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Posts posted by Aciz
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So it looks like the bug is in ET:L. Cvar forcing is not done by the mod.
Ah, so you would say that ET:L doesn't know how to handle forcecvar command from server?
Edit: nvm, I think I found out why it does that: in ET:L, r_wolffog isn't cheat protected cvar. That's why it doesn't reset back to 1.
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I don't know if I understand the report. The forcecvar forces a cvar and that forcing is supposed to last until another value is forced. The player can not change the value by hand. So ifI understand correctly, you have:
forcecvar r_wolffog "1" forcecvar r_drawfoliage "1"
in the default.cfg.
You have:
forcecvar r_wolffog "0" forcecvar r_drawfoliage "0"
in radar.cfg. This would be the correct way to force these cvars differently based on the maps.
This sounds like an ET:Legacy issue. You should take this to ET Legacy team at http://www.etlegacy.com/projects/etlegacy/boards. Technically, the cvar forcing is nothing but a pair of trap_Cvar_Register and trap_Cvar_Set calls to the engine.
Yes, those are the settings I currently have. But on normal ET client, the fog & foliage cvars were forced back to 1 on any other map than radar because they are cheat protected commands even if I didn't have them forced to 1 on defaul config. On ET:Legacy however, they were not.
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I found this little bug on my server today: If a map-specific config has a forcecvar value that is not specified on the default config, after playing the map and switching to new map, clients who play with ET:Legacy are not forced to change that cvar back to default value. Here is an example that we encountered on our server today:
On our server, radar.cfg has forcecvar r_wolffog "0" and r_drawfoliage "0". We played radar, and forcecvars worked normally. Then we switched to Baserace. For me, fog was automatically forced back to 1, like the default value in ET is. But my friend who played with ET:Legacy, still had it on 0 and could toggle it. Same bug happened on et_ufo after that. But when I modified default.cfg to have forcecvar r_wolffog "1" and r_drawfoliage "1" and changed map to battery, my friend with ET:Legacy was forced to have r_wolffog "0" and couldn't change it. I was able to reproduce the entire issue just few minutes ago, with the exception that I couldn't change r_wolffog back to 1 after having forced it to 0 on radar.
My friend played on Linux with ET:L 2.71 RC3, and I tried this on Windows with ET:L 2.71 RC4. Server is running silEnT 0.8.2.
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Would be awesome to have something such as g_dailyLogs from ETJump implemented into silEnT. Or if not daily, at least have a g_logOptions value that gives you ability to control how big server log becomes until it's "archived" and new log is started.
- hellreturn and Dragonji
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One last question, is it possible to make settings so that teammates dont trigger engies land mines ?
It's documented on wiki...
Description:
Allows greater control over friendly fire events.
Type: bitmask
Parameters:
1 Landmines ALWAYS damage teammates regardless of g_friendlyfire setting
2 Allow 'grenade boosting' when friendly fire is off
4 Non-engineer players do not trigger landmines on their own team
8 Players do not trigger trip mines on their own team
16 Tripmines ALWAYS damage teammates regardless of g_friendlyfire setting
32 Only engineer that planted the landmine can trigger/defuse it (concerns team landmines only). This flag requires that the flag 4 is set.
Default: 0
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Second question: etmain server cvar g_teamForceBalance 1?
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Thanks Hellreturn, but they are client cvar, not server cvar. I was talking about server cvar.
Afaik there is no server CVAR that changes the default level of zoom, it's just client side CVAR.
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cg_zoomDefaultBinoc
This is the one you are looking for, 22.5 is default value.
- clan DIABOLIK and hellreturn
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As far as I remember there is no such thing in silEnT. We could think of adding something like that however.
That would be awesome, thanks for considering!
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I think these cvars are what your want.
cg_popupTime "0"
cg_popupFadeTime "2500"
cg_popupWaitTime "5000"
cg_numPopups "10"
These are found in your config file and not server.
Hope this helps
No, those are for ETPub. I have them on my config, but they don't do anything on Silent.
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I mean the kill notices in the top left corner. On ETPub you had cg_popupStayTime and cg_popupFadeTime, and b_popupStay/FadeTime in ETPro. Is there any equivalent command in Silent?
Esit: well it's top left for me because I'm using althud2, normally it would be bottom left.
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Hello and sorry if this has been answered before, but I couldn't find anything regarding to this.
I just tried out Silent for the first time today (long time ETPub player) and I loved it! Only I was little confused about popups: Is there no way to make them stay instead of instantly fading away? It seems very strange behaviour for me.
Forcecvar bug
in Bug Reports
Posted
Ah, I see. But as I said before, the "bug" happened because ET:L doesn't label r_wolffog as cheat protected command.