lobby not being recreated after server travels to a new map - Fixed "Wins:" on MP leaderboard - Fixed fullscreen being set off when opening the main menu - Fixed PureRace gamemode showing up as "undefined" in the server browser - Fixed a race case where the lobby was created before registering the server - Fixed host moving with WASD while in lobby, and not being able to type into chat - Fixed achievements values - Fixed Update List button sometiomes crashing the game - Fixed credits button "Back" sometimes no showing up properly - Fixed PureRace gamemode HUD - it was showing stars instead of laps - Fixed player nickname colors in HUD - Fixed powerup icons not showing up on the client in some cases - Fixed score multiplyer always being 0 on client - Fixed multiplayer scoreboard not being ordered by score amount - Fixed pause menu not being hidden when the lobby was forced to show (game ended) - Fixed fast land key to be applied to LeftAlt by default (as per tutorial) - Fixed server browser to accept Update Spam and Join Spawm withouth overflooding and crashing the game - Fixed Poison and Freeze powerup effect not showing up on target side - Fixed Powerup Kill not being reset after the powerup duration time passed - Fixed MegaJump effect not being hidden after jump in some cases - Fixed the winning points that show up in the HUD being different from the points actually given - Fixed LapLimit to sometimes default to 1 - Fixed the combo timer not being reset when the player forces a respawn (presses I) - Fixed Pause Menu in singleplayer sometimes opening up the MainMenu HUD - Fixed mouse sensitivity resetting to default after game restart in rare cases - Fixed toggle sky feature not working properly on some configurations - Fixed a minor bug in IMOnlineLeaderboard that could cause a crash - Fixed map image not loading correctly when moving between start a Singleplayer and Host Game - Fixed the menu going back to Main Menu caused by credits rolling the background - Fixed multiplayer matches being forced to end due global TimeLimit - Fixed leave pop-up buttons that were faded out in some cases - Fixed combo timer reset on falling into the reset field - Fixed player list on the lobby not getting an update when a player leaves - Fixed OnlineSubsystem only being initialized on ForceStart - Fixed Server Browser always trying to connect the 1st server in Browser List - Fixed initial freeze when loading the Main Menu for the first time - Fixed rehosting Authentication-Error issue - Fixed scoreboards on latest Engine QA build - Fixed difficulty multiplier to only one decimal value to avoid HUD streching View the full article
  21. Ridge Racer Type 4 Machine and El Mariachi DLC is Now Available for Ridge Racer Unbounded. A fan favorite and a machine for the one's who feel a little bit country! http://storefront.steampowered.com/v/gfx/apps/207112/header.jpg View the full article
  22. Ticket to Ride is Now Available on Steam! Purchase this week and receive the Europe DLC for free, offer ends Thursday, May 31 10AM PDT. The best Online adaptation yet of Days of Wonder's best-selling train game, Ticket to Ride takes less than one minute to learn but a lifetime to master. Play Solo or Online. With over 30,000,000 games played Online, and a new game starting every 4 seconds on average, Ticket to Ride is the ultimate online board game experience. http://storefront.steampowered.com/v/gfx/apps/108200/capsule_467x181.jpg View the full article
  23. Crusader Kings II is now available on on Mac! Buy it once. Play it on both Mac & PC! Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones... http://storefront.steampowered.com/v/gfx/apps/203770/capsule_467x181.jpg View the full article
  24. version 1.009 ============= - Fixed crash when attempting to save out a unit that had a * in the name. - Setting windowed mode, whilst also matching your desktop resolution will result in borderless window mode now. - Game now explains to player that they won't see any challenges until they are logged in. - Online challenge browser now shows complete two-line descriptions rather than cropping them at one line. - Fixed bug where the game would hang sometimes on playing custom or online maps as defender with 'scenario units' where a small number of units was included. - Fix for occasional crash bug on saving units (in some circumstances) - Fixed bug in non-steam version where the default sample units could not be deleted from within the game. - Balance:Laser carbine cost up from 3 to 5. - Balance:Heavy Pulse laser damage up from 6 to 8 - Balance:Rapid Pulse blaster damage up from 4 to 5 - Balance:Light pulse laser damage down from 9 to 6 - Balance:Salvo interval for incendiary rockets up from 300 to 2000 - Balance: Heavy Missile Rack damage down from 68 to 52 - Balance: HEAP Missile thrower fire interval up from 1400 to 1700 - Balance: Light Missile launcher damage down from 38 to 31 - Added new map : campaign map 12. - Fixed bug where sorting by class on the unit design load dialog sometimes did not work entirely. - Balance: Changed the difficulty of a number of scenarios. View the full article
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