hellreturn
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Release notes for 4/27 Beta 12 Gameplay: • Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended. • Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members. • Recoil impulses are now more consistent for automatic weapons. • The Movement acceleration and stopspeed values have been lowered per pro feedback. • Slightly increased the variance of the recoil patterns. Updated the recoil pattern for the ak47. • Adjusted the recoil suppression parameters to help tune burst fire. • Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance. UI: • Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up. • The next weapon text in AR now displays appropriate text for the mode and state. • Fixed the alert for when you reach gold knife level showing up when anyone reached it. • When you get a point for an assist, it shows in the death message. Maps: • New SE version of Aztec with no fog/particles/debris/ropes (except the bridge) • Dust_SE Added correct skybox to the map properties. • Shoots Turned down local-contrast settings. Fixed a strange clip on stairway. Fixed lighting on the dark hut in the Middle area. Fixed a few visual issues with the huts, and thinned out some of the thatch roof. • Dust Adjusted size of buy zones for both CT and Ts. • Shorttrain Adjusted local contrast settings on post process controller. Adjusted tonemap settings. • Inferno Added smoothing normals to prop bombtanks used in Inferno level. Fix for incorrect bombsite designation text when standing on the blue truck. • St Marc Turned down local-contrast settings. Adjusted bloomscale Fixed signage typo changed from route barée to route barrée • Safehouse Turned down local-contrast settings. Adjusted bloomscale Upped resolution on a prop, removed label that looks blurry. • Italy Updated some very shiny planters. • Aztec Fixed floating leaf in tree alpha texture. Reduced specular on tarp roof. Fix for objects disappearing from skyline based on camera position near double doors. Fix for the collision of the crates near bombsite B. Fixed the collision of the scaffolding at Water below bombsite B. Improved the texture on the metal bars at Water below T Ramp. Can no longer climb the scaffolding at bombsite B. Can no longer walk to the far side of T Ramp. Can no longer access platform next to Bridge. • Dust 2 Expanded and moved both the CT a T buy and spawn zones in radar image. • Bank Turned down local-contrast settings. • Baggage Turned down local-contrast settings. Adjusted bloomscale • Lake Turned down local-contrast settings. Adjusted bloomscale • Sugarcane Reduced local-contrast settings. Reduced bloom amount. Adjusted some tonemap settings. Models: • Fixed clipping issue on Terrorist skin with head wrap. • Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations. Audio: • Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane. • Dust ambient optimization. • Shoots ambient optimizations • Lake and Safehouse ambient optimizations. • Italy ambient optimizations. Fixed a doorway where a player could move outdoors and still have the indoors ambience. • Baggage ambient revision and optimization. Effects: • Snow effects have been greatly optimized. Snow in Office runs 7x faster than before. Bug Fixes: • Fixed crash when in the Buy menu, then voted yes to change maps. • Fixed noticeable double round start in Arms Race when the first player entered the server/game. • Fixed shadows being cast by vgui screens ( mainly the bomb plant numbers in game ). • Fix for a bug where dropping the Famas in certain points in de_dust would cause the weapon to sink into the ground. Miscellaneous: • Relaxing the supported video card checks: Display an error and exit if the card doesnt support shader model 3, bilinear PCF sampling, or cascaded shadow mapping. (No cards are actually marked as not supporting CSM in CS:GO.) So our minimal GPU is now the NVidia 6xxx series (2005), or ATI HD 2xxx (2006) or better.) View the full article
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients Team Fortress 2 Added The Toss-Proof Towel Fixed a bug that caused many avatar images to not show up in the scoreboard Fixed the Sharpened Volcano Fragment not igniting players Fixed damage to buildings applying on-hit effects such as the Übersaw charge Fixed Sticky Jumper stickybombs changing team when air-blasted Fixed large floating point values getting truncated in WebAPI responses sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩ Community requestAdded SetForcedTauntCam player input for map makers to place the player into third-person View the full article
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Analogue: A Hate Story is now available on Steam! Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew's logs, with the help of a spunky AI sidekick! Two pursuable characters. Five endings. A dark visual novel that further extends the non-linear style of Digital: A Love Story in a mystery featuring transhumanism, traditional marriage, loneliness, and cosplay. Welcome to the future. http://storefront.steampowered.com/v/gfx/apps/209370/capsule_467x181.jpg View the full article
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Today's Deal: Save 50% off The Cursed Crusade! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://storefront.steampowered.com/v/gfx/apps/106000/capsule_467x181.jpg View the full article
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They should change it if not, tell them you would leave and move to another host. It's pathetic from gs.com not to support good patches. I use them as host as well for one of my server. I haven't requested as of yet but I am planning to do by this weekend. Let me know what they say to you.
