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TheSilencerPL

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Posts posted by TheSilencerPL

  1. silEnT 0.6.1 Release

     

    As promised, we release new version shortly after the previous one. This is mainly a fix release, for details read below please.

     

    Change log:

     

    Added: New optional parameter "syntax" to custom command blocks. This allows creating proper syntax help to show with !help command.

    Added: Shrubot custom commands can now have color codes. The colors are not required when using the commands.

    Changed: The maximum number of custom commands increased to 95.

    Fixed: Double amount of level stars in the map change debriefing.

    Fixed: Many coloring errors related to white nicks.

    Fixed: Server side was not handling the new skill_(x) cvars correctly.

    Fixed: Killed sniper had scope enabled with normal fov after revive. Depending how the sniper was killed.

    Fixed: !baninfo was not displaying permanent bans in Expires in field.

    Fixed: Stamina bar color bug.

    Fixed: Lua documentation. The G_ClientNumberFromString is actually ClientNumberFromString.

    Fixed: Some typos with shrubbot commands and inconsistencies with !help.

    Fixed: Shrubbot !help now accepts the command names with ! infront.

    Fixed: Unified !help syntax notation.

    Fixed: Player names that were both online and previously stored, were printed twice in the !aliassearch command output.

    Fixed: Formatting bug when more the 10 matching aliases for a player.

    Fixed: With custom commands, the missing command line parameters are stripped from the command.

    Fixed: Player name replacement gives better error messages for every case, including the command name.

    Fixed: Teammate healthbars were flashing wrong health data. Introduced in 0.6.0.

    Fixed: Player idents were enforcing bans to innocent players. Introduced in 0.6.0.

     

    Download

     

    Enjoy!

     

    silEnT mod team

     

    Click here to view the article

  2. If we did it, I think admins would use it, therefore nothing would change really and what would be the point of introducing it? We want to delicately force team play in this regard - it stays. But we can talk about it of course :) but only reasonable arguments please.
  3. This is not a crash, please try figuring out answers to gaoesa's question:

    According to the log, the server is receiving signal 2 which means terminal interrupt. Do you have some cronjobs that are working on the server or something? That is not a crash though.
  4. Client command overflow' after: Client command overflow

    This can happen from my experience when there are issues with connection. I get that sometimes when my router or something on the network causes connection issues.

  5. silEnT mod version 0.6.0 is out!

     

     

    Download

     

    Change log:

     

    Added: New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions.

    Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub.

    Added: Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases.

    Added: Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted.

    Added: Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds.

    Added: g_misc flag 256. Setting this flag disables the "First Blood" announcement.

    Added: g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes.

    Added: g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen.

    Added: Flag 8 to g_playerCounting. Bots are not included into the player count.

    Added: Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8)

    Added: cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects.

    Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars.

    Reworked: The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string.

    Reworked: PPSh first person view model.

    Reworked: The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified.

    Fixed: Statistics bug with satchel charge.

    Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon.

    Fixed: A bug in the player name cleaning allowed empty names using spaces.

    Fixed: Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect.

    Fixed: Persistent SMG kills and deaths were getting lost if the player reconnected during the map.

    Fixed: Dropping the helmet multiple times when repeated hits to the head. With antilag enabled.

    Fixed: g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub.

    Fixed: Lagometer transparency (couldn't change lagometer transparency)

    Fixed: Fireteam window transparency (improper drawing)

    Fixed: Fireteam member information going over the window edge when latching to another class.

    Fixed: g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0.

    Fixed: !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2.

    Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub.

    Fixed: animation timing bug mainly for weapalts (switch to/from)

    Fixed: reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version.

     

     

    Download

     

    Enjoy!

     

    silEnT mod team

     

    Click here to view the article

  6. The problem is that the server binary is not replaced with the 0.5.2 binary.

    That's the most probable scenario. Since we've already confirmed that it's not client thing, please check your server library if it is the right one.

  7. I did exactly that, I have 0.5.2 pk3 which gets downloaded from that server and I connect through "et +connect IP" directly.

    Tried couple of times, the same results. Even deleted the .so files from the ~/etwolf/silent directory to be sure they are the right ones. They were extracted from the pk3 upon connecting.

    But the client pk3 file is exactly the same as the one downloaded from our site. Looks I am still missing something.

  8. It's strange:

     

    output of silent_version on your server gives:

    ^7sil^5E^7n^5T^7 client ^1: ^70.5.0	    linux-i386 Jun 22 2012 
    ^7sil^5E^7n^5T^7 server ^1: ^70.5.0	    linux-i386 Nov 22 2011
    

     

    while it should be something like:

    ^7sil^5E^7n^5T^7 client ^1: ^70.5.0	    linux-i386 Nov 19 2011
    ^7sil^5E^7n^5T^7 server ^1: ^70.5.0	    linux-i386 Nov 22 2011
    

     

    Notice the dates.

  9. Have you noticed that when you go to download and u click on silent mod and then download and then Agree to the terms that there are 2 zip files to download with the exact same file size?

     

    Maybe one of them is corrupt?

    Nope, I will take a look at it, thanks. But as I've said, tomorrow :)

  10. You must have mangled with your files :) At least it looks like so.

    Just to remind you, don't modify original pk3 files, instead place additional pk3 files on your server.

     

    Please post your server IP so I could connect there and check on my own what is downloaded by the client.

    Please post the output of the "/silent_version" here so we know which version of server and client you have.

    From what you've posted I can't tell whether it's client or server that is 0.5.0.

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