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TheSilencerPL

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Posts posted by TheSilencerPL

  1. I think I've double checked everything now and yet the screenshot - folder shows empty. :(

     

    Somehow It doesn't open the jpeg into the folder.

    It has problems with creating the file so it's something with the directory or the configuration.

    First things first, check the permissions, please. Then the configuration.

    Try to manually create the file it fails for. Copy & paste the file name and try manual test.

  2. File Name: silEnT mod Server Modules

    File Submitter: TheSilencerPL

    File Submitted: 17 Nov 2015

    File Category: Mods

     



    Along with the 0.9.0 version of the silEnT mod the Extension Modules (aka Server Modules) were added.

     

    They allow to extend server mod with additional functionalities via loadable modules.
    Currently 2 modules are available:

    • Statistics Module,
    • Censor Module.


    Both can be enabled/disabled and configured in dedicated configuration.

     

    Documentation is provided inside the Server Modules zip package or can be found in our wiki.

     



    Click here to download this file

  3. silEnT mod version 0.9.0 is out!

     

    Important
    We have found recently that there is a bug in the censoring which disables the functionality completely.
    We have fixed it and updated the package. Everyone who downloaded the 0.9.0 package before 22.11.2015 is advised to download the updated package and update his/her server binaries.

     

    Download

     

    Change log:

     

    Version 0.9.0

     

    Added: Server customizable menu that is opened in addition to the silEnT mod menu.
    Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
    Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
    Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
    Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
    Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
    Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
    Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
    Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
    Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
    Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
    Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
    Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
    Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
    Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.
    Fixed: G_QueryClientCvar/et_CvarValue can no longer be used to query rcon password.
    Fixed: In silEnT AC a part of the Anti-Cheat was not compiled into the mod in version 0.8.2. This resulted some previously known cheats to not getting detected.
    Fixed: The arm hit detection was not working correctly from the side shots. Fixed by adding additional temporary box for the torso.
    Fixed: !rename admin command doesn't allow adding backslashes to names anymore.
    Fixed: sv_cvar OUT handling.
    Fixed: Objective carry icon counting spectators too.
    Fixed: Crashes related to UI_Alloc running out of memory. It does not run out of memory.
    Fixed: Ties on highest fragger are solved by comparing kill/death difference. I.e. less deaths will win.
    Fixed: When g_realbody was set to 1. With certain crouch animations the middle box was not high enough to cover shoulders.
    Fixed: Ties on the most headshots are solved by comparing the amount of shots fired to reach the amount. The player with less shots fired will win.
    Fixed: et_UpgradeSkill Lua hook was passing invalid client numbers to scripts.
    Fixed: Allied hand grenades erroneously recorded kills as axis hand grenades. This change should be noted by all log parsers that parse MOD_ values from kills.
    Fixed: g_headshot bitmask value 2. It used to apply the g_instagibDamage to every hit. Fixed to apply the damage to only headshots.
    Fixed: tripmine palcement bug leading to exploit (thanks to Beck for the report).
    Fixed: theme bug regarding small titled windows.
    Fixed: report bug official menu had bad background definition (with widescreen).
    Fixed: The g_weapons flag 32768 was treated as always enabled if any of the g_weapons flags was set.
    Fixed: Missing ETPro icon from the SD credits menu.
    Fixed: Non-literal characters not allowed in names anymore.
    Fixed: Omni-bot + tripmine crash when the map script is missing "script_multiplayer".
    Removed: ui_autoredirect client cvar. This is used to hack player games. Redirecting still works, but players are presented a choice in a popup.
    Improved: rifle war nade shooting is not influenced by the charge bar anymore.
    Improved: Menus cleaned. All options can be found under the Options button.
    Changed: silEnT mod uses now LUA 5.3.
    Download

     

    Enjoy!

     

    silEnT mod team



    Click here to view the article
  4. I don't remember now if we included some changes that are not available already in the test builds. Nevertheless we created a new build package and we recommend to use it instead of the test one.

    Cheers.

     

    The official 0.9.0 release will be available today.

  5. That's interesting to read considering he just said they shouldn't exist but he has one himself rofl, and now it's being asked for WOW. That's just beautiful. 

    Please name who is "he" from your post, what shouldn't exist and what has "he". It's hard to response when the post is written using only pronouns.

  6. In my opinion the problem is in the admin's mind only. They worked on their menus so hard, they look so stunning they would do anything to keep them :) Most of the problem is of that nature.

    As a matter of fact I am always pissed off when I connect to some server just to check something or whatever and I have some shit around when I disconnect. I am forced to search for the pk3 file just to remove it so I don't see that shit anymore.

    This is how I connect to my favorite servers:

    - on linux: I create a bunch of scripts with meaningful names that run et and connect to the servers and I place them on the PATH, I could do it better, but I don't care, it's simple enough.

    - on windows: I use the app written by gaoesa,

     

    @gaoesa, you could share the link if people don't know it yet.

  7. Questions:

    1. Is it related only to the doors that have trip mines on them?

    2. How is the tripmine placed? (provide the reproduction scenario).

    3. Are you sure it's not the map issue?

    4. Which silEnT version does it concern?

  8. In my opinion it should be respected still, but I would ask @gaoesa for confirmation as he knows that better than me.

     

    EDIT1:

    oh, thanks @gao for clarifying that, didn't notice your response. Apparently we were replying at the same time :) 10 minutes difference in "Submit"

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