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Posts posted by TheSilencerPL
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What if it was done differently? What if all of the female related chat messages, notifications were preceded with the pink "|" (pipe) and the male ones with the blue one?
|Flyingdutchman sat on his own grenade"
|Flyingdutchman sat on his own grenade"
so the messages would stay the same, only the pipe would be added in the color reflecting the sex the user set in his config.
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It's clear in the title that I want to remove the self-damage from mines for the player who planted them.
Sorry, forgot about the title
The rest is as gaoesa has stated.
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Could you write what you want to achieve, not what you tried and failed? Do you want to disable landmine triggering by engie? It's not clear what you want.
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Sounds reasonable.
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As far as I know flag 8 regards only the player that falls (the amount of damage he/she receives) - it's not meant to make all goombas instant.
Flag 16 makes all goombas instant.
Please check our wiki again:
http://mygamingtalk.com/wiki/Silent_Mod_Server_Cvar#g_goombaFlags
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This is a strange request, I have to admit. Wouldn't it be easier not to double tap?
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It looks like it has dependency on the libssl library and it is not available. You could either put it there and export the LD_LIBRARY_PATH variable to point to the directory with the libssl library prior to running the server or ask the server maintainer to install libssl system wide. I would recommend the latter.
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If you can place files in your silent install dir without shell access it would be possible.
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I would rather consider this as an ET 3.00 issue.
I am not able to re-create your issue. Just did !shuffle on my server and it didn't crash at all.
@Hellreturn, what are you running on that server, I guess not ET 3.00?
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Thx.
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Bump, it's a nice option in ETPro, it also shows "grenades out of stock" in limbo menu.
Screenshot pls
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I guess you need this:
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Is this what you mean (the comments)?
if( entity->client && entity->s.eFlags & EF_MOUNTEDTANK ) { // zinx - moved tank hack to here // bani - fix tank bb // zinx - figured out real values, only tag_player is applied, // so there are two left: // mg42upper attaches to tag_mg42nest[mg42base] at: // 0.03125, -1.171875, 27.984375 // player attaches to tag_playerpo[mg42upper] at: // 3.265625, -1.359375, 2.96875 // this is a hack, by the way. entity->r.currentOrigin[0] += 0.03125 + 3.265625; entity->r.currentOrigin[1] += -1.171875 + -1.359375; entity->r.currentOrigin[2] += 27.984375 + 2.96875; }
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OK, then think about this:
- server is located in Netherlands,
- admin is from the other country, let's say Finland
- most players are from Finland,
- admin enters the incognito mode,
- admin is at stake as he is the only one from outside of Finland.
If we wanted to add such feature we would have to define somehow the country of the incognito mode so that admins can define what to use then.
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OK, so what would you like to do in such case? Change the flag to what, the server location flag?
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Could you elaborate about that, I don't quite catch the idea.
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Thx, we are gonna take a look at it.
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I don't know if there is such thing in the LUA (rather not), but we added a server cvar to show the real play time of the player, maybe this would help you.
http://mygamingtalk.com/wiki/Silent_Mod_Server_Cvar#g_realPlayTime
EDIT1:
But you could write a lua plugin to track players time in each team, that is possible for sure.
Yet another XP save issue
in Support
Posted
try setting g_XPSave 31