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Risen 2: Dark Waters is Now Available on Steam! Set several years after the end of Risen, raging titans have devastated the world and pushed humanity to the brink of existence. Subsequently, monstrous creatures have risen from the watery depths of the sea and their attacks have brought all seafaring to a grinding halt. The hero, now a member of the Inquisition, is sent out to find out how to stop the chaos caused by these creatures from the deep. His quest begins with rumors that the pirates who frequent the southern islands are the only ones who know a way to get rid of the creatures once and for all and end their reign of terror. http://storefront.steampowered.com/v/gfx/apps/40390/capsule_467x181.jpg View the full article
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GAMEPLAY - Added Brewmaster to Captain's Mode - Fixed non-hero units like Spirit Bear breaking smoke of deceit. - Fixed Burning Spear counter being reset by BKB. - Fixed illusions stealing Magic Stick/Wand charges from the owner. - Fixed a new bug with Riki's Blink Strike causing it to not attack right away. - Fixed True Form / Druid Form being cancelled and interruptable. - Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts. - Fixed bug that would sometimes cause move commands or abilities to execute at odd times. - Fixed bug where DotaTV director would stop directing in the last minutes of the game. - Fixed Vanguard's block chance being too low. - Fixed Brewmaster's primal splits creating illusions from Wall of Replica. - Fixed Brewmaster not receiving XP when split. VISUALS - Heroes will no longer lose their shadows. - Item Icon have been redesigned [We plan to continue update these over the next few weeks, please give us your thoughts in this forum (http://dev.dota2.com/forumdisplay.php?f=353)] - New visual style for Lion. - New Town Portal effect. AUDIO -Some heroes will now call out to allies they encounter in the field during the early phases of a game. UI - Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons. - Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable. - Fixed damage done to player-controlled units not showing up in the combatlog. - Fixed attributes tooltip not showing the correct values for Spirit Bear (or other hero-like) units. BOTS - Bots can call out "top missing!" etc if an opponent goes away during the laning phase. - Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up. - Bots no longer forget/ignore units that are reincarning. - Bots will now use couriers that are holding their items, even if the courier is currently returning to base. - Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop. - When a bot dies, if it had a courier en route, it will send the courier back to base. - Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes. - Bots will no longer purchase items during the hero pick phase of the game. - Bots will no longer use any of their abilities on Passive difficulty. - Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats. - Fixed bug that, under certain hero combinations, could cause lane selection to thrash. - Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them. - Increased bot sensitivity to human pings for pushing and defending. - Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries. View the full article
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The Dungeon Defenders Quest for Lost Eternia Shards Part 3 DLC is Now Available on Steam! Now that your Dungeons been defended, prepare to venture outside into the realms of Etheria in The Quest for the Lost Eternia Shards! Explore the underwater city of Aquanos and experience 4 all new missions, story cinematics, enemies, a whole new boss, and more. http://storefront.steampowered.com/v/gfx/apps/204383/capsule_467x181.jpg View the full article
