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TheSilencerPL

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Everything posted by TheSilencerPL

  1. I would also recommend visiting installation page: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Installation
  2. Please visit our wiki for the details of how the shrubbot works in silEnT mod. http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot You need to have g_dbDirectory set to have shrubbot working. I can see that you have it set to "database" but I don't see this directory in the listing you posted.
  3. Thanks, I know what is the probable cause of it. To solve the problem just enable MP40 and Thomspon to Soldier class.
  4. I confirm. Do you get disconnected with the following error? ERROR: Class weapon 0 disabled
  5. The behavior in regard to g_classWeapons cvar has been changed in 0.6.3. Now you cannot pickup disabled weapon for the class. Unfortunately there is one situation that probably should be allowed, which is described in this defect: http://mygamingtalk.com/forums/tracker/issue-196-both-smgs-for-both-teams/
  6. Please open a defect for that and describe how to reproduce it. I tried reproducing it with g_classWeapons set to 1, but didn't succeed.
  7. Menu->silEnT->CONFIG section: "controls" Admin Chat bind a key and it's done.
  8. Yes, I know, just thought that maybe you don't have Kills Display enabled and it would help you a bit Regards.
  9. As a partial solution to your problem I can suggest to turn on the Kills Display in the HUD. This will show your K/D and current spree. Menu->Silent->HUD section "other" Kills Display and Menu->Silent->HUD->Drag & Drop Hud Editor
  10. You just need to sum those values up and the result use as the cvar value: set g_spreeOptions 655because: 1+2+4+8+128+512 = 655
  11. We gave a second thought to this idea, and there you have it We are not kidding
  12. silEnT mod version 0.6.3 is out! Download Change log: Version 0.6.3 Fixed: Incompatibility with ET Legacy binaries introduced in 0.6.2. Version 0.6.2 Added: !subnetban command can now cut the IP inside the octet with 'x'. For example, "!subnetban 12x" will ban IP adresses 12x.xxx.xxx.xxx. Added: IP address is logged when player is blocked by a subnetban. Added: Lua callback et_ClientBinary( client, checksum ) which passes the checksums of client binaries to the Lua script. Added: Functionality to query client cvars with Lua. API function et.G_QueryClientCvar and callback et_CvarValue. Added: New server cvar g_includedMaps. Maps set in this cvar string, will be always included in the map voting list. Regardless of any other restrictions. Added: 2 new flags to g_classWeapons (16,32) to enable/disable MP40 and Thompson for soldiers. Added: admin chat messsage window. Added: more ET Legacy binaries added to the list of known client binaries. Added: fast shooting. Use g_weapons flag 16384 to enable it. Added: !crazygravity and !crazyspeed commands. Reworked: When g_clientBinaries flag 4 is set, and the binary is a already known cheat binary, it is clearly reported instead of the usual unknown client binary. Reworked: match_warmupDamage, if set to 2 it is effective also when FF is disabled. Fixed: Sometimes, the information of the person who muted was not displayed. Fixed: Unique silEnT GUIDs required between connected players. This caused little confusion when banning. Fixed: g_antiwarp from the ETPub repository. Fixed: g_dyno chaining blast radious fix from crapshoot. Fixed: userxdb.db was slowly filling with records that were not used or needed. Fixed: Lua API function et.G_EntitiesFree. Fixed: Full mod URL shown in the serverinfo menu. Fixed: Some alignment issues with the smaller score board. Fixed: Revive icons are shown again. Fixed: With forcecvar and sv_cvar, the existing limits are checked and updated if the cvar already exists in the limits. Instead of just adding the same cvar at the end of the config strings. Fixed: Clients protected against overflowing sv_cvar and forcecvar config strings. Fixed: Custom commands can now have quotes. This is usefull if the command is then forwarded to a new tokenizer. For example, Lua scripts can access arguments correctly. Fixed: Rcon can now call custom commands as well. Before, the command line was truncated when doing shortcut replacement for the console. Fixed: Class stealing no longer kicks old players out from their classes if the class is full. The stealing is prevented. Fixed: Server crash when player was muted through rcon. Fixed: !finger command output is now easier to read if the entity who muted a player is player himself even if the player would have named himself as silEnT or Console. Fixed: weapon pickup bugs Fixed: knife bug when throwing knives are disabled by g_throwableKnives cvar. Fixed: no progress indicator during disarming dyna after class steal (http://mygamingtalk....ing-to-an-engy/) Download Enjoy! silEnT mod team Click here to view the article
