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TheSilencerPL

Management
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Everything posted by TheSilencerPL

  1. Thanks What was the problem? I am not an admin of the mod, so I am not aware of those tricks you know BTW, I haven't noticed it was in the HUD config menu Thanks for that info too.
  2. Right, I like the idea of the defined time, because muted players would spam votes to the defined limit in the uNHoL's proposition.
  3. Thanks for suggestion. However I like the old icon better, it's more clear to me. So I would rather think of replacing the old one with the slightly bigger one, 64x64 or 128x128 so it doesn't look crappy and poor. I admit it doesn't look good. I've had opportunity to see this icon pretty often lately, so I know how it looks in game
  4. When did the crash happen, I mean at which time of game? During map change, map loading, pk3 download time, just after it? Please specify the moment of the crash
  5. It was designed when we founded the mod. We didn't want to allow medics to be too powerful (and we still do). That's why we decided not to give them PPSh and we will stick to that in future. We want to promote team play in this mod. It's one of the key fundamental goals of it.
  6. What do you miss in the Enemy Territory or would like to have?
  7. Hi Serjes. If only you spoke something more understandable (meaningful) than "close" we would be able to answer something meaningful too
  8. Yep, but that was not important for me at that time. The most important for me was the trailer, which is wonderful, very touching and emotional. Piece of art.
  9. hm, it works on himalia silEnT for example (in console) but not on Community Server.
  10. cg_gun_fovscale is read only. Can it be changed? I don't like this to be 1 so I would like to have possibility to change it.
  11. You could even use ours, it wouldn't be a big deal, because it is very simple img.
  12. There are thanks there to you too, Dragon (Dragon is the author of the new predefined HUDs: etpro and etpro2 - it was his idea)
  13. No problem. I am having a beer now too, so cheers
  14. Ah, but again, read my previous post as the response
  15. I believe you are talking about weapon banks? They are not Chaos/N!tmod features. They are better than that Greets
  16. We are working on something more than only highlighted buttons. Does this response satisfy you?
  17. Nope, 30 secs is OK. I just got impression that it was shorter because it didn't wait 30 secs before it switched to the next map. The voting had just started and then after few secs it switched to the next map. That's why I thought it was shorter.
  18. I've been there. Isn't the map voting time too short? Apart from this the rest looks fine
  19. Duke Nukem delayed again! Yes, it's not a joke. Here is the very special message from Gearbox Software - International Edition. Some things just don't come easy, do they? Old habits die hard, clearly. http://www.youtube.com/watch?v=5VFFR-5a-Ko&feature=player_embedded
  20. Old logos, just to remember, were moved here
  21. We proudly announce the silEnT Enemy Territory mod 0.3.0. We worked hard for it to become what it is in 0.3.0 version. We made many things server side as well as client side. To cut the story short, here are the top things in 0.3.0 release: new database versionhardware based identificationnew game type: Team Death Matchshrubbot improvementsnew landmine notificationsnew ppsh modelweapon banks display Traditionally, here is the change log (0.3.0): Added: weapon banks shown during weapon change - incorporated into HUD editor (introduced new client cvars for this: cg_wbShowDuration, cg_wbOrientation, cg_wbWideSlots)Fixed: defect with following FT (killed player was picked when he/she was the FT leader - but next FT member should be picked)Improved the database performance.Added new command !baninfo.Removed cg_damageKick client cvar.Reworked cg_hitSounds client cvar. Now a new option play only headshots is availableAdded: New server cvar g_punkbuster. Server that don't have punkbuster enbaled can still force clients enabling punkbuster for them to have GUIDs. This does not guarantee that every player will have a GUID but if the player has it, it will be sent to the server.Added: warmup countdown (last 3 seconds). Can be turned off by setting cg_showCountDown client cvar to "0"Added: g_classWeapons server cvar. Enables weapons per class (so far only PPSh is handled)Changed: allied tripmine beam color changed to blueAdded: Muted players can't call votes.Added: New command !readadmins.Added: separate meaning of death for shoving to death (enemy killing and team killing supported)Added: new type of revealed landmines notifications (cg_landmineNotifyType client cvar and g_landmineNotifyType server cvar provided for this)Added new command !resetpls that reset individual player stats leaving XP save untouched. There has been some cases when the stats have bugged and this is an easy command for admins to correct such stats.Players can customise the announcements and even disable them if they like.Added possibility for First Blood sound for server admins.Fixed headshots from proned players.Added: silEnT mod icon displayed on loading screenAdded: new PPSH weapon model and enhanced the weapon overall (sounds)Fixed: follow Fire Team bug with spec not switching outside of FT for "FT first" option.Fixed: spectator follow bug: SPACE + RMB caused wrong behavior.pmove_fixed is now recognised by the server if the players set it. Added new shrubbot flag '/' that will disables private messages from levels or individual players. Fixed !useredit add command. Before the command checked only valid command flags were added. Now it accepts any flags.Added kills/deaths/spree counters hud display managed by cg_killsDisplay cvar.Added: predefined HUDs can be now chosen from the HUD configuration menuAdded: new predefined HUDs: etpro, etpro2 (thanks to Dragon)Fixed: in chat after every map players' pings are very weird (http://mygamingtalk....c/437-big-ping/)Added: new game type: Team Death Match (easy to be configured server side and client side)Added: when alternate HUD is chosen with compass in the lower part of the screen the compass slides out to bottom. The 0.3.0 is no longer provided as download. Use 0.3.1 instead.