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7.30 Additions: * Added Premium DLC: Quest for the Lost Eternia Shards Part 3: Aquanos * Raised Level Cap to 83, and added hyper-rare 'Supreme' item quality categorization * Added support for four slots of Accessory-type Items & Masks, and added 62 Accessory/Mask loot drops, of varying degrees of rarity and difficulty to achieve * Added Transcendent Survivalist Achievement + Jetpacking Bounty Hunter Costume * Raised Bank soft cap / maximum shop sale amount to 600,000,000 Mana * Added 40 more Item Box spaces, 50 more Player Shop Item spaces, and 20 more Items allowed on Tavern Floor * Added Halloween and Battle Royale loot drops to general drops (can drop on any mission), once you've beaten Halloween and Battle Royale respectively (on any difficulty) * Added Option to disable targeting cursor for Melee Heroes Modifications: * Made Shock Beam able to trigger on Flying Enemies, and thus Shock them * Barbarian Lightning Stance and Shock Beam now shock Djinn and cancel their spells * Barbarian Hawk Stance self-stun time cut by 50%, Hawk Stance damage increased by 25%, Lightning Stacne Self-Damage reduced by 25% and Stun Time increased by 15% * Spiders can now be shock-stunned (also causing them to cancel web attack) by Lightning Stance and Shock Beams * Enemies within Strength Drain Auras lose their own Elemental Damage and their Elemental Invulnerability when within the Aura, Strength Drain Aura in-game description updated accordingly * Rebalanced all Nightmare Campaign & UMF Missions to contain Sharken * Reduced the number of enemies on Survival Waves to about Mistymire Forest levels on ALL maps * Buffed Monk Electric Aura by 50% in Nightmare * Pets are now hidden if you hide your weapon in FPV * Series Ev Proton Charge Blast now immediately consumes Mana that you drop * Spaces and Brackets are now allowed in Hero names from all menus (main menu and renaming) * 10% Linear and 8% Exponential-Ramp Damage Buff to Apprentice Lightning Tower * ALL Mythical+ Pets now incorporate Hero Damage into their Damage calculation -- Donkey and a few others previously weren't *Added message to Player Shop UI to help make it clear that AFK Shop Mode is required to have a permanently accessible Player Shop: "Note: Your shop will be inaccessible after 15 Minutes unless you enable AFK Shop Mode." * Sitting in the Tavern for 1 hour now automatically converts your game to AFK Shop Mode (changes back to a non-AFKShop game if you enter any mission) * Enemies lose their invincibility from immunity circles after 10 seconds, and Ogres de-spawn after 6 minutes Fixes: * Fixed a Trade Failure bug * Fixed extra Guardian-type stats appearing on Guardians. * Fixed bug that would cause UI input to lock up in Tavern (and on other UI's potentially) if you pressed Escape key very quickly as the Mission Setup Menu was opening * Added Summoner functionality hooks * Fixed THE Return To Tavern / Restart Level Crash!! * Fixed Djinn Spawn timings on Tree of Life MonsterFest, now they won't wait so long to arrive * Fixed an invincible Skeleton case http://storefront.steampowered.com/v/gfx/apps/65800/capsule_231x87.jpg View the full article
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Binary Domain is Now Available on Steam! About the Game THE MACHINE AGE HAS BEGUN in this immersive and atmospheric squad-based shooter in which you need to regain control of a futuristic Tokyo from an emerging robotic threat. Set in 2080, the story starts when Dan Marshall and his squad are sent to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake. Thrilling encounters with highly intelligent robotic enemies require you to think tactically, make challenging, real-time moral decisions and build up trust with your team mates in order to guide your squad to safety and success. Set in futuristic Tokyo, you mission is to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake. Key Features: A NEW TAKE ON FUTURISTIC TOKYO - Experience dual layered Tokyo with a run down and derelict lower city and a clean and affluent upper city THE CONSEQUENCE SYSTEM - Under the pressures of battle every action, every choice and every word affects everything. PROCEDURAL DAMAGE - Fully destructible and highly resilient robots adapt to the damage they sustain encouraging you to analyse each enemy, find their weaknesses and dispose of them in the most efficient way. WEAPON MODIFICATION AND SKILL SELECTION - Alongside a full armoury of unique weapons, put emphasis on the skills that will benefit you.