  13. silEnT mod version 0.6.3 is out! Download Change log: Version 0.6.3 Fixed: Incompatibility with ET Legacy binaries introduced in 0.6.2. Version 0.6.2 Added: !subnetban command can now cut the IP inside the octet with 'x'. For example, "!subnetban 12x" will ban IP adresses 12x.xxx.xxx.xxx. Added: IP address is logged when player is blocked by a subnetban. Added: Lua callback et_ClientBinary( client, checksum ) which passes the checksums of client binaries to the Lua script. Added: Functionality to query client cvars with Lua. API function et.G_QueryClientCvar and callback et_CvarValue. Added: New server cvar g_includedMaps. Maps set in this cvar string, will be always included in the map voting list. Regardless of any other restrictions. Added: 2 new flags to g_classWeapons (16,32) to enable/disable MP40 and Thompson for soldiers. Added: admin chat messsage window. Added: more ET Legacy binaries added to the list of known client binaries. Added: fast shooting. Use g_weapons flag 16384 to enable it. Added: !crazygravity and !crazyspeed commands. Reworked: When g_clientBinaries flag 4 is set, and the binary is a already known cheat binary, it is clearly reported instead of the usual unknown client binary. Reworked: match_warmupDamage, if set to 2 it is effective also when FF is disabled. Fixed: Sometimes, the information of the person who muted was not displayed. Fixed: Unique silEnT GUIDs required between connected players. This caused little confusion when banning. Fixed: g_antiwarp from the ETPub repository. Fixed: g_dyno chaining blast radious fix from crapshoot. Fixed: userxdb.db was slowly filling with records that were not used or needed. Fixed: Lua API function et.G_EntitiesFree. Fixed: Full mod URL shown in the serverinfo menu. Fixed: Some alignment issues with the smaller score board. Fixed: Revive icons are shown again. Fixed: With forcecvar and sv_cvar, the existing limits are checked and updated if the cvar already exists in the limits. Instead of just adding the same cvar at the end of the config strings. Fixed: Clients protected against overflowing sv_cvar and forcecvar config strings. Fixed: Custom commands can now have quotes. This is usefull if the command is then forwarded to a new tokenizer. For example, Lua scripts can access arguments correctly. Fixed: Rcon can now call custom commands as well. Before, the command line was truncated when doing shortcut replacement for the console. Fixed: Class stealing no longer kicks old players out from their classes if the class is full. The stealing is prevented. Fixed: Server crash when player was muted through rcon. Fixed: !finger command output is now easier to read if the entity who muted a player is player himself even if the player would have named himself as silEnT or Console. Fixed: weapon pickup bugs Fixed: knife bug when throwing knives are disabled by g_throwableKnives cvar. Fixed: no progress indicator during disarming dyna after class steal (http://mygamingtalk....ing-to-an-engy/) Download Enjoy! silEnT mod team
  14. In next version we added more of the ET:L builds that we were able to find, so now more binaries will be detected thus helping you out with solving the mystery of particular player.
  15. Not at all. But it's very likely that it is a manually compiled ET client. You should be suspicious however. 1 good reason that comes to my mind is that the code is compiled for your processor thus it is better optimized for your hardware. That might be the reason to compile it on your own. Other reasons? Hm, library dependencies on linux for instance, if the official version is compiled on different OS version it's sometimes tough to install satisfying dependencies and it's easier to just compile.
  16. It's hard if they are using own made ET:Legacy binaries.
  17. Could you please share them with us?
  18. Haven't heard of such sounds available, maybe others know of sounds for the sounds from your list. Besides, I don't think we support playing sounds for these sprees.
  19. There is no such setting at the moment. However what comes to my mind is something like this: we could make a cvar to enable time interval between certain type of soundswe could create/add the keyword to mark sounds with it in the .voice or .sounds files, e.g. nonparallel or something easier to spell if sound marked like this would be played it would be played only if the defined interval was ended. This would require admins to modify the sound files again, but would allow them to have this restriction only for certain type of sounds, for example music. Or we could use already existing keywords. Usually new sounds added in the soundpacks by admins don't have any keywords attached to the sound definition, while original voice chat messages have them, for example: "voice" keyword. So we could apply the interval restriction only to the sounds that do not have the "voice" keyword defined.
  20. jaszpol is asking whether it is possible to not allow to play V-sounds at the same time.
  21. sv_wwwBaseURL set it to the address that files can be found at.
  22. Reworked in the next version. Starting from the next version, option 2 will allow to kill team mates during warmup regardless of FF setting.
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