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Aciz

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  1. Like
    Aciz got a reaction from hellreturn in Individual map configs   
    There's your problem. Check if you have saves the mapconfig in the right directory.
  2. Like
    Aciz reacted to Dragonji in Reverse order of popups in alternate HUDs   
    I think that it would be reasonable to reverse the order of popups in the HUDs where popups area is located at the top of the screen.
     
    Pic related:

  3. Like
    Aciz reacted to Dragonji in Log playernames w/o colorcodes   
    Playernames without colorcodes would definitely improve readability of admin and cheat logs.
  4. Like
    Aciz reacted to gaoesa in Custom command with LUA - problem   
    You could add the admin level to the passed arguments to the function:
    function CheckCommand(clientNum, level, arguments) if( arguments[0] == "!mycommand" ) then et.trap_SendServerCommand(clientNum, "chat \"Your command "..arguments[0].." has been received\"") return 1 end return 0 end function et_ClientCommand(clientNum, command) local level = et.G_shrubbot_level(clientNum) local flood = et.ClientIsFlooding(clientNum) -- we're not interested if the level is too low or if the client is flooding if (level < 1) or (flood == 1) then return 0 end local arg0 = string.lower(et.trap_Argv(0)) local arguments -- check to see if the command was given through any of the chat methods or as sparse text from the console if arg0 == "say" or arg0 == "say_team" or arg0 == "say_buddy" or arg0 == "say_teamnl" then arguments = SplitToArguments(et.trap_Argv(1)) else arguments = SplitToArguments(et.ConcatArgs(0)) end -- actual command handling return CheckCommand(clientNum, level, arguments) end  Or you can declare the variable as close to its intended use as possible. This style is generally preferred when programming:
    function CheckCommand(clientNum, arguments) local level = et.G_shrubbot_level(clientNum) if( (arguments[0] == "!mycommand") and (level >= 1) ) then et.trap_SendServerCommand(clientNum, "chat \"Your command "..arguments[0].." has been received\"") return 1 end return 0 end function et_ClientCommand(clientNum, command) local flood = et.ClientIsFlooding(clientNum) -- we're not interested if the client is flooding if flood == 1 then return 0 end local arg0 = string.lower(et.trap_Argv(0)) local arguments -- check to see if the command was given through any of the chat methods or as sparse text from the console if arg0 == "say" or arg0 == "say_team" or arg0 == "say_buddy" or arg0 == "say_teamnl" then arguments = SplitToArguments(et.trap_Argv(1)) else arguments = SplitToArguments(et.ConcatArgs(0)) end -- actual command handling return CheckCommand(clientNum, arguments) end
  5. Like
    Aciz reacted to gaoesa in Custom command with LUA - problem   
    I added an example to http://mygamingtalk.com/wiki/index.php/Silent_Creating_Custom_Commands You can use that to check issues. Btw, thanks for giving some code to start adding to it.
  6. Like
    Aciz got a reaction from BettyBoop in Silent mod (a few problems)   
    It's documented on wiki...
     
     
    g_friendlyFireOptsDescription:
    Allows greater control over friendly fire events.
    Type: bitmask
    Parameters:
    1 Landmines ALWAYS damage teammates regardless of g_friendlyfire setting
    2 Allow 'grenade boosting' when friendly fire is off
    4 Non-engineer players do not trigger landmines on their own team
    8 Players do not trigger trip mines on their own team
    16 Tripmines ALWAYS damage teammates regardless of g_friendlyfire setting
    32 Only engineer that planted the landmine can trigger/defuse it (concerns team landmines only). This flag requires that the flag 4 is set.
    Default: 0
  7. Like
    Aciz got a reaction from hellreturn in Daily Logs   
    Would be awesome to have something such as g_dailyLogs from ETJump implemented into silEnT. Or if not daily, at least have a g_logOptions value that gives you ability to control how big server log becomes until it's "archived" and new log is started.
  8. Like
    Aciz got a reaction from Dragonji in Daily Logs   
    Would be awesome to have something such as g_dailyLogs from ETJump implemented into silEnT. Or if not daily, at least have a g_logOptions value that gives you ability to control how big server log becomes until it's "archived" and new log is started.
  9. Like
    Aciz got a reaction from clan DIABOLIK in zoom of binocular to high   
    cg_zoomDefaultBinoc
     
    This is the one you are looking for, 22.5 is default value.
  10. Like
    Aciz got a reaction from clan DIABOLIK in zoom of binocular to high   
    Afaik there is no server CVAR that changes the default level of zoom, it's just client side CVAR.
  11. Like
    Aciz got a reaction from hellreturn in zoom of binocular to high   
    cg_zoomDefaultBinoc
     
    This is the one you are looking for, 22.5 is default value.
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