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Warlock: Master of the Arcane is now available to pre-purchase on Steam! Act now and receive the first DLC, Powerful Lords, for free! The latest game in the popular Majesty series, Warlock: Master of the Arcane introduces turned-based strategy and global conquest to the fantastic world of Ardania. In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania! http://storefront.steampowered.com/v/gfx/apps/203630/capsule_467x181.jpg View the full article
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Rule Changes: 3 (v35305) Free Pros: Assault, Combat Girl, Karl, Gunner, Tank, Wascot This is the last week for PAX East 2012 uniforms and TF2 throwback gear! It's the Rule Changes of Iroquoi county. Once you've seen one Rule Changes, you haven't seen them all. This week we really focused on the player experience of getting into a game. We've made the process of getting into a game by yourself or with friends much more clear. We've fixed some issues that caused certain players to queue much longer than they should. This should improve everyone's speed and chance of getting into a good game! As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email support@uberent.com. The current version is: 35305. If you don't have this version, please restart your game. New Rules • Featured items are now listed on the main menu. • Reworked the Accept/Confirm game dialog to display over top of everything. Fixing the issues of not getting that dialog when a game is ready. • Quickmatch has been split into Solo, and Build Team for easier usability. • When a player taunts after killing someone, the dead player now sees the entirety of the taunt with a special taunt camera. • Custom Game menu now includes team-icon check boxes. • Custom Games can now be started with only 5 players. • Opposing player name plate level number is now orange if they are 2 levels higher than you. • Improved the look of the skill upgrade menu. • Added option to disable the control hints above the skill icons and on Juice. • GG Stack & Chip Valvano: Added Bot Streak call outs. • GG Stack now calls out some special events. • Invites now show the type of invite: "Game" or "Custom". • Selected Region UI is now more obvious. • Added new icons for all taunts. • Chickey Cantor now takes full damage while being grappled. Bug Fixes • Fixed some instances of network interruptions causing players to get disconnected from the matchmaker but leave them looking like they are still in queue. • Fixed UI sometimes not resetting properly when leaving a Training game. • Fixed custom uniforms not working properly in Custom Class and Character Select screens when they have no torso as part of the uniform. • Fixed character select weapons list showing old data when you switch characters. • Fixed the rename/clear/save buttons not being enabled when you unlock a new product set. • Fixed "add to cart" sometimes not turning off on the boost screen. • Fixed the "Find Game" button cancelling with the enter key. • Fixed some rare instances of the Post-Game Prize screen from sometimes showing the incorrect item. • Fixed Post-Game Prize from not dropping everything it should. Bundles • New Bundle: "Spunky 6 Pack" Pro Bundle of 6 non-MNC Pros. On sale for the first week! • New Bundle: Zombie Bundle. Includes all Zombie uniforms. Products • Can't Stun This: Recharge time 60 -> 90. • Can't Slow This: Recharge time 60 -> 90. • Health Inverter: Vamp amount 0.1 -> 0.13 • Health Inverter: Fixed description to reflect current numbers. • All Magnet: Check time 0.25 -> 0.5 • All Magnet: Radius 512 -> 768 • Massive Air: Minimum level 1 -> 6 Downtown Spunky Arena • Continued art improvements. Bullet Gorge Arena • Fixed not being able to stand on certain curbs. Bots • Fuji Bots: Now spawn in between Jackbots after 25 minutes. • Fuji Bots: Now drop a churro and a juice box instead of two juice boxes. • New explosion effect on Bot projectiles. • Bot lasers are now team colored. Assassin • Leap: Improved visual effect • Shuriken Launcher: Explosive radius reduced. Cheston • New Uniform: Bananas Monihan. Megabeth • Shoot the Moon: Increased vertical height for improved escape utility. http://storefront.steampowered.com/v/gfx/apps/104700/capsule_231x87.jpg View the full article
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Torchlight II is now available to pre-purchase on Steam! Act now and receive the original Torchlight to play right now! The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands! http://storefront.steampowered.com/v/gfx/apps/200710/capsule_467x181.jpg View the full article
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Prototype 2 is Now Available for Pre-purchase on Steam! The sequel to Radical Entertainments best-selling open-world action game of 2009, Prototype® 2 takes the unsurpassed carnage of the original Prototype and continues the experience of becoming the ultimate shape-shifting weapon. You are Sgt James Heller, husband to a deceased wife and child and a soldier left simply to die. Pre-purchase now and receive a free giftable copy of the original Prototype and the RADNET DLC bundle. http://storefront.steampowered.com/v/gfx/apps/115320/capsule_467x181.jpg View the full article
