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Posts posted by TheSilencerPL
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Are you sure you don't have any non-standard pk3 files somewhere inside silent or etmain folder? Server admins often pollute those directories with their own stuff. If they change the weapon config file or even the weapon model it might happen that the weapon animation is broken. Please check that first. Meanwhile I will watch the demo too and let you know if I notice anything.
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If you want to add new weapons you have to edit the sources as well. We are the closed source mod so it's not possible to add new weapons as the source code is not publicly available. The only thing possible is to modify already existing weapons by changing the models and configuration files but rather only for own personal purposes.
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yes but... forgive me... it is not to pretty
Our graphic designer is gonna kill you
But, seriously, you can choose from 3 themes, the 3rd one is almost like the original ET look. Please try that first.
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Please don't change the menumacros.h to the non-silent one. It contains definitions that are important for the silEnT theming to work.
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I also have something similar to this I have been working on for the last couple of years on and off.
My Xfire is: anewxfireaccount
Would you share it then somewhere here?
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So it looks like the bug is in ET:L. Cvar forcing is not done by the mod.
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Have you had nitmod maybe? I know they have something like that: g_medics cvar.
g_medics
Bitflag to modify Medic class behaviour.
1: Medics can’t pick up their own med packs at all
2 : Medics can't get akimbo
4 : Medics can't carry or pickup a SMG
8 : Medics can heal teammates with their revive syringes.
16 : Level 5 First Aid skill will allow players to regenerate HP in all classes (except medic class if the flag 32 is set)
32 : Medics don't regenerate HP at all
64 : Medics regenerate normal HP at 2HP/second and extra HP at 1HP/second
128 : Medics regenerate normal HP at 1HP/second and don't regenerate extra HP at all
Default: 0 -
I don't recall anything like that in silEnT. Maybe someone else knows something?
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Great idea. Keep up a good work. All the beginners are gonna be grateful for sure. Maybe even some experienced ET players too if you add more stuff in the future.
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As far as I remember there is no such thing in silEnT. We could think of adding something like that however.
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If I remember correctly, the limit is not dictated by some special reason, so the number could be increased probably. Today's computers don't have the memory limits as it used to be in the times of the game creation. The memory eaten by the sound definitions is eaten out of the hunkmegs, so the voice chat number increase would influence that. We will take a look into it. However, if the engine limits it somehow, there is nothing we can do in that matter.
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because while sniping everyone is leaning all the time very hard to kill or anything, make's the game kinda boring
Okay, so then I don't understand what Dookie is asking for here. If a sniper is shooting, he is exposed to fire himself.
I think they are all hiding and leaning so nobody is exposed ever
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I have a couple of problems...
There is no such option in our mod. However you can always request such feature here: http://mygamingtalk.com/forums/forum/10-feature-requests/
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How I c
How I can take another gun example medic taking ppsh. I mean command for this.
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_mode
flag 8
And how i can disable activate mines on teammates.
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_friendlyFireOpts
flag 4
additionally you could add flag 32 too.
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does Silent mod have any Posion gas?
No
Can you add Class Skill levl 5 instead of 4We don't plan to do that.
However if we find good reasons to do so we might implement it, but it's not our priority.
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No, you can only restrict it to just that engineer, flag 32:
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_friendlyFireOpts
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could you send me your server config of the 0.8.2 and point me to the pk3 files of your server so that I could try reproducing the problem locally?
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silEnT was not meant to be a replacement for ETPub
TRUE, we just based our work on etpub version, but it has never been our intention to become the next version of etpub or successor of it. Please stop naming our mod as the etpub continuation or so, it has never been meant to be so.
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silEnT mod version 0.8.2 is out!
Download
Change log:
Version 0.8.2
Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
Added: enemy team objective carry indicator (http://mygamingtalk....reen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
Fixed: Players carrying objectives are now shown correctly.
Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
Fixed: The name of the disguised covert op was not drawn to spectators.
Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
Fixed: The output of finger command didn't show warnings if there were more than 2 in total.
Fixed: UI crash in menu (http://mygamingtalk....rashes-in-menu/)
Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk....g-g-muterename/)
Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
Fixed: cg_effectDistance was affecting the played sounds.
Fixed: g_classWeapons not working for class command (http://mygamingtalk....-fully-working/)
Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
Fixed: switching problem with double SMG (http://mygamingtalk....aving-two-smgs/)
Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
Improved: UI tabbing to edit field makes it focused.
Improved: limbo weapons menu for soldier class.
Improved: sort order of the map vote menu map list.
Download
Enjoy!
silEnT mod team
Click here to view the article- Jhonny/Shinobi and Dragonji
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OK, I think I know what you want to achieve You want to add your server pk3 to the etmain directory so that players who start et can get the menu to your server right away, right?
Such case is not be possible without manual modifications done in the ET installation directory by the players themselves.
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You don't want to force to download to etmain as it's the orgiginal ET mod, when playing on silEnT silent mod directory contents are used and downloaded. Simply place the pk3 with menus in the silent folder.
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You simply need to prepare a separate pk3 file with the directories and menu files overriding the menu files of the mod.
Create pk3 with:
directory "ui" and inside the .menu files you want to change or add.
And name the file zzz(...) _something.pk3 so that it's loaded last, if I remember correctly.
balance.lua + sound
in Enemy Territory Modding
Posted
Fixed version. I've fixed it for Pixelowy on his request, but I will share it here, so that everyone can have some use of it.