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TheSilencerPL

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Everything posted by TheSilencerPL

  1. Implemented in the next version. We finally placed it near the dynamite counters.
  2. I understand what you thought while proposing this feature The obj indicator I am referring to is the one that is shown when the player you are playing is carrying the obj. I also edited the post so that it is more accurate: http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/?do=findComment&comment=13738
  3. It would be possible if we implemented that We will think about that. Thanks for the proposition.
  4. What if it was done like below? The same obj indicator as it is now, in the same place, only in different colors (don't mind the images, they are just an example): 1. When allies carry the obj. 2. When axis carry the obj. 3. You are carrying the obj, team doesn't matter - all is like previously Now think of how to handle maps like Baserace. I don't want to add additional stuff to the HUD when there is already something there that handles the thing, in this case the obj indicator already exists. Let's think how we can use that indicator and that place in the HUD.
  5. We have to think this over, because we implemented it with soldier only in mind. We wanted to give this class something special so that this class would be used more often. Engie already has other tools, like mines, tmines and dyna. Giving this weapon to engie would be a step back as all would use engie only for improvised demolition since then. The class diversity would be lowered again. That said it's hardly possible to make that happen, but we don't say no until we have a discussion about that.
  6. I like the idea, the need to TAB has been a trouble for me too, have had the same feeling, that something has not been right Unfortunately I didn't conclude that something should have been changed to improve the situation. Thanks for this feature proposition Beck
  7. On second thought, I think this is the way it should be as it takes under consideration only the real play time. Otherwise, if the player was not helping his team (by staying in limbo or spec) the PRW would not be reflecting the real situation.
  8. It's still present. Thanks for the info, we will think this over and fix it if needed.
  9. We didn't change anything that could cause lags. Most probably it's related to the network, not the mod itself. We've been playing on our server on 0.8.1 for a long time now and we haven't noticed any change in that regard.
  10. @clan DIABOLIK, don't mislead people, please. That thread is not related to this topic. If some admin enables "g_mode 8" and people start complaining then it's admin's fault. The same could be said about sten for medics (no recoil, steady aim).
  11. Not necessarily: http://www.youtube.com/watch?feature=player_detailpage&v=V2OjPsg7ydY#t=102 They could fire still even if the weapon was already in flames. Regarding sten, the silenced sten had big troubles with overheating, that's why it's like that in game: Regarding to this We try to stick to how the weapons really behaved, but we are leveraging the gameplay by not giving the PPSh-41 to medics. PPSh-41 is mainly used by Engineer class and we consider it mainly as the self defense weapon for him while facing shootout before, during and after constructing.
  12. Writing this just to let others know: Hitman fixed it by playing with the pk3 file, although he doesn't know what exactly he did So in m opinion, the issue was with the pk3 file itself.
  13. Could you share the pk3 file somehow? But first check if you have this cvar enabled: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_spreeOptions However both should work: /play sound/announces/spree30.wav /play /sound/announces/spree30.wavthat's why I asked about the pk3 file:
  14. So it looks like it is a bug. Thx.
  15. ET over customization allowance it's good but sometimes bad as we can see. Good to hear you guys figured it out.
  16. Something I've written ad-hoc to handle your case: LVL1 = 3 LVL2 = 4 LVL3 = 5 LVL4 = 6 function et_ClientSpawn(clientNum, revived, teamChange, restoreHealth) local valXP = getXP(clientNum) local level = et.G_shrubbot_level( clientNum ); if level == LVL1 then if valXP >= lvl2xp and valXP < lvl3xp then setlevel(clientNum,2,lvl2xp) end elseif level == LVL2 then if valXP >= lvl3xp and valXP < lvl4xp then setlevel(clientNum,3,lvl3xp) end elseif level == LVL3 then if valXP >= lvl4xp and valXP < lvl5xp then setlevel(clientNum,4,lvl4xp) end end endLVL1 .. LVL4 are levels you want to handle, only for those levels xp check will be done. The code inside if level == LVL1 thenis up to you, here is the behavior I would want, which is: check if the xp is of the higher level and if it is, give the higher level. Not tested.
  17. It's in the lua file you need to download and install on the server. To specify your own XP levels you have to edit that file. Click here to download the file. Then install it on the server, suit your needs by editing it and it's done.
  18. You could ask them But seriously, why would you want to do that? Let them listen to the sounds they wanna listen to. Different people have different hit sound preferences. If they like your hand made sounds they will switch to it for sure. Just let them know that they can choose it by changing the cg_hitsoundtype cvar, either through the menu or in the console. You could do that by the banner for example. Many people don't know of that possibility to change the hit sounds in silEnT.
  19. http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot#shrubbot.cfg Section: [customvote]
  20. Hehe, @gaoesa, nice one EDIT1: I guess nobody wants to use it Besides the more popular system the more users to spy.
  21. The NSA has asked Linus Torvalds to inject covert backdoors into the free and open operating system GNU/Linux. This was revealed in this week’s hearing on mass surveillance in the European Parliament. Chalk another one up of the United States NSA trying to make information technology less secure for everyone. The father of Linus Torvalds, Nils Torvalds, is a Member of the European Parliament for Finland. This week, Nils Torvalds took part in the European Parliament’s hearing on the ongoing mass surveillance, and brought a revelation: The United States security service NSA has contacted Linus Torvalds with a request to add backdoors into the free and open operating system GNU/Linux. The entire inquiry is available here: Nils Torvalds’ revelation was presented in an episode which started (at 3:06:58) by me pointing out to the Microsoft representative in the panel, that in a system like GNU/Linux, built on open source, you can examine the source code to see that there aren’t any back doors. In Microsoft’s systems, this possibility is absent, since the source code is secret to outsiders. Read the whole article. Here Linus answers the question: http://www.youtube.com/watch?v=84Sx0E13gAo#t=1460
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