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Everything posted by TheSilencerPL
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Hi. If somebody uses Firefox and has Personas addon installed he/she can use silEnT mod theme I've created silEnT mod Personas theme for Firefox browser. You can find it here: http://www.getperson.../persona/361797 I's been tested only on linux, but I hope it looks good also on other platforms.
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Your wishes has been implemented. Available since 0.2.2 release. server cvar: g_landmineNotifyType [0|1|2] Description: decide which notification types server should send. 0 - standard way, send notification for each revealed landmine 1 - send only single summary notification, for single binocs zoom 2 - don't send landmine notifications at all 3 - send all notifications, standard (for each landmine revealed) + single bincos zoom summary notification. e.g. for 3 landmines revealed during 1 binocs zoom it would be: 3 notifications + 1 summary notification = 4 default: 3 client cvar: cg_landmineNotifyType [0|1|2] Description: decide which landmine reveal notifications client/player wants to receive. Server can send two types of landmines reveal notification. Standard one, generated (sent) for each landmine revealed and summary one, which is sent after player spotting landmines stops using binoculars. It's generated after each binculars zoom. 0 - only standard notfications (for each landmine revealed). 1 - only single summary notifications for one binocs zoom. New type of notification. for example: during one binocs zoom, 3 mines were revealed, but only 1 summary notification is received. It contains information: 3 mines spotted by "player name" and last one was in location "some location" 2 - don't receive any landmine notifications. Default: 0 (only standard notifications)
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Implemented TeamKills - via pushing / nading
TheSilencerPL replied to jaie's topic in Added / Completed Features
done, kills by pushing are now recognized. -
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Yeah, happy new year!!! http://www.youtube.com/watch?v=pUgd0DtSHNw&feature=player_embedded
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Great, we are curious about your opinion and can't wait for your feedback. We hope that we did well
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The download files is OK now. It has the corrected documentation included.
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Here is the silEnT mod 0.2.1. We implemented almost all if not all community requests, added new functionalities/features and fixed bugs that were found. Change log due to 0.2.0: Version 0.2.1 Added: !usersearch shrubbot command. This command can search user database for name, level and ip address. Added: Breath bar when underwater. Added: Backward following in spec mode. Added: Following Fire Team members in spec in regard to followFT client cvar. Added: Muted player indicator in scoreboard.Added: New placeholder '?' to custom commands. When this is given with numerical placeholder, the parameter is then seen as partial name and will be replaced with the real player name if only one name matches the pattern. Added: The vote menu during intermission displays the top 3 vote winning maps with colors. Added: Muted players can't send private messages or chat in adminchat. Reworked: Shortcuts. Fixes a bug in them and gives better performance. Reworked: Knife throw headshot. Thrown knife triggers now a headshot sound when hitting to the opponent's head. Reworked: Grenades can't be thrown underwater from now on. Reworked: Forcecvar. Players can't lag out forcecvar commands anymore. Reworked: Icons shown over player's head - now possible multiple icons. Fixed: Center print priorities. The previous kill no longer blocks the health info. Fixed: Tripmines energy cost bug (charge time). Now it behaves the same way as for landmines. Fixed: Tripmine arming bug which allowed to exceed team tripmines limit. Fixed: Knives can be thrown underwater (bug #20). Fixed: Defect #16: knives bounce off enemies. Fixed: The client side shrubbot commands now work also in console. Fixed: Intermission chat can now handle extended ASCII and also commands in the same way as other chats. Removed: G_tactics. There is one server library update for this release available. Details... silent-0.2.1.zip
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Here is the silEnT mod 0.2.1. Download link:: http://mygamingtalk....nt-release-021/ We implemented almost all if not all community requests, added new functionalities/features and fixed bugs that were found. Change log due to 0.2.0: Version 0.2.1 Added: !usersearch shrubbot command. This command can search user database for name, level and ip address. Added: Breath bar when underwater. Added: Backward following in spec mode. Added: Following Fire Team members in spec in regard to followFT client cvar. Added: Muted player indicator in scoreboard.Added: New placeholder '?' to custom commands. When this is given with numerical placeholder, the parameter is then seen as partial name and will be replaced with the real player name if only one name matches the pattern. Added: The vote menu during intermission displays the top 3 vote winning maps with colors. Added: Muted players can't send private messages or chat in adminchat. Reworked: Shortcuts. Fixes a bug in them and gives better performance. Reworked: Knife throw headshot. Thrown knife triggers now a headshot sound when hitting to the opponent's head. Reworked: Grenades can't be thrown underwater from now on. Reworked: Forcecvar. Players can't lag out forcecvar commands anymore. Reworked: Icons shown over player's head - now possible multiple icons. Fixed: Center print priorities. The previous kill no longer blocks the health info. Fixed: Tripmines energy cost bug (charge time). Now it behaves the same way as for landmines. Fixed: Tripmine arming bug which allowed to exceed team tripmines limit. Fixed: Knives can be thrown underwater (bug #20). Fixed: Defect #16: knives bounce off enemies. Fixed: The client side shrubbot commands now work also in console. Fixed: Intermission chat can now handle extended ASCII and also commands in the same way as other chats. Removed: G_tactics. Download link:: http://mygamingtalk....nt-release-021/
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OK, I found it in the code and it looks like it is supported but the icon is not drawn, because only one icon can be drawn. I am currently rewriting it to allow more icons to be drawn. This is now implemented
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You have to plant it somewhere where there is something to trace the beam to. For example you can plant it between walls when the distance is not too long. When the distance to opposite obstacle (wall or something else) is too large you can't place the TMine. Take a look at the img attached. Case 1: You can place TMine - there is something to trace the beam to. Case 2: You can't place TMine because there is too long distance between. Case 3: You can't place TMine because there is nothing to trace the beam to.
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updated due to changes in implementation and posted this so it is visible that is has change
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Thanks Kamu. Do you have some idea what the icon should look like?
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The idea has been implemented. There is new config menu option to enable this. In order to enable FT only spec mode go to: silEnT->CONFIG and set "Follow FT members in spec" option to one of the following: Disabled (default, standard way)FT members firstOnly FT membersor us client side cvar: cg_followFT [0|1|2] 0 - disables feature (works as usual then) 1 - follow Fire Team members first when in spec 2 - follow only Fire Team members when in spec. Options 1 and 2 work only when the player is in the Fire Team. When the player is not in FT then they do not influence the spec behavior. Default: 0 Details: FT members first While switching to another player in spec first the players in the player's Fire Team are shown (picked up). After the team is shown (player switches out to non FT player) it returns to the standard behavior and switches to all players on the team. Only FT Members When player is in the Fire Team only his fire team members are shown in spec. He can't see other players then in spec. Unless he leaves the FT. For both options there is possible forward and reverse switching. Available since v0.2.1
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HImalia [SIKY] * SILENT MOD
TheSilencerPL replied to *Mary*'s topic in Clans / Guilds and Gaming Communities
Hi Queenie -
Yes, I know, I provided the link to the silEnT binaries. Maybe they did something already and that's why they want us to try again..
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Here is the consecutive update/reply to the ticket I have raised at evenbalance: So please try again and let me know if it still occurs. If it is then give me the server IP so I will update the ticket
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For tripmines use value of 8. Good luck
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If you don't want landmines to be triggered by own team members use this: http://mygamingtalk.com/silent/manual/server.html#g_friendlyFireOpts and value 4. Is this what you wanted? Regards
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Here is the response from Even Balance:
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The ticket has been submitted, one by hellreturn and one bye me. All that is left to do now is to sit and wait Edit: Also, please try to use pb_sv_restrictions 0 in your PB config.
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enemy territory ET-Map: Necrology (Final)
TheSilencerPL posted a topic in PC, Console & Mobile Gaming
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This is a good idea, I was missing it too. I don't know if it is already implemented (however I don't remember seeing it in the code). It could be done like that: when someone is in the team he/she can only follow his/her team members. Or when pressing attack1 switch to next team member, attack2 switch to next player or something similar to this.
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Hi Mardok, good that you arrived here Guys, any help on this? What start problem with download from www, what do you mean exactly?