  22. We proudly announce the silEnT Enemy Territory mod 0.3.0. Download link: http://mygamingtalk....nt-release-030/ We worked hard for it to become what it is in 0.3.0 version. We made many things server side as well as client side. To cut the story short, here are top things in 0.3.0 release: new database versionhardware based identificationnew game type: Team Death Matchshrubbot improvementsnew landmine notificationsnew ppsh modelweapon banks display Traditionally, here is the change log (0.3.0): Added: weapon banks shown during weapon change - incorporated into HUD editor (introduced new client cvars for this: cg_wbShowDuration, cg_wbOrientation, cg_wbWideSlots)Fixed: defect with following FT (killed player was picked when he/she was the FT leader - but next FT member should be picked)Improved the database performance.Added new command !baninfo.Removed cg_damageKick client cvar.Reworked cg_hitSounds client cvar. Now a new option play only headshots is availableAdded: New server cvar g_punkbuster. Server that don't have punkbuster enbaled can still force clients enabling punkbuster for them to have GUIDs. This does not guarantee that every player will have a GUID but if the player has it, it will be sent to the server.Added: warmup countdown (last 3 seconds). Can be turned off by setting cg_showCountDown client cvar to "0"Added: g_classWeapons server cvar. Enables weapons per class (so far only PPSh is handled)Changed: allied tripmine beam color changed to blueAdded: Muted players can't call votes.Added: New command !readadmins.Added: separate meaning of death for shoving to death (enemy killing and team killing supported)Added: new type of revealed landmines notifications (cg_landmineNotifyType client cvar and g_landmineNotifyType server cvar provided for this)Added new command !resetpls that reset individual player stats leaving XP save untouched. There has been some cases when the stats have bugged and this is an easy command for admins to correct such stats.Players can customise the announcements and even disable them if they like.Added possibility for First Blood sound for server admins.Fixed headshots from proned players.Added: silEnT mod icon displayed on loading screenAdded: new PPSH weapon model and enhanced the weapon overall (sounds)Fixed: follow Fire Team bug with spec not switching outside of FT for "FT first" option.Fixed: spectator follow bug: SPACE + RMB caused wrong behavior.pmove_fixed is now recognised by the server if the players set it. Added new shrubbot flag '/' that will disables private messages from levels or individual players. Fixed !useredit add command. Before the command checked only valid command flags were added. Now it accepts any flags.Added kills/deaths/spree counters hud display managed by cg_killsDisplay cvar.Added: predefined HUDs can be now chosen from the HUD configuration menuAdded: new predefined HUDs: etpro, etpro2 (thanks to Dragon)Fixed: in chat after every map players' pings are very weird (http://mygamingtalk....c/437-big-ping/)Added: new game type: Team Death Match (easy to be configured server side and client side)Added: when alternate HUD is chosen with compass in the lower part of the screen the compass slides out to bottom. Download link: http://mygamingtalk....nt-release-030/
  23. Take a look at this: Tough to make a choice
  24. Summary landmine notification displayed after single binocs zoom (3 landmines revealed == 1 landmine notification)
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