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Resident Evil: Operation Raccoon City is now available for Pre-purchase on Steam and 10% off! You are an Umbrella Security Services soldier (U.S.S.), competing alone or in up to four player co-op in a battle against all the competing forces at play in Raccoon City. Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favorite characters, including Leon S. Kennedy, who, as a rookie police officer in Raccoon City, is on your hit list to eliminate. http://storefront.steampowered.com/v/gfx/apps/209100/capsule_467x181.jpg View the full article
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File Name: kspree File Submitter: hellreturn File Submitted: 25 Apr 2012 File Updated: 25 Apr 2012 File Category: LUA kspree lua for killing sprees. Click here to download this file
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Change Log: • Added a new game mode called Bounty Hunter. • Added a new map called East End. • Added mute/unmute functoinality in the matchmaking lobby. • Added the ability to select specific localized voice to be played from player. • Added that costume coins do not reset when promoting. • Added that the BO Sniffer now detects Toxic Gas. • Fixed players getting stuck in their own matchmaking lobby. • Fixed issue with showing Load failed multiple times when content download fails. • Fixed issue with Double XP consumable not showing consistently. • Fixed crashed with vote skipping while in a party. • Fixed problem with using Toxic Gas after spring boots • Fixed missing WBID awards after having stats restored. • Fixed weapon skins unlocks showing incorrect skin. • Fixed Costume Coins incorrectly labeled as Funny Money. • Fixed problems with mascots not animating. • Fixed problems with player save information getting lost, causing progression to start all over. • Fixed problem with lobby host leaving a dedicated server game causing join in progress players getting blocked. • Fixed party clients getting stalled when joining in progress. • Fixed various psych profile not awarded proper bonus points. • Fixed crash associated with Live services going down. • Fixed purchasing a Black Market item incorrectly automatically equipping the item. • Fixed Costume items that cost over 2000 not displaying correctly. • Fixed some text overruns in localized languages. • Fixed some issues with displaying icons on muted players. • Fixed issues with timer not showing sometimes when joining in progress. • Fixed issue with timer counting down by two in matchmaking. • Fixed long loading screen if party members idle and are removed. • Fixed incorrect messages played when an enemy attacked a neutral fumigation point. • Fixed issues with joining a game in progress during the last minute. • Fixed problems with team names at beginning of 2nd and subsequent rounds. • Improved matchmaking to cycle to new lobbies if below a certain number of players and favor fuller lobbies. http://storefront.steampowered.com/v/gfx/apps/21170/capsule_231x87.jpg View the full article
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Did they select Thompson while spawning as Axis from Limbo?
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http://storefront.steampowered.com/v/gfx/apps/207320/capsule_231x87.jpg -Added true widescreen support. The old method is available in the configuration. -Improved controller support. -Updated movies for compatibility. -Changed some unlock methods. All difficulties except Inferno are now unlocked by default. Inferno and Time Attack unlock when any difficulty is cleared. -Slightly adjusted some system graphics. -Fixed a texture display issue on some systems. -Fixed an issue with cheats and an achievement. -Fixed an exploit with Istersiva. -Fixed some enemy collision bugs. -Fixed some minor leaderboard bugs. -Fixed a rare issue with clear data. -Fixed a text display issue. View the full article
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Game of Thrones is now available for pre-purchase on Steam! Pre-Purchase and receive the Prima Official eGuide for free! Experience an amazing adventure in one of the most complete and fascinating universes in medieval-fantasy literature. Game of Thrones is a great Role Playing Game that puts you at the core of a thrilling plot, where your fate will be guided by vengeance, allegiance and honor. http://storefront.steampowered.com/v/gfx/apps/208730/capsule_467x181.jpg View the full article
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A Valley Without Wind is now available on Steam and is 10% off until May 1st at 10AM Pacific! A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them). http://storefront.steampowered.com/v/gfx/apps/209330/capsule_467x181.jpg View the full article
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Save 75% off the Dead Space Franchise during this week's Midweek Madness! Only the Dead Survive! http://storefront.steampowered.com/v/gfx/apps/47780/capsule_467x181.jpg